Constructor and Description |
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MapEditorView() |
Modifier and Type | Method and Description |
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void |
enter()
Should be called when the manager becomes active
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protected com.badlogic.gdx.math.Vector2 |
getCameraMoveVector() |
void |
init(Controller controller)
Loades some files and set up everything.
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void |
render()
Main method which is called every time and renders everything.
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protected void |
setCameraMoveVector(float x,
float y) |
protected void |
setCameraSpeed(float speed) |
void |
update(float delta)
Updates every camera and everything else which must be updated.
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addCamera, addInputProcessor, classInit, drawString, drawString, drawText, focusInputProcessor, getBatch, getCameras, getController, getDrawmode, getEqualizationScale, getFont, getHudCamera, getIgShRender, getShapeRenderer, getSkin, getStage, getStaticStage, isInitalized, resetInputProcessors, resize, screenToGameCoords, screenXtoGame, screenYtoGame, setDrawmode, unfocusInputProcessor
public void init(Controller controller)
View
protected void setCameraSpeed(float speed)
speed
- protected void setCameraMoveVector(float x, float y)
x
- y
- protected com.badlogic.gdx.math.Vector2 getCameraMoveVector()
public void render()
View
public void update(float delta)
View