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BasicMainMenu - Class in com.BombingGames.WurfelEngine.Core.BasicMainMenu
This class provides a simple basic main menu if you don't want to set up your own and just want to test your game controllers.
BasicMainMenu(BasicMenuItem[]) - Constructor for class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
Use this constructor to pass your controller and views in order of the main menu
BasicMenuItem - Class in com.BombingGames.WurfelEngine.Core.BasicMainMenu
A menu item is an object wich can be placed on a menu.
BasicMenuItem(int, String, Class<? extends Controller>, Class<? extends View>, Configuration) - Constructor for class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
Create a new menu Item and say which texture it should have.
BasicMenuItem(int, String) - Constructor for class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
Create a new menu Item which does something specific like exiting or showing the option screen.
BasicOptionsScreen - Class in com.BombingGames.WurfelEngine.Core.BasicMainMenu
 
BasicOptionsScreen() - Constructor for class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
 
BenchmarkBall - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
 
BenchmarkBall(Point) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.BenchmarkBall
Creates a Benchmark ball.
Block - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
A Block is a wonderful piece of information and a geometrical object.
Block(int) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
Don't use this constructor to get a new block.
BlockFactory - Interface in com.BombingGames.WurfelEngine.Core.Gameobjects
A block factory is class which constructs custom blocks when calling getInstance().
BlockTestGenerator - Class in com.BombingGames.WurfelEngine.Core.Map.Generators
A generator which uses every block.
BlockTestGenerator() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Generators.BlockTestGenerator
 
buildMinimap() - Method in class com.BombingGames.WurfelEngine.Core.Map.Minimap
Updates the minimap- Should only be done after changing the map.
Bullet - Class in com.BombingGames.WurfelEngine.shooting
 
Bullet(int, Point) - Constructor for class com.BombingGames.WurfelEngine.shooting.Bullet
 
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