- SCREEN_DEPTH - Static variable in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Screen SCREEN_DEPTH of a block/object sprite in pixels.
- SCREEN_DEPTH2 - Static variable in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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The half (2) of SCREEN_DEPTH.
- SCREEN_DEPTH4 - Static variable in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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A quarter (4) of SCREEN_DEPTH.
- SCREEN_HEIGHT - Static variable in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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The height (y-axis) of the sprite size
- SCREEN_HEIGHT2 - Static variable in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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The half (2) of SCREEN_HEIGHT.
- SCREEN_HEIGHT4 - Static variable in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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A quarter (4) of SCREEN_HEIGHT.
- SCREEN_WIDTH - Static variable in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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The width (x-axis) of the sprite size
- SCREEN_WIDTH2 - Static variable in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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The half (2) of SCREEN_WIDTH.
- SCREEN_WIDTH4 - Static variable in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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A quarter (4) of SCREEN_WIDTH.
- screenToGameCoords(int, int) - Method in class com.BombingGames.WurfelEngine.Core.View
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Returns the coordinates belonging to a point on the screen.
- screenXtoGame(int, Camera) - Method in class com.BombingGames.WurfelEngine.Core.View
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Reverts the perspective and transforms it into a coordiante which can be used in the game logic.
- screenYtoGame(int, Camera) - Method in class com.BombingGames.WurfelEngine.Core.View
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Reverts the perspective and transforms it into a coordiante which can be used in the game logic.
- Sea - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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A Sea Block which has a "waves" effect.
- Sea(int, Coordinate) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Sea
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- setAzimuth(float) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.GlobalLightSource
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The longitudinal position
- setBlock(Block) - Method in class com.BombingGames.WurfelEngine.Core.Map.Cell
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Set the block inside this cell.
- setBlock(Block) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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- setCamera(Camera) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.PlayerWithWeapon
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Set the camera which is renderin the player to calculate the aiming.
- setCameraMoveVector(float, float) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
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- setCameraSpeed(float) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
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- setCellOffset(int[]) - Method in class com.BombingGames.WurfelEngine.Core.Map.Cell
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The cell offset has it's center in the top left corner.
- setCellOffset(int, int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Cell
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- setCelloffset(Coordinate, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
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Set the offset in one cell.
- setCellOffsetZ(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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Set the vertical offset in the cell, where the coordiante is pointing at.
- setCenter(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
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Reorganises the map and sets the new middle chunk to param newmiddle.
- setClipped(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Hide this object and prevent it from beeing rendered.
- setClipped(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
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- setController(Controller) - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
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- setCurrentLayer(int) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
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Set the value of currentLayer, the layer until every block gets filtered.
- setDamage(int) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
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- setDamageSounds(Sound[]) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractCharacter
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- setData(Cell[][][]) - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
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- setData(int, int, int, Block) - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
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Set a block at a specific coordinate.
- setData(Coordinate, Block) - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
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Set a block at a specific coordinate.
- setDataSafe(int[], Block) - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
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Set a block with safety checks.
- setDataSafe(Coordinate, Block) - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
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Set a block with safety checks.
- setDimensionZ(int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Set the height of the object.
- setDirection(Vector3) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
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- setDrawmode(int) - Method in class com.BombingGames.WurfelEngine.Core.View
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The batch must be began before claling this method.
- setExplosive(int) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
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- setFallingSound(Sound) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractCharacter
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Sets the sound to be played when falling.
- setFire(Wav.Sound) - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
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- setFullscreen(boolean) - Static method in class com.BombingGames.WurfelEngine.WE
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You can switch to fullscreen.
- setFullWindow(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Camera
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Set to true if the camera's output should cover the whole window
- setGenerator(Generator) - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
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- setHeight(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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- setHeight(float) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.GlobalLightSource
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The Latitude posiiton.
- setHeight(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
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- setHidden(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Hide an object.
- setHighlight(int) - Static method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
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- setImpactSprite(int) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
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Set the sprite which get spawned when the bullet hits.
- setJumpingSound(Sound) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractCharacter
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Set the value of jumpingSound
- setLandingSound(Sound) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractCharacter
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Set sound played when the character lands on the feet.
- setLightlevel(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Set the brightness of the object.
- setMainMenu(MainMenuInterface) - Static method in class com.BombingGames.WurfelEngine.WE
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Pass the mainMenu which get's displayed when you call launch().
- setMana(int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractCharacter
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- setMap(Map) - Static method in class com.BombingGames.WurfelEngine.Core.Controller
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- setMaxDistance(int) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
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- setMinimap(Minimap) - Method in class com.BombingGames.WurfelEngine.Core.Controller
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Set the minimap and "builds it"
- setNoSides() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
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Removes the flag that this block has sides.
- setObstacle(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Make the object to an obstacle or passable.
- setOpen(boolean) - Method in class com.BombingGames.WurfelEngine.Core.LoadMenu
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Open/close the window
- setParent(AbstractCharacter) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
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- setPlayer(AbstractCharacter) - Method in class com.BombingGames.WurfelEngine.Core.Controller
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Sets a player
- setPos(AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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- setPos(AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.EntitySpawner
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- setPos(AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.ExplosiveBarrel
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- setPos(AbstractPosition) - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.IsSelfAware
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Set the coordinates without safety check.
- setPos(AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Sea
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- setReload(Wav.Sound) - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
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- setRelX(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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Set the coordiantes X component.
- setRelY(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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Set the coordiantes Y component.
- setReverseMap(boolean) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
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- setRunningSound(Sound) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractCharacter
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Set the sound to be played when running.
- setSideClipping(int, boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
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Make a side (in)clipping.
- setSound(Sound) - Static method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
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- setSpeed(float) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
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- setSpritesheetBig(TextureAtlas) - Static method in class com.BombingGames.WurfelEngine.shooting.Weapon
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- setText(String) - Method in class com.BombingGames.WurfelEngine.Core.MsgSystem
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Set the text in the box.
- setTimespeed(float) - Method in class com.BombingGames.WurfelEngine.Core.Controller
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- setToggleChunkSwitch(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Camera
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- setTone(Color) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.GlobalLightSource
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- setTransparent(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Has the object transparent areas?
- setValue(int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Set the value of the object.
- setView(View) - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
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- setViewportPosX(int) - Method in class com.BombingGames.WurfelEngine.Core.Camera
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The Camera left Position in the game world.
- setViewportPosY(int) - Method in class com.BombingGames.WurfelEngine.Core.Camera
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The Camera top-position in the game world.
- setVisible(boolean) - Method in class com.BombingGames.WurfelEngine.Core.DevTools
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Set the FPSdiag visible.
- setWaterSound(Sound) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractCharacter
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Set the value of waterSound
- setZ(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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Set the coordinates Z component.
- setZoom(float) - Method in class com.BombingGames.WurfelEngine.Core.Camera
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Set the zoom factor and regenerates the sprites.
- setZRenderingLimit(int) - Static method in class com.BombingGames.WurfelEngine.Core.Camera
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- shouldAutoShade() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
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If no light engine the blocks can be shaded by algorithm.
- shouldBeDisposed() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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- shouldLoadMap() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
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- show() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
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- show() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
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- show() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuController
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- show() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuView
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- show() - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
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- show() - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
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- showMainMenu() - Static method in class com.BombingGames.WurfelEngine.WE
-
Starts the actual game using the gameplayScreen you initialized with initGame(Controller controller, View view).
- SimpleEntity - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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A simple basic entity.
- SimpleEntity(int, Point) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.SimpleEntity
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- start() - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.Animatable
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Starts the animation.
- start() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedBlock
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Starts the animation.
- start() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedEntity
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- startGame() - Static method in class com.BombingGames.WurfelEngine.WE
-
Starts the actual game using the gameplayScreen you initialized with initGame(Controller controller, View view).
- staticDispose() - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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- staticDispose() - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
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- staticDispose() - Static method in class com.BombingGames.WurfelEngine.Core.Map.Map
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- staticUpdate(float) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Sea
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- stop() - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.Animatable
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Stops the animation.
- stop() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedBlock
-
Stops the animation.
- stop() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedEntity
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- supressWarning() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
-
If you want to hide the warning message call this method.
- switchSetup(Controller, View) - Static method in class com.BombingGames.WurfelEngine.WE
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Use this if you want to continue to use a different controller and view.
- switchSetupWithInit(Controller, View) - Static method in class com.BombingGames.WurfelEngine.WE
-
Use this if you want to use different controller and views.
- switchToGame(boolean) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
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Leave editor