Package | Description |
---|---|
com.badlogic.gdx.physics.box2d | |
com.badlogic.gdx.physics.box2d.graphics | |
com.badlogic.gdx.physics.box2d.joints |
Class and Description |
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Body
A rigid body.
|
BodyDef
A body definition holds all the data needed to construct a rigid body.
|
BodyDef.BodyType
The body type.
|
Contact
The class manages contact between two shapes.
|
ContactFilter
Implement this class to provide collision filtering.
|
ContactImpulse
Contact impulses for reporting.
|
ContactListener |
DestructionListener |
Filter
This holds contact filtering data.
|
Fixture |
FixtureDef
A fixture definition is used to create a fixture.
|
Joint |
JointDef |
JointDef.JointType |
JointEdge
A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an
edge.
|
Manifold |
Manifold.ManifoldPoint |
Manifold.ManifoldType |
MassData
This holds the mass data computed for a shape.
|
QueryCallback
Callback class for AABB queries.
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RayCastCallback
Callback class for ray casts.
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Shape
A shape is used for collision detection.
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Shape.Type
Enum describing the type of a shape
|
Transform
Encodes a Box2D transform.
|
World
The world class manages all physics entities, dynamic simulation, and asynchronous queries.
|
WorldManifold
This is used to compute the current state of a contact manifold.
|
Class and Description |
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World
The world class manages all physics entities, dynamic simulation, and asynchronous queries.
|
Class and Description |
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Body
A rigid body.
|
Joint |
JointDef |
World
The world class manages all physics entities, dynamic simulation, and asynchronous queries.
|