- pause() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
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- pause() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
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- pause() - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
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- pause() - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
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- PlayerWithWeapon - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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The WeaponPlayer is a character who can walk and shoot.
- PlayerWithWeapon(Point) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.PlayerWithWeapon
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Creates a player.
- Point - Class in com.BombingGames.WurfelEngine.Core.Map
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A point is a single positionin the game workd not bound to the grid.
- Point(float, float, float, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Point
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Creates a point refering to a position in the game world.
- Point(Point) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Point
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Copy-constructor.
- prepareColor(View, Color) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Transform the color that it works with the blending mode which is also set in this method.
- produce(int, int, Coordinate) - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.BlockFactory
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Override this method and fill it with your own custom blocks.
- PseudoGrey - Class in com.BombingGames.WurfelEngine.Core.LightEngine
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Algorithm by Rich Franzen, 22 July 1999
mailto:rich@r0k.us
(c) 1999, Rich Franzen
- PseudoGrey() - Constructor for class com.BombingGames.WurfelEngine.Core.LightEngine.PseudoGrey
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