- a - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
number of bits per color channel
- a - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- a - Variable in class com.badlogic.gdx.graphics.Color
-
the red, green, blue and alpha components
- A - Static variable in class com.badlogic.gdx.Input.Keys
-
- a - Variable in class com.badlogic.gdx.math.collision.Segment
-
the starting position
- absolute(String) - Method in interface com.badlogic.gdx.Files
-
- ACCEL - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- accelerometerUpdate - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
-
the update interval to poll the accelerometer with, in seconds
- accept(SocketHints) - Method in interface com.badlogic.gdx.net.ServerSocket
-
Accepts a new incoming connection from a client
Socket
.
- acceptChar(TextField, char) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter
-
- acceptChar(TextField, char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
-
- acceptTimeout - Variable in class com.badlogic.gdx.net.ServerSocketHints
-
The SO_TIMEOUT in milliseconds for how long to wait during server.accept().
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Updates the action based on time.
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Updates the actor based on time.
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- act() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- action(String, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Apply an action animation on top of the current animation.
- action(Animation, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Apply an action animation on top of the current animation.
- action(AnimationController.AnimationDesc, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Apply an action animation on top of the current animation.
- Action - Class in com.badlogic.gdx.scenes.scene2d
-
Actions attach to an
Actor
and perform some task, often over time.
- Action() - Constructor for class com.badlogic.gdx.scenes.scene2d.Action
-
- action(Class<T>) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Returns a new or pooled action of the specified type.
- action - Variable in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- Actions - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Static convenience methods for using pooled actions, intended for static import.
- Actions() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- activateKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The key which must be pressed to activate rotate, translate and forward or 0 to always activate.
- activatePressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Indicates if the activateKey is currently being pressed.
- active - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
Does this body start out active?
- actor - Variable in class com.badlogic.gdx.scenes.scene2d.Action
-
The actor this action is attached to, or null if it is not attached.
- Actor - Class in com.badlogic.gdx.scenes.scene2d
-
2D scene graph node.
- Actor() - Constructor for class com.badlogic.gdx.scenes.scene2d.Actor
-
- ActorGestureListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor.
- ActorGestureListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- ActorGestureListener(float, float, float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- add(Color) - Method in class com.badlogic.gdx.graphics.Color
-
Adds the given color to this color.
- add(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
-
- add(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified vertices to the cache.
- add(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, int, int, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified sprite to the cache.
- add(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Add a decal to the batch, marking it for later rendering
- add(BaseLight...) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(Array<BaseLight>) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(BaseLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(float, float, float, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color, Vector3, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(MapLayer) - Method in class com.badlogic.gdx.maps.MapLayers
-
- add(MapObject) - Method in class com.badlogic.gdx.maps.MapObjects
-
- add(T) - Method in interface com.badlogic.gdx.math.Vector
-
Adds the given vector to this vector
- add(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
Adds the given vector to this vector
- add(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Adds the given components to this vector
- add(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
Adds the given vector to this vector
- add(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Adds the given vector to this component
- add(float) - Method in class com.badlogic.gdx.math.Vector3
-
Adds the given value to all three components of the vector.
- add(Button) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- add(Button...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- add(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- add(String, Object, Class) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- add(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- add(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add(String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add(String, String, Color) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add(String, String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a cell without a widget.
- add(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell to the table with the specified actor.
- add(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- add(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- add(T) - Method in class com.badlogic.gdx.utils.Array
-
- add(T) - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- add(T, float) - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- add(boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- add(char) - Method in class com.badlogic.gdx.utils.CharArray
-
- add(float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- add(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- add(int) - Method in class com.badlogic.gdx.utils.IntSet
-
Returns true if the key was not already in the set.
- add(long) - Method in class com.badlogic.gdx.utils.LongArray
-
- add(T) - Method in class com.badlogic.gdx.utils.ObjectSet
-
Returns true if the key was not already in the set.
- add(String, int) - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- add(String) - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- add(T) - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
- add(int) - Method in class com.badlogic.gdx.utils.ShortArray
-
Casts the specified value to short and adds it.
- add(short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAction(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- addAction(Action, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- AddAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Adds an action to an actor.
- AddAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds an action to the root of the stage.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds an actor to the root of the stage.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Deprecated.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group, immediately after another child actor.
- addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Deprecated.
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group, at a specific index.
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Deprecated.
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group, immediately before another child actor.
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Deprecated.
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addAll(Array<Tree.Node>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- addAll(Array<? extends T>) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(Array<? extends T>, int, int) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(T[]) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(T[], int, int) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(BooleanArray) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(BooleanArray, int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(boolean[]) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(boolean[], int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(CharArray) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(CharArray, int, int) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(char[]) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(char[], int, int) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(FloatArray) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(FloatArray, int, int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(float...) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(float[], int, int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(IntArray) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(IntArray, int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(int[]) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(int[], int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(LongArray) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(LongArray, int, int) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(long[]) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(long[], int, int) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(Array<T>) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(ObjectSet<T>) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(ShortArray) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAll(ShortArray, int, int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAll(short[]) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAll(short[], int, int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAsset(String, Class<T>, T) - Method in class com.badlogic.gdx.assets.AssetManager
-
Adds an asset to this AssetManager
- addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds a listener that is only notified during the capture phase.
- addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds a capture listener to the root.
- addChild(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TableToolkit
-
- addChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- addClassTag(String, Class) - Method in class com.badlogic.gdx.utils.Json
-
- addDebugRectangle(TableLayout, Debug, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TableToolkit
-
- addLifecycleListener(LifecycleListener) - Method in interface com.badlogic.gdx.Application
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- addListener(EventListener, boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- addListener(EventListener, boolean, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Add a listener to receive events that
hit
this actor.
- addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds a listener to the root.
- AddListenerAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Adds a listener to an actor.
- AddListenerAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- addMesh(ModelMesh) - Method in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- addMultiLineText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text, which may contain newlines (\n).
- addMultiLineText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text, which may contain newlines (\n).
- addParticle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- addParticles(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- addProcessor(int, InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
-
- addProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
-
- addr - Variable in class com.badlogic.gdx.physics.box2d.Body
-
the address of the body
- addr - Variable in class com.badlogic.gdx.physics.box2d.Contact
-
the address
- addr - Variable in class com.badlogic.gdx.physics.box2d.Fixture
-
the address of the fixture
- addr - Variable in class com.badlogic.gdx.physics.box2d.Joint
-
the address of the joint
- addr - Variable in class com.badlogic.gdx.physics.box2d.Shape
-
the address of the shape
- addRegion(String, Texture, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Adds a region to the atlas.
- addRegion(String, TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Adds a region to the atlas.
- addRegions(TextureAtlas) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Adds all named txeture regions from the atlas.
- addSelection(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- addSource(DragAndDrop.Source) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- addTarget(DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- addText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the the specified text.
- addTileSet(TiledMapTileSet) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- addToTree(Tree) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Called to add the actor to the tree when the node's parent is expanded.
- addTouchFocus(EventListener, Actor, Actor, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.
- addTrace(String) - Method in exception com.badlogic.gdx.utils.SerializationException
-
Adds information to the exception message about where in the the object graph serialization failure occurred.
- addValue(float) - Method in class com.badlogic.gdx.math.WindowedMean
-
adds a new sample to this mean.
- addWrappedText(CharSequence, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text, which may contain newlines (\n) and is automatically wrapped within the specified width.
- addWrappedText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text, which may contain newlines (\n) and is automatically wrapped within the specified width.
- after(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- AfterAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Executes an action only after all other actions on the actor at the time this action was added have finished.
- AfterAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- afterGroup() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
-
- afterGroup(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Invoked directly after rendering of a group has completed
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
-
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- afterGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Invoked after having rendered all groups
- afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- agentInfo() - Static method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
Contains precomputed information on the user-agent.
- Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- alias - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
-
- alias - Variable in class com.badlogic.gdx.graphics.VertexAttribute
-
- align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Sets the alignment of the logical table within the table widget.
- Align - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Provides bit flag constants for alignment.
- Align() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
Ignores the
continuous
setting until the emitter is started again.
- allowSleep - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
Set this flag to false if this body should never fall asleep.
- alpha(float) - Static method in class com.badlogic.gdx.graphics.Color
-
- alpha(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Sets the actor's alpha instantly.
- alpha(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the alpha at the time this action starts to the specified alpha.
- alpha(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the alpha at the time this action starts to the specified alpha.
- AlphaAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
- AlphaAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- AlphaTest - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- alphaTest - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- AlphaTestAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- ALT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- ALT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- alwaysScroll - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether scrolling requires the activeKey to be pressed (false) or always allow scrolling (true).
- Ambient - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ambient - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- AmbientAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ambientCube - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- AmbientCubemap - Class in com.badlogic.gdx.graphics.g3d.environment
-
- AmbientCubemap() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- AmbientCubemap(float[]) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- AmbientCubemap(AmbientCubemap) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- ambientCubemap - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- AmbientLight - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- AmbientLightAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- and(Bits) - Method in class com.badlogic.gdx.utils.Bits
-
Performs a logical AND of this target bit set with the argument bit set.
- andNot(Bits) - Method in class com.badlogic.gdx.utils.Bits
-
Clears all of the bits in this bit set whose corresponding bit is set in the specified bit set.
- AndroidApplication - Class in com.badlogic.gdx.backends.android
-
An implementation of the
Application
interface for Android.
- AndroidApplication() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplication
-
- AndroidApplicationConfiguration - Class in com.badlogic.gdx.backends.android
-
- AndroidApplicationConfiguration() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
- angle - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- angle() - Method in class com.badlogic.gdx.math.Vector2
-
- angle - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
The world angle of the body in radians.
- angleCos - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- angleDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- angleSin - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- angularDamping - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
Angular damping is use to reduce the angular velocity.
- angularVelocity - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
The angular velocity of the body.
- animate(String, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, int, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(Animation, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(AnimationController.AnimationDesc, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- AnimatedTiledMapTile - Class in com.badlogic.gdx.maps.tiled.tiles
-
- AnimatedTiledMapTile(float, Array<StaticTiledMapTile>) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- Animation - Class in com.badlogic.gdx.graphics.g2d
-
An Animation stores a list of
TextureRegion
s representing an animated sequence, e.g.
- Animation(float, Array<? extends TextureRegion>) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation(float, Array<? extends TextureRegion>, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
-
Constructor, storing the frame duration, key frames and play type.
- Animation(float, TextureRegion...) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation - Class in com.badlogic.gdx.graphics.g3d.model
-
- Animation() - Constructor for class com.badlogic.gdx.graphics.g3d.model.Animation
-
- animation - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
-
The animation to be applied.
- AnimationController - Class in com.badlogic.gdx.graphics.g3d.utils
-
- AnimationController(ModelInstance) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Construct a new AnimationController.
- AnimationController.AnimationDesc - Class in com.badlogic.gdx.graphics.g3d.utils
-
- AnimationController.AnimationDesc() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
-
- AnimationController.AnimationListener - Interface in com.badlogic.gdx.graphics.g3d.utils
-
Listener that will be informed when an animation is looped or completed.
- animationDuration - Variable in class com.badlogic.gdx.graphics.g2d.Animation
-
- animationPool - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
- animations - Variable in class com.badlogic.gdx.graphics.g3d.Model
-
animations of the model, modifying node transformations
- animations - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- animations - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
animations of the model, modifying node transformations
- antialiasing - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
-
whether to enable antialiasing
- ANY_KEY - Static variable in class com.badlogic.gdx.Input.Keys
-
- APOSTROPHE - Static variable in class com.badlogic.gdx.Input.Keys
-
- app - Static variable in class com.badlogic.gdx.Gdx
-
- append(boolean) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified boolean
value.
- append(char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified char
value.
- append(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified int
value.
- append(long) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified long
value.
- append(float) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified float
value.
- append(double) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified double
value.
- append(Object) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified Object
.
- append(String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the contents of the specified string.
- append(char[]) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified char[]
.
- append(char[], int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified subset of the char[]
.
- append(CharSequence) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified CharSequence
.
- append(StringBuilder) - Method in class com.badlogic.gdx.utils.StringBuilder
-
- append(CharSequence, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified subsequence of the CharSequence
.
- append(StringBuilder, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
- appendCodePoint(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the encoded Unicode code point.
- Application - Interface in com.badlogic.gdx
-
An Application
is the main entry point of your project.
- Application.ApplicationType - Enum in com.badlogic.gdx
-
- ApplicationAdapter - Class in com.badlogic.gdx
-
- ApplicationAdapter() - Constructor for class com.badlogic.gdx.ApplicationAdapter
-
- ApplicationListener - Interface in com.badlogic.gdx
-
An
ApplicationListener
is called when the
Application
is created, resumed, rendering, paused or destroyed.
- apply(GL10) - Method in class com.badlogic.gdx.graphics.Camera
-
Sets the current projection and model-view matrix of this camera.
- apply(Animation, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation
-
- apply(float, float, float) - Method in class com.badlogic.gdx.math.Interpolation
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Bounce
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Elastic
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Exp
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Pow
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Swing
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingOut
-
- apply(float, float, float, float) - Method in enum com.badlogic.gdx.utils.Scaling
-
Returns the size of the source scaled to the target.
- applyAngularImpulse(float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply an angular impulse.
- applyAnimation(Animation, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
-
Apply a single animation to the
ModelInstance
and update the it to reflect the changes.
- applyAnimation(ObjectMap<Node, BaseAnimationController.Transform>, Pool<BaseAnimationController.Transform>, float, Animation, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
-
Helper method to apply one animation to either an objectmap for blending or directly to the bones.
- applyAnimations(Animation, float, Animation, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
-
Apply two animations, blending the second onto to first using weight.
- applyForce(Vector2, Vector2, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply a force at a world point.
- applyForce(float, float, float, float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply a force at a world point.
- applyForceToCenter(Vector2, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply a force to the center of mass.
- applyForceToCenter(float, float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply a force to the center of mass.
- applyLinearImpulse(Vector2, Vector2, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply an impulse at a point.
- applyLinearImpulse(float, float, float, float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply an impulse at a point.
- applyTorque(float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply a torque.
- applyTransform(SpriteBatch, Matrix4) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- approximate(T) - Method in class com.badlogic.gdx.math.Bezier
-
- approximate(T) - Method in class com.badlogic.gdx.math.BSpline
-
- approximate(T, int, int) - Method in class com.badlogic.gdx.math.BSpline
-
- approximate(T, int) - Method in class com.badlogic.gdx.math.BSpline
-
- approximate(T) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approximate(T, int, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approximate(T, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approximate(T) - Method in interface com.badlogic.gdx.math.Path
-
- arc(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- arc(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- area() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the area contained within the polygon.
- Array<T> - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered array of objects.
- Array() - Constructor for class com.badlogic.gdx.utils.Array
-
Creates an ordered array with a capacity of 16.
- Array(int) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates an ordered array with the specified capacity.
- Array(boolean, int) - Constructor for class com.badlogic.gdx.utils.Array
-
- Array(boolean, int, Class) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new array with
Array.items
of the specified type.
- Array(Class) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates an ordered array with
Array.items
of the specified type and a capacity of 16.
- Array(Array<? extends T>) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new array containing the elements in the specified array.
- Array(T[]) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new ordered array containing the elements in the specified array.
- Array(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new array containing the elements in the specified array.
- array() - Method in class com.badlogic.gdx.utils.JsonWriter
-
- array(String) - Method in class com.badlogic.gdx.utils.JsonWriter
-
- Array.ArrayIterable<T> - Class in com.badlogic.gdx.utils
-
- Array.ArrayIterable(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
-
- Array.ArrayIterable(Array<T>, boolean) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
-
- Array.ArrayIterator<T> - Class in com.badlogic.gdx.utils
-
- Array.ArrayIterator(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
-
- Array.ArrayIterator(Array<T>, boolean) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
-
- ArrayMap<K,V> - Class in com.badlogic.gdx.utils
-
An ordered or unordered map of objects.
- ArrayMap() - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
Creates an ordered map with a capacity of 16.
- ArrayMap(int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
Creates an ordered map with the specified capacity.
- ArrayMap(boolean, int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(boolean, int, Class, Class) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(Class, Class) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(ArrayMap) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
Creates a new map containing the elements in the specified map.
- ArrayMap.Entries<K,V> - Class in com.badlogic.gdx.utils
-
- ArrayMap.Entries(ArrayMap<K, V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Entries
-
- ArrayMap.Keys<K> - Class in com.badlogic.gdx.utils
-
- ArrayMap.Keys(ArrayMap<K, Object>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Keys
-
- ArrayMap.Values<V> - Class in com.badlogic.gdx.utils
-
- ArrayMap.Values(ArrayMap<Object, V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Values
-
- ArrayReflection - Class in com.badlogic.gdx.utils.reflect
-
Utilities for Array reflection.
- ArrayReflection() - Constructor for class com.badlogic.gdx.utils.reflect.ArrayReflection
-
- asBoolean() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a boolean.
- ascent - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- asDouble() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a double.
- asFloat() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a float.
- asInt() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as an int.
- asLong() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a long.
- AssetDescriptor<T> - Class in com.badlogic.gdx.assets
-
- AssetDescriptor(String, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
- AssetDescriptor(FileHandle, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
Creates an AssetDescriptor with an already resolved name.
- AssetDescriptor(String, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
- AssetDescriptor(FileHandle, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
Creates an AssetDescriptor with an already resolved name.
- AssetErrorListener - Interface in com.badlogic.gdx.assets
-
- AssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
-
Abstract base class for asset loaders.
- AssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AssetLoader
-
Constructor, sets the
FileHandleResolver
to use to resolve the file associated with the asset name.
- AssetLoaderParameters<T> - Class in com.badlogic.gdx.assets
-
- AssetLoaderParameters() - Constructor for class com.badlogic.gdx.assets.AssetLoaderParameters
-
- AssetLoaderParameters.LoadedCallback - Interface in com.badlogic.gdx.assets
-
Callback interface that will be invoked when the
AssetManager
loaded an asset.
- AssetManager - Class in com.badlogic.gdx.assets
-
Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
- AssetManager() - Constructor for class com.badlogic.gdx.assets.AssetManager
-
Creates a new AssetManager with all default loaders.
- AssetManager(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.AssetManager
-
Creates a new AssetManager with all default loaders.
- assetManager - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.AssetTextureProvider
-
- asString() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a string.
- AsyncExecutor - Class in com.badlogic.gdx.utils.async
-
Allows asnynchronous execution of
AsyncTask
instances on a separate thread.
- AsyncExecutor(int) - Constructor for class com.badlogic.gdx.utils.async.AsyncExecutor
-
Creates a new AsynchExecutor that allows maxConcurrent
Runnable
instances to run in parallel.
- AsynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
-
- AsynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
-
- AsyncResult<T> - Class in com.badlogic.gdx.utils.async
-
- AsyncTask<T> - Interface in com.badlogic.gdx.utils.async
-
Task to be submitted to an
AsyncExecutor
, returning a result of type T.
- AT - Static variable in class com.badlogic.gdx.Input.Keys
-
- atan2(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns atan2 in radians from a lookup table.
- atlasFile - Variable in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
-
Atlas file name.
- AtlasTmxMapLoader - Class in com.badlogic.gdx.maps.tiled
-
A TiledMap Loader which loads tiles from a TextureAtlas instead of separate images.
- AtlasTmxMapLoader() - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- AtlasTmxMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- AtlasTmxMapLoader.AtlasTiledMapLoaderParameters - Class in com.badlogic.gdx.maps.tiled
-
- AtlasTmxMapLoader.AtlasTiledMapLoaderParameters() - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters
-
- AtomicQueue<T> - Class in com.badlogic.gdx.utils
-
- AtomicQueue(int) - Constructor for class com.badlogic.gdx.utils.AtomicQueue
-
- Attribute - Class in com.badlogic.gdx.graphics.g3d
-
Extend this class to implement a material attribute.
- Attribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.Attribute
-
- attribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader
-
- attribute(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
-
- Attributes - Class in com.badlogic.gdx.graphics.g3d
-
- Attributes() - Constructor for class com.badlogic.gdx.graphics.g3d.Attributes
-
- attributes - Variable in class com.badlogic.gdx.graphics.g3d.Attributes
-
- attributes - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
-
- Audio - Interface in com.badlogic.gdx
-
This interface encapsulates the creation and management of audio resources.
- audio - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- audio - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- audio - Static variable in class com.badlogic.gdx.Gdx
-
- AudioDevice - Interface in com.badlogic.gdx.audio
-
Encapsulates an audio device in 44.1khz mono or stereo mode.
- AudioRecorder - Interface in com.badlogic.gdx.audio
-
An AudioRecorder allows to record input from an audio device.
- autoUpdate - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether to update the camera after it has been changed.
- average - Variable in class com.badlogic.gdx.math.FloatCounter
-
The average value (total / count)
- awake - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
Is this body initially awake or sleeping?
- C - Static variable in class com.badlogic.gdx.Input.Keys
-
- C1 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- C1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C2 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- C2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C3 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- C3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C4 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- C4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- calculate(T, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the n-degree b-spline value for the given position (t).
- calculate(T, int, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the n-degree b-spline value for the given span (i) at the given position (u).
- calculate(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
-
Calculates the catmullrom value for the given position (t).
- calculate(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
-
Calculates the catmullrom value for the given span (i) at the given position (u).
- calculateBoneTransforms(boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
Calculate the bounding box of this model instance.
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculate the bounding box of this Node.
- calculateBoundingBox(BoundingBox, boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculate the bounding box of this Node.
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Calculate the bounding box of this model instance.
- calculateBoundingBox() - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the
BoundingBox
of the vertices contained in this mesh.
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the
BoundingBox
of the vertices contained in this mesh.
- calculateBoundingBox(BoundingBox, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
- calculateBoundingBox(BoundingBox, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
-
- calculateLength() - Method in class com.badlogic.gdx.math.Polyline
-
- calculateLocalTransform() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculates the local transform based on the translation, scale and rotation
- calculateScaledLength() - Method in class com.badlogic.gdx.math.Polyline
-
- calculateScissors(Rectangle, Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- calculateScissors(Camera, float, float, float, float, Matrix4, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
Calculates a scissor rectangle in OpenGL ES window coordinates from a
Camera
, a transformation
Matrix4
and
an axis aligned
Rectangle
.
- calculateTransforms() - Method in class com.badlogic.gdx.graphics.g3d.Model
-
Calculates the local and world transform of all
Node
instances in this model, recursively.
- calculateTransforms(boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculates the local and world transform of this node and optionally all
its children.
- calculateTransforms() - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Calculates the local and world transform of all
Node
instances in this model, recursively.
- calculateWorldTransform() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculates the world transform; the product of local transform and the
parent's world transform.
- CALL - Static variable in class com.badlogic.gdx.Input.Keys
-
- call() - Method in interface com.badlogic.gdx.utils.async.AsyncTask
-
- cam - Variable in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
- Camera - Class in com.badlogic.gdx.graphics
-
- Camera() - Constructor for class com.badlogic.gdx.graphics.Camera
-
- camera - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- camera - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- camera - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The camera.
- CAMERA - Static variable in class com.badlogic.gdx.Input.Keys
-
- cameraDirection - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- cameraDirection - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- CameraGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
- CameraGroupStrategy(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- CameraGroupStrategy(Camera, Comparator<Decal>) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- CameraInputController - Class in com.badlogic.gdx.graphics.g3d.utils
-
- CameraInputController(CameraInputController.CameraGestureListener, Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- CameraInputController(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- CameraInputController.CameraGestureListener - Class in com.badlogic.gdx.graphics.g3d.utils
-
- CameraInputController.CameraGestureListener() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
-
- cameraPosition - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- cameraPosition - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- cameraUp - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- cameraUp - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- cancel() - Method in class com.badlogic.gdx.input.GestureDetector
-
No further gesture events will be triggered for the current touch, if any.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
Marks this event cancelled.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
If currently scrolling by tracking a touch down, stop scrolling.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
If a touch down is being monitored, the drag and touch up events are ignored until the next touch up.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- cancel() - Method in class com.badlogic.gdx.utils.Timer.Task
-
Cancels the task.
- canceled() - Method in interface com.badlogic.gdx.Input.TextInputListener
-
- cancelTouchFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Sends a touchUp event to all listeners that are registered to receive touchDragged and touchUp events and removes their
touch focus.
- cancelTouchFocus(EventListener, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Cancels touch focus for all listeners except the specified listener.
- cancelVibrate() - Method in interface com.badlogic.gdx.Input
-
Stops the vibrator
- cancelVibrate() - Method in class com.badlogic.gdx.input.RemoteInput
-
- canCheck(Button, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
Called when a button is checked or unchecked.
- canRender(Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
Whether this shader is intended to render the
Renderable
- canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
-
- canvasId - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
-
the id of a canvas element to be used as the drawing area, can be null in which case a Panel and Canvas are added to the
body element of the DOM
- capacity() - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns the number of characters that can be held without growing.
- capChars - Static variable in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- capHeight - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- capsule(float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- capsule(float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a capsule
- categoryBits - Variable in class com.badlogic.gdx.physics.box2d.Filter
-
The collision category bits.
- CatmullRomSpline<T extends Vector<T>> - Class in com.badlogic.gdx.math
-
- CatmullRomSpline() - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
-
- CatmullRomSpline(T[], boolean) - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
-
- causedBy(Class) - Method in exception com.badlogic.gdx.utils.SerializationException
-
Returns true if any of the exceptions that caused this exception are of the specified type.
- ceil(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the smallest integer greater than or equal to the specified float.
- ceilPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the smallest integer greater than or equal to the specified float.
- CENTER - Static variable in class com.badlogic.gdx.Input.Keys
-
- center - Variable in class com.badlogic.gdx.math.collision.Sphere
-
the center of the sphere
- center - Variable in class com.badlogic.gdx.physics.box2d.MassData
-
The position of the shape's centroid relative to the shape's origin.
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Sets the alignment of the logical table within the table widget to
Align.center
.
- center - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- ChainShape - Class in com.badlogic.gdx.physics.box2d
-
- ChainShape() - Constructor for class com.badlogic.gdx.physics.box2d.ChainShape
-
- changed(ChangeListener.ChangeEvent, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
-
- ChangeListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
- ChangeListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
-
- ChangeListener.ChangeEvent - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Fired when something in an actor has changed.
- ChangeListener.ChangeEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent
-
- CharArray - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered char array.
- CharArray() - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates an ordered array with a capacity of 16.
- CharArray(int) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates an ordered array with the specified capacity.
- CharArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.CharArray
-
- CharArray(CharArray) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates a new array containing the elements in the specific array.
- CharArray(char[]) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates a new ordered array containing the elements in the specified array.
- CharArray(boolean, char[], int, int) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates a new array containing the elements in the specified array.
- charAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Retrieves the character at the index
.
- chars - Variable in class com.badlogic.gdx.utils.StringBuilder
-
- CheckBox - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
- CheckBox(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox(String, CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox.CheckBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
The style for a select box, see
CheckBox
.
- CheckBox.CheckBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- CheckBox.CheckBoxStyle(Drawable, Drawable, BitmapFont, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- CheckBox.CheckBoxStyle(CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOff - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOn - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
Optional.
- checked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
Optional.
- checkedFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
Optional.
- checkedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
Optional.
- checkedOverFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
Optional.
- child(String) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a handle to the child with the specified name.
- child(String) - Method in class com.badlogic.gdx.files.FileHandleStream
-
- child - Variable in class com.badlogic.gdx.utils.JsonValue
-
May be null.
- child() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the first child for this object or array.
- children - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- children - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
child nodes
- childrenChanged() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Called when actors are added to or removed from the group.
- childrenChanged() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- choose(ResolutionFileResolver.Resolution...) - Static method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- circle(float, int, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, Vector3, Vector3, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, Vector3, Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, Vector3, Vector3, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- circle(float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- Circle - Class in com.badlogic.gdx.math
-
A convenient 2D circle class.
- Circle() - Constructor for class com.badlogic.gdx.math.Circle
-
Constructs a new circle with all values set to zero
- Circle(float, float, float) - Constructor for class com.badlogic.gdx.math.Circle
-
- Circle(Vector2, float) - Constructor for class com.badlogic.gdx.math.Circle
-
- Circle(Circle) - Constructor for class com.badlogic.gdx.math.Circle
-
- circle - Static variable in class com.badlogic.gdx.math.Interpolation
-
- circleIn - Static variable in class com.badlogic.gdx.math.Interpolation
-
- CircleMapObject - Class in com.badlogic.gdx.maps.objects
-
- CircleMapObject() - Constructor for class com.badlogic.gdx.maps.objects.CircleMapObject
-
Creates a circle map object at (0,0) with r=1.0
- CircleMapObject(float, float, float) - Constructor for class com.badlogic.gdx.maps.objects.CircleMapObject
-
Creates circle map object
- circleOut - Static variable in class com.badlogic.gdx.math.Interpolation
-
- CircleShape - Class in com.badlogic.gdx.physics.box2d
-
A circle shape.
- CircleShape() - Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
-
- CircleShape(long) - Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
-
- clamp() - Method in class com.badlogic.gdx.graphics.Color
-
- clamp() - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- clamp(int, int, int) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(short, short, short) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(float, float) - Method in interface com.badlogic.gdx.math.Vector
-
Clamps this vector's length to given value
- clamp(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Clamps this vector's length to given value
- clamp(float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Clamps this vector's length to given value
- clamp(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
Clamps the value to the sliders min/max range.
- classpath(String) - Method in interface com.badlogic.gdx.Files
-
- ClassReflection - Class in com.badlogic.gdx.utils.reflect
-
Utilities for Class reflection.
- ClassReflection() - Constructor for class com.badlogic.gdx.utils.reflect.ClassReflection
-
- clear() - Method in class com.badlogic.gdx.assets.AssetManager
-
Clears and disposes all assets and the preloading queue.
- CLEAR - Static variable in class com.badlogic.gdx.graphics.Color
-
- clear() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Removes all glyphs in the cache.
- clear(int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- clear() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Invalidates all cache IDs and resets the SpriteCache so new caches can be added.
- clear() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Removes all attributes
- clear() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Remove all decals from batch
- clear() - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- CLEAR - Static variable in class com.badlogic.gdx.Input.Keys
-
- clear() - Method in class com.badlogic.gdx.InputMultiplexer
-
- clear() - Method in class com.badlogic.gdx.maps.MapProperties
-
Removes all properties
- clear() - Method in class com.badlogic.gdx.math.WindowedMean
-
clears this WindowedMean.
- clear() - Method in interface com.badlogic.gdx.Preferences
-
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes all actions and listeners on this actor.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Removes all children, actions, and listeners from this group.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Removes the root's children, actions, and listeners.
- clear() - Method in class com.badlogic.gdx.utils.Array
-
- clear(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- clear() - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- clear(int) - Method in class com.badlogic.gdx.utils.Bits
-
- clear() - Method in class com.badlogic.gdx.utils.Bits
-
Clears the entire bitset
- clear() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- clear(ByteBuffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Writes the specified number of zeros to the buffer.
- clear() - Method in class com.badlogic.gdx.utils.CharArray
-
- clear() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- clear() - Method in class com.badlogic.gdx.utils.FloatArray
-
- clear(int) - Method in class com.badlogic.gdx.utils.IdentityMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IdentityMap
-
- clear() - Method in class com.badlogic.gdx.utils.IntArray
-
- clear(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IntIntMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.IntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IntMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.IntSet
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IntSet
-
- clear() - Method in class com.badlogic.gdx.utils.LongArray
-
- clear(int) - Method in class com.badlogic.gdx.utils.LongMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.LongMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectSet
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectSet
-
- clear(int) - Method in class com.badlogic.gdx.utils.OrderedMap
-
- clear() - Method in class com.badlogic.gdx.utils.OrderedMap
-
- clear() - Method in class com.badlogic.gdx.utils.Pool
-
Removes all free objects from this pool.
- clear() - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
- clear() - Method in class com.badlogic.gdx.utils.ShortArray
-
- clear() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- clear() - Method in class com.badlogic.gdx.utils.SortedIntList
-
Clears list
- clear() - Method in class com.badlogic.gdx.utils.Timer
-
Cancels all tasks.
- clearActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes all actions on this actor.
- clearAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- clearAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Will clear the managed mesh cache.
- clearAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- clearAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
-
Clears all managed textures.
- clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Removes all actors from this group.
- clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Removes all actors and cells from the table.
- clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Removes all tree nodes.
- clearDebugRectangles(TableLayout) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TableToolkit
-
- clearForces() - Method in class com.badlogic.gdx.physics.box2d.World
-
Manually clear the force buffer on all bodies.
- clearListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes all listeners on this actor.
- clearSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- clearSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- clicked(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- ClickListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Detects mouse over, mouse or finger touch presses, and clicks on an actor.
- ClickListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- ClickListener(int) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- clipBegin() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- clipBegin(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Clips the specified screen aligned rectangle, specified relative to the transform matrix of the stage's SpriteBatch.
- Clipboard - Interface in com.badlogic.gdx.utils
-
A very simple clipboard interface for text content.
- clipEnd() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- clipSpacePlanePoints - Static variable in class com.badlogic.gdx.math.Frustum
-
- clipSpacePlanePointsArray - Static variable in class com.badlogic.gdx.math.Frustum
-
- close() - Method in class com.badlogic.gdx.utils.JsonWriter
-
- close() - Method in class com.badlogic.gdx.utils.XmlReader
-
- close() - Method in class com.badlogic.gdx.utils.XmlWriter
-
Calls
XmlWriter.pop()
for each remaining open element, if any, and closes the stream.
- closeQuietly(Closeable) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Close and ignore all errors.
- clr() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the minimum and maximum vector to zeros
- Code(InputStream, OutputStream, long) - Method in class com.badlogic.gdx.utils.compression.lzma.Decoder
-
- Code(InputStream, OutputStream, long, long, ICodeProgress) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- CodeOneBlock(long[], long[], boolean[]) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- codePointAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Retrieves the Unicode code point value at the index
.
- codePointBefore(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Retrieves the Unicode code point value that precedes the index
.
- codePointCount(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Calculates the number of Unicode code points between beginIndex
and endIndex
.
- collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Collapses all nodes under and including this node.
- collideConnected - Variable in class com.badlogic.gdx.physics.box2d.JointDef
-
Set this flag to true if the attached bodies should collide.
- COLON - Static variable in class com.badlogic.gdx.Input.Keys
-
- Color - Class in com.badlogic.gdx.graphics
-
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
- Color() - Constructor for class com.badlogic.gdx.graphics.Color
-
Constructs a new Color with all components set to 0.
- Color(int) - Constructor for class com.badlogic.gdx.graphics.Color
-
- Color(float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.Color
-
Constructor, sets the components of the color
- Color(Color) - Constructor for class com.badlogic.gdx.graphics.Color
-
Constructs a new color using the given color
- color - Variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- color - Variable in class com.badlogic.gdx.graphics.g3d.environment.BaseLight
-
- color - Variable in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- color(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
Specifies the color of the current vertex
- color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- Color() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- Color - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- color(Color) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Sets the actor's color instantly.
- color(Color, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the color at the time this action starts to the specified color.
- color(Color, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the color at the time this action starts to the specified color.
- color - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
-
- COLOR_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
default name for color attributes
- ColorAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the actor's color (or a specified color), from the current to the new color.
- ColorAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- ColorAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- ColorAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ColorAttribute(long, Color) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ColorAttribute(long, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ColorAttribute(ColorAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- colorFormat - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
-
the color format, RGB565 is the default
- ColorPacked - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- colorTexture - Variable in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
the color buffer texture
- ColorUnpacked() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- columnDefaults(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Gets the cell values that will be used as the defaults for all cells in the specified column.
- com.badlogic.gdx - package com.badlogic.gdx
-
- com.badlogic.gdx.assets - package com.badlogic.gdx.assets
-
- com.badlogic.gdx.assets.loaders - package com.badlogic.gdx.assets.loaders
-
- com.badlogic.gdx.assets.loaders.resolvers - package com.badlogic.gdx.assets.loaders.resolvers
-
- com.badlogic.gdx.audio - package com.badlogic.gdx.audio
-
- com.badlogic.gdx.backends.android - package com.badlogic.gdx.backends.android
-
- com.badlogic.gdx.backends.gwt - package com.badlogic.gdx.backends.gwt
-
- com.badlogic.gdx.backends.iosrobovm - package com.badlogic.gdx.backends.iosrobovm
-
- com.badlogic.gdx.backends.jglfw - package com.badlogic.gdx.backends.jglfw
-
- com.badlogic.gdx.backends.lwjgl - package com.badlogic.gdx.backends.lwjgl
-
- com.badlogic.gdx.files - package com.badlogic.gdx.files
-
Platform independent wrappers for file handles and file streaming.
- com.badlogic.gdx.graphics - package com.badlogic.gdx.graphics
-
- com.badlogic.gdx.graphics.g2d - package com.badlogic.gdx.graphics.g2d
-
- com.badlogic.gdx.graphics.g3d - package com.badlogic.gdx.graphics.g3d
-
- com.badlogic.gdx.graphics.g3d.attributes - package com.badlogic.gdx.graphics.g3d.attributes
-
- com.badlogic.gdx.graphics.g3d.decals - package com.badlogic.gdx.graphics.g3d.decals
-
- com.badlogic.gdx.graphics.g3d.environment - package com.badlogic.gdx.graphics.g3d.environment
-
- com.badlogic.gdx.graphics.g3d.loader - package com.badlogic.gdx.graphics.g3d.loader
-
- com.badlogic.gdx.graphics.g3d.model - package com.badlogic.gdx.graphics.g3d.model
-
- com.badlogic.gdx.graphics.g3d.model.data - package com.badlogic.gdx.graphics.g3d.model.data
-
- com.badlogic.gdx.graphics.g3d.shaders - package com.badlogic.gdx.graphics.g3d.shaders
-
- com.badlogic.gdx.graphics.g3d.utils - package com.badlogic.gdx.graphics.g3d.utils
-
- com.badlogic.gdx.graphics.glutils - package com.badlogic.gdx.graphics.glutils
-
- com.badlogic.gdx.input - package com.badlogic.gdx.input
-
- com.badlogic.gdx.maps - package com.badlogic.gdx.maps
-
- com.badlogic.gdx.maps.objects - package com.badlogic.gdx.maps.objects
-
- com.badlogic.gdx.maps.tiled - package com.badlogic.gdx.maps.tiled
-
- com.badlogic.gdx.maps.tiled.renderers - package com.badlogic.gdx.maps.tiled.renderers
-
- com.badlogic.gdx.maps.tiled.tiles - package com.badlogic.gdx.maps.tiled.tiles
-
- com.badlogic.gdx.math - package com.badlogic.gdx.math
-
- com.badlogic.gdx.math.collision - package com.badlogic.gdx.math.collision
-
- com.badlogic.gdx.net - package com.badlogic.gdx.net
-
- com.badlogic.gdx.physics.box2d - package com.badlogic.gdx.physics.box2d
-
- com.badlogic.gdx.physics.box2d.joints - package com.badlogic.gdx.physics.box2d.joints
-
- com.badlogic.gdx.scenes.scene2d - package com.badlogic.gdx.scenes.scene2d
-
- com.badlogic.gdx.scenes.scene2d.actions - package com.badlogic.gdx.scenes.scene2d.actions
-
- com.badlogic.gdx.scenes.scene2d.ui - package com.badlogic.gdx.scenes.scene2d.ui
-
- com.badlogic.gdx.scenes.scene2d.utils - package com.badlogic.gdx.scenes.scene2d.utils
-
- com.badlogic.gdx.utils - package com.badlogic.gdx.utils
-
- com.badlogic.gdx.utils.async - package com.badlogic.gdx.utils.async
-
- com.badlogic.gdx.utils.compression - package com.badlogic.gdx.utils.compression
-
- com.badlogic.gdx.utils.compression.lz - package com.badlogic.gdx.utils.compression.lz
-
- com.badlogic.gdx.utils.compression.lzma - package com.badlogic.gdx.utils.compression.lzma
-
- com.badlogic.gdx.utils.compression.rangecoder - package com.badlogic.gdx.utils.compression.rangecoder
-
- com.badlogic.gdx.utils.reflect - package com.badlogic.gdx.utils.reflect
-
- combined - Variable in class com.badlogic.gdx.graphics.Camera
-
the combined projection and view matrix
- COMMA - Static variable in class com.badlogic.gdx.Input.Keys
-
- compare(Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Used for sorting attributes
- compare(Renderable, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
-
- compareTo(Shader) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
Compare this shader against the other, used for sorting, light weight shaders are rendered first.
- compareTo(Shader) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- compareTo(Shader) - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
-
- COMPASS - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- compress(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.compression.Lzma
-
Compresses the given InputStream
into the given OutputStream
.
- compressedData - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
the optional PKM header and compressed image data
- computeGlyphAdvancesAndPositions(CharSequence, FloatArray, FloatArray) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Computes the glyph advances for the given character sequence and stores them in the provided
FloatArray
.
- computePolygon(FloatArray, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computePolygon(float[], boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computePolygon(float[], int, int, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
Returns the convex hull polygon for the given point cloud.
- computeTransform() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Returns the transform for this group's coordinate system.
- computeTriangles(FloatArray, boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
-
- computeTriangles(float[], boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
-
- computeTriangles(float[], int, int, boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
-
Triangulates the given point cloud to a list of triangle indices that make up the Delaunay triangulation.
- computeTriangles(FloatArray) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
-
- computeTriangles(float[]) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
-
- computeTriangles(float[], int, int) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
-
Triangulates the given (convex or concave) simple polygon to a list of triangle vertices.
- computeVisibleGlyphs(CharSequence, int, int, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the number of glyphs from the substring that can be rendered in the specified width.
- cone(float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- cone(float, float, float, int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- cone(float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cone
- cone(float, float, float, int, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cone
- cone(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- cone(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- config - Variable in class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
-
- config - Variable in class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
-
- conjugate() - Method in class com.badlogic.gdx.math.Quaternion
-
Conjugate the quaternion.
- connectTimeout - Variable in class com.badlogic.gdx.net.SocketHints
-
The connection timeout in milliseconds.
- consoleLog(String) - Static method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- Constructor - Class in com.badlogic.gdx.utils.reflect
-
Provides information about, and access to, a single constructor for a Class.
- consumeCompressedData(int) - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- consumeCompressedData(int) - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- consumeCompressedData(int) - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- consumeCompressedData(int) - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- consumeCompressedData(int) - Method in interface com.badlogic.gdx.graphics.TextureData
-
Uploads the pixel data to the OpenGL ES texture.
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- consumePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
-
Returns the
Pixmap
for upload by Texture.
- Contact - Class in com.badlogic.gdx.physics.box2d
-
The class manages contact between two shapes.
- Contact(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Contact
-
- ContactFilter - Interface in com.badlogic.gdx.physics.box2d
-
Implement this class to provide collision filtering.
- contactFilter - Variable in class com.badlogic.gdx.physics.box2d.World
-
Contact filter
- contactID - Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- ContactImpulse - Class in com.badlogic.gdx.physics.box2d
-
Contact impulses for reporting.
- ContactImpulse(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.ContactImpulse
-
- ContactListener - Interface in com.badlogic.gdx.physics.box2d
-
- contactListener - Variable in class com.badlogic.gdx.physics.box2d.World
-
Contact listener
- contains(float, float) - Method in class com.badlogic.gdx.math.Circle
-
- contains(Vector2) - Method in class com.badlogic.gdx.math.Circle
-
- contains(Circle) - Method in class com.badlogic.gdx.math.Circle
-
- contains(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Returns whether the given bounding box is contained in this bounding box.
- contains(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Returns whether the given vector is contained in this bounding box.
- contains(float, float) - Method in class com.badlogic.gdx.math.Ellipse
-
- contains(Vector2) - Method in class com.badlogic.gdx.math.Ellipse
-
- contains(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Returns whether an x, y pair is contained within the polygon.
- contains(float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
- contains(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
- contains(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
-
- contains(String) - Method in interface com.badlogic.gdx.Preferences
-
- contains(T, boolean) - Method in class com.badlogic.gdx.utils.Array
-
Returns if this array contains value.
- contains(char) - Method in class com.badlogic.gdx.utils.CharArray
-
- contains(float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- contains(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- contains(int) - Method in class com.badlogic.gdx.utils.IntSet
-
- contains(long) - Method in class com.badlogic.gdx.utils.LongArray
-
- contains(T) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- contains(short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- containsAll(Bits) - Method in class com.badlogic.gdx.utils.Bits
-
Returns true if this bit set is a super set of the specified set, i.e.
- containsAsset(T) - Method in class com.badlogic.gdx.assets.AssetManager
-
- containsCharacter(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- containsKey(String) - Method in class com.badlogic.gdx.maps.MapProperties
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.IdentityMap
-
- containsKey(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- containsKey(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
- containsKey(int) - Method in class com.badlogic.gdx.utils.IntMap
-
- containsKey(long) - Method in class com.badlogic.gdx.utils.LongMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectMap
-
- containsValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IdentityMap
-
Returns true if the specified value is in the map.
- containsValue(float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns true if the specified value is in the map.
- containsValue(float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns true if the specified value is in the map.
- containsValue(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IntMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.LongMap
-
Returns true if the specified value is in the map.
- containsValue(float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Returns true if the specified value is in the map.
- containsValue(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Returns true if the specified value is in the map.
- context - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- context - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- continuous - Variable in class com.badlogic.gdx.math.BSpline
-
- continuous - Variable in class com.badlogic.gdx.math.CatmullRomSpline
-
- CONTROL_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- CONTROL_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- controller - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
-
- controlPoints - Variable in class com.badlogic.gdx.math.BSpline
-
- controlPoints - Variable in class com.badlogic.gdx.math.CatmullRomSpline
-
- convertHttpParameters(Map<String, String>) - Static method in class com.badlogic.gdx.net.HttpParametersUtils
-
Useful method to convert a map of key,value pairs to a String to be used as part of a GET or POST content.
- ConvexHull - Class in com.badlogic.gdx.math
-
Computes the convex hull of a set of points using the monotone chain convex hull algorithm (aka Andrew's algorithm).
- ConvexHull() - Constructor for class com.badlogic.gdx.math.ConvexHull
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.Attribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.Material
-
Create a copy of this material
- copy() - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- copy(boolean, boolean, int[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies this mesh optionally removing duplicate vertices and/or reducing the amount of attributes.
- copy(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies this mesh.
- copy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Copies the contents of this TextField to the
Clipboard
implementation set on this TextField.
- copy(float[], Buffer, int, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies numFloats floats from src starting at offset to dst.
- copy(byte[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(short[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(char[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(int[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(long[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(float[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(double[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(Buffer, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data
type of src, no matter the datatype of dst).
- CopyBlock(int, int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- copyStream(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Copy the data from an InputStream
to an OutputStream
.
- copyStream(InputStream, OutputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Copy the data from an InputStream
to an OutputStream
.
- copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandle
-
Copies this file or directory to the specified file or directory.
- copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandleStream
-
- copyToPOT - Static variable in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- corner - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- cos(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the cosine in radians from a lookup table.
- COS - Static variable in class com.badlogic.gdx.physics.box2d.Transform
-
- cosDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the cosine in radians from a lookup table.
- count - Variable in class com.badlogic.gdx.math.FloatCounter
-
The amount of values added
- counters - Variable in class com.badlogic.gdx.utils.PerformanceCounters
-
- coverageSampling - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
whether coverage sampling anti-aliasing is used.
- cpy() - Method in class com.badlogic.gdx.graphics.Color
-
- cpy() - Method in class com.badlogic.gdx.math.collision.Ray
-
- cpy() - Method in class com.badlogic.gdx.math.Matrix4
-
- cpy() - Method in class com.badlogic.gdx.math.Quaternion
-
- cpy() - Method in interface com.badlogic.gdx.math.Vector
-
- cpy() - Method in class com.badlogic.gdx.math.Vector2
-
- cpy() - Method in class com.badlogic.gdx.math.Vector3
-
- CRC - Class in com.badlogic.gdx.utils.compression
-
- CRC() - Constructor for class com.badlogic.gdx.utils.compression.CRC
-
- crc(InputStream) - Method in class com.badlogic.gdx.utils.SharedLibraryLoader
-
Returns a CRC of the remaining bytes in the stream.
- create() - Method in class com.badlogic.gdx.ApplicationAdapter
-
- create() - Method in interface com.badlogic.gdx.ApplicationListener
-
- create(boolean, Mesh, Matrix4[]) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Create a new Mesh that is a combination of transformations of the supplied base mesh.
- create(boolean, Mesh[]) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Create a new Mesh that is a combination of the supplied meshes.
- create(boolean, Mesh[], Matrix4[]) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Create a new Mesh that is a combination of the supplied meshes.
- Create(int, int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- Create(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- Create(int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- createAlphaTest(float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- createAmbient(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createAmbient(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createApplication() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication.Delegate
-
- createAttributes(long) - Static method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- createBody(BodyDef) - Method in class com.badlogic.gdx.physics.box2d.World
-
Create a rigid body given a definition.
- createBox(float, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a box shape.
- createBox(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a box shape.
- createCapsule(float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a capsule shape.
- createCapsule(float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a capsule shape.
- createChain(float[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Create a chain with isolated end vertices.
- createChain(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Create a chain with isolated end vertices.
- createCone(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCullFace(int) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- createCylinder(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createDefaultShader() - Static method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createDefaultShader(boolean, boolean, int) - Static method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createDiffuse(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createDiffuse(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createDiffuse(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createFixture(FixtureDef) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Creates a fixture and attach it to this body.
- createFixture(Shape, float) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Creates a fixture from a shape and attach it to this body.
- createFromMesh(Mesh, int, Material) - Static method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Deprecated.
- createFromMesh(Mesh, int, int, int, Material) - Static method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Deprecated.
- createFromMesh(float[], VertexAttribute[], short[], int, Material) - Static method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Deprecated.
- createGLHandle() - Static method in class com.badlogic.gdx.graphics.GLTexture
-
- createJoint(JointDef) - Method in class com.badlogic.gdx.physics.box2d.World
-
Create a joint to constrain bodies together.
- createLayoutParams() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- createLoop(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Create a loop.
- createPatch(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name as a
NinePatch
.
- createPrefix(Renderable, DefaultShader.Config) - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- createPrefix(Renderable, DepthShader.Config) - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- createPreloader() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a rectangle shape.
- createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a rectangle shape.
- createReflection(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createReflection(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
-
- createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
-
- createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
-
- createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.GLES10ShaderProvider
-
- createShininess(float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- createSpecular(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createSpecular(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createSpecular(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createSphere(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, Material, long, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, int, Material, long, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSprite(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name as a sprite.
- createSprite(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name and index as a sprite.
- createSprites() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns all regions in the atlas as sprites.
- createSprites(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns all regions with the specified name as sprites, ordered by smallest to largest
index
.
- createTextureData(FileHandle, Pixmap.Format, boolean) - Static method in class com.badlogic.gdx.graphics.GLTexture
-
- createTextureData(FileHandle, boolean) - Static method in class com.badlogic.gdx.graphics.GLTexture
-
- createTileLayerCell(boolean, boolean, boolean) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- createTileLayerCell(boolean, boolean, boolean) - Method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
- createWakeLock(AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- crs(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
Calculates the 2D cross product between this and the given vector.
- crs(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Calculates the 2D cross product between this and the given vector.
- crs(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
Sets this vector to the cross product between it and the other vector.
- crs(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Sets this vector to the cross product between it and the other vector.
- Cubemap - Class in com.badlogic.gdx.graphics
-
Wraps a standard OpenGL ES Cubemap.
- Cubemap() - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct an empty Cubemap.
- Cubemap(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified texture files for the sides, does not generate mipmaps.
- Cubemap(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.
- Cubemap(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified
Pixmap
s for the sides, does not generate mipmaps.
- Cubemap(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, boolean) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified
Pixmap
s for the sides, optionally generating mipmaps.
- Cubemap(int, int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with
Pixmap
s for each side of the specified size.
- Cubemap(TextureData, TextureData, TextureData, TextureData, TextureData, TextureData) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified
TextureData
's for the sides
- Cubemap.CubemapSide - Enum in com.badlogic.gdx.graphics
-
Enum to identify each side of a Cubemap
- CubemapAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- CubemapAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- CubemapAttribute(long, TextureDescriptor<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- CubemapAttribute(long, Cubemap) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- CubemapAttribute(CubemapAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- cubic(T, float, T, T, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
-
Cubic Bezier curve
- cubic(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the cubic b-spline value for the given position (t).
- cubic(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the cubic b-spline value for the given span (i) at the given position (u).
- Cullable - Interface in com.badlogic.gdx.scenes.scene2d.utils
-
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
- CullFace - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- CullFaceAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- current - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
The animation currently playing.
- current - Variable in class com.badlogic.gdx.utils.PerformanceCounter
-
The current value, you can manually increase this using your own timing mechanism if needed,
if you do so, you also need to update
PerformanceCounter.valid
.
- currentLife - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- cursor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
Optional.
- curve(float, float, float, float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- cut() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Copies the selected contents of this TextField to the
Clipboard
implementation set on this TextField, then removes
it.
- CYAN - Static variable in class com.badlogic.gdx.graphics.Color
-
- cylinder(float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- cylinder(float, float, float, int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- cylinder(float, float, float, int, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Add a cylinder
- cylinder(float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cylinder
- cylinder(float, float, float, int, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cylinder
- cylinder(float, float, float, int, float, float, boolean) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cylinder
- D - Static variable in class com.badlogic.gdx.Input.Keys
-
- d - Variable in class com.badlogic.gdx.math.Plane
-
- dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
-
The damping ratio.
- dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
-
The damping ratio.
- dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
-
Suspension damping ratio, one indicates critical damping
- DARK_GRAY - Static variable in class com.badlogic.gdx.graphics.Color
-
- data - Variable in class com.badlogic.gdx.graphics.Cubemap
-
- data - Variable in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- data - Variable in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- DataInput - Class in com.badlogic.gdx.utils
-
Extends DataInputStream
with additional convenience methods.
- DataInput(InputStream) - Constructor for class com.badlogic.gdx.utils.DataInput
-
- dataOffset - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
the offset in bytes to the actual compressed data.
- DataOutput - Class in com.badlogic.gdx.utils
-
Extends DataOutputStream
with additional convenience methods.
- DataOutput(OutputStream) - Constructor for class com.badlogic.gdx.utils.DataOutput
-
- debug(String, String) - Method in interface com.badlogic.gdx.Application
-
Logs a debug message to the console or logcat
- debug(String, String, Throwable) - Method in interface com.badlogic.gdx.Application
-
Logs a debug message to the console or logcat
- debug(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- debug(String, String) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- debug(String, String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- debug(String, String) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- debug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Turns on all debug lines.
- debug(Debug) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Turns on debug lines.
- DEBUG - Static variable in class com.badlogic.gdx.utils.Logger
-
- debug(String) - Method in class com.badlogic.gdx.utils.Logger
-
- debug(String, Exception) - Method in class com.badlogic.gdx.utils.Logger
-
- debugCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Turns on cell debug lines.
- debugTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Turns on table debug lines.
- debugWidget() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Turns on widget debug lines.
- Decal - Class in com.badlogic.gdx.graphics.g3d.decals
-
Represents a sprite in 3d space.
- Decal() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- DecalBatch - Class in com.badlogic.gdx.graphics.g3d.decals
-
Renderer for
Decal
objects.
- DecalBatch() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- DecalBatch(GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- DecalBatch(int, GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- DecalMaterial - Class in com.badlogic.gdx.graphics.g3d.decals
-
Material used by the
Decal
class
- DecalMaterial() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- decideGroup(Decal) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Assigns a group to a decal
- decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- decode(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Decodes a byte array from Base64 format.
- decode(char[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Decodes a byte array from Base64 format.
- decode(char[], int, int) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Decodes a byte array from Base64 format.
- Decode(Decoder) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- DecodeBit(short[], int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- DecodeDirectBits(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- decodeImage(ETC1.ETC1Data, Pixmap.Format) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
-
- decodeLines(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Decodes a byte array from Base64 format and ignores line separators, tabs and blanks.
- Decoder - Class in com.badlogic.gdx.utils.compression.lzma
-
- Decoder() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Decoder
-
- Decoder - Class in com.badlogic.gdx.utils.compression.rangecoder
-
- Decoder() - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- decodeString(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Decodes a string from Base64 format.
- decompress(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.compression.Lzma
-
Decompresses the given InputStream
into the given OutputStream
.
- decRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- DEFAULT_PORT - Static variable in class com.badlogic.gdx.input.RemoteInput
-
- defaultCullFace - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
Set to 0 to disable culling
- defaultCullFace - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
-
Set to 0 to disable culling
- defaultDepthFunc - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
Set to 0 to disable depth test
- defaultEncoding - Static variable in class com.badlogic.gdx.net.HttpParametersUtils
-
- DefaultGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
- DefaultGroupStrategy() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- DefaultRenderableSorter - Class in com.badlogic.gdx.graphics.g3d.utils
-
- DefaultRenderableSorter() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
-
- defaults() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
The cell values that will be used as the defaults for all cells.
- DefaultShader - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DefaultShader(Renderable) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- DefaultShader(Renderable, DefaultShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- DefaultShader(Renderable, DefaultShader.Config, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- DefaultShader(Renderable, DefaultShader.Config, String, String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- DefaultShader(Renderable, DefaultShader.Config, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- DefaultShader.Config - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DefaultShader.Config() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
-
- DefaultShader.Config(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
-
- DefaultShader.Inputs - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DefaultShader.Inputs() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- DefaultShader.Setters - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DefaultShader.Setters() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- DefaultShader.Setters.ACubemap - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DefaultShader.Setters.ACubemap(int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
-
- DefaultShader.Setters.Bones - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DefaultShader.Setters.Bones(int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.Bones
-
- DefaultShaderProvider - Class in com.badlogic.gdx.graphics.g3d.utils
-
- DefaultShaderProvider(DefaultShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
-
- DefaultShaderProvider(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
-
- DefaultShaderProvider(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
-
- DefaultShaderProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
-
- DefaultTextureBinder - Class in com.badlogic.gdx.graphics.g3d.utils
-
Class that you assign a range of texture units and binds textures for you within that range.
- DefaultTextureBinder(int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
Uses all available texture units and reuse weight of 3
- DefaultTextureBinder(int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
Uses all remaining texture units and reuse weight of 3
- DefaultTextureBinder(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
Uses reuse weight of 10
- DefaultTextureBinder(int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- degRad - Static variable in class com.badlogic.gdx.math.MathUtils
-
- degree - Variable in class com.badlogic.gdx.math.BSpline
-
- degreesToRadians - Static variable in class com.badlogic.gdx.math.MathUtils
-
- DEL - Static variable in class com.badlogic.gdx.Input.Keys
-
- DelaunayTriangulator - Class in com.badlogic.gdx.math
-
Delaunay triangulation.
- DelaunayTriangulator() - Constructor for class com.badlogic.gdx.math.DelaunayTriangulator
-
- delay(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- delay(float, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- delay(long) - Method in class com.badlogic.gdx.utils.Timer
-
Adds the specified delay to all tasks.
- DelayAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- DelayAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- DelayAction(float) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- DelayedRemovalArray<T> - Class in com.badlogic.gdx.utils
-
- DelayedRemovalArray() - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(Array) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(boolean, int, Class) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(Class) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(T[]) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
-
- DelegateAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Base class for an action that wraps another action.
- DelegateAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- delete() - Method in class com.badlogic.gdx.files.FileHandle
-
Deletes this file or empty directory and returns success.
- delete() - Method in class com.badlogic.gdx.files.FileHandleStream
-
- delete() - Method in class com.badlogic.gdx.graphics.GLTexture
-
Destroys the OpenGL Texture as specified by the glHandle.
- DELETE - Static variable in interface com.badlogic.gdx.Net.HttpMethods
-
- delete(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Deletes a sequence of characters specified by start
and end
.
- deleteCharAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Deletes the character at the specified index.
- deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandle
-
Deletes this file or directory and all children, recursively.
- deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandleStream
-
- density - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
-
The density, usually in kg/m^2.
- depth - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
number of bits for depth and stencil buffer
- depth - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- depth - Variable in class com.badlogic.gdx.math.Intersector.MinimumTranslationVector
-
- depthBufferOnly - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
-
- depthFormat - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
-
the depth buffer format, Format16 is default
- depthFunc - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
The depth test function, or 0 to disable depth test (default: GL10.GL_LEQUAL)
- depthMask - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
Whether to write to the depth mask, only applicable if depthFunc is non zero (default: true)
- depthRangeFar - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
Mapping of far clipping plane to window coordinates (default: 1)
- depthRangeNear - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
Mapping of near clipping plane to window coordinates (default: 0)
- DepthShader - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DepthShader(Renderable) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- DepthShader(Renderable, DepthShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- DepthShader(Renderable, DepthShader.Config, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- DepthShader(Renderable, DepthShader.Config, String, String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- DepthShader(Renderable, DepthShader.Config, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- DepthShader.Config - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DepthShader.Config() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
-
- DepthShader.Config(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
-
- DepthShaderProvider - Class in com.badlogic.gdx.graphics.g3d.utils
-
- DepthShaderProvider(DepthShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
-
- DepthShaderProvider(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
-
- DepthShaderProvider(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
-
- DepthShaderProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
-
- DepthTestAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- DepthTestAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- DepthTestAttribute(boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- DepthTestAttribute(int) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- DepthTestAttribute(int, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- DepthTestAttribute(int, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- DepthTestAttribute(int, float, float, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- DepthTestAttribute(long, int, float, float, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- DepthTestAttribute(DepthTestAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- descent - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- descriptors - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- destFunction - Variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
Specifies how the (existing) red, green, blue, and alpha destination blending factors are computed (default: GL_ONE_MINUS_SRC_ALPHA)
- destroy() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplet
-
- destroyBody(Body) - Method in class com.badlogic.gdx.physics.box2d.World
-
Destroy a rigid body given a definition.
- destroyFixture(Fixture) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Destroy a fixture.
- destroyJoint(Joint) - Method in class com.badlogic.gdx.physics.box2d.World
-
Destroy a joint.
- DestructionListener - Interface in com.badlogic.gdx.physics.box2d
-
- det() - Method in class com.badlogic.gdx.math.Matrix3
-
- det() - Method in class com.badlogic.gdx.math.Matrix4
-
- det(float[]) - Static method in class com.badlogic.gdx.math.Matrix4
-
Computes the determinante of the given matrix.
- Dialog - Class in com.badlogic.gdx.scenes.scene2d.ui
-
Displays a dialog, which is a modal window containing a content table with a button table underneath it.
- Dialog(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- Dialog(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- Dialog(String, Window.WindowStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- didBecomeActive(UIApplication) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication.Delegate
-
- didFinishLaunching(UIApplication, NSDictionary) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication.Delegate
-
- Diffuse - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- Diffuse - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- diffuse - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- DiffuseAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- DiffuseAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- diffuseColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- diffuseColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- diffuseTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- diffuseTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- dimensions - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- direction - Variable in class com.badlogic.gdx.graphics.Camera
-
the unit length direction vector of the camera
- direction - Variable in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- direction - Variable in class com.badlogic.gdx.math.collision.Ray
-
- DirectionalLight - Class in com.badlogic.gdx.graphics.g3d.environment
-
- DirectionalLight() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- directionalLights - Variable in class com.badlogic.gdx.graphics.g3d.Environment
-
- directionalLights - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- DirectionalShadowLight - Class in com.badlogic.gdx.graphics.g3d.environment
-
Deprecated.
Experimental, likely to change, do not use!
- DirectionalShadowLight(int, int, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
Experimental, likely to change, do not use!
- dirLights - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- dirLightsColorOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- dirLightsDirectionOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- dirLightsLoc - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- dirLightsOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
-
- dirLightsSize - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- dirty() - Method in class com.badlogic.gdx.math.Polygon
-
- dirty() - Method in class com.badlogic.gdx.math.Polyline
-
- Disableable - Interface in com.badlogic.gdx.scenes.scene2d.utils
-
- disableBlending() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Disables blending for drawing sprites.
- disableBlending() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Disables blending for drawing sprites.
- disabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
Optional.
- disabledBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
Optional.
- disabledBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
Optional.
- disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
Optional.
- disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
Optional.
- disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
Optional.
- disabledKnob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
Optional, centered on the background.
- disabledKnobAfter - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
Optional.
- disabledKnobBefore - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
Optional.
- disableNativesLoading - Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
-
- disableVertexAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Disables the vertex attribute with the given name
- disableVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- displayScaleLargeScreenIfNonRetina - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
-
Scale factor to use on large screens without retina display, i.e.
- displayScaleLargeScreenIfRetina - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
-
Scale factor to use on large screens with retina display, i.e.
- displayScaleSmallScreenIfNonRetina - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
-
Scale factor to use on small screens without retina display, i.e.
- displayScaleSmallScreenIfRetina - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
-
Scale factor to use on small screens with retina display, i.e.
- Disposable - Interface in com.badlogic.gdx.utils
-
Interface for disposable resources.
- disposables - Variable in class com.badlogic.gdx.graphics.g3d.Model
-
Array of disposable resources like textures or meshes the Model is responsible for disposing
- dispose() - Method in class com.badlogic.gdx.ApplicationAdapter
-
- dispose() - Method in interface com.badlogic.gdx.ApplicationListener
-
- dispose() - Method in class com.badlogic.gdx.assets.AssetManager
-
Disposes all assets in the manager and stops all asynchronous loading.
- dispose() - Method in interface com.badlogic.gdx.audio.AudioDevice
-
Frees all resources associated with this AudioDevice.
- dispose() - Method in interface com.badlogic.gdx.audio.AudioRecorder
-
Disposes the AudioRecorder
- dispose() - Method in interface com.badlogic.gdx.audio.Music
-
Needs to be called when the Music is no longer needed.
- dispose() - Method in interface com.badlogic.gdx.audio.Sound
-
Releases all the resources.
- dispose() - Method in class com.badlogic.gdx.Game
-
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Disposes the texture used by this BitmapFont's region IF this BitmapFont created the texture.
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
Disposes the texture for each sprite for each ParticleEmitter.
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
Disposes all resources, including Pixmap instances for the pages created so far.
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Disposes all resources associated with this PolygonSpriteBatch.
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Disposes all resources associated with this SpriteBatch.
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Releases all resources held by this SpriteCache.
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Releases all resources associated with this TextureAtlas instance.
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Frees up memory by dropping the buffer and underlying resources.
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
-
- dispose() - Method in interface com.badlogic.gdx.graphics.g3d.utils.ShaderProvider
-
Disposes all resources created by the provider
- dispose() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
Releases the native resources of the ETC1Data instance.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
Releases all resources associated with the FrameBuffer.
- dispose() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Disposes this IndexArray and all its associated OpenGL resources.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Disposes this IndexBufferObject and all its associated OpenGL resources.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Disposes this IndexBufferObject and all its associated OpenGL resources.
- dispose() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Disposes this IndexDatat and all its associated OpenGL resources.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Disposes all resources associated with this shader.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
Disposes this VertexData and all its associated OpenGL resources.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Disposes of all resources this VertexBufferObject uses.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Disposes of all resources this VertexBufferObject uses.
- dispose() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Disposes this VertexData and all its associated OpenGL resources.
- dispose() - Method in class com.badlogic.gdx.graphics.Mesh
-
Frees all resources associated with this Mesh
- dispose() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Releases all resources associated with this Pixmap.
- dispose() - Method in class com.badlogic.gdx.graphics.Texture
-
Disposes all resources associated with the texture
- dispose() - Method in interface com.badlogic.gdx.LifecycleListener
-
- dispose() - Method in class com.badlogic.gdx.maps.Map
-
Disposes all resources like
Texture
instances that
the map may own.
- dispose() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- dispose() - Method in class com.badlogic.gdx.maps.tiled.TiledMap
-
- dispose() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- dispose() - Method in class com.badlogic.gdx.physics.box2d.Shape
-
Needs to be called when the shape is no longer used, e.g.
- dispose() - Method in class com.badlogic.gdx.physics.box2d.World
-
- dispose() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- dispose() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- dispose() - Method in interface com.badlogic.gdx.Screen
-
Called when this screen should release all resources.
- dispose() - Method in class com.badlogic.gdx.ScreenAdapter
-
- dispose() - Method in class com.badlogic.gdx.utils.async.AsyncExecutor
-
Waits for running
AsyncTask
instances to finish,
then destroys any resources like threads.
- dispose() - Method in interface com.badlogic.gdx.utils.Disposable
-
Releases all resources of this object.
- disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- disposePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- disposeUnsafeByteBuffer(ByteBuffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
- distance(Vector3) - Method in class com.badlogic.gdx.math.Plane
-
Calculates the shortest signed distance between the plane and the given point.
- DistanceJoint - Class in com.badlogic.gdx.physics.box2d.joints
-
A distance joint constrains two points on two bodies to remain at a fixed distance from each other.
- DistanceJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
-
- DistanceJointDef - Class in com.badlogic.gdx.physics.box2d.joints
-
Distance joint definition.
- DistanceJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
-
- distanceLinePoint(Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns the distance between the given line segment and point.
- distanceLinePoint(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns the distance between the given line and point.
- distanceSegmentPoint(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns the distance between the given segment and point.
- distanceSegmentPoint(Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns the distance between the given segment and point.
- div(float) - Method in class com.badlogic.gdx.math.Vector2
-
- div(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
- div(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- div(float) - Method in class com.badlogic.gdx.math.Vector3
-
- div(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
- div(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- dot(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
-
Dot product between this and the other quaternion.
- dot(T) - Method in interface com.badlogic.gdx.math.Vector
-
- dot(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- dot(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector3
-
- dot(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- dot(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Returns the dot product between this and the given vector.
- doubleToLongBits(double) - Static method in class com.badlogic.gdx.utils.NumberUtils
-
- down - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- DOWN - Static variable in class com.badlogic.gdx.Input.Keys
-
- down - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
Optional.
- downFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
Optional.
- DPAD_CENTER - Static variable in class com.badlogic.gdx.Input.Keys
-
- DPAD_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
-
- DPAD_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- DPAD_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- DPAD_UP - Static variable in class com.badlogic.gdx.Input.Keys
-
- drag(DragAndDrop.Source, DragAndDrop.Payload, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
Called when the object is dragged over the target.
- drag(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- drag(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
-
- DragAndDrop - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Manages drag and drop operations through registered drag sources and drop targets.
- DragAndDrop() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- DragAndDrop.Payload - Class in com.badlogic.gdx.scenes.scene2d.utils
-
The payload of a drag and drop operation.
- DragAndDrop.Payload() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- DragAndDrop.Source - Class in com.badlogic.gdx.scenes.scene2d.utils
-
A target where a payload can be dragged from.
- DragAndDrop.Source(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
-
- DragAndDrop.Target - Class in com.badlogic.gdx.scenes.scene2d.utils
-
A target where a payload can be dropped to.
- DragAndDrop.Target(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
- DragListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Detects mouse or finger touch drags on an actor.
- DragListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- DragScrollListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Causes a scroll pane to scroll when a drag goes outside the bounds of the scroll pane.
- DragScrollListener(ScrollPane) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
-
- dragStart(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
-
- dragStart(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- dragStop(InputEvent, float, float, int, DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
-
- dragStop(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- dragStop(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
-
- drain() - Method in class com.badlogic.gdx.InputProcessorQueue
-
- draw(SpriteBatch, CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Draws a string at the specified position.
- draw(SpriteBatch, CharSequence, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Draws a string at the specified position.
- draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- draw(SpriteBatch, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
Updates and draws the particles.
- draw(PolygonSpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- draw(PolygonSpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- draw(PolygonRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Draws a polygon region with the bottom left corner at x,y having the width and height of the region.
- draw(PolygonRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Draws a polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(PolygonRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Draws the polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(Texture, float[], int, int, short[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Draws the polygon using the given vertices and triangles.
- draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
- draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
- draw(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
- draw(Texture, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
- draw(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y having the width and height of the texture.
- draw(Texture, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle using the given vertices.
- draw(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y having the width and height of the region.
- draw(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the texture coordinates rotated 90 degrees.
- draw(int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Draws all the images defined for the specified cache ID.
- draw(int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Draws a subset of images defined for the specified cache ID.
- draw(Pixmap, int, int) - Method in class com.badlogic.gdx.graphics.Texture
-
Draws the given
Pixmap
to the texture at position x, y.
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Draws the actor.
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Draws the group and its children.
- draw() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
If this method is overridden, the super method or
Widget.validate()
should be called to ensure the widget is laid out.
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
If this method is overridden, the super method or
WidgetGroup.validate()
should be called to ensure the widget group is laid
out.
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- draw(SpriteBatch, float, float, float, float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
Draws this drawable at the specified bounds.
- draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
-
- draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- Drawable - Interface in com.badlogic.gdx.scenes.scene2d.utils
-
A drawable knows how to draw itself at a given rectangular size.
- drawBackground(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- drawBackground(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Called to draw the background, before clipping is applied (if enabled).
- drawBackground(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- drawChildren(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Draws all children.
- drawCircle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawCircle(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Draws a circle outline with the center at x,y and a radius using the current color and stroke width.
- drawDebug(Stage) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Draws the debug lines for all tables in the stage.
- drawLine(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawLine(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Draws a line between the given coordinates using the currently set color.
- drawMultiLine(SpriteBatch, CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Draws a string, which may contain newlines (\n), at the specified position.
- drawMultiLine(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Draws a string, which may contain newlines (\n), at the specified position.
- drawPixel(int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Draws a pixel at the given location with the current color.
- drawPixel(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Draws a pixel at the given location with the given color.
- drawPixmap(Gdx2DPixmap, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawPixmap(Gdx2DPixmap, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawPixmap(Pixmap, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Draws an area form another Pixmap to this Pixmap.
- drawPixmap(Pixmap, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Draws an area form another Pixmap to this Pixmap.
- drawPixmap(Pixmap, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Draws an area form another Pixmap to this Pixmap.
- drawRect(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawRectangle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Draws a rectangle outline starting at x, y extending by width to the right and by height downwards (y-axis points downwards)
using the current color.
- drawWrapped(SpriteBatch, CharSequence, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Draws a string, which may contain newlines (\n), with the specified position.
- drawWrapped(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Draws a string, which may contain newlines (\n), with the specified position.
- drop(DragAndDrop.Source, DragAndDrop.Payload, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
- dst(T) - Method in interface com.badlogic.gdx.math.Vector
-
- dst(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- dst(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
- dst(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector3
-
- dst(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- dst(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
- dst2(T) - Method in interface com.badlogic.gdx.math.Vector
-
This is much faster to calculate than
Vector.dst(Vector)
It avoids a calculating square root, so it is mostly useful for comparisons
- dst2(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- dst2(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
- dst2(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector3
-
- dst2(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
Returns the squared distance between this point and the given point
- dst2(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Returns the squared distance between this point and the given point
- dstBlendFactor - Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- duplicateBoarder() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- duration - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- duration - Variable in class com.badlogic.gdx.graphics.g3d.model.Animation
-
the duration in seconds
- durationTimer - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- g - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
number of bits per color channel
- g - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- g - Variable in class com.badlogic.gdx.graphics.Color
-
the red, green, blue and alpha components
- G - Static variable in class com.badlogic.gdx.Input.Keys
-
- G3dModelLoader - Class in com.badlogic.gdx.graphics.g3d.loader
-
- G3dModelLoader(BaseJsonReader) - Constructor for class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
-
- G3dModelLoader(BaseJsonReader, FileHandleResolver) - Constructor for class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
-
- Game - Class in com.badlogic.gdx
-
- Game() - Constructor for class com.badlogic.gdx.Game
-
- Gdx - Class in com.badlogic.gdx
-
- Gdx() - Constructor for class com.badlogic.gdx.Gdx
-
- GDX2D_BLEND_NONE - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_BLEND_SRC_OVER - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_LUMINANCE_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGB565 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGB888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGBA4444 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGBA8888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_SCALE_LINEAR - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_SCALE_NEAREST - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap - Class in com.badlogic.gdx.graphics.g2d
-
- Gdx2DPixmap(byte[], int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(InputStream, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(ByteBuffer, long[]) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GdxBuild - Class in com.badlogic.gdx.utils
-
Builds the JNI wrappers via gdx-jnigen.
- GdxBuild() - Constructor for class com.badlogic.gdx.utils.GdxBuild
-
- GdxNativesLoader - Class in com.badlogic.gdx.utils
-
- GdxNativesLoader() - Constructor for class com.badlogic.gdx.utils.GdxNativesLoader
-
- GdxRuntimeException - Exception in com.badlogic.gdx.utils
-
Typed runtime exception used throughout libgdx
- GdxRuntimeException(String) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- GdxRuntimeException(Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- GdxRuntimeException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- GearJoint - Class in com.badlogic.gdx.physics.box2d.joints
-
A gear joint is used to connect two joints together.
- GearJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.GearJoint
-
- GearJointDef - Class in com.badlogic.gdx.physics.box2d.joints
-
Gear joint definition.
- GearJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.GearJointDef
-
- generateMipMap(Pixmap, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
-
- generateMipMap(int, Pixmap, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
-
- generateMipMaps - Variable in class com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters
-
generate mipmaps?
- generateTextureAtlas(Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- Generic - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- genMipMaps - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
whether to generate mipmaps
- GeometryUtils - Class in com.badlogic.gdx.math
-
- GeometryUtils() - Constructor for class com.badlogic.gdx.math.GeometryUtils
-
- GestureDetector - Class in com.badlogic.gdx.input
-
- GestureDetector(GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
-
Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f,
maxFlingDelay=0.15f.
- GestureDetector(float, float, float, float, GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
-
- GestureDetector.GestureAdapter - Class in com.badlogic.gdx.input
-
- GestureDetector.GestureAdapter() - Constructor for class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- GestureDetector.GestureListener - Interface in com.badlogic.gdx.input
-
Register an instance of this class with a
GestureDetector
to receive gestures such as taps, long presses, flings,
panning or pinch zooming.
- gestureListener - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- get(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
- get(String, Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
-
- get(AssetDescriptor<T>) - Method in class com.badlogic.gdx.assets.AssetManager
-
- get(long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Example usage: ((BlendingAttribute)material.get(BlendingAttribute.ID)).sourceFunction;
- get(Class<T>, long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Example usage: ((BlendingAttribute)material.get(BlendingAttribute.ID)).sourceFunction;
- get(Array<Attribute>, long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Get multiple attributes at once.
- get(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- get(int) - Method in class com.badlogic.gdx.maps.MapLayers
-
- get(String) - Method in class com.badlogic.gdx.maps.MapLayers
-
- get(int) - Method in class com.badlogic.gdx.maps.MapObjects
-
- get(String) - Method in class com.badlogic.gdx.maps.MapObjects
-
- get(String) - Method in class com.badlogic.gdx.maps.MapProperties
-
- get(String, Class<T>) - Method in class com.badlogic.gdx.maps.MapProperties
-
Returns the object for the given key, casting it to clazz.
- get(String, T, Class<T>) - Method in class com.badlogic.gdx.maps.MapProperties
-
Returns the object for the given key, casting it to clazz.
- GET - Static variable in interface com.badlogic.gdx.Net.HttpMethods
-
- get() - Method in interface com.badlogic.gdx.Preferences
-
Returns a read only Map with all the key, objects of the preferences.
- get(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- get(String, Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- get(int) - Method in class com.badlogic.gdx.utils.Array
-
- get(K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Returns the value for the specified key.
- get() - Method in class com.badlogic.gdx.utils.async.AsyncResult
-
- get(int) - Method in class com.badlogic.gdx.utils.Bits
-
- get(int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- get(int) - Method in class com.badlogic.gdx.utils.CharArray
-
- get(int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- get(K) - Method in class com.badlogic.gdx.utils.IdentityMap
-
- get(K, V) - Method in class com.badlogic.gdx.utils.IdentityMap
-
- get(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- get(int, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- get(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
- get(int) - Method in class com.badlogic.gdx.utils.IntMap
-
- get(int, V) - Method in class com.badlogic.gdx.utils.IntMap
-
- get(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the child at the specified index.
- get(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the child with the specified name.
- get(int) - Method in class com.badlogic.gdx.utils.LongArray
-
- get(long) - Method in class com.badlogic.gdx.utils.LongMap
-
- get(long, V) - Method in class com.badlogic.gdx.utils.LongMap
-
- get(K, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- get(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- get(K) - Method in class com.badlogic.gdx.utils.ObjectMap
-
- get(K, V) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Returns the value for the specified key, or the default value if the key is not in the map.
- get(Class<T>) - Static method in class com.badlogic.gdx.utils.Pools
-
Returns a new or existing pool for the specified type, stored in a a Class to
ReflectionPool
map.
- get(Object, int) - Static method in class com.badlogic.gdx.utils.reflect.ArrayReflection
-
Returns the value of the indexed component in the supplied array.
- get(Object) - Method in class com.badlogic.gdx.utils.reflect.Field
-
Returns the value of the field on the supplied object.
- get(int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- get(int) - Method in class com.badlogic.gdx.utils.SortedIntList
-
Retrieves an element at a given index
- get(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- get(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getAccelerometerX() - Method in interface com.badlogic.gdx.Input
-
- getAccelerometerX() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getAccelerometerY() - Method in interface com.badlogic.gdx.Input
-
- getAccelerometerY() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getAccelerometerZ() - Method in interface com.badlogic.gdx.Input
-
- getAccelerometerZ() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- getActions() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- getActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getActiveCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
- getActors() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Returns the root's child actors.
- getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getAll(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns the name to resource mapping for the specified type, or null if no resources of that type exist.
- getAllChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getAllocatedBytesUnsafe() - Static method in class com.badlogic.gdx.utils.BufferUtils
-
- getAlpha() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- getAmount() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
-
- getAmountHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- getAmountWidth() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- getAmountX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- getAmountX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- getAmountY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- getAmountY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- getAnchorA() - Method in class com.badlogic.gdx.physics.box2d.Joint
-
- getAnchorB() - Method in class com.badlogic.gdx.physics.box2d.Joint
-
- getAndClear(int) - Method in class com.badlogic.gdx.utils.Bits
-
Returns the bit at the given index and clears it in one go.
- getAndIncrement(int, float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns the key's current value and increments the stored value.
- getAndIncrement(int, int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Returns the key's current value and increments the stored value.
- getAndIncrement(K, float, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Returns the key's current value and increments the stored value.
- getAndIncrement(K, int, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Returns the key's current value and increments the stored value.
- getAndSet(int) - Method in class com.badlogic.gdx.utils.Bits
-
Returns the bit at the given index and sets it in one go.
- getAngle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getAngle() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the angle in radians.
- getAngularDamping() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the angular damping of the body.
- getAngularVelocity() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the angular velocity.
- getAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getAnimation(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getAnimation(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getApplicationListener() - Method in interface com.badlogic.gdx.Application
-
- getApplicationListener() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getApplicationListener() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- getApplicationListener() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getApplicationListener() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getApplicationListener() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getAscent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the ascent, which is the distance from the cap height to the top of the tallest glyph.
- getAspectRatio() - Method in class com.badlogic.gdx.math.Rectangle
-
Calculates the aspect ratio ( width / height ) of this rectangle
- getAssetFileName(T) - Method in class com.badlogic.gdx.assets.AssetManager
-
- getAssetNames() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getAssetType(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
- getAtlas() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns the
TextureAtlas
that resources in this skin reference, or null.
- getAtlasRegion() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttributeAlias(long) - Static method in class com.badlogic.gdx.graphics.g3d.Attribute
-
- getAttributeLocation(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- getAttributes() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- getAttributes() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getAttributes() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttributeSize(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAttributeType(String) - Static method in class com.badlogic.gdx.graphics.g3d.Attribute
-
- getAttributeType(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAudio() - Method in interface com.badlogic.gdx.Application
-
- getAudio() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getAudio() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getAudio() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- getAudio() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getAudio() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getAudio() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getAutoClearForces() - Method in class com.badlogic.gdx.physics.box2d.World
-
Get the flag that controls automatic clearing of forces after each time step.
- getAxis() - Static method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- getAxisAngle(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the angle and the axis of rotation
- getAzimuth() - Method in interface com.badlogic.gdx.Input
-
The azimuth is the angle of the device's orientation around the z-axis.
- getAzimuth() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getBackground() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getBaseUrl() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getBindCount() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- getBindCount() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
-
- getBlendDstFunc() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getBlending() - Static method in class com.badlogic.gdx.graphics.Pixmap
-
- getBlendMode() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getBlendMode() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getBlendMode() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getBlendSrcFunc() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getBodies(Array<Body>) - Method in class com.badlogic.gdx.physics.box2d.World
-
- getBody() - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Get the parent body of this fixture.
- getBodyA() - Method in class com.badlogic.gdx.physics.box2d.Joint
-
Get the first body attached to this joint.
- getBodyB() - Method in class com.badlogic.gdx.physics.box2d.Joint
-
Get the second body attached to this joint.
- getBodyCount() - Method in class com.badlogic.gdx.physics.box2d.World
-
Get the number of bodies.
- getBoolean(String) - Method in interface com.badlogic.gdx.Preferences
-
- getBoolean(String, boolean) - Method in interface com.badlogic.gdx.Preferences
-
- getBoolean(String, boolean) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a boolean.
- getBoolean(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a boolean.
- getBoolean(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a boolean.
- getBoolean(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getBoolean(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getBooleanAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getBooleanAttribute(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getBottomHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getBottomHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getBottomHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getBoundingBox() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
Returns the bounding box for all active particles.
- getBoundingBox() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
Returns the bounding box for all active particles.
- getBoundingRectangle() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Returns the bounding axis aligned
Rectangle
that bounds this sprite.
- getBoundingRectangle() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Returns the bounding axis aligned
Rectangle
that bounds this sprite.
- getBoundingRectangle() - Method in class com.badlogic.gdx.math.Polygon
-
Returns an axis-aligned bounding box of this polygon.
- getBounds(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text.
- getBounds(CharSequence, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text.
- getBounds(CharSequence, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text.
- getBounds(CharSequence, int, int, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the size of the specified string.
- getBounds() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Returns the size of the cached string.
- getBubbles() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Returns the underlying ShortBuffer.
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Returns the underlying ShortBuffer.
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Returns the underlying ShortBuffer.
- getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Returns the underlying ShortBuffer.
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
Returns the underlying FloatBuffer.
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Returns the underlying FloatBuffer.
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Returns the underlying FloatBuffer.
- getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Returns the underlying FloatBuffer.
- getBufferFormat() - Method in interface com.badlogic.gdx.Graphics
-
- getBufferHandle() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Returns the VBO handle
- getButton() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The index for the mouse button pressed.
- getButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getButtons() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getButtonTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- getButtonTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- GetByte(int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- getByType(Class<T>) - Method in class com.badlogic.gdx.maps.MapLayers
-
- getByType(Class<T>, Array<T>) - Method in class com.badlogic.gdx.maps.MapLayers
-
- getByType(Class<T>) - Method in class com.badlogic.gdx.maps.MapObjects
-
- getByType(Class<T>, Array<T>) - Method in class com.badlogic.gdx.maps.MapObjects
-
- getCache() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
For expert usage -- returns the BitmapFontCache used by this font, for rendering to a sprite batch.
- getCallbacks() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getCamera() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- getCamera() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
- getCamera() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- getCamera() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getCanvas() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getCapHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the cap height, which is the distance from the top of most uppercase characters to the baseline.
- getCapture() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- getCapture() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- getCaptureListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getCell(int, int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getCell(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Returns the cell for the specified widget in this table, or null.
- getCells() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Returns the cells for this table.
- getCenter() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCenter(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
Calculates the center of the rectangle.
- getCharacter() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The character for the key that was type.
- getChars(int, int, char[], int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Copies the requested sequence of characters to the char[]
passed starting at destStart
.
- getChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getChild(String, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
- getChild(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns its first child.
- getChild(int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildByNameRecursive(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildCount() - Method in class com.badlogic.gdx.physics.box2d.Shape
-
Get the number of child primitives.
- getChildCount() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildIndexA() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Get the child primitive index for fixture A.
- getChildIndexB() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Get the child primitive index for fixture B.
- getChildren() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Returns an ordered list of child actors in this group.
- getChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getChildrenByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildrenByNameRecursively(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getCircle() - Method in class com.badlogic.gdx.maps.objects.CircleMapObject
-
- getClass(String) - Method in class com.badlogic.gdx.utils.Json
-
- getClickListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getClickListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Returns the click listener the tree uses for clicking on nodes and the over node.
- getClip() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getClipboard() - Method in interface com.badlogic.gdx.Application
-
- getClipboard() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getClipboard() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getClipboard() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- getClipboard() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getClipboard() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getClipboard() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the color of this font.
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getColor(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Returns the color of this sprite.
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Returns the color of this sprite.
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getColor(Color, int) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- getColor() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- getColor() - Method in class com.badlogic.gdx.maps.MapObject
-
- getColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- getColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- getColor() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the color the actor will be tinted when drawn.
- getColor(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getColorBufferTexture() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getColors() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getCompressedDataSize(int, int) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
-
- getConfig() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getConstructor(Class, Class...) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Constructor
that represents the public constructor for the supplied class which takes the supplied parameter types.
- getConstructors(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Constructor
containing the public constructors of the class represented by the supplied Class.
- getContactCount() - Method in class com.badlogic.gdx.physics.box2d.World
-
Get the number of contacts (each may have 0 or more contact points).
- getContactList() - Method in class com.badlogic.gdx.physics.box2d.World
-
- getContent() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the content string to be used for the HTTP request.
- getContentLength() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the content length in case content is a stream.
- getContents() - Method in interface com.badlogic.gdx.utils.Clipboard
-
gets the current content of the clipboard if it contains text
- getContentStream() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the content stream.
- getContentTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- getCorners() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCount() - Method in class com.badlogic.gdx.maps.MapLayers
-
- getCount() - Method in class com.badlogic.gdx.maps.MapObjects
-
- getCount() - Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
-
- getCount() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- getCurrentEventTime() - Method in interface com.badlogic.gdx.Input
-
- getCurrentEventTime() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getCurrentEventTime() - Method in class com.badlogic.gdx.InputProcessorQueue
-
- getCurrentType() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- getCursorPosition() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getD() - Method in class com.badlogic.gdx.math.Plane
-
- getDampingRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
-
Set/get damping ratio.
- getDampingRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
-
Set/get the damping ratio (dimensionless).
- getData() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getDebug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getDeclaredConstructor(Class, Class...) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Constructor
that represents the constructor for the supplied class which takes the supplied parameter types.
- getDeclaredField(Class, String) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Field
that represents the specified declared field for the supplied class.
- getDeclaredFields(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Field
objects reflecting all the fields declared by the supplied class.
- getDeclaredMethod(Class, String, Class...) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Method
that represents the method declared by the supplied class which takes the supplied parameter types.
- getDeclaredMethods(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Method
containing the methods declared by the class represented by the supplied Class.
- getDeclaringClass() - Method in class com.badlogic.gdx.utils.reflect.Constructor
-
Returns the Class object representing the class or interface that declares the constructor.
- getDeclaringClass() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Returns the Class object representing the class or interface that declares the field.
- getDeclaringClass() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Returns the Class object representing the class or interface that declares the method.
- getDefaultFragmentShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- getDefaultFragmentShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- getDefaultVertexShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- getDefaultVertexShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- getDelay() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getDeltaTime() - Method in interface com.badlogic.gdx.Graphics
-
- getDeltaX() - Method in interface com.badlogic.gdx.Input
-
- getDeltaX(int) - Method in interface com.badlogic.gdx.Input
-
- getDeltaX() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaX(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
Returns the amount on the x axis that the touch has been dragged since the last drag event.
- getDeltaY() - Method in interface com.badlogic.gdx.Input
-
- getDeltaY(int) - Method in interface com.badlogic.gdx.Input
-
- getDeltaY() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaY(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
Returns the amount on the y axis that the touch has been dragged since the last drag event.
- getDensity() - Method in interface com.badlogic.gdx.Graphics
-
This is a scaling factor for the Density Independent Pixel unit, following the same conventions as
android.util.DisplayMetrics#density, where one DIP is one pixel on an approximately 160 dpi screen.
- getDensity() - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Get the density of this fixture.
- getDependencies(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
- getDependencies(String, FileHandle, P) - Method in class com.badlogic.gdx.assets.loaders.AssetLoader
-
Returns the assets this asset requires to be loaded first.
- getDependencies(String, FileHandle, BitmapFontLoader.BitmapFontParameter) - Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
-
- getDependencies(String, FileHandle, P) - Method in class com.badlogic.gdx.assets.loaders.ModelLoader
-
- getDependencies(String, FileHandle, MusicLoader.MusicParameter) - Method in class com.badlogic.gdx.assets.loaders.MusicLoader
-
- getDependencies(String, FileHandle, ParticleEffectLoader.ParticleEffectParameter) - Method in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader
-
- getDependencies(String, FileHandle, PixmapLoader.PixmapParameter) - Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
-
- getDependencies(String, FileHandle, SkinLoader.SkinParameter) - Method in class com.badlogic.gdx.assets.loaders.SkinLoader
-
- getDependencies(String, FileHandle, SoundLoader.SoundParameter) - Method in class com.badlogic.gdx.assets.loaders.SoundLoader
-
- getDependencies(String, FileHandle, TextureAtlasLoader.TextureAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
-
- getDependencies(String, FileHandle, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureLoader
-
- getDependencies(String, FileHandle, AtlasTmxMapLoader.AtlasTiledMapLoaderParameters) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- getDependencies(String, FileHandle, TideMapLoader.Parameters) - Method in class com.badlogic.gdx.maps.tiled.TideMapLoader
-
- getDependencies(String, FileHandle, TmxMapLoader.Parameters) - Method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
Retrieves TiledMap resource dependencies
- getDepth() - Method in class com.badlogic.gdx.graphics.Cubemap
-
- getDepth() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getDepth() - Method in class com.badlogic.gdx.graphics.Texture
-
- getDepthMap() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
- getDepthMap() - Method in interface com.badlogic.gdx.graphics.g3d.environment.ShadowMap
-
- getDescent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline.
- getDesktopDisplayMode() - Method in interface com.badlogic.gdx.Graphics
-
- getDiagnostics() - Method in class com.badlogic.gdx.assets.AssetManager
-
- GetDigest() - Method in class com.badlogic.gdx.utils.compression.CRC
-
- getDimensions() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getDisplayModes() - Method in interface com.badlogic.gdx.Graphics
-
- getDouble(String, double) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a double.
- getDouble(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a double.
- getDouble(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a double.
- getDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Returns the current drag actor, or null.
- getDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getDrawable(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered drawable.
- getDstBlendFactor() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- getDuration() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getDuration() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- getDuration() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- getElementType(int) - Method in class com.badlogic.gdx.utils.reflect.Field
-
If the type of the field is parameterized, returns the Class object representing the parameter type at the specified index,
null otherwise.
- getEllipse() - Method in class com.badlogic.gdx.maps.objects.EllipseMapObject
-
- getEmission() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getEmitters() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- getEnd() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
- getEnd() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
- getEndColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- getEndPoint(float) - Method in class com.badlogic.gdx.math.collision.Ray
-
- getEndPoint(Vector3, float) - Method in class com.badlogic.gdx.math.collision.Ray
-
Returns the endpoint given the distance.
- getEnforcePotImage() - Static method in class com.badlogic.gdx.graphics.GLTexture
-
- getExternalStoragePath() - Method in interface com.badlogic.gdx.Files
-
Returns the external storage path directory.
- getFailureReason() - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getField(Class, String) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Field
that represents the specified public member field for the supplied class.
- getFields(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Field
containing the public fields of the class represented by the supplied Class.
- getFileHandle(String, Files.FileType) - Method in interface com.badlogic.gdx.Files
-
Returns a handle representing a file or directory.
- getFileHandle() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getFiles() - Method in interface com.badlogic.gdx.Application
-
- getFiles() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getFiles() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getFiles() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- getFiles() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getFiles() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getFiles() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getFilterData() - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
- getFirstGlyph() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getFixtureA() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Get the first fixture in this contact.
- getFixtureB() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Get the second fixture in this contact.
- getFixtureList() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the list of all fixtures attached to this body.
- getFlipHorizontally() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- getFlipVertically() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- getFloat(String) - Method in interface com.badlogic.gdx.Preferences
-
- getFloat(String, float) - Method in interface com.badlogic.gdx.Preferences
-
- getFloat(String, float) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a float.
- getFloat(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a float.
- getFloat(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a float.
- getFloat(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getFloat(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getFloatAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getFloatAttribute(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getFont() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getFont(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getFontFile() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getFontScaleX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getFontScaleY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
-
- getFormat() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- getFormatString() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getFragmentShaderSource() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getFrameBuffer() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
- getFrameBufferPixels(boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Returns the default framebuffer contents as a byte[] array with a length equal to screen width * height * 4.
- getFrameBufferPixels(int, int, int, int, boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Returns a portion of the default framebuffer contents specified by x, y, width and height, as a byte[] array with a length
equal to the specified width * height * 4.
- getFrameBufferPixmap(int, int, int, int) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
- getFrameBufferTexture() - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Returns the default framebuffer contents as a
TextureRegion
with a width and height equal to the current screen
size.
- getFrameBufferTexture(int, int, int, int) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Returns a portion of the default framebuffer contents specified by x, y, width and height as a
TextureRegion
with
the same dimensions.
- getFrameRate() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getFramesPerSecond() - Method in interface com.badlogic.gdx.Graphics
-
- getFree() - Method in class com.badlogic.gdx.utils.Pool
-
The number of objects available to be obtained.
- getFrequency() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
-
Set/get frequency in Hz.
- getFrequency() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
-
Set/get the frequency in Hertz.
- getFriction() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Get the friction.
- getFriction() - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Get the coefficient of friction.
- getGestureDetector() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- getGL10() - Method in interface com.badlogic.gdx.Graphics
-
- getGL11() - Method in interface com.badlogic.gdx.Graphics
-
- getGL20() - Method in interface com.badlogic.gdx.Graphics
-
- getGLCommon() - Method in interface com.badlogic.gdx.Graphics
-
- getGLEnum() - Method in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
- getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
- getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
-
- getGLFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGLFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the OpenGL ES format of this Pixmap.
- getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the OpenGL ES format of this Pixmap.
- getGLType() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGlType() - Method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
-
- getGLType() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the OpenGL ES type of this Pixmap.
- getGlyph(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getGraphics() - Method in interface com.badlogic.gdx.Application
-
- getGraphics() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getGraphics() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getGraphics() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- getGraphics() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getGraphics() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getGraphics() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getGravity() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getGravity() - Method in class com.badlogic.gdx.physics.box2d.World
-
- getGravityScale() - Method in class com.badlogic.gdx.physics.box2d.Body
-
- getGroundAnchorA() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
-
- getGroundAnchorB() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
-
- getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- getGroupShader(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Returns the shader to be used for the group.
- getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- getGutterHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Half the amount in the y direction that the stage's viewport was lengthened to fill the screen.
- getGutterWidth() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Half the amount in the x direction that the stage's viewport was lengthened to fill the screen.
- getHeader(String) - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns the value of the header with the given name as a String
, or null if the header is not set.
- getHeaders() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns a Map with the headers of the HTTP request.
- getHeaders() - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns a Map of the headers.
- getHeight() - Method in class com.badlogic.gdx.graphics.Cubemap
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getHeight() - Method in interface com.badlogic.gdx.Graphics
-
- getHeight() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.Pixmap
-
- getHeight() - Method in class com.badlogic.gdx.graphics.Texture
-
- getHeight() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- getHeight() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getHeight() - Method in class com.badlogic.gdx.math.Rectangle
-
- getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
The height of the stage's viewport.
- getHeight(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TableToolkit
-
- getHeightRatio() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getHighMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getHighMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getIcon() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getId() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getId() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getId() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.AssetManagerImageResolver
-
- getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.DirectImageResolver
-
- getImage(String) - Method in interface com.badlogic.gdx.maps.ImageResolver
-
- getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.TextureAtlasImageResolver
-
- getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getImageHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImagePath() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Deprecated.
use getImagePath(int index) instead
- getImagePath(int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Returns the image path for the texture page at the given index.
- getImagePath() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getImagePaths() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getImageWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImageX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImageY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- GetIndexByte(int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- getIndices(short[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the indices from the Mesh to the short array.
- getIndices(short[], int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the indices from the Mesh to the short array.
- getIndicesBuffer() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getInertia() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the rotational inertia of the body about the local origin.
- getInput() - Method in interface com.badlogic.gdx.Application
-
- getInput() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getInput() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getInput() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- getInput() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getInput() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getInput() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getInputProcessor() - Method in interface com.badlogic.gdx.Input
-
- getInputProcessor() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getInputStream() - Method in interface com.badlogic.gdx.net.Socket
-
- getInt(String, int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as an int.
- getInt(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as an int.
- getInt(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as an int.
- getInt(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getInt(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getIntAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getIntAttribute(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getInteger(String) - Method in interface com.badlogic.gdx.Preferences
-
- getInteger(String, int) - Method in interface com.badlogic.gdx.Preferences
-
- getInterpolation() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- getInvalidDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getIPs() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getItemHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getJavaHeap() - Method in interface com.badlogic.gdx.Application
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getJointAngle() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Get the current joint angle in radians.
- getJointCount() - Method in class com.badlogic.gdx.physics.box2d.World
-
Get the number of joints.
- getJointList() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the list of all joints attached to this body.
- getJoints(Array<Joint>) - Method in class com.badlogic.gdx.physics.box2d.World
-
- getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Get the current joint translation speed, usually in meters per second.
- getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Get the current joint angle speed in radians per second.
- getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
Get the current joint translation speed, usually in meters per second.
- getJointTranslation() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Get the current joint translation, usually in meters.
- getJointTranslation() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
Get the current joint translation, usually in meters.
- getJsonLoader(FileHandle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getKerning(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- getKey() - Method in class com.badlogic.gdx.graphics.VertexAttribute
-
- getKey(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Returns the key for the specified value.
- getKeyAt(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- getKeyboardFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Gets the actor that will receive key events.
- getKeyCode() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The key code of the key that was pressed.
- getKeyFrame(float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
- getKeyFrame(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
- getKeyFrameIndex(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Returns the current frame number.
- getKeys() - Method in class com.badlogic.gdx.maps.MapProperties
-
- getKnobPercentX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the x-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
area.
- getKnobPercentY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the y-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
area.
- getKnobX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the x-position of the knob relative to the center of the widget.
- getKnobY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the y-position of the knob relative to the center of the widget.
- getLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getLabelCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getLabelCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getLatency() - Method in interface com.badlogic.gdx.audio.AudioDevice
-
- getLatest() - Method in class com.badlogic.gdx.math.WindowedMean
-
- getLayers() - Method in class com.badlogic.gdx.maps.Map
-
- getLeftWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getLeftWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getLeftWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getLength() - Method in class com.badlogic.gdx.math.Polyline
-
Returns the euclidian length of the polyline without scaling
- getLength() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
-
Set/get the natural length.
- getLength(Object) - Static method in class com.badlogic.gdx.utils.reflect.ArrayReflection
-
Returns the length of the supplied array.
- getLength1() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
-
Get the current length of the segment attached to body1.
- getLength2() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
-
Get the current length of the segment attached to body2.
- GetLenToPosState(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- getLevel() - Method in class com.badlogic.gdx.utils.Logger
-
- getLife() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getLifeOffset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getLinearDamping() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the linear damping of the body.
- getLinearVelocity() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the linear velocity of the center of mass.
- getLinearVelocityFromLocalPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the world velocity of a local point.
- getLinearVelocityFromWorldPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the world linear velocity of a world point attached to this body.
- getLineHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the line height, which is the distance from one line of text to the next.
- getListener() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- getListener() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- getListenerActor() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
Returns the actor that this listener is attached to.
- getListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getLoadedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getLoader(Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
-
Returns the default loader for the given type
- getLoader(Class<T>, String) - Method in class com.badlogic.gdx.assets.AssetManager
-
Returns the loader for the given type and the specified filename.
- getLocalAnchorA() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
- getLocalAnchorB() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
- getLocalCenter() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the local position of the center of mass.
- getLocalNormal() - Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getLocalPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Gets a local point relative to the body's origin given a world point.
- getLocalPoint() - Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getLocalStoragePath() - Method in interface com.badlogic.gdx.Files
-
Returns the local storage path directory.
- getLocalVector(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Gets a local vector given a world vector.
- getLog() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getLogger() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getLogLevel() - Method in interface com.badlogic.gdx.Application
-
Gets the log level.
- getLogLevel() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getLogLevel() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getLogLevel() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- getLogLevel() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getLogLevel() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getLogLevel() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getLong(String) - Method in interface com.badlogic.gdx.Preferences
-
- getLong(String, long) - Method in interface com.badlogic.gdx.Preferences
-
- getLong(String, long) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a long.
- getLong(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a long.
- getLong(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a long.
- getLowerLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Get the lower joint limit, usually in meters.
- getLowerLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Get the lower joint limit in radians.
- getLowMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- getLowMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- getMagFilter() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getManagedDisposables() - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getManagedStatus(StringBuilder) - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Mesh
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Texture
-
- getMap() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- getMask() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
- getMask() - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- getMass() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the total mass of the body.
- getMassData() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the mass data of the body.
- GetMatches(int[]) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- GetMatchLen(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- getMaterial() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getMaterial(String) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getMaterial(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getMaterial(String) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getMaterial(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getMax() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getMaxForce() - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
-
Get the maximum friction force in N.
- getMaxForce() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
-
Set/get the maximum force in Newtons.
- getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMaxHeight(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TableToolkit
-
- getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMaxHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getMaxIndices() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getMaxLength() - Method in class com.badlogic.gdx.physics.box2d.joints.RopeJoint
-
Get the maximum length of the rope.
- getMaxLength() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getMaxListCount() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getMaxMotorTorque() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
- getMaxMotorTorque() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
- getMaxParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getMaxTorque() - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
-
Get the maximum friction torque in N*m.
- getMaxValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- getMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- getMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- getMaxVertices() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMaxWidth(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TableToolkit
-
- getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMaxWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getMaxX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the maximum scroll value in the x direction.
- getMaxY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the maximum scroll value in the y direction.
- getMean() - Method in class com.badlogic.gdx.math.WindowedMean
-
returns the mean of the samples added to this instance.
- getMeshPart() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- getMeshPart() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- getMessage() - Method in exception com.badlogic.gdx.utils.SerializationException
-
- getMessageText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getMethod() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the HTTP method of the HttpRequest.
- getMethod(Class, String, Class...) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Method
that represents the public member method for the supplied class which takes the supplied parameter types.
- getMethods(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Method
containing the public member methods of the class represented by the supplied Class.
- getMiddleHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getMiddleWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getMin() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getMinFilter() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getMinHeight(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TableToolkit
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getMinHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getMinHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getMinParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getMinValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getMinWidth(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TableToolkit
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getMinWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getMinWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getMotorForce(float) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Get the current motor force given the inverse time step, usually in N.
- getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Get the motor speed, usually in meters per second.
- getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Get the motor speed in radians per second.
- getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
Get the motor speed, usually in radians per second.
- getMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Get the current motor torque, usually in N-m.
- getMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
Get the current motor torque given the inverse time step, usually in N-m.
- getMouseWheelX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the amount to scroll horizontally when the mouse wheel is scrolled.
- getMouseWheelY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the amount to scroll vertically when the mouse wheel is scrolled.
- getMultiLineBounds(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text, which may contain newlines.
- getMultiLineBounds(CharSequence, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text, which may contain newlines.
- getName() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getName() - Method in class com.badlogic.gdx.maps.MapLayer
-
- getName() - Method in class com.badlogic.gdx.maps.MapObject
-
- getName() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- getName() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getName() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Returns the name of the field.
- getName() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Returns the name of the method.
- getName() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getNativeHeap() - Method in interface com.badlogic.gdx.Application
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getNativeOrientation() - Method in interface com.badlogic.gdx.Input
-
- getNativeOrientation() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getNet() - Method in interface com.badlogic.gdx.Application
-
- getNet() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getNet() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getNet() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- getNet() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getNet() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getNet() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getNode(String) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getNode(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getNode(String, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getNode(Array<Node>, String, boolean, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Helper method to recursive fetch a node from an array
- getNode(String) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getNode(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getNode(String, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getNodeAt(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getNodes() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getNormal() - Method in class com.badlogic.gdx.math.Plane
-
- getNormal() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
-
Returns the normal of this manifold
- getNormalImpulses() - Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
-
- GetNumAvailableBytes() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- getNumberOfContactPoints() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
- getNumIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getNumManagedTextures() - Static method in class com.badlogic.gdx.graphics.Texture
-
- getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
- getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
- getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
- getNumMaxIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
- getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
- getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- getNumMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getObject(Class<T>) - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- getObject() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getObject() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getObjects() - Method in class com.badlogic.gdx.maps.MapLayer
-
- getOffset(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
Returns the offset for the first VertexAttribute with the specified usage.
- getOldest() - Method in class com.badlogic.gdx.math.WindowedMean
-
- getOnscreenKeyboard() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getOpacity() - Method in class com.badlogic.gdx.maps.MapLayer
-
- getOpacity() - Method in class com.badlogic.gdx.maps.MapObject
-
- getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getOriginX() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getOriginX() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the x-coordinate of the polygon's origin point.
- getOriginX() - Method in class com.badlogic.gdx.math.Polyline
-
- getOriginX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getOriginY() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getOriginY() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the y-coordinate of the polygon's origin point.
- getOriginY() - Method in class com.badlogic.gdx.math.Polyline
-
- getOriginY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getOutputStream() - Method in interface com.badlogic.gdx.net.Socket
-
- getOverNode() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getPadBottom() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadBottomValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadding() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPadLeft() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadLeftValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadRight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadRightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadTop() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadTopValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPage(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPageHeight() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPageIndex(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
Returns the index of the page containing the given packed rectangle.
- getPages() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPages() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- getPageWidth() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getParameterTypes() - Method in class com.badlogic.gdx.utils.reflect.Constructor
-
Returns an array of Class objects that represent the formal parameter types, in declaration order, of the constructor.
- getParameterTypes() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Returns an array of Class objects that represent the formal parameter types, in declaration order, of the method.
- getParent() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the parent actor, or null if not in a stage.
- getParent() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getParent() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getPatch(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered ninepatch.
- getPatch() - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
-
- getPercentComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getPickRay(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Creates a picking
Ray
from the coordinates given in window coordinates.
- getPickRay(float, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Creates a picking
Ray
from the coordinates given in window coordinates.
- getPitch() - Method in interface com.badlogic.gdx.Input
-
The pitch is the angle of the device's orientation around the x-axis.
- getPitch() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getPixel(int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getPixel(int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the 32-bit RGBA8888 value of the pixel at x, y.
- getPixels() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getPixels() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the direct ByteBuffer holding the pixel data.
- getPixmap() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
-
- getPlaceholderTextInput(Input.TextInputListener, String, String) - Method in interface com.badlogic.gdx.Input
-
System dependent method to input a string of text.
- getPlaceholderTextInput(Input.TextInputListener, String, String) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getPlayMode() - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Returns the animation play mode.
- getPointCount() - Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getPointer() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The pointer index for the event.
- getPoints() - Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getPoints() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
-
Returns the contact points of this manifold.
- getPolygon() - Method in class com.badlogic.gdx.maps.objects.PolygonMapObject
-
- getPolyline() - Method in class com.badlogic.gdx.maps.objects.PolylineMapObject
-
- getPool() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- getPosition() - Method in interface com.badlogic.gdx.audio.Music
-
Returns the playback position in milliseconds.
- getPosition() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Returns the position of this decal.
- getPosition(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
return the Vector2 with coordinates of this rectangle
- getPosition() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the world body origin position.
- getPosition() - Method in class com.badlogic.gdx.physics.box2d.CircleShape
-
- getPosition() - Method in class com.badlogic.gdx.physics.box2d.Transform
-
- getPpcX() - Method in interface com.badlogic.gdx.Graphics
-
- getPpcY() - Method in interface com.badlogic.gdx.Graphics
-
- getPpiX() - Method in interface com.badlogic.gdx.Graphics
-
- getPpiY() - Method in interface com.badlogic.gdx.Graphics
-
- getPreferences(String) - Method in interface com.badlogic.gdx.Application
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPrefHeight(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TableToolkit
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getPrefHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPrefWidth(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TableToolkit
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- getPrefWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getPreloader() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getPreloaderBaseURL() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getPreloaderCallback() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getPressedButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
The button that initially pressed this button or -1 if the button is not pressed.
- getPressedPointer() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
The pointer that initially pressed this button or -1 if the button is not pressed.
- GetPrice(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- GetPrice(int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- GetPrice0(int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- GetPrice1(int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- GetProcessedSizeAdd() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- getProcessor() - Method in class com.badlogic.gdx.InputProcessorQueue
-
- getProcessors() - Method in class com.badlogic.gdx.InputMultiplexer
-
- getProgress() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Returns the current projection matrix.
- getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Returns the current projection matrix.
- getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- getProjViewTrans() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
- getProjViewTrans() - Method in interface com.badlogic.gdx.graphics.g3d.environment.ShadowMap
-
- getProperties() - Method in class com.badlogic.gdx.maps.Map
-
- getProperties() - Method in class com.badlogic.gdx.maps.MapLayer
-
- getProperties() - Method in class com.badlogic.gdx.maps.MapObject
-
- getProperties() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getProperties() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- getProperties() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getProperties() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getProtocol() - Method in interface com.badlogic.gdx.net.ServerSocket
-
- getProxyCount() - Method in class com.badlogic.gdx.physics.box2d.World
-
Get the number of broad-phase proxies.
- getQueuedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getRadius() - Method in class com.badlogic.gdx.physics.box2d.Shape
-
Returns the radius of this shape
- getRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.GearJoint
-
Set/Get the gear ratio.
- getRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
-
Get the pulley ratio.
- getRawDeltaTime() - Method in interface com.badlogic.gdx.Graphics
-
- getReactionForce(float) - Method in class com.badlogic.gdx.physics.box2d.Joint
-
- getReactionTorque(float) - Method in class com.badlogic.gdx.physics.box2d.Joint
-
Get the reaction torque on body2 in N*m.
- getRect(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getRectangle() - Method in class com.badlogic.gdx.maps.objects.RectangleMapObject
-
- getRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- getReferenceAngle() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Get the current motor torque, usually in N-m.
- getReferenceAngle() - Method in class com.badlogic.gdx.physics.box2d.joints.WeldJoint
-
- getReferenceCount(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
Returns the reference count of an asset.
- getRegion() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the first texture region.
- getRegion(int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the texture page at the given index.
- getRegion() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
- getRegion(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered texture region.
- getRegion() - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- getRegionHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Returns the region's height.
- getRegions() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the array of TextureRegions that represents each texture page of glyphs.
- getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns all regions in the atlas.
- getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- getRegionWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Returns the region's width.
- getRegionX() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getRegionY() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getRelatedActor() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The actor related to the event.
- getRelatedActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
The actor related to the event.
- getRelativeFileHandle(FileHandle, String) - Static method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- getRelativeFileHandle(FileHandle, String) - Static method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
- getRemoveActor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- getRenderable(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getRenderable(Renderable, Node) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getRenderable(Renderable, Node, NodePart) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getRenderables(Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Traverses the Node hierarchy and collects
Renderable
instances for every
node with a graphical representation.
- getRenderables(Node, Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getRenderables(Array<Renderable>, Pool<Renderable>) - Method in interface com.badlogic.gdx.graphics.g3d.RenderableProvider
-
- getRenderer() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- getRestitution() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Get the restitution.
- getRestitution() - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Get the coefficient of restitution.
- getResult() - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns the data of the HTTP response as a byte[].
- getResultAsStream() - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns the data of the HTTP response as an InputStream
.
- getResultAsString() - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns the data of the HTTP response as a String
.
- getReturnType() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Returns a Class object that represents the formal return type of the method.
- getReuseCount() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- getReuseCount() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
-
- getRight() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns x plus width.
- getRightWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getRightWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getRightWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getRoll() - Method in interface com.badlogic.gdx.Input
-
The roll is the angle of the device's orientation around the y-axis.
- getRoll() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getRoot() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Returns the root group which holds all actors in the stage.
- getRootNodes() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getRootPanel() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getRotatedPackedHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
Returns the packed height considering the rotate value, if it is true then it returns the packedWidth, otherwise it
returns the packedHeight.
- getRotatedPackedWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
Returns the packed width considering the rotate value, if it is true then it returns the packedHeight, otherwise it
returns the packedWidth.
- getRotation() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getRotation() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getRotation() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getRotation() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Returns the rotation.
- getRotation() - Method in interface com.badlogic.gdx.Input
-
- getRotation() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getRotation() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getRotation() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- getRotation(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
-
- getRotation() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the total rotation applied to the polygon.
- getRotation() - Method in class com.badlogic.gdx.math.Polyline
-
- getRotation() - Method in class com.badlogic.gdx.physics.box2d.Transform
-
- getRotation() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
-
- getRotation() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getRotationMatrix(float[]) - Method in interface com.badlogic.gdx.Input
-
- getRotationMatrix(float[]) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getRow(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Returns the row index for the y coordinate.
- getRunnable() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- getScale() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getScale(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getScale(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
- getScale() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
-
- getScaledLength() - Method in class com.badlogic.gdx.math.Polyline
-
Returns the euclidian length of the polyline
- getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getScaleX() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getScaleX() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getScaleX() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the total horizontal scaling applied to the polygon.
- getScaleX() - Method in class com.badlogic.gdx.math.Polyline
-
- getScaleX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getScaleY() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getScaleY() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getScaleY() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the total vertical scaling applied to the polygon.
- getScaleY() - Method in class com.badlogic.gdx.math.Polyline
-
- getScaleY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getScaling() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getScreen() - Method in class com.badlogic.gdx.Game
-
- getScrollAmount() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The amount the mouse was scrolled.
- getScrollBarHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollBarWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Gets the actor that will receive scroll events.
- getScrollPercentX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollPercentY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the x scroll position in pixels.
- getScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the y scroll position in pixels.
- getSelectedIndex() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getSelectionIndex() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getSerializer(Class<T>) - Method in class com.badlogic.gdx.utils.Json
-
- getShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
-
- getShader(Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.utils.ShaderProvider
-
- getShape() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- getShape() - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Returns the shape of this fixture
- getSide() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- getSimpleName(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns the simple name of the underlying class as supplied in the source code.
- getSize() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- getSize(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
- getSpaceWidth() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the width of the space character.
- getSpawnHeight() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSpawnShape() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSpawnWidth() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSplit() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getSpringDampingRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
- getSpringFrequencyHz() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
- getSprite() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSprite(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered sprite.
- getSprite() - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- getSpriteBatch() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- getSpriteBatch() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getSrcBlendFactor() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- getStage() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the stage that this actor is currently in, or null if not in a stage.
- getStage() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
The stage for the actor the event was fired on.
- getStageX() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The stage x coordinate where the event occurred.
- getStageY() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The stage x coordinate where the event occurred.
- getStart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
- getStart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
- getStatus() - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns the
HttpStatus
containing the statusCode of the HTTP response.
- getStatusCode() - Method in class com.badlogic.gdx.net.HttpStatus
-
Returns the status code of the HTTP response, normally 2xx status codes indicate success while 4xx and 5xx indicate client
and server errors, respectively (see
HTTP/1.1: Status Code
Definitions for more information about HTTP status codes).
- getStepSize() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getString(String) - Method in interface com.badlogic.gdx.Preferences
-
- getString(String, String) - Method in interface com.badlogic.gdx.Preferences
-
- getString(String, String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a string.
- getString(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a string.
- getString(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a string.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
Returns the button's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
Returns the checkbox's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
Returns the label's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
Returns the list's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the scroll pane's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Returns the select box's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
Returns the slider's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
Returns the split pane's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Returns the text field's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the touchpad's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
Returns the window's style.
- getTag(Class) - Method in class com.badlogic.gdx.utils.Json
-
- getTangentImpulses() - Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
-
- getTangentSpeed() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Get the tangent speed.
- getTapCount() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Returns the number of taps within the tap count interval for the most recent click event.
- getTapSquareSize() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getTapSquareSize() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getTarget() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
-
- getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
Returns the actor that the event originated from.
- getTargetActor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- getTargetActor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- getTargetActor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- getTargetActor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getText() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getTextBounds() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getTextFieldFilter() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getTextInput(Input.TextInputListener, String, String) - Method in interface com.badlogic.gdx.Input
-
System dependent method to input a string of text.
- getTextInput(Input.TextInputListener, String, String) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getTexture() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTexture() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getTextureCoords() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
- getTextureData(Cubemap.CubemapSide) - Method in class com.badlogic.gdx.graphics.Cubemap
-
- getTextureData() - Method in class com.badlogic.gdx.graphics.Texture
-
- getTextureObjectHandle() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getTextureRegion() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getTextureRegion() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getTextureRegion() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getTextureRegion() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getTextureRegion() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getTextures() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- getTile() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- getTile(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- getTile(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- getTiledDrawable(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered tiled drawable.
- getTileHeight() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getTileSet(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- getTileSet(String) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- getTileSets() - Method in class com.badlogic.gdx.maps.tiled.TiledMap
-
- getTileWidth() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getTime() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
Gets the time spent waiting for the delay.
- getTime() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
Gets the transition time so far.
- getTimeline() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getTimeline() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getTimeOut() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the timeOut of the HTTP request.
- getTint() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getTitle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- getTop() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns y plus height.
- getTopHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTopHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getTopHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getTotalHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTotalWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTouchable() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- getTouchable() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getTouchDownTarget() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- getTouchDownX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getTouchDownX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getTouchDownY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getTouchDownY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getTouchEventsForLiveWallpaper - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
if the app is a livewallpaper, whether it should get full touch events
- getTransform() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the body transform for the body's origin.
- getTransformedVertices() - Method in class com.badlogic.gdx.math.Polygon
-
Calculates and returns the vertices of the polygon after scaling, rotation, and positional translations have been applied,
as they are position within the world.
- getTransformedVertices() - Method in class com.badlogic.gdx.math.Polyline
-
Returns vertices scaled, rotated, and offset by the polygon position.
- getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Returns the current transform matrix.
- getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Returns the current transform matrix.
- getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getTransformMatrix() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- getTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
- getTransparency() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getTree() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Returns the tree this node is currently in, or null.
- getTriangles() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
- getType() - Method in interface com.badlogic.gdx.Application
-
- getType() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getType() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getType() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- getType() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getType() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getType() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getType() - Method in interface com.badlogic.gdx.Graphics
-
- getType() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getType() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getType() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getType() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getType() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- getType() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the type of this body.
- getType() - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
- getType() - Method in class com.badlogic.gdx.physics.box2d.CircleShape
-
Get the type of this shape.
- getType() - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
-
- getType() - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Get the type of the child shape.
- getType() - Method in class com.badlogic.gdx.physics.box2d.Joint
-
Get the type of the concrete joint.
- getType() - Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getType() - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
-
Get the type of this shape.
- getType() - Method in class com.badlogic.gdx.physics.box2d.Shape
-
Get the type of this shape.
- getType() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The type of input event.
- getType() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- getType() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Returns a Class object that identifies the declared type for the field.
- getU() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getU2() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getUIViewController() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
Return the UI view controller of IOSApplication
- getUniformAlias(int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- getUniformID(String) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- getUniformLocation(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUniforms() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUniformSize(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUniformType(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUnitScale() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- getUnsafeBufferAddress(Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Returns the address of the Buffer, it assumes it is an unsafe buffer.
- getUpperLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Get the upper joint limit, usually in meters.
- getUpperLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Get the upper joint limit in radians.
- getUrl() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the URL of the HTTP request.
- getUserData() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the user data
- getUserData() - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
- getUserData() - Method in class com.badlogic.gdx.physics.box2d.Joint
-
Get the user data
- getUWrap() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getV() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getV2() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getValidDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- getValue() - Method in enum com.badlogic.gdx.physics.box2d.BodyDef.BodyType
-
- getValue() - Method in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
-
- getValue() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
Gets the current float value.
- getValue() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Gets the current int value.
- getValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getValue() - Method in class com.badlogic.gdx.utils.BinaryHeap.Node
-
- getValueAt(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- getValues() - Method in class com.badlogic.gdx.maps.MapProperties
-
- getValues() - Method in class com.badlogic.gdx.math.Matrix3
-
Get the values in this matrix.
- getValues() - Method in class com.badlogic.gdx.math.Matrix4
-
- getVelocity() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getVelocityThreshold() - Static method in class com.badlogic.gdx.physics.box2d.World
-
- getVelocityX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Gets the flick scroll y velocity.
- getVelocityY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Gets the flick scroll y velocity.
- getVersion() - Method in interface com.badlogic.gdx.Application
-
- getVersion() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getVersion() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getVersion() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- getVersion() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getVersion() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getVersion() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getVertex(int, Vector2) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Returns the vertex at the given position.
- getVertex(int, Vector2) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
-
Returns the vertex at the given position.
- getVertex1(Vector2) - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
-
- getVertex2(Vector2) - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
-
- getVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.Mesh
-
- getVertexAttributes() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getVertexCount() - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
- getVertexCount() - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
-
- getVertexShaderSource() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getVertexSize() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getVertices() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getVertices(int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getVertices() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
Returns the vertices in local space.
- getVertices() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Returns the packed vertices, colors, and texture coordinates for this sprite.
- getVertices() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Returns the packed vertices, colors, and texture coordinates for this sprite.
- getVertices() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Returns the vertices backing this sprite.
The returned value should under no circumstances be modified.
- getVertices(float[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the vertices from the Mesh to the float array.
- getVertices(int, float[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the the remaining vertices from the Mesh to the float array.
- getVertices(int, int, float[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the specified vertices from the Mesh to the float array.
- getVertices(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the specified vertices from the Mesh to the float array.
- getVertices() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the polygon's local vertices without scaling or rotation and without being offset by the polygon position.
- getVertices() - Method in class com.badlogic.gdx.math.Polyline
-
Returns vertices without scaling or rotation and without being offset by the polyline position.
- getVerticesBuffer() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getViewBounds() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- getViewport() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
- getVisualScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getVisualScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getVisualValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
If
animating
the slider value, this returns the value current displayed.
- getVolume() - Method in interface com.badlogic.gdx.audio.Music
-
- getVWrap() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getWidget() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the actor embedded in this scroll pane, or null.
- getWidth() - Method in class com.badlogic.gdx.graphics.Cubemap
-
- getWidth() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getWidth() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getWidth() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getWidth() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getWidth() - Method in interface com.badlogic.gdx.Graphics
-
- getWidth() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.Pixmap
-
- getWidth() - Method in class com.badlogic.gdx.graphics.Texture
-
- getWidth() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- getWidth() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getWidth() - Method in class com.badlogic.gdx.math.Rectangle
-
- getWidth() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- getWidth() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getWidth() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
The width of the stage's viewport.
- getWidth(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TableToolkit
-
- getWidthRatio() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getWind() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getWorld() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the parent world of this body.
- getWorldCenter() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the world position of the center of mass.
- getWorldManifold() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
- getWorldPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the world coordinates of a point given the local coordinates.
- getWorldVector(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the world coordinates of a vector given the local coordinates.
- getWrappedBounds(CharSequence, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text, which may contain newlines and is wrapped within the specified width.
- getWrappedBounds(CharSequence, float, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text, which may contain newlines and is wrapped within the specified width.
- getWriter() - Method in class com.badlogic.gdx.utils.Json
-
- getWriter() - Method in class com.badlogic.gdx.utils.JsonWriter
-
- getX() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Returns the x position of the cached string, relative to the position when the string was cached.
- getX() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getX() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getX() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getX() - Method in interface com.badlogic.gdx.Input
-
- getX(int) - Method in interface com.badlogic.gdx.Input
-
Returns the x coordinate in screen coordinates of the given pointer.
- getX() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getX(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getX() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getX() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the x-coordinate of the polygon's position within the world.
- getX() - Method in class com.badlogic.gdx.math.Polyline
-
- getX() - Method in class com.badlogic.gdx.math.Rectangle
-
- getX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- getX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- getX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getXHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the x-height, which is the distance from the top of most lowercase characters to the baseline.
- getXOffsetValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getY() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Returns the y position of the cached string, relative to the position when the string was cached.
- getY() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getY() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getY() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getY() - Method in interface com.badlogic.gdx.Input
-
- getY(int) - Method in interface com.badlogic.gdx.Input
-
Returns the y coordinate in screen coordinates of the given pointer.
- getY() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getY(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getY() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getY() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the y-coordinate of the polygon's position within the world.
- getY() - Method in class com.badlogic.gdx.math.Polyline
-
- getY() - Method in class com.badlogic.gdx.math.Rectangle
-
- getY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- getY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- getY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getYOffsetValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getZ() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getZIndex() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the z-index of this actor.
- gl - Static variable in class com.badlogic.gdx.Gdx
-
- gl10 - Static variable in class com.badlogic.gdx.Gdx
-
- GL10 - Interface in com.badlogic.gdx.graphics
-
Interface wrapping all standard OpenGL ES 1.0 methods.
- gl11 - Static variable in class com.badlogic.gdx.Gdx
-
- GL11 - Interface in com.badlogic.gdx.graphics
-
Interface wrapping all OpenGL ES 1.1 methods.
- gl20 - Static variable in class com.badlogic.gdx.Gdx
-
- GL20 - Interface in com.badlogic.gdx.graphics
-
Interface wrapping all the methods of OpenGL ES 2.0
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_ATTRIBUTES - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ACTIVE_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_UNIFORM_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ADD - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ADD_SIGNED - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ALIASED_LINE_WIDTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALIASED_LINE_WIDTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALIASED_POINT_SIZE_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALIASED_POINT_SIZE_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALPHA_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALPHA_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALPHA_SCALE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ALPHA_TEST - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALPHA_TEST_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ALPHA_TEST_REF - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ALWAYS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALWAYS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_AMBIENT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_AMBIENT_AND_DIFFUSE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_AND - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_AND_INVERTED - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_AND_REVERSE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ATTACHED_SHADERS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BACK - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_BACK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_BLEND - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_DST - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_BLEND_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_DST_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_EQUATION - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_EQUATION_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_EQUATION_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_SRC - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_BLEND_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_SRC_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLUE_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_BLUE_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BUFFER_USAGE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_BUFFER_USAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CCW - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CCW - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CLAMP_TO_EDGE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CLAMP_TO_EDGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CLEAR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CLIENT_ACTIVE_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE0 - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE1 - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE2 - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE3 - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE4 - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE5 - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COLOR_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ATTACHMENT0 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COLOR_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR_LOGIC_OP - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COLOR_MATERIAL - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COLOR_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COMBINE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COMBINE_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COMBINE_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COMPILE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CONSTANT - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CONSTANT_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CONSTANT_ATTENUATION - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CONSTANT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COORD_REPLACE_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COPY - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COPY_INVERTED - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COVERAGE_BUFFER_BIT_NV - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CULL_FACE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CULL_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CULL_FACE_MODE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CULL_FACE_MODE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CURRENT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CURRENT_NORMAL - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CURRENT_PROGRAM - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CURRENT_TEXTURE_COORDS - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CURRENT_VERTEX_ATTRIB - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CW - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CW - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DECAL - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DECR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DECR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DECR_WRAP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DELETE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DEPTH_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DEPTH_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DEPTH_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_COMPONENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_COMPONENT16 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DEPTH_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DEPTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_TEST - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DEPTH_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DEPTH_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DIFFUSE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DITHER - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DITHER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DONT_CARE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DONT_CARE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DOT3_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DOT3_RGBA - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DYNAMIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DYNAMIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ELEMENT_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ELEMENT_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ELEMENT_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ELEMENT_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_EMISSION - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_EQUAL - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_EQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_EQUIV - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ES_VERSION_2_0 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_EXP - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_EXP2 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_EXTENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_EXTENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FALSE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FALSE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FASTEST - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FASTEST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FILL - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FIXED - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLAT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_MAT2 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_MAT3 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_MAT4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FOG - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_DENSITY - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_END - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_MODE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_START - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FRAGMENT_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_COMPLETE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_UNSUPPORTED - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRONT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FRONT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRONT_AND_BACK - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FRONT_AND_BACK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRONT_FACE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_FRONT_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FUNC_ADD - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FUNC_REVERSE_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FUNC_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GENERATE_MIPMAP - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_GENERATE_MIPMAP - Static variable in interface com.badlogic.gdx.graphics.GLCommon
-
- GL_GENERATE_MIPMAP_HINT - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_GENERATE_MIPMAP_HINT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_GEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GREATER - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_GREATER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GREEN_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_GREEN_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_HIGH_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_HIGH_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_IMPLEMENTATION_COLOR_READ_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_IMPLEMENTATION_COLOR_READ_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_IMPLEMENTATION_COLOR_READ_TYPE_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INCR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INCR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INCR_WRAP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INFO_LOG_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INTERPOLATE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_INVALID_ENUM - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INVALID_ENUM - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVALID_FRAMEBUFFER_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVALID_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INVALID_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVALID_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INVALID_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_KEEP - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_KEEP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LESS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LESS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LIGHT0 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT1 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT2 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT3 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT4 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT5 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT6 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT7 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT_MODEL_AMBIENT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT_MODEL_TWO_SIDE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHTING - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE_LOOP - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE_LOOP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINE_SMOOTH - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE_SMOOTH_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINE_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_LINE_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINEAR_ATTENUATION - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINEAR_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINEAR_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINEAR_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINEAR_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINES - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINES - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINK_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LOGIC_OP_MODE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_LOW_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LOW_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LUMINANCE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LUMINANCE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LUMINANCE_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LUMINANCE_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MATRIX_MODE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MAX_CLIP_PLANES - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_CUBE_MAP_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_ELEMENTS_INDICES - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_ELEMENTS_INDICES - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MAX_ELEMENTS_VERTICES - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_ELEMENTS_VERTICES - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MAX_FRAGMENT_UNIFORM_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_LIGHTS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_MODELVIEW_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_PROJECTION_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_RENDERBUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT - Static variable in interface com.badlogic.gdx.graphics.GLCommon
-
- GL_MAX_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TEXTURE_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_TEXTURE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_TEXTURE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VARYING_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VERTEX_ATTRIBS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VERTEX_UNIFORM_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VIEWPORT_DIMS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_VIEWPORT_DIMS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MEDIUM_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MEDIUM_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MIRRORED_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MODELVIEW - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MODELVIEW_MATRIX - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MODELVIEW_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MODULATE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MULTISAMPLE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NAND - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEAREST_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NEAREST_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEAREST_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NEAREST_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEVER - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NEVER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NICEST - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NICEST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NO_ERROR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NO_ERROR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NONE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NOOP - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NOR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NORMAL_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NORMAL_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_NORMAL_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_NORMAL_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_NORMAL_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_NORMALIZE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NOTEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NOTEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NUM_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NUM_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NUM_SHADER_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_OES_compressed_paletted_texture - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OES_point_size_array - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OES_point_sprite - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OES_read_format - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OES_VERSION_1_0 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OES_VERSION_1_0 - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ONE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ONE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_CONSTANT_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_CONSTANT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ONE_MINUS_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ONE_MINUS_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ONE_MINUS_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ONE_MINUS_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_OPERAND0_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OPERAND0_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OPERAND1_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OPERAND1_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OPERAND2_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OPERAND2_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OR_INVERTED - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OR_REVERSE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OUT_OF_MEMORY - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OUT_OF_MEMORY - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_PACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_PALETTE4_R5_G6_B5_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE4_RGB5_A1_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE4_RGB8_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE4_RGBA4_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE4_RGBA8_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE8_R5_G6_B5_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE8_RGB5_A1_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE8_RGB8_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE8_RGBA4_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE8_RGBA8_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PERSPECTIVE_CORRECTION_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POINT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POINT_DISTANCE_ATTENUATION - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_FADE_THRESHOLD_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_ARRAY_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_ARRAY_POINTER_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_ARRAY_STRIDE_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_ARRAY_TYPE_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_MAX - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_MIN - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SMOOTH - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POINT_SMOOTH_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POINT_SPRITE_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINTS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POINTS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_OFFSET_FACTOR - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POLYGON_OFFSET_FACTOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_OFFSET_FILL - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POLYGON_OFFSET_FILL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_OFFSET_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POLYGON_OFFSET_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_SMOOTH_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POLYGON_SMOOTH_HINT - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POSITION - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PREVIOUS - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_PRIMARY_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_PROJECTION - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PROJECTION_MATRIX - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_PROJECTION_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_QUADRATIC_ATTENUATION - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RED_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RED_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_ALPHA_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_BLUE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_DEPTH_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_GREEN_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_HEIGHT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_INTERNAL_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_RED_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_STENCIL_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERER - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RENDERER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_REPLACE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_REPLACE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RESCALE_NORMAL - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RGB - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGB565 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGB5_A1 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGB_SCALE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_RGBA - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RGBA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGBA4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_ALPHA_TO_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SAMPLE_ALPHA_TO_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_ALPHA_TO_ONE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SAMPLE_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SAMPLE_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SAMPLE_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_COVERAGE_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SAMPLE_COVERAGE_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_COVERAGE_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SAMPLE_COVERAGE_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLER_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLER_CUBE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SCISSOR_BOX - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SCISSOR_BOX - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SCISSOR_TEST - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SCISSOR_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SET - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SHADE_MODEL - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SHADER_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADER_COMPILER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADER_SOURCE_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADER_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADING_LANGUAGE_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHININESS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SMOOTH - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SMOOTH_LINE_WIDTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SMOOTH_POINT_SIZE_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SPECULAR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SPOT_CUTOFF - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SPOT_DIRECTION - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SPOT_EXPONENT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SRC0_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC0_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC1_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC1_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC2_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC2_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SRC_ALPHA_SATURATE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SRC_ALPHA_SATURATE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STACK_OVERFLOW - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_STACK_UNDERFLOW - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_STATIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STATIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_REF - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_STENCIL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_STENCIL_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_INDEX8 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_REF - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_REF - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_TEST - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_STENCIL_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STREAM_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SUBPIXEL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SUBPIXEL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE0 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE0 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE1 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE1 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE10 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE10 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE11 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE11 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE12 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE12 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE13 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE13 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE14 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE14 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE15 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE15 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE16 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE16 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE17 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE17 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE18 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE18 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE19 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE19 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE2 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE2 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE20 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE20 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE21 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE21 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE22 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE22 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE23 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE23 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE24 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE24 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE25 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE25 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE26 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE26 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE27 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE27 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE28 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE28 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE29 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE29 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE3 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE3 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE30 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE30 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE31 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE31 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE4 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE5 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE5 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE6 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE6 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE7 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE7 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE8 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE8 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE9 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE9 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_2D - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_BINDING_2D - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_BINDING_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_BINDING_CUBE_MAP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_COORD_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_COORD_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_COORD_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_COORD_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_COORD_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_CUBE_MAP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_POSITIVE_X - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_ENV - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_ENV_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_ENV_MODE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_MAG_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_MAG_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_MATRIX - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_MAX_ANISOTROPY_EXT - Static variable in interface com.badlogic.gdx.graphics.GLCommon
-
- GL_TEXTURE_MIN_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_MIN_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_WRAP_S - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_WRAP_S - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_WRAP_T - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_WRAP_T - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRIANGLE_FAN - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TRIANGLE_FAN - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRIANGLE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TRIANGLE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRIANGLES - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TRIANGLES - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRUE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TRUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNPACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNPACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNSIGNED_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNSIGNED_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT_4_4_4_4 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNSIGNED_SHORT_4_4_4_4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT_5_6_5 - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNSIGNED_SHORT_5_6_5 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VALIDATE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VENDOR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_VENDOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERSION_ES_CL_1_0 - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERSION_ES_CL_1_1 - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERSION_ES_CM_1_0 - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERSION_ES_CM_1_1 - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_VERTEX_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_ENABLED - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_PROGRAM_POINT_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VIEWPORT - Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VIEWPORT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_XOR - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ZERO - Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ZERO - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- glActiveTexture(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glAlphaFunc(int, float) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glAttachShader(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindAttribLocation(int, int, String) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindBuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glBindBuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindFramebuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindRenderbuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindTexture(int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glBlendColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendEquation(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendEquationSeparate(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendFunc(int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glBlendFuncSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBufferData(int, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glBufferData(int, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBufferSubData(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glBufferSubData(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCheckFramebufferStatus(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glClear(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glClearColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glClearDepthf(float) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glClearStencil(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glClientActiveTexture(int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glClipPlanef(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glClipPlanef(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glColor4f(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glColor4ub(byte, byte, byte, byte) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glColorMask(boolean, boolean, boolean, boolean) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glColorPointer(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glColorPointer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- GLCommon - Interface in com.badlogic.gdx.graphics
-
This interface defines methods common to GL10, GL11 and GL20.
- glCompileShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glCreateProgram() - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCreateShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCullFace(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDeleteBuffers(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glDeleteBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glDeleteBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteFramebuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteRenderbuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteTextures(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glDeleteTextures(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDepthFunc(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDepthMask(boolean) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDepthRangef(float, float) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDetachShader(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDisable(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDisableClientState(int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glDisableVertexAttribArray(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDrawArrays(int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDrawElements(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glDrawElements(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDrawElements(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glEnable(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glEnableClientState(int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glEnableVertexAttribArray(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glEnum - Variable in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
The OpenGL target (used for glTexImage2D) of the side.
- GLES10Shader - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- GLES10Shader() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
-
- GLES10ShaderProvider - Class in com.badlogic.gdx.graphics.g3d.utils
-
- GLES10ShaderProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.GLES10ShaderProvider
-
- glFinish() - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glFlush() - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glFogf(int, float) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glFogfv(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glFogfv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glFramebufferRenderbuffer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glFramebufferTexture2D(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glFrontFace(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glFrustumf(float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glGenBuffers(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGenBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGenBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenerateMipmap(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenFramebuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenRenderbuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenTextures(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glGenTextures(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glGetActiveAttrib(int, int, IntBuffer, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetActiveUniform(int, int, IntBuffer, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetAttachedShaders(int, int, Buffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetAttribLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetBooleanv(int, boolean[], int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetBooleanv(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetBooleanv(int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetBufferParameteriv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetBufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetBufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetClipPlanef(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetClipPlanef(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetError() - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glGetFloatv(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetFloatv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetFloatv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetIntegerv(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glGetIntegerv(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glGetLightfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetLightfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetMaterialfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetMaterialfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetPointerv(int, Buffer[]) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetProgramInfoLog(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetProgramiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderInfoLog(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetString(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glGetTexEnviv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexEnviv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexParameterfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetTexParameteriv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetUniformfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetUniformiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetUniformLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetVertexAttribfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetVertexAttribiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetVertexAttribPointerv(int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glHandle - Variable in class com.badlogic.gdx.graphics.GLTexture
-
- glHint(int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glIsBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glIsBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsEnabled(int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glIsEnabled(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsFramebuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsRenderbuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsTexture(int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glIsTexture(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glLightf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glLightfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glLightfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glLightModelf(int, float) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glLightModelfv(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glLightModelfv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glLineWidth(float) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glLinkProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glLoadIdentity() - Method in interface com.badlogic.gdx.graphics.GL10
-
- glLoadMatrixf(float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glLoadMatrixf(FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glLogicOp(int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glMaterialf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glMaterialfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glMaterialfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glMatrixMode(int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glMultiTexCoord4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glMultMatrixf(float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glMultMatrixf(FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glNormal3f(float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glNormalPointer(int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glNormalPointer(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- globalTransform - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
- glOrthof(float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glPixelStorei(int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glPointParameterf(int, float) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glPointParameterfv(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glPointParameterfv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glPointSize(float) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glPointSizePointerOES(int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glPolygonMode(int, int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glPolygonOffset(float, float) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glPopMatrix() - Method in interface com.badlogic.gdx.graphics.GL10
-
- glPushMatrix() - Method in interface com.badlogic.gdx.graphics.GL10
-
- glReadPixels(int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glReleaseShaderCompiler() - Method in interface com.badlogic.gdx.graphics.GL20
-
- glRenderbufferStorage(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glRotatef(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glSampleCoverage(float, boolean) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glSampleCoverage(float, boolean) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glScalef(float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glScissor(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glShadeModel(int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glShaderBinary(int, IntBuffer, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glShaderSource(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilFunc(int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glStencilFuncSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilMask(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glStencilMaskSeparate(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilOp(int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glStencilOpSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glTarget - Variable in class com.badlogic.gdx.graphics.GLTexture
-
The target of this texture, used when binding the texture, e.g.
- glTexCoordPointer(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glTexCoordPointer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexEnvf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glTexEnvfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glTexEnvfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glTexEnvi(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexEnviv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexEnviv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glTexParameterf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glTexParameterfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexParameteriv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- GLTexture - Class in com.badlogic.gdx.graphics
-
Class representing an OpenGL texture by its target and handle.
- GLTexture(int) - Constructor for class com.badlogic.gdx.graphics.GLTexture
-
Generates a new OpenGL texture with the specified target.
- GLTexture(int, int) - Constructor for class com.badlogic.gdx.graphics.GLTexture
-
- glTranslatef(float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glUniform1f(int, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1i(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2f(int, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2i(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3f(int, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3i(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4i(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUseProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glValidateProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib1f(int, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib1fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib2f(int, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib2fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib3f(int, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib3fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib4fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttribPointer(int, int, int, boolean, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexPointer(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL10
-
- glVertexPointer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
-
- glViewport(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glyphs - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- graphics - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- graphics - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- graphics - Static variable in class com.badlogic.gdx.Gdx
-
- Graphics - Interface in com.badlogic.gdx
-
This interface encapsulates communication with the graphics processor.
- Graphics.BufferFormat - Class in com.badlogic.gdx
-
Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.
- Graphics.BufferFormat(int, int, int, int, int, int, int, boolean) - Constructor for class com.badlogic.gdx.Graphics.BufferFormat
-
- Graphics.DisplayMode - Class in com.badlogic.gdx
-
Describe a fullscreen display mode
- Graphics.DisplayMode(int, int, int, int) - Constructor for class com.badlogic.gdx.Graphics.DisplayMode
-
- Graphics.GraphicsType - Enum in com.badlogic.gdx
-
Enumeration describing different types of
Graphics
implementations.
- GRAVE - Static variable in class com.badlogic.gdx.Input.Keys
-
- gravity - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- gravityDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- gravityScale - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
Scale the gravity applied to this body.
- GRAY - Static variable in class com.badlogic.gdx.graphics.Color
-
- GREEN - Static variable in class com.badlogic.gdx.graphics.Color
-
- GridPoint2 - Class in com.badlogic.gdx.math
-
A point in a 2D grid, with integer x and y coordinates
- GridPoint2() - Constructor for class com.badlogic.gdx.math.GridPoint2
-
- GridPoint2(int, int) - Constructor for class com.badlogic.gdx.math.GridPoint2
-
- GridPoint2(GridPoint2) - Constructor for class com.badlogic.gdx.math.GridPoint2
-
- GridPoint3 - Class in com.badlogic.gdx.math
-
A point in a 3D grid, with integer x and y coordinates
- GridPoint3() - Constructor for class com.badlogic.gdx.math.GridPoint3
-
- GridPoint3(int, int, int) - Constructor for class com.badlogic.gdx.math.GridPoint3
-
- GridPoint3(GridPoint3) - Constructor for class com.badlogic.gdx.math.GridPoint3
-
- groundAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
-
The first ground anchor in world coordinates.
- groundAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
-
The second ground anchor in world coordinates.
- Group - Class in com.badlogic.gdx.scenes.scene2d
-
2D scene graph node that may contain other actors.
- Group() - Constructor for class com.badlogic.gdx.scenes.scene2d.Group
-
- groupIndex - Variable in class com.badlogic.gdx.physics.box2d.Filter
-
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive).
- GroupPlug - Interface in com.badlogic.gdx.graphics.g3d.decals
-
Handles a single group's pre and post render arrangements.
- GroupStrategy - Interface in com.badlogic.gdx.graphics.g3d.decals
-
This class provides hooks which are invoked by
DecalBatch
to evaluate the group a sprite falls into, as well as to
adjust settings before and after rendering a group.
- GwtApplication - Class in com.badlogic.gdx.backends.gwt
-
- GwtApplication() - Constructor for class com.badlogic.gdx.backends.gwt.GwtApplication
-
- GwtApplication.AgentInfo - Class in com.badlogic.gdx.backends.gwt
-
- GwtApplication.AgentInfo() - Constructor for class com.badlogic.gdx.backends.gwt.GwtApplication.AgentInfo
-
- GwtApplicationConfiguration - Class in com.badlogic.gdx.backends.gwt
-
- GwtApplicationConfiguration(int, int) - Constructor for class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
-
- I - Static variable in class com.badlogic.gdx.Input.Keys
-
- I - Variable in class com.badlogic.gdx.physics.box2d.MassData
-
The rotational inertia of the shape about the local origin.
- ICodeProgress - Interface in com.badlogic.gdx.utils.compression
-
- id - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.Material
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.Animation
-
the unique id of the animation
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelAnimation
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMeshPart
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
unique id within model, may be null (FIXME?)
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
the id, may be null, FIXME is this unique?
- identity() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Sets the transformation matrix to identity.
- IdentityMap<K,V> - Class in com.badlogic.gdx.utils
-
An unordered map that uses identity comparison for keys.
- IdentityMap() - Constructor for class com.badlogic.gdx.utils.IdentityMap
-
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- IdentityMap(int) - Constructor for class com.badlogic.gdx.utils.IdentityMap
-
Creates a new map with a load factor of 0.8.
- IdentityMap(int, float) - Constructor for class com.badlogic.gdx.utils.IdentityMap
-
Creates a new map with the specified initial capacity and load factor.
- IdentityMap.Entries<K,V> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Entries(IdentityMap<K, V>) - Constructor for class com.badlogic.gdx.utils.IdentityMap.Entries
-
- IdentityMap.Entry<K,V> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Entry() - Constructor for class com.badlogic.gdx.utils.IdentityMap.Entry
-
- IdentityMap.Keys<K> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Keys(IdentityMap<K, ?>) - Constructor for class com.badlogic.gdx.utils.IdentityMap.Keys
-
- IdentityMap.Values<V> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Values(IdentityMap<?, V>) - Constructor for class com.badlogic.gdx.utils.IdentityMap.Values
-
- idt() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- idt() - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to the identity matrix
- idt() - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to an identity matrix.
- idt() - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion to an identity Quaternion
- idt(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- ignoreUnimplemented - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- Image - Class in com.badlogic.gdx.scenes.scene2d.ui
-
Displays a
Drawable
, scaled various way within the widgets bounds.
- Image() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image with no region or patch, stretched, and aligned center.
- Image(NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image stretched, and aligned center.
- Image(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image stretched, and aligned center.
- Image(Texture) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image stretched, and aligned center.
- Image(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image stretched, and aligned center.
- Image(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image stretched, and aligned center.
- Image(Drawable, Scaling) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image aligned center.
- Image(Drawable, Scaling, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- ImageButton - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A button with a child
Image
to display an image.
- ImageButton(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(ImageButton.ImageButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton.ImageButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- ImageButton.ImageButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- ImageButton.ImageButtonStyle(Drawable, Drawable, Drawable, Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- ImageButton.ImageButtonStyle(ImageButton.ImageButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- ImageButton.ImageButtonStyle(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- imageChecked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageChecked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- imageCheckedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageCheckedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- imageDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- imageDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- imageOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- imagePath - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Deprecated.
use imagePaths[0] instead
- imagePaths - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
An array of the image paths, i.e.
- ImageResolver - Interface in com.badlogic.gdx.maps
-
Resolves an image by a string, wrapper around a Map or AssetManager
to load maps either directly or via AssetManager.
- ImageResolver.AssetManagerImageResolver - Class in com.badlogic.gdx.maps
-
- ImageResolver.AssetManagerImageResolver(AssetManager) - Constructor for class com.badlogic.gdx.maps.ImageResolver.AssetManagerImageResolver
-
- ImageResolver.DirectImageResolver - Class in com.badlogic.gdx.maps
-
- ImageResolver.DirectImageResolver(ObjectMap<String, Texture>) - Constructor for class com.badlogic.gdx.maps.ImageResolver.DirectImageResolver
-
- ImageResolver.TextureAtlasImageResolver - Class in com.badlogic.gdx.maps
-
- ImageResolver.TextureAtlasImageResolver(TextureAtlas) - Constructor for class com.badlogic.gdx.maps.ImageResolver.TextureAtlasImageResolver
-
- imagesDir - Variable in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
-
Image directory.
- ImageTextButton - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- ImageTextButton(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- ImageTextButton(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- ImageTextButton(String, ImageTextButton.ImageTextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- ImageTextButton.ImageTextButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- ImageTextButton.ImageTextButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
- ImageTextButton.ImageTextButtonStyle(Drawable, Drawable, Drawable, BitmapFont) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
- ImageTextButton.ImageTextButtonStyle(ImageTextButton.ImageTextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
- ImageTextButton.ImageTextButtonStyle(TextButton.TextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
- imageUp - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageUp - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- ImmediateModeRenderer - Interface in com.badlogic.gdx.graphics.glutils
-
- ImmediateModeRenderer10 - Class in com.badlogic.gdx.graphics.glutils
-
An ImmediateModeRenderer allows you to perform immediate mode rendering as you were accustomed to in your desktop OpenGL
environment.
- ImmediateModeRenderer10() - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
Constructs a new ImmediateModeRenderer
- ImmediateModeRenderer10(int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
Constructs a new ImmediateModeRenderer
- ImmediateModeRenderer20 - Class in com.badlogic.gdx.graphics.glutils
-
Immediate mode rendering class for GLES 2.0.
- ImmediateModeRenderer20(boolean, boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- ImmediateModeRenderer20(int, boolean, boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- ImmediateModeRenderer20(int, boolean, boolean, int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- implementedFlags - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- inAction - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Whether an action is being performed.
- incr(int, char) - Method in class com.badlogic.gdx.utils.CharArray
-
- incr(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- incr(int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- incr(int, long) - Method in class com.badlogic.gdx.utils.LongArray
-
- incr(int, short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- incRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- indent - Variable in class com.badlogic.gdx.utils.XmlWriter
-
- index - Variable in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
The zero based index of the side in the cubemap
- index - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
The number at the end of the original image file name, or -1 if none.
When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as
part of the sprite's name.
- index - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- index(short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short, short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short, short, short, short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short, short, short, short, short, short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add an index, MeshPartBuilder expects all meshes to be indexed.
- index(short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
- index(short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
- index(short, short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
- index(short, short, short, short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
- index(short, short, short, short, short, short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
- index - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
-
Index value in list
- IndexArray - Class in com.badlogic.gdx.graphics.glutils
-
- IndexArray(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexArray
-
Creates a new IndexArray to be used with vertex arrays.
- IndexBufferObject - Class in com.badlogic.gdx.graphics.glutils
-
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
- IndexBufferObject(boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Creates a new IndexBufferObject.
- IndexBufferObject(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Creates a new IndexBufferObject to be used with vertex arrays.
- IndexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
-
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
- IndexBufferObjectSubData(boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Creates a new IndexBufferObject.
- IndexBufferObjectSubData(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Creates a new IndexBufferObject to be used with vertex arrays.
- IndexData - Interface in com.badlogic.gdx.graphics.glutils
-
An IndexData instance holds index data.
- indexOf(long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
- indexOf(T, boolean) - Method in class com.badlogic.gdx.utils.Array
-
Returns an index of first occurrence of value in array or -1 if no such value exists
- indexOf(char) - Method in class com.badlogic.gdx.utils.CharArray
-
- indexOf(float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- indexOf(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- indexOf(long) - Method in class com.badlogic.gdx.utils.LongArray
-
- indexOf(short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- indexOf(String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Searches for the first index of the specified character.
- indexOf(String, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Searches for the index of the specified character.
- indexOffset - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
the offset into a Mesh's indices array
- indexOfKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- indexOfValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- indices - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMeshPart
-
- inf() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the minimum and maximum vector to positive and negative infinity.
- INFO - Static variable in class com.badlogic.gdx.utils.Logger
-
- info(String) - Method in class com.badlogic.gdx.utils.Logger
-
- info(String, Exception) - Method in class com.badlogic.gdx.utils.Logger
-
- init() - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
Initializes the Shader, must be called before the Shader can be used
- init(ShaderProgram, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
Initialize this shader, causing all registered uniforms/attributes to be fetched.
- init() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- init() - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
-
- Init() - Method in class com.badlogic.gdx.utils.compression.CRC
-
- Init() - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- Init() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- Init(boolean) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- InitBitModels(short[]) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- InitBitModels(short[]) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- initialize(ApplicationListener, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
This method has to be called in the Activity#onCreate(Bundle)
method.
- initialize(ApplicationListener, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
This method has to be called in the Activity#onCreate(Bundle)
method.
- initialize(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Initializes the batch with the given amount of decal objects the buffer is able to hold when full.
- initialize(Body, Body, Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
-
Initialize the bodies, anchors, and length using the world anchors.
- initialize(Body, Body, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
-
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
- initialize(Body, Body, Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
-
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
- initialize(Body, Body, Vector2, Vector2, Vector2, Vector2, float) - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
-
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
- initialize(Body, Body, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
-
Initialize the bodies, anchors, and reference angle using a world anchor point.
- initialize(Body, Body, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
-
- initialize(Body, Body, Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
-
- initializeForView(ApplicationListener, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
This method has to be called in the Activity#onCreate(Bundle)
method.
- initializeForView(ApplicationListener, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
This method has to be called in the Activity#onCreate(Bundle)
method.
- input - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- input - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- input - Static variable in class com.badlogic.gdx.Gdx
-
- Input - Interface in com.badlogic.gdx
-
Interface to the input facilities.
- input(String) - Method in interface com.badlogic.gdx.Input.TextInputListener
-
- Input.Buttons - Class in com.badlogic.gdx
-
Mouse buttons.
- Input.Buttons() - Constructor for class com.badlogic.gdx.Input.Buttons
-
- Input.Keys - Class in com.badlogic.gdx
-
Keys.
- Input.Keys() - Constructor for class com.badlogic.gdx.Input.Keys
-
- Input.Orientation - Enum in com.badlogic.gdx
-
- Input.Peripheral - Enum in com.badlogic.gdx
-
Enumeration of potentially available peripherals.
- Input.TextInputListener - Interface in com.badlogic.gdx
-
- InputAdapter - Class in com.badlogic.gdx
-
- InputAdapter() - Constructor for class com.badlogic.gdx.InputAdapter
-
- InputEvent - Class in com.badlogic.gdx.scenes.scene2d
-
Event for actor input: touch, mouse, keyboard, and scroll.
- InputEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- InputEvent.Type - Enum in com.badlogic.gdx.scenes.scene2d
-
Types of low-level input events supported by stage2d.
- InputListener - Class in com.badlogic.gdx.scenes.scene2d
-
EventListener for low-level input events.
- InputListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.InputListener
-
- InputMultiplexer - Class in com.badlogic.gdx
-
An
InputProcessor
that delegates to an ordered list of other InputProcessors.
- InputMultiplexer() - Constructor for class com.badlogic.gdx.InputMultiplexer
-
- InputMultiplexer(InputProcessor...) - Constructor for class com.badlogic.gdx.InputMultiplexer
-
- InputProcessor - Interface in com.badlogic.gdx
-
An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).
- InputProcessorQueue - Class in com.badlogic.gdx
-
- InputProcessorQueue() - Constructor for class com.badlogic.gdx.InputProcessorQueue
-
- InputProcessorQueue(InputProcessor) - Constructor for class com.badlogic.gdx.InputProcessorQueue
-
- INSERT - Static variable in class com.badlogic.gdx.Input.Keys
-
- insert(int, Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- insert(int, Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- insert(int, T) - Method in class com.badlogic.gdx.utils.Array
-
- insert(int, K, V) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- insert(int, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- insert(int, char) - Method in class com.badlogic.gdx.utils.CharArray
-
- insert(int, T) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- insert(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- insert(int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- insert(int, long) - Method in class com.badlogic.gdx.utils.LongArray
-
- insert(int, short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- insert(int, T) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- insert(int, E) - Method in class com.badlogic.gdx.utils.SortedIntList
-
Inserts an element into the list at the given index
- insert(int, boolean) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified boolean
value at the specified offset
.
- insert(int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified char
value at the specified offset
.
- insert(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified int
value at the specified offset
.
- insert(int, long) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified long
value at the specified offset
.
- insert(int, float) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified float
value at the specified offset
.
- insert(int, double) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified double
value at the specified offset
.
- insert(int, Object) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified Object
at the specified offset
.
- insert(int, String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the specified string at the specified offset
.
- insert(int, char[]) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified char[]
at the specified offset
.
- insert(int, char[], int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified subsequence of the char[]
at the specified offset
.
- insert(int, CharSequence) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified CharSequence
at the specified offset
.
- insert(int, CharSequence, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified subsequence of the CharSequence
at the specified offset
.
- instance() - Static method in class com.badlogic.gdx.utils.Select
-
Provided for convenience
- instance() - Static method in class com.badlogic.gdx.utils.Sort
-
Returns a Sort instance for convenience.
- instance() - Static method in class com.badlogic.gdx.utils.Timer
-
- IntAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
An action that has an int, whose value is transitioned over time.
- IntAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Creates an IntAction that transitions from 0 to 1.
- IntAction(int, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Creates an IntAction that transitions from start to end.
- inTapSquare(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- IntArray - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered int array.
- IntArray() - Constructor for class com.badlogic.gdx.utils.IntArray
-
Creates an ordered array with a capacity of 16.
- IntArray(int) - Constructor for class com.badlogic.gdx.utils.IntArray
-
Creates an ordered array with the specified capacity.
- IntArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.IntArray
-
- IntArray(IntArray) - Constructor for class com.badlogic.gdx.utils.IntArray
-
Creates a new array containing the elements in the specific array.
- IntArray(int[]) - Constructor for class com.badlogic.gdx.utils.IntArray
-
Creates a new ordered array containing the elements in the specified array.
- IntArray(boolean, int[], int, int) - Constructor for class com.badlogic.gdx.utils.IntArray
-
Creates a new array containing the elements in the specified array.
- IntAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- IntAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- IntAttribute(long, int) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- intBitsToFloat(int) - Static method in class com.badlogic.gdx.utils.NumberUtils
-
- intensity - Variable in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- internal(String) - Method in interface com.badlogic.gdx.Files
-
- InternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- InternalFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
-
- Interpolation - Class in com.badlogic.gdx.math
-
Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value.
- Interpolation() - Constructor for class com.badlogic.gdx.math.Interpolation
-
- Interpolation.Bounce - Class in com.badlogic.gdx.math
-
- Interpolation.Bounce(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
-
- Interpolation.Bounce(int) - Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
-
- Interpolation.BounceIn - Class in com.badlogic.gdx.math
-
- Interpolation.BounceIn(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
-
- Interpolation.BounceIn(int) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
-
- Interpolation.BounceOut - Class in com.badlogic.gdx.math
-
- Interpolation.BounceOut(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
-
- Interpolation.BounceOut(int) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
-
- Interpolation.Elastic - Class in com.badlogic.gdx.math
-
- Interpolation.Elastic(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.Elastic
-
- Interpolation.ElasticIn - Class in com.badlogic.gdx.math
-
- Interpolation.ElasticIn(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ElasticIn
-
- Interpolation.ElasticOut - Class in com.badlogic.gdx.math
-
- Interpolation.ElasticOut(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ElasticOut
-
- Interpolation.Exp - Class in com.badlogic.gdx.math
-
- Interpolation.Exp(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.Exp
-
- Interpolation.ExpIn - Class in com.badlogic.gdx.math
-
- Interpolation.ExpIn(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ExpIn
-
- Interpolation.ExpOut - Class in com.badlogic.gdx.math
-
- Interpolation.ExpOut(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ExpOut
-
- Interpolation.Pow - Class in com.badlogic.gdx.math
-
- Interpolation.Pow(int) - Constructor for class com.badlogic.gdx.math.Interpolation.Pow
-
- Interpolation.PowIn - Class in com.badlogic.gdx.math
-
- Interpolation.PowIn(int) - Constructor for class com.badlogic.gdx.math.Interpolation.PowIn
-
- Interpolation.PowOut - Class in com.badlogic.gdx.math
-
- Interpolation.PowOut(int) - Constructor for class com.badlogic.gdx.math.Interpolation.PowOut
-
- Interpolation.Swing - Class in com.badlogic.gdx.math
-
- Interpolation.Swing(float) - Constructor for class com.badlogic.gdx.math.Interpolation.Swing
-
- Interpolation.SwingIn - Class in com.badlogic.gdx.math
-
- Interpolation.SwingIn(float) - Constructor for class com.badlogic.gdx.math.Interpolation.SwingIn
-
- Interpolation.SwingOut - Class in com.badlogic.gdx.math
-
- Interpolation.SwingOut(float) - Constructor for class com.badlogic.gdx.math.Interpolation.SwingOut
-
- intersectLinePlane(float, float, float, float, float, float, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects a line and a plane.
- intersectLinePolygon(Vector2, Vector2, Polygon) - Static method in class com.badlogic.gdx.math.Intersector
-
Check whether the given line and
Polygon
intersect.
- intersectLines(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the two lines and returns the intersection point in intersection.
- intersectLines(float, float, float, float, float, float, float, float, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the two lines and returns the intersection point in intersection.
- Intersector - Class in com.badlogic.gdx.math
-
Class offering various static methods for intersection testing between different geometric objects.
- Intersector() - Constructor for class com.badlogic.gdx.math.Intersector
-
- Intersector.MinimumTranslationVector - Class in com.badlogic.gdx.math
-
- Intersector.MinimumTranslationVector() - Constructor for class com.badlogic.gdx.math.Intersector.MinimumTranslationVector
-
- Intersector.SplitTriangle - Class in com.badlogic.gdx.math
-
- Intersector.SplitTriangle(int) - Constructor for class com.badlogic.gdx.math.Intersector.SplitTriangle
-
Creates a new instance, assuming numAttributes attributes per triangle vertex.
- intersectRayBounds(Ray, BoundingBox, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects a
Ray
and a
BoundingBox
, returning the intersection point in intersection.
- intersectRayBoundsFast(Ray, BoundingBox) - Static method in class com.badlogic.gdx.math.Intersector
-
- intersectRayPlane(Ray, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
- intersectRaySphere(Ray, Vector3, float, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects a
Ray
and a sphere, returning the intersection point in intersection.
- intersectRayTriangle(Ray, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersect a
Ray
and a triangle, returning the intersection point in intersection.
- intersectRayTriangles(Ray, float[], Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the given ray with list of triangles.
- intersectRayTriangles(Ray, float[], short[], int, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the given ray with list of triangles.
- intersectRayTriangles(Ray, List<Vector3>, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the given ray with list of triangles.
- intersectRectangles(Rectangle, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.math.Intersector
-
Determines whether the given rectangles intersect and, if they do,
sets the supplied intersection
rectangle to the area of overlap.
- intersects(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Returns whether the given bounding box is intersecting this bounding box (at least one point in).
- intersects(Bits) - Method in class com.badlogic.gdx.utils.Bits
-
Returns true if the specified BitSet has any bits set to true that are also set to true in this BitSet.
- intersectSegmentCircle(Vector2, Vector2, Vector2, float) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns whether the given line segment intersects the given circle.
- intersectSegmentCircleDisplace(Vector2, Vector2, Vector2, float, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Checks whether the line segment and the circle intersect and returns by how much and in what direction the line has to move
away from the circle to not intersect.
- intersectSegmentPlane(Vector3, Vector3, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
- intersectSegmentPolygon(Vector2, Vector2, Polygon) - Static method in class com.badlogic.gdx.math.Intersector
-
Check whether the given line segment and
Polygon
intersect.
- intersectSegments(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the two line segments and returns the intersection point in intersection.
- IntFloatMap - Class in com.badlogic.gdx.utils
-
An unordered map where the keys are ints and values are floats.
- IntFloatMap() - Constructor for class com.badlogic.gdx.utils.IntFloatMap
-
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- IntFloatMap(int) - Constructor for class com.badlogic.gdx.utils.IntFloatMap
-
Creates a new map with a load factor of 0.8.
- IntFloatMap(int, float) - Constructor for class com.badlogic.gdx.utils.IntFloatMap
-
Creates a new map with the specified initial capacity and load factor.
- IntFloatMap.Entries - Class in com.badlogic.gdx.utils
-
- IntFloatMap.Entries(IntFloatMap) - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Entries
-
- IntFloatMap.Entry<K> - Class in com.badlogic.gdx.utils
-
- IntFloatMap.Entry() - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Entry
-
- IntFloatMap.Keys - Class in com.badlogic.gdx.utils
-
- IntFloatMap.Keys(IntFloatMap) - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Keys
-
- IntFloatMap.Values - Class in com.badlogic.gdx.utils
-
- IntFloatMap.Values(IntFloatMap) - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Values
-
- IntIntMap - Class in com.badlogic.gdx.utils
-
An unordered map where the keys and values are ints.
- IntIntMap() - Constructor for class com.badlogic.gdx.utils.IntIntMap
-
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- IntIntMap(int) - Constructor for class com.badlogic.gdx.utils.IntIntMap
-
Creates a new map with a load factor of 0.8.
- IntIntMap(int, float) - Constructor for class com.badlogic.gdx.utils.IntIntMap
-
Creates a new map with the specified initial capacity and load factor.
- IntIntMap.Entries - Class in com.badlogic.gdx.utils
-
- IntIntMap.Entries(IntIntMap) - Constructor for class com.badlogic.gdx.utils.IntIntMap.Entries
-
- IntIntMap.Entry<K> - Class in com.badlogic.gdx.utils
-
- IntIntMap.Entry() - Constructor for class com.badlogic.gdx.utils.IntIntMap.Entry
-
- IntIntMap.Keys - Class in com.badlogic.gdx.utils
-
- IntIntMap.Keys(IntIntMap) - Constructor for class com.badlogic.gdx.utils.IntIntMap.Keys
-
- IntIntMap.Values - Class in com.badlogic.gdx.utils
-
- IntIntMap.Values(IntIntMap) - Constructor for class com.badlogic.gdx.utils.IntIntMap.Values
-
- IntMap<V> - Class in com.badlogic.gdx.utils
-
An unordered map that uses int keys.
- IntMap() - Constructor for class com.badlogic.gdx.utils.IntMap
-
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- IntMap(int) - Constructor for class com.badlogic.gdx.utils.IntMap
-
Creates a new map with a load factor of 0.8.
- IntMap(int, float) - Constructor for class com.badlogic.gdx.utils.IntMap
-
Creates a new map with the specified initial capacity and load factor.
- IntMap.Entries<V> - Class in com.badlogic.gdx.utils
-
- IntMap.Entries(IntMap) - Constructor for class com.badlogic.gdx.utils.IntMap.Entries
-
- IntMap.Entry<V> - Class in com.badlogic.gdx.utils
-
- IntMap.Entry() - Constructor for class com.badlogic.gdx.utils.IntMap.Entry
-
- IntMap.Keys - Class in com.badlogic.gdx.utils
-
- IntMap.Keys(IntMap) - Constructor for class com.badlogic.gdx.utils.IntMap.Keys
-
- IntMap.Values<V> - Class in com.badlogic.gdx.utils
-
- IntMap.Values(IntMap<V>) - Constructor for class com.badlogic.gdx.utils.IntMap.Values
-
- IntSet - Class in com.badlogic.gdx.utils
-
An unordered set that uses int keys.
- IntSet() - Constructor for class com.badlogic.gdx.utils.IntSet
-
Creates a new sets with an initial capacity of 32 and a load factor of 0.8.
- IntSet(int) - Constructor for class com.badlogic.gdx.utils.IntSet
-
Creates a new set with a load factor of 0.8.
- IntSet(int, float) - Constructor for class com.badlogic.gdx.utils.IntSet
-
Creates a new set with the specified initial capacity and load factor.
- IntSet.Entry<V> - Class in com.badlogic.gdx.utils
-
- IntSet.Entry() - Constructor for class com.badlogic.gdx.utils.IntSet.Entry
-
- IntSet.IntSetIterator - Class in com.badlogic.gdx.utils
-
- IntSet.IntSetIterator(IntSet) - Constructor for class com.badlogic.gdx.utils.IntSet.IntSetIterator
-
- intToFloatColor(int) - Static method in class com.badlogic.gdx.utils.NumberUtils
-
Encodes the ABGR int color as a float.
- intToFloatColorMask - Static variable in class com.badlogic.gdx.utils.NumberUtils
-
- inv() - Method in class com.badlogic.gdx.math.Matrix3
-
Inverts this matrix given that the determinant is != 0.
- inv() - Method in class com.badlogic.gdx.math.Matrix4
-
Inverts the matrix.
- inv(float[]) - Static method in class com.badlogic.gdx.math.Matrix4
-
Computes the inverse of the given matrix.
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Invalidates the IndexArray so a new OpenGL buffer handle is created.
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
- invalidate() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- invalidate() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- invalidateAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
Invalidates all frame buffers.
- invalidateAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Invalidates all meshes so the next time they are rendered new VBO handles are generated.
- invalidateAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Invalidates all shaders so the next time they are used new handles are generated
- invalidateAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
-
Invalidate all managed textures.
- invalidateHierarchy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- invalidateHierarchy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- invalidateHierarchy() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
Invalidates this actor and all its parents, calling
Layout.invalidate()
on all involved actors.
- invalidateTapSquare() - Method in class com.badlogic.gdx.input.GestureDetector
-
The tap square will not longer be used for the current touch.
- invalidateTapSquare() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
The tap square will not longer be used for the current touch.
- invBoneBindTransforms - Variable in class com.badlogic.gdx.graphics.g3d.model.NodePart
-
- invoke(Object, Object...) - Method in class com.badlogic.gdx.utils.reflect.Method
-
Invokes the underlying method on the supplied object with the supplied parameters.
- invProjectionView - Variable in class com.badlogic.gdx.graphics.Camera
-
the inverse combined projection and view matrix
- InWindow - Class in com.badlogic.gdx.utils.compression.lz
-
- InWindow() - Constructor for class com.badlogic.gdx.utils.compression.lz.InWindow
-
- IOSApplication - Class in com.badlogic.gdx.backends.iosrobovm
-
- IOSApplication(ApplicationListener, IOSApplicationConfiguration) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- IOSApplication.Delegate - Class in com.badlogic.gdx.backends.iosrobovm
-
- IOSApplication.Delegate() - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSApplication.Delegate
-
- IOSApplicationConfiguration - Class in com.badlogic.gdx.backends.iosrobovm
-
- IOSApplicationConfiguration() - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
-
- ips - Variable in class com.badlogic.gdx.input.RemoteInput
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- is64Bit - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isAbstract() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the abstract
modifier.
- isAccessible() - Method in class com.badlogic.gdx.utils.reflect.Constructor
-
- isAccessible() - Method in class com.badlogic.gdx.utils.reflect.Field
-
- isAccessible() - Method in class com.badlogic.gdx.utils.reflect.Method
-
- isActive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- isActive() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the active state of the body.
- isActive() - Method in class com.badlogic.gdx.physics.box2d.Joint
-
Short-cut function to determine if either body is inactive.
- isAdditive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isAligned() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isAlwaysActive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- isAndroid - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isAnimated - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
Whether this node is currently being animated, if so the translation, rotation and scale values are not used.
- isAnimationFinished(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Whether the animation would be finished if played without looping (PlayMode Animation#NORMAL), given the state time.
- isArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isAscendantOf(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns true if this actor is the same as or is the ascendant of the specified actor.
- isAssignableFrom(Class, Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Determines if the class or interface represented by first Class parameter is either the same as, or is a superclass or
superinterface of, the class or interface represented by the second Class parameter.
- isAttached() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isAwake() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the sleeping state of this body.
- isBehind() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isBlendingEnabled() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- isBlendingEnabled() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- isBoolean() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isBullet() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Is this body treated like a bullet for continuous collision detection?
- isButtonPressed(int) - Method in interface com.badlogic.gdx.Input
-
Whether a given button is pressed or not.
- isButtonPressed(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- isCancelled() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- isCapture() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
If true, the event was fired during the capture phase.
- isChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isChrome() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication.AgentInfo
-
- isCompiled() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- isComplete() - Method in class com.badlogic.gdx.graphics.Cubemap
-
- isComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- isComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isConnected() - Method in class com.badlogic.gdx.input.RemoteInput
-
- isConnected() - Method in class com.badlogic.gdx.input.RemoteSender
-
- isConnected() - Method in interface com.badlogic.gdx.net.Socket
-
- isContinuous() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isContinuousRendering() - Method in interface com.badlogic.gdx.Graphics
-
- isCursorCatched() - Method in interface com.badlogic.gdx.Input
-
- isCursorCatched() - Method in class com.badlogic.gdx.input.RemoteInput
-
- isDefaultAccess() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field does not include any of the private
, protected
, or public
modifiers.
- isDefaultAccess() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method does not include any of the private
, protected
, or public
modifiers.
- isDescendantOf(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns true if this actor is the same as or is the descendant of the specified actor.
- isDirectory() - Method in class com.badlogic.gdx.files.FileHandle
-
Returns true if this file is a directory.
- isDirectory() - Method in class com.badlogic.gdx.files.FileHandleStream
-
- isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- isDone() - Method in class com.badlogic.gdx.utils.async.AsyncResult
-
- isDouble() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
Returns true if the slider is being dragged.
- isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
Returns true if a touch has been dragged outside the tap square.
- isDrawAABBs() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- isDrawBodies() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- isDrawContacts() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- isDrawInactiveBodies() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- isDrawJoints() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- isDrawVelocities() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- isEdges() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- isEmpty() - Method in class com.badlogic.gdx.utils.Bits
-
- isEnabled() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Has this contact been disabled?
- isEnabled() - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- isExpanded() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- isExternalStorageAvailable() - Method in interface com.badlogic.gdx.Files
-
Returns true if the external storage is ready for file IO.
- isFinal() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the final
modifier.
- isFinal() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the final
modifier.
- isFirefox() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication.AgentInfo
-
- isFixedRotation() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Does this body have fixed rotation?
- isFlinging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isFlipped() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns true if this BitmapFont has been flipped for use with a y-down coordinate system.
- isFlipX() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- isFlipY() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- isFocused() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- isForceScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isForceScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isFrontFacing(Vector3) - Method in class com.badlogic.gdx.math.Plane
-
Returns whether the plane is facing the direction vector.
- isFullscreen() - Method in interface com.badlogic.gdx.Graphics
-
Whether the app is fullscreen or not
- isGL11Available() - Method in interface com.badlogic.gdx.Graphics
-
Returns whether OpenGL ES 1.1 is available.
- isGL20Available() - Method in interface com.badlogic.gdx.Graphics
-
Returns whether OpenGL ES 2.0 is available.
- isGlobal(BaseShader, int) - Method in interface com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter
-
- isGlobal(BaseShader, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
-
- isGlobal(BaseShader, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.Bones
-
- isHandled() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- isIE() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication.AgentInfo
-
- isInstance(Class, Object) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Determines if the supplied Object is assignment-compatible with the object represented by supplied Class.
- isIos - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isKeyPressed(int) - Method in interface com.badlogic.gdx.Input
-
Returns whether the key is pressed.
- isKeyPressed(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- isLimitEnabled() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Is the joint limit enabled?
- isLimitEnabled() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Is the joint limit enabled?
- isLinux() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication.AgentInfo
-
- isLinux - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isLoaded(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
- isLoaded(String, Class) - Method in class com.badlogic.gdx.assets.AssetManager
-
- isLocalStorageAvailable() - Method in interface com.badlogic.gdx.Files
-
Returns true if the local storage is ready for file IO.
- isLocked() - Method in class com.badlogic.gdx.physics.box2d.World
-
Is the world locked (in the middle of a time step).
- isLong() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isLongPressed() - Method in class com.badlogic.gdx.input.GestureDetector
-
- isLongPressed(float) - Method in class com.badlogic.gdx.input.GestureDetector
-
- isLooped() - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
- isLooping() - Method in interface com.badlogic.gdx.audio.Music
-
- isMac - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isMacOS() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication.AgentInfo
-
- isManaged() - Method in class com.badlogic.gdx.graphics.Cubemap
-
- isManaged() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.ManagedPixmapTextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.Texture
-
- isManaged() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- isMemberClass(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns true if the class or interface represented by the supplied Class is a member class.
- isMipMap() - Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
- isMono() - Method in interface com.badlogic.gdx.audio.AudioDevice
-
- isMotorEnabled() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Is the joint motor enabled?
- isMotorEnabled() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Is the joint motor enabled?
- isNative() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the native
modifier.
- isNull() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isNumber() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns true if this is a double or long value.
- isObject() - Method in class com.badlogic.gdx.utils.JsonValue
-
- IsometricStaggeredTiledMapRenderer - Class in com.badlogic.gdx.maps.tiled.renderers
-
- IsometricStaggeredTiledMapRenderer(TiledMap) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- IsometricStaggeredTiledMapRenderer(TiledMap, SpriteBatch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- IsometricStaggeredTiledMapRenderer(TiledMap, float) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- IsometricStaggeredTiledMapRenderer(TiledMap, float, SpriteBatch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- IsometricTiledMapRenderer - Class in com.badlogic.gdx.maps.tiled.renderers
-
- IsometricTiledMapRenderer(TiledMap) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- IsometricTiledMapRenderer(TiledMap, SpriteBatch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- IsometricTiledMapRenderer(TiledMap, float) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- IsometricTiledMapRenderer(TiledMap, float, SpriteBatch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- isOpaque() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- isOpera() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication.AgentInfo
-
- isOver() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isOver(Actor, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Returns true if the specified position is over the specified actor or within the tap square.
- isOver() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Returns true if the mouse or touch is over the actor or pressed and within the tap square.
- isPanning() - Method in class com.badlogic.gdx.input.GestureDetector
-
- isPanning() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isPasswordMode() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- isPaused() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- isPaused() - Method in class com.badlogic.gdx.utils.PauseableThread
-
- isPeripheralAvailable(Input.Peripheral) - Method in interface com.badlogic.gdx.Input
-
- isPeripheralAvailable(Input.Peripheral) - Method in class com.badlogic.gdx.input.RemoteInput
-
- isPlaying() - Method in interface com.badlogic.gdx.audio.Music
-
- isPointInPolygon(Array<Vector2>, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Checks whether the given point is in the polygon.
- isPointInPolygon(float[], int, int, float, float) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns true if the specified point is in the polygon.
- isPointInTriangle(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns whether the given point is inside the triangle.
- isPointInTriangle(Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns true if the given point is inside the triangle.
- isPointInTriangle(float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns true if the given point is inside the triangle.
- isPowerOfTwo(int) - Static method in class com.badlogic.gdx.math.MathUtils
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- isPrepared() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- isPressed() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isPressed() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Returns true if a touch is over the actor or within the tap square.
- isPrivate() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the private
modifier.
- isPrivate() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the private
modifier.
- isProtected() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the protected
modifier.
- isProtected() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the protected
modifier.
- isPublic() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the public
modifier.
- isPublic() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the public
modifier.
- isRelative() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- isReverse() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- isSafari() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication.AgentInfo
-
- isScheduled() - Method in class com.badlogic.gdx.utils.Timer.Task
-
Returns true if this task is scheduled to be executed in the future by a timer.
- isScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isSelectable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- isSelectable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- isSensor() - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Is this fixture a sensor (non-solid)?
- isSensor - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
-
A sensor shape collects contact information but never generates a collision response.
- isSleepingAllowed() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Is this body allowed to sleep
- isStatic() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the static
modifier.
- isStatic() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the static
modifier.
- isStaticClass(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns true if the class or interface represented by the supplied Class is a static class.
- isStopped() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- isString() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isSynthetic() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field is a synthetic field.
- isTouched() - Method in interface com.badlogic.gdx.Input
-
- isTouched(int) - Method in interface com.badlogic.gdx.Input
-
Whether the screen is currently touched by the pointer with the given index.
- isTouched() - Method in class com.badlogic.gdx.input.RemoteInput
-
- isTouched(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- isTouched() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- isTouchFocusCancel() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- isTouching() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
- isTransform() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- isTransient() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the transient
modifier.
- isUnit() - Method in class com.badlogic.gdx.math.Vector3
-
- isUnit(float) - Method in class com.badlogic.gdx.math.Vector3
-
- isValid() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Returns whether this bounding box is valid.
- isValue() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns true if this is not an array or object.
- isVarArgs() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method takes a variable number of arguments.
- isVisible() - Method in class com.badlogic.gdx.maps.MapLayer
-
- isVisible() - Method in class com.badlogic.gdx.maps.MapObject
-
- isVisible() - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- isVisible() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- isVolatile() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the volatile
modifier.
- isWindows() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication.AgentInfo
-
- isWindows - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isYdown() - Method in class com.badlogic.gdx.maps.tiled.renderers.HexagonalTiledMapRenderer
-
- isZero() - Method in class com.badlogic.gdx.math.Vector3
-
- isZero(float) - Method in class com.badlogic.gdx.math.Vector3
-
- items - Variable in class com.badlogic.gdx.assets.loaders.ModelLoader
-
- items - Variable in class com.badlogic.gdx.utils.Array
-
Provides direct access to the underlying array.
- items - Variable in class com.badlogic.gdx.utils.BooleanArray
-
- items - Variable in class com.badlogic.gdx.utils.CharArray
-
- items - Variable in class com.badlogic.gdx.utils.FloatArray
-
- items - Variable in class com.badlogic.gdx.utils.IntArray
-
- items - Variable in class com.badlogic.gdx.utils.LongArray
-
- items - Variable in class com.badlogic.gdx.utils.ShortArray
-
- iter() - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
Starts iterating over the lists items
- iterable - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterable
-
- iterator() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Used for iterating through the attributes
- iterator() - Method in class com.badlogic.gdx.maps.MapLayers
-
- iterator() - Method in class com.badlogic.gdx.maps.MapObjects
-
- iterator() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- iterator() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- iterator() - Method in class com.badlogic.gdx.utils.Array.ArrayIterable
-
- iterator() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- iterator() - Method in class com.badlogic.gdx.utils.Array
-
Returns an iterator for the items in the array.
- iterator() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- iterator() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- iterator() - Method in class com.badlogic.gdx.utils.IdentityMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.IdentityMap.Keys
-
- iterator() - Method in class com.badlogic.gdx.utils.IdentityMap.Values
-
- iterator() - Method in class com.badlogic.gdx.utils.IntFloatMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.IntIntMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.IntMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.IntMap.Values
-
- iterator() - Method in class com.badlogic.gdx.utils.IntSet
-
Returns an iterator for the keys in the set.
- iterator() - Method in class com.badlogic.gdx.utils.JsonValue
-
- iterator() - Method in class com.badlogic.gdx.utils.JsonValue.JsonIterator
-
- iterator() - Method in class com.badlogic.gdx.utils.LongMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.LongMap.Values
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Keys
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectSet
-
Returns an iterator for the keys in the set.
- iterator() - Method in class com.badlogic.gdx.utils.ObjectSet.SetIterator
-
- iterator - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterable
-
- iterator() - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterable
-
Returns an iterator.
- iterator - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- iterator() - Method in class com.badlogic.gdx.utils.SortedIntList
-
Returns an iterator to traverse the list.
Only one iterator can be active per list at any given time.
- r - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
number of bits per color channel
- r - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- r - Variable in class com.badlogic.gdx.graphics.Color
-
the red, green, blue and alpha components
- R - Static variable in class com.badlogic.gdx.Input.Keys
-
- radDeg - Static variable in class com.badlogic.gdx.math.MathUtils
-
- radiansToDegrees - Static variable in class com.badlogic.gdx.math.MathUtils
-
- radius - Variable in class com.badlogic.gdx.math.Circle
-
- radius - Variable in class com.badlogic.gdx.math.collision.Sphere
-
the radius of the sphere
- random - Static variable in class com.badlogic.gdx.math.MathUtils
-
- random(int) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random number between 0 (inclusive) and the specified value (inclusive).
- random(int, int) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random number between start (inclusive) and end (inclusive).
- random() - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns random number between 0.0 (inclusive) and 1.0 (exclusive).
- random(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random number between 0 (inclusive) and the specified value (exclusive).
- random(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random number between start (inclusive) and end (exclusive).
- random() - Method in class com.badlogic.gdx.utils.Array
-
Returns a random item from the array, or null if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.BooleanArray
-
Returns a random item from the array, or false if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.CharArray
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.FloatArray
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.IntArray
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.LongArray
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.ShortArray
-
Returns a random item from the array, or zero if the array is empty.
- randomBoolean() - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random boolean value.
- randomBoolean(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns true if a random value between 0 and 1 is less than the specified value.
- ratio - Variable in class com.badlogic.gdx.physics.box2d.joints.GearJointDef
-
The gear ratio.
- ratio - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
-
The pulley ratio, used to simulate a block-and-tackle.
- Ray - Class in com.badlogic.gdx.math.collision
-
Encapsulates a ray having a starting position and a unit length direction.
- Ray(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.Ray
-
Constructor, sets the starting position of the ray and the direction.
- rayCast(RayCastCallback, Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.World
-
Ray-cast the world for all fixtures in the path of the ray.
- RayCastCallback - Interface in com.badlogic.gdx.physics.box2d
-
Callback class for ray casts.
- read(short[], int, int) - Method in interface com.badlogic.gdx.audio.AudioRecorder
-
Reads in numSamples samples into the array samples starting at offset.
- read() - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a stream for reading this file as bytes.
- read(int) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a buffered stream for reading this file as bytes.
- read() - Method in class com.badlogic.gdx.files.FileHandleStream
-
- read(Json, JsonValue, Class) - Method in class com.badlogic.gdx.utils.Json.ReadOnlySerializer
-
- read(Json, JsonValue) - Method in interface com.badlogic.gdx.utils.Json.Serializable
-
- read(Json, JsonValue, Class) - Method in interface com.badlogic.gdx.utils.Json.Serializer
-
- ReadBlock() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- readBoolean() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readByte() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readBytes() - Method in class com.badlogic.gdx.files.FileHandle
-
Reads the entire file into a byte array.
- readBytes(byte[], int, int) - Method in class com.badlogic.gdx.files.FileHandle
-
Reads the entire file into the byte array.
- readChar() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readCIM(FileHandle) - Static method in class com.badlogic.gdx.graphics.PixmapIO
-
- readDouble() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- reader() - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a reader for reading this file as characters.
- reader(String) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a reader for reading this file as characters.
- reader(int) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a buffered reader for reading this file as characters.
- reader(int, String) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a buffered reader for reading this file as characters.
- reader - Variable in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
-
- readField(Object, String, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readField(Object, String, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readField(Object, String, String, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readField(Object, String, String, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readFields(Object, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readFloat() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readFully(byte[]) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readFully(byte[], int, int) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readInt(boolean) - Method in class com.badlogic.gdx.utils.DataInput
-
Reads a 1-5 byte int.
- readInt() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readLine() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readLong() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readShort() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readString() - Method in class com.badlogic.gdx.files.FileHandle
-
Reads the entire file into a string using the platform's default charset.
- readString(String) - Method in class com.badlogic.gdx.files.FileHandle
-
Reads the entire file into a string using the specified charset.
- readString() - Method in class com.badlogic.gdx.utils.DataInput
-
Reads the length and string of UTF8 characters, or null.
- readString(DataInputStream, long) - Method in class com.badlogic.gdx.utils.UBJsonReader
-
- readUChar(DataInputStream) - Method in class com.badlogic.gdx.utils.UBJsonReader
-
- readUInt(DataInputStream) - Method in class com.badlogic.gdx.utils.UBJsonReader
-
- readUnsignedByte() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readUnsignedShort() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readUTF() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readValue(String, Class<T>, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(String, Class<T>, T, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(String, Class<T>, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(String, Class<T>, Class, T, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(Class<T>, Class, T, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(Class<T>, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(Class<T>, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- rebuildReferences(Model) - Static method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Resets the references to materials, meshes and meshparts within the model to the ones used within it's nodes.
- receiveBufferSize - Variable in class com.badlogic.gdx.net.ServerSocketHints
-
The SO_RCVBUF (receive buffer) size in bytes for server.accept().
- receiveBufferSize - Variable in class com.badlogic.gdx.net.SocketHints
-
The SO_RCVBUF (receive buffer) size in bytes.
- rect(short, short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- rect(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- rect(Vector3, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- rect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- rect(short, short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a rectangle by indices.
- rect(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a rectangle.
- rect(Vector3, Vector3, Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a rectangle.
- rect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a rectangle Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
- rect(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Draws a rectangle in the x/y plane.
- rect(float, float, float, float, Color, Color, Color, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Draws a rectangle in the x/y plane.
- rect(float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Draws a rectangle in the x/y plane.
- rect(float, float, float, float, float, float, float, Color, Color, Color, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Draws a rectangle in the x/y plane.
- Rectangle - Class in com.badlogic.gdx.math
-
Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).
- Rectangle() - Constructor for class com.badlogic.gdx.math.Rectangle
-
Constructs a new rectangle with all values set to zero
- Rectangle(float, float, float, float) - Constructor for class com.badlogic.gdx.math.Rectangle
-
Constructs a new rectangle with the given corner point in the bottom left and dimensions.
- Rectangle(Rectangle) - Constructor for class com.badlogic.gdx.math.Rectangle
-
Constructs a rectangle based on the given rectangle
- RectangleMapObject - Class in com.badlogic.gdx.maps.objects
-
- RectangleMapObject() - Constructor for class com.badlogic.gdx.maps.objects.RectangleMapObject
-
Creates a rectangle object which lower left corner is at (0, 0) with width=1 and height=1
- RectangleMapObject(float, float, float, float) - Constructor for class com.badlogic.gdx.maps.objects.RectangleMapObject
-
- RED - Static variable in class com.badlogic.gdx.graphics.Color
-
- ReduceOffsets(int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- RefCountedContainer - Class in com.badlogic.gdx.assets
-
- RefCountedContainer(Object) - Constructor for class com.badlogic.gdx.assets.RefCountedContainer
-
- referenceAngle - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
-
The constrained angle between the bodies: body2_angle - body1_angle.
- referenceAngle - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
-
The body2 angle minus body1 angle in the reference state (radians).
- referenceAngle - Variable in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
-
- refilter() - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide.
- Reflection - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- reflection - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- ReflectionAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- reflectionColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- reflectionColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- ReflectionException - Exception in com.badlogic.gdx.utils.reflect
-
Thrown when an exception occurs during reflection.
- ReflectionException() - Constructor for exception com.badlogic.gdx.utils.reflect.ReflectionException
-
- ReflectionException(String) - Constructor for exception com.badlogic.gdx.utils.reflect.ReflectionException
-
- ReflectionException(Throwable) - Constructor for exception com.badlogic.gdx.utils.reflect.ReflectionException
-
- ReflectionException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.reflect.ReflectionException
-
- ReflectionPool<T> - Class in com.badlogic.gdx.utils
-
Pool that creates new instances of a type using reflection.
- ReflectionPool(Class<T>) - Constructor for class com.badlogic.gdx.utils.ReflectionPool
-
- ReflectionPool(Class<T>, int, int) - Constructor for class com.badlogic.gdx.utils.ReflectionPool
-
- ReflectionPool(Class<T>, int) - Constructor for class com.badlogic.gdx.utils.ReflectionPool
-
- refreshRate - Variable in class com.badlogic.gdx.Graphics.DisplayMode
-
- register(String) - Static method in class com.badlogic.gdx.graphics.g3d.Attribute
-
- register(String, BaseShader.Validator, BaseShader.Setter) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
Register an uniform which might be used by this shader.
- register(String, BaseShader.Validator) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- register(String, BaseShader.Setter) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- register(String) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- register(BaseShader.Uniform, BaseShader.Setter) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- register(BaseShader.Uniform) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- RelativeTemporalAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Base class for actions that transition over time using the percent complete since the last frame.
- RelativeTemporalAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
-
- ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- reload() - Method in class com.badlogic.gdx.graphics.Cubemap
-
- reload() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- reload() - Method in class com.badlogic.gdx.graphics.Texture
-
Used internally to reload after context loss.
- RemoteInput - Class in com.badlogic.gdx.input
-
An
Input
implementation that receives touch, key, accelerometer and compass events from a remote Android device.
- RemoteInput() - Constructor for class com.badlogic.gdx.input.RemoteInput
-
- RemoteInput(RemoteInput.RemoteInputListener) - Constructor for class com.badlogic.gdx.input.RemoteInput
-
- RemoteInput(int) - Constructor for class com.badlogic.gdx.input.RemoteInput
-
- RemoteInput(int, RemoteInput.RemoteInputListener) - Constructor for class com.badlogic.gdx.input.RemoteInput
-
- RemoteInput.RemoteInputListener - Interface in com.badlogic.gdx.input
-
- RemoteSender - Class in com.badlogic.gdx.input
-
Sends all inputs from touch, key, accelerometer and compass to a
RemoteInput
at the given ip/port.
- RemoteSender(String, int) - Constructor for class com.badlogic.gdx.input.RemoteSender
-
- remove(long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Removes the attribute from the material, i.e.: material.remove(BlendingAttribute.ID);
Can also be used to remove multiple attributes also, i.e.
- remove(int) - Method in class com.badlogic.gdx.maps.MapLayers
-
- remove(MapLayer) - Method in class com.badlogic.gdx.maps.MapLayers
-
- remove(int) - Method in class com.badlogic.gdx.maps.MapObjects
-
- remove(MapObject) - Method in class com.badlogic.gdx.maps.MapObjects
-
- remove(String) - Method in class com.badlogic.gdx.maps.MapProperties
-
- remove(String) - Method in interface com.badlogic.gdx.Preferences
-
- remove() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes this actor from its parent, if it has a parent.
- remove(Button) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- remove(Button...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- remove() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- remove(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- remove(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- remove() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- remove() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
-
- remove() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- remove() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- remove(T) - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- remove(K) - Method in class com.badlogic.gdx.utils.IdentityMap
-
- remove(int, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- remove(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
- remove(int) - Method in class com.badlogic.gdx.utils.IntMap
-
- remove() - Method in class com.badlogic.gdx.utils.IntSet.IntSetIterator
-
- remove(int) - Method in class com.badlogic.gdx.utils.IntSet
-
Returns true if the key was removed.
- remove() - Method in class com.badlogic.gdx.utils.JsonValue.JsonIterator
-
- remove(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Removes the child with the specified name.
- remove(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Removes the child with the specified name.
- remove(long) - Method in class com.badlogic.gdx.utils.LongMap
-
- remove(K, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- remove(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- remove(K) - Method in class com.badlogic.gdx.utils.ObjectMap
-
- remove(T) - Method in class com.badlogic.gdx.utils.ObjectSet
-
Returns true if the key was removed.
- remove() - Method in class com.badlogic.gdx.utils.ObjectSet.SetIterator
-
- remove(K) - Method in class com.badlogic.gdx.utils.OrderedMap
-
- remove() - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
Removs the current list item based on the iterator position.
- remove() - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- remove() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- removeAction(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeAction(Action, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- RemoveAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Removes an action from an actor.
- RemoveAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- removeAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- removeActor() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeActor(Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Removes an actor from this group.
- removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- RemoveActorAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Removes an actor from the stage.
- RemoveActorAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- removeAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- removeAll(Array<? extends T>, boolean) - Method in class com.badlogic.gdx.utils.Array
-
Removes from this array all of elements contained in the specified array.
- removeAll(BooleanArray) - Method in class com.badlogic.gdx.utils.BooleanArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(CharArray) - Method in class com.badlogic.gdx.utils.CharArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(FloatArray) - Method in class com.badlogic.gdx.utils.FloatArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(IntArray) - Method in class com.badlogic.gdx.utils.IntArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(LongArray) - Method in class com.badlogic.gdx.utils.LongArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(ShortArray) - Method in class com.badlogic.gdx.utils.ShortArray
-
Removes from this array all of elements contained in the specified array.
- removeAnimation(Animation) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
-
Remove the specified animation, by marking the affected nodes as not animated.
- removeCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- removeCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Removes a listener from the root.
- removeChild(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TableToolkit
-
- removeChild(int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- removeChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- removeFromTree(Tree) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Called to remove the actor from the tree when the node's parent is collapsed.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.Array
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Removes and returns the key/values pair at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.CharArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- removeIndex(int) - Method in class com.badlogic.gdx.utils.FloatArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.IntArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.LongArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.ShortArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- removeKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- removeLifecycleListener(LifecycleListener) - Method in interface com.badlogic.gdx.Application
-
- removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- removeListener(EventListener, boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeListener(EventListener, boolean, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- removeListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Removes a listener from the root.
- RemoveListenerAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Removes a listener from an actor.
- RemoveListenerAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- removeProcessor(int) - Method in class com.badlogic.gdx.InputMultiplexer
-
- removeProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
-
- removeSource(DragAndDrop.Source) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- removeTarget(DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- removeTile(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- removeTileSet(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
Removes tileset at index
- removeTileSet(TiledMapTileSet) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- removeTouchFocus(EventListener, Actor, Actor, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Removes the listener from being notified for all touchDragged and touchUp events for the specified pointer and button.
- removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.Array
-
Removes value from an array if it exists.
- removeValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- removeValue(char) - Method in class com.badlogic.gdx.utils.CharArray
-
- removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- removeValue(float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- removeValue(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- removeValue(long) - Method in class com.badlogic.gdx.utils.LongArray
-
- removeValue(short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- render() - Method in class com.badlogic.gdx.ApplicationAdapter
-
- render() - Method in interface com.badlogic.gdx.ApplicationListener
-
- render() - Method in class com.badlogic.gdx.Game
-
- render() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Renders all decals to the buffer and flushes the buffer to the GL when full/done
- render(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(RenderableProvider) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(Iterable<T>) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(RenderableProvider, Environment) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(Iterable<T>, Environment) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(RenderableProvider, Shader) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(Iterable<T>, Shader) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(RenderableProvider, Environment, Shader) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(Iterable<T>, Environment, Shader) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
- render(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- render(Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- render(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- render(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
-
- render(int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(int, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(int, int, int, boolean) - Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(ShaderProgram, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(ShaderProgram, int, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(ShaderProgram, int, int, int, boolean) - Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render() - Method in interface com.badlogic.gdx.maps.MapRenderer
-
Renders all the layers of a map.
- render(int[]) - Method in interface com.badlogic.gdx.maps.MapRenderer
-
Renders the given layers of a map.
- render() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- render(int[]) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- render(World, Matrix4) - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
This assumes that the projection matrix has already been set.
- render(float) - Method in interface com.badlogic.gdx.Screen
-
Called when the screen should render itself.
- render(float) - Method in class com.badlogic.gdx.ScreenAdapter
-
- Renderable - Class in com.badlogic.gdx.graphics.g3d
-
A renderable defines a world transform, the
Mesh
to render
along with the offset into the mesh's indices and the number of indices to use plus the
primitive type to render the part of the mesh with.
- Renderable() - Constructor for class com.badlogic.gdx.graphics.g3d.Renderable
-
- RenderableProvider - Interface in com.badlogic.gdx.graphics.g3d
-
- renderables - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
list of Renderables to be rendered in the current batch
- RenderableSorter - Interface in com.badlogic.gdx.graphics.g3d.utils
-
Responsible for sorting
Renderable
lists by whatever criteria (material, distance to camera, etc.)
- renderablesPool - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- renderBody(Body) - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- renderCalls - Variable in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- renderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- RenderContext - Class in com.badlogic.gdx.graphics.g3d.utils
-
Manages OpenGL state and tries to reduce state changes.
- RenderContext(TextureBinder) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- renderer - Variable in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
the immediate mode renderer to output our debug drawings
- renderObject(MapObject) - Method in class com.badlogic.gdx.maps.tiled.renderers.HexagonalTiledMapRenderer
-
- renderObject(MapObject) - Method in class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- renderObject(MapObject) - Method in class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- renderObject(MapObject) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer
-
- renderObject(MapObject) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.HexagonalTiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapRenderer
-
- repeat(int, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- RepeatAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Repeats an action a number of times or forever.
- RepeatAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- replace(int, int, String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Replaces the specified subsequence in this builder with the specified string.
- reportFixture(Fixture) - Method in interface com.badlogic.gdx.physics.box2d.QueryCallback
-
Called for each fixture found in the query AABB.
- reportRayFixture(Fixture, Vector2, Vector2, float) - Method in interface com.badlogic.gdx.physics.box2d.RayCastCallback
-
Called for each fixture found in the query.
- requestRendering() - Method in interface com.badlogic.gdx.Graphics
-
Requests a new frame to be rendered if the rendering mode is non-continuous.
- require(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the child at the specified index.
- require(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the child with the specified name.
- reset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- reset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool.PooledEffect
-
- reset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- reset() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- reset() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- reset() - Method in class com.badlogic.gdx.input.GestureDetector
-
- reset() - Method in class com.badlogic.gdx.math.FloatCounter
-
Reset all values to their default value.
- reset(long) - Method in class com.badlogic.gdx.physics.box2d.Body
-
- reset(Body, long) - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.Stage.TouchFocus
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Removes all actors and cells from the table (same as
Table.clearChildren()
) and additionally resets all table properties
and cell, column, and row defaults.
- reset(DragAndDrop.Source, DragAndDrop.Payload) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
Called when the object is no longer over the target, whether because the touch was moved or a drop occurred.
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- reset() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- reset() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
-
- reset() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- reset() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- reset() - Method in class com.badlogic.gdx.utils.IntSet.IntSetIterator
-
- reset() - Method in class com.badlogic.gdx.utils.ObjectSet.SetIterator
-
- reset() - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Resets this performance counter to its defaults values.
- reset() - Method in interface com.badlogic.gdx.utils.Pool.Poolable
-
Resets the object for reuse.
- resetCounts() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- resetCounts() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
-
Resets the bind/reuse counts
- resetFriction() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Reset the friction mixture to the default value.
- resetMassData() - Method in class com.badlogic.gdx.physics.box2d.Body
-
This resets the mass properties to the sum of the mass properties of the fixtures.
- ResetRestitution() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Reset the restitution to the default value.
- resetTransform(SpriteBatch) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- resetVertices() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Resets the position components of the vertices array based ont he dimensions (preparation for transformation)
- resize(int, int) - Method in class com.badlogic.gdx.ApplicationAdapter
-
- resize(int, int) - Method in interface com.badlogic.gdx.ApplicationListener
-
- resize(int, int) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
Called when the canvas size changes.
- resize(int, int) - Method in class com.badlogic.gdx.Game
-
- resize(int, int) - Method in interface com.badlogic.gdx.Screen
-
- resize(int, int) - Method in class com.badlogic.gdx.ScreenAdapter
-
- resize(int) - Method in class com.badlogic.gdx.utils.Array
-
Creates a new backing array with the specified size containing the current items.
- resize(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- resize(int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- resize(int) - Method in class com.badlogic.gdx.utils.CharArray
-
- resize(int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- resize(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- resize(int) - Method in class com.badlogic.gdx.utils.LongArray
-
- resize(int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- ResolutionFileResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- ResolutionFileResolver(FileHandleResolver, ResolutionFileResolver.Resolution...) - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- ResolutionFileResolver.Resolution - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- ResolutionFileResolver.Resolution(int, int, String) - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
-
- resolutionStrategy - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
the ResolutionStrategy
.
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.AssetLoader
-
- resolve(String) - Method in interface com.badlogic.gdx.assets.loaders.FileHandleResolver
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ExternalFileHandleResolver
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- resolve(FileHandle, String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Sets the state of the action so it can be run again.
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- restitution - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
-
The restitution (elasticity) usually in the range [0,1].
- restoreExpandedObjects(Array) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- restoreExpandedObjects(Array) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- result(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Called when a button is clicked.
- resume() - Method in class com.badlogic.gdx.ApplicationAdapter
-
- resume() - Method in interface com.badlogic.gdx.ApplicationListener
-
Called when the
Application
is resumed from a paused state.
- resume() - Method in interface com.badlogic.gdx.audio.Sound
-
Resumes all paused instances of this sound.
- resume(long) - Method in interface com.badlogic.gdx.audio.Sound
-
- resume() - Method in class com.badlogic.gdx.Game
-
- resume() - Method in interface com.badlogic.gdx.LifecycleListener
-
Called when the Application is about to be resumed
- resume() - Method in interface com.badlogic.gdx.Screen
-
- resume() - Method in class com.badlogic.gdx.ScreenAdapter
-
- reuseableRenderables - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
list of Renderables that can be put back into the pool
- reuseAddress - Variable in class com.badlogic.gdx.net.ServerSocketHints
-
Enable/disable the SO_REUSEADDR socket option.
- reverse() - Method in class com.badlogic.gdx.utils.Array
-
- reverse() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- reverse() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- reverse() - Method in class com.badlogic.gdx.utils.CharArray
-
- reverse() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- reverse() - Method in class com.badlogic.gdx.utils.FloatArray
-
- reverse() - Method in class com.badlogic.gdx.utils.IntArray
-
- reverse() - Method in class com.badlogic.gdx.utils.LongArray
-
- reverse() - Method in class com.badlogic.gdx.utils.ShortArray
-
- reverse() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- reverse() - Method in class com.badlogic.gdx.utils.StringBuilder
-
Reverses the order of characters in this builder.
- REVERSED - Static variable in class com.badlogic.gdx.graphics.g2d.Animation
-
- ReverseDecode(Decoder) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- ReverseDecode(short[], int, Decoder, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- ReverseEncode(Encoder, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- ReverseEncode(short[], int, Encoder, int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- ReverseGetPrice(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- ReverseGetPrice(short[], int, int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- RevoluteJoint - Class in com.badlogic.gdx.physics.box2d.joints
-
A revolute joint constrains two bodies to share a common point while they are free to rotate about the point.
- RevoluteJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
- RevoluteJointDef - Class in com.badlogic.gdx.physics.box2d.joints
-
Revolute joint definition.
- RevoluteJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
-
- rgb565(float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgb565(Color) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgb565ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Sets the Color components using the specified integer value in the format RGB565.
- rgb888(float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgb888(Color) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgb888ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Sets the Color components using the specified integer value in the format RGB888.
- rgba4444(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgba4444(Color) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgba4444ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Sets the Color components using the specified integer value in the format RGBA4444.
- rgba8888(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgba8888(Color) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgba8888ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Sets the Color components using the specified integer value in the format RGBA8888.
- RIGHT - Static variable in class com.badlogic.gdx.Input.Buttons
-
- RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- right() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- right - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- RIGHT_BRACKET - Static variable in class com.badlogic.gdx.Input.Keys
-
- root - Variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- root - Variable in class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
- rootPanel - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
-
the Panel to add the WebGL canvas to, can be null in which case a Panel is added automatically to the body element of the
DOM
- RopeJoint - Class in com.badlogic.gdx.physics.box2d.joints
-
A rope joint enforces a maximum distance between two points on two bodies.
- RopeJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.RopeJoint
-
- RopeJointDef - Class in com.badlogic.gdx.physics.box2d.joints
-
Rope joint definition.
- RopeJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
-
- rot(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
-
Multiplies the vector with the top most 3x3 sub-matrix of the given matrix.
- rot(float[], float[], int, int, int) - Static method in class com.badlogic.gdx.math.Matrix4
-
Multiplies the vectors with the top most 3x3 sub-matrix of the given matrix.
- rot(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
-
Multiplies this vector by the first three columns of the matrix, essentially only applying rotation and scaling.
- rotate(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Rotates the direction and up vector of this camera by the given angle around the given axis.
- rotate(Vector3, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Rotates the direction and up vector of this camera by the given angle around the given axis.
- rotate(Matrix4) - Method in class com.badlogic.gdx.graphics.Camera
-
Rotates the direction and up vector of this camera by the given rotation matrix.
- rotate(Quaternion) - Method in class com.badlogic.gdx.graphics.Camera
-
Rotates the direction and up vector of this camera by the given
Quaternion
.
- rotate(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the sprite's rotation relative to the current rotation.
- rotate(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the sprite's rotation in degrees relative to the current rotation.
- rotate - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
If true, the region has been rotated 90 degrees counter clockwise.
- rotate - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- rotate(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Multiplies the current transformation matrix by a rotation matrix.
- rotate(float) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
Rotates the camera by the given angle around the direction vector.
- rotate(float) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix by the rotation between two vectors.
- rotate(float) - Method in class com.badlogic.gdx.math.Polygon
-
Applies additional rotation to the polygon by the supplied degrees.
- rotate(float) - Method in class com.badlogic.gdx.math.Polyline
-
- rotate(float) - Method in class com.badlogic.gdx.math.Vector2
-
Rotates the Vector2 by the given angle, counter-clockwise assuming the y-axis points up.
- rotate(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Rotates this vector by the given angle in degrees around the given axis.
- rotate(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
Rotates this vector by the given angle in degrees around the given axis.
- rotate(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds the specified rotation to the current rotation.
- rotate90(boolean) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Rotates this sprite 90 degrees in-place by rotating the texture coordinates.
- rotate90(boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- ROTATE_0 - Static variable in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- ROTATE_180 - Static variable in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- ROTATE_270 - Static variable in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- ROTATE_90 - Static variable in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- rotateAngle - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The angle to rotate when moved the full width or height of the screen.
- rotateAround(Vector3, Vector3, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Rotates the direction and up vector of this camera by the given angle around the given axis, with the axis attached to given
point.
- rotateButton - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The button for rotating the camera.
- rotateBy(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Rotates the actor instantly.
- rotateBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- rotateBy(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- RotateByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the actor's rotation from its current value to a relative value.
- RotateByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
-
- rotateLeftKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- rotateLeftPressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- rotateRightKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- rotateRightPressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- rotateTo(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Rotates the actor instantly.
- rotateTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- rotateTo(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- RotateToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the actor's rotation from its current value to a specific value.
- RotateToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
-
- rotateX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Rotates along local X axis by the specified angle
- rotateY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Rotates along local Y axis by the specified angle
- rotateZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Rotates along local Z axis by the specified angle
- rotation - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- rotation - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeKeyframe
-
the rotation, in local space relative to the parent
- rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
the rotation, relative to the parent, not modified by animations
- rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.NodeKeyframe
-
the rotation, given in local space, relative to the parent
- rotation - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- rotationDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- rotator - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- round(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the closest integer to the specified float.
- roundPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the closest integer to the specified float.
- ROUNDROBIN - Static variable in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- row() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
for all cells in the new row.
- run() - Method in class com.badlogic.gdx.input.RemoteInput
-
- run(Runnable) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- run() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
Called to run the runnable.
- run() - Method in class com.badlogic.gdx.utils.PauseableThread
-
- run() - Method in class com.badlogic.gdx.utils.Timer.Task
-
If this is the last time the task will be ran or the task is first cancelled, it may be scheduled again in this method.
- RunnableAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
An action that runs a Runnable
.
- RunnableAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- runnables - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- runnables - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- running - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- S - Static variable in class com.badlogic.gdx.Input.Keys
-
- same(Attributes, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Check if this collection has the same attributes as the other collection.
- same(Attributes) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
- samples - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
number of samples for multi-sample anti-aliasing (MSAA)
- save(File) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- SC_ACCEPTED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
202 Accepted (HTTP/1.0 - RFC 1945)
- SC_BAD_GATEWAY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
502 Bad Gateway (HTTP/1.0 - RFC 1945)
- SC_BAD_REQUEST - Static variable in class com.badlogic.gdx.net.HttpStatus
-
400 Bad Request (HTTP/1.1 - RFC 2616)
- SC_CONFLICT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
409 Conflict (HTTP/1.1 - RFC 2616)
- SC_CONTINUE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
100 Continue (HTTP/1.1 - RFC 2616)
- SC_CREATED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
201 Created (HTTP/1.0 - RFC 1945)
- SC_EXPECTATION_FAILED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
417 Expectation Failed (HTTP/1.1 - RFC 2616)
- SC_FAILED_DEPENDENCY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
424 Failed Dependency (WebDAV - RFC 2518)
- SC_FORBIDDEN - Static variable in class com.badlogic.gdx.net.HttpStatus
-
403 Forbidden (HTTP/1.0 - RFC 1945)
- SC_GATEWAY_TIMEOUT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
504 Gateway Timeout (HTTP/1.1 - RFC 2616)
- SC_GONE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
410 Gone (HTTP/1.1 - RFC 2616)
- SC_HTTP_VERSION_NOT_SUPPORTED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
505 HTTP Version Not Supported (HTTP/1.1 - RFC 2616)
- SC_INSUFFICIENT_SPACE_ON_RESOURCE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
Static constant for a 419 error.
- SC_INSUFFICIENT_STORAGE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
507 Insufficient Storage (WebDAV - RFC 2518)
- SC_INTERNAL_SERVER_ERROR - Static variable in class com.badlogic.gdx.net.HttpStatus
-
500 Server Error (HTTP/1.0 - RFC 1945)
- SC_LENGTH_REQUIRED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
411 Length Required (HTTP/1.1 - RFC 2616)
- SC_LOCKED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
423 Locked (WebDAV - RFC 2518)
- SC_METHOD_FAILURE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
Static constant for a 420 error.
- SC_METHOD_NOT_ALLOWED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
405 Method Not Allowed (HTTP/1.1 - RFC 2616)
- SC_MOVED_PERMANENTLY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
301 Moved Permanently (HTTP/1.0 - RFC 1945)
- SC_MOVED_TEMPORARILY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
302 Moved Temporarily (Sometimes Found) (HTTP/1.0 - RFC 1945)
- SC_MULTI_STATUS - Static variable in class com.badlogic.gdx.net.HttpStatus
-
207 Multi-Status (WebDAV - RFC 2518) or 207 Partial Update
OK (HTTP/1.1 - draft-ietf-http-v11-spec-rev-01?)
- SC_MULTIPLE_CHOICES - Static variable in class com.badlogic.gdx.net.HttpStatus
-
300 Mutliple Choices (HTTP/1.1 - RFC 2616)
- SC_NO_CONTENT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
204 No Content (HTTP/1.0 - RFC 1945)
- SC_NON_AUTHORITATIVE_INFORMATION - Static variable in class com.badlogic.gdx.net.HttpStatus
-
203 Non Authoritative Information (HTTP/1.1 - RFC 2616)
- SC_NOT_ACCEPTABLE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
406 Not Acceptable (HTTP/1.1 - RFC 2616)
- SC_NOT_FOUND - Static variable in class com.badlogic.gdx.net.HttpStatus
-
404 Not Found (HTTP/1.0 - RFC 1945)
- SC_NOT_IMPLEMENTED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
501 Not Implemented (HTTP/1.0 - RFC 1945)
- SC_NOT_MODIFIED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
304 Not Modified (HTTP/1.0 - RFC 1945)
- SC_OK - Static variable in class com.badlogic.gdx.net.HttpStatus
-
200 OK (HTTP/1.0 - RFC 1945)
- SC_PARTIAL_CONTENT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
206 Partial Content (HTTP/1.1 - RFC 2616)
- SC_PAYMENT_REQUIRED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
402 Payment Required (HTTP/1.1 - RFC 2616)
- SC_PRECONDITION_FAILED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
412 Precondition Failed (HTTP/1.1 - RFC 2616)
- SC_PROCESSING - Static variable in class com.badlogic.gdx.net.HttpStatus
-
102 Processing (WebDAV - RFC 2518)
- SC_PROXY_AUTHENTICATION_REQUIRED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
407 Proxy Authentication Required (HTTP/1.1 - RFC 2616)
- SC_REQUEST_TIMEOUT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
408 Request Timeout (HTTP/1.1 - RFC 2616)
- SC_REQUEST_TOO_LONG - Static variable in class com.badlogic.gdx.net.HttpStatus
-
413 Request Entity Too Large (HTTP/1.1 - RFC 2616)
- SC_REQUEST_URI_TOO_LONG - Static variable in class com.badlogic.gdx.net.HttpStatus
-
414 Request-URI Too Long (HTTP/1.1 - RFC 2616)
- SC_REQUESTED_RANGE_NOT_SATISFIABLE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
416 Requested Range Not Satisfiable (HTTP/1.1 - RFC 2616)
- SC_RESET_CONTENT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
205 Reset Content (HTTP/1.1 - RFC 2616)
- SC_SEE_OTHER - Static variable in class com.badlogic.gdx.net.HttpStatus
-
303 See Other (HTTP/1.1 - RFC 2616)
- SC_SERVICE_UNAVAILABLE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
503 Service Unavailable (HTTP/1.0 - RFC 1945)
- SC_SWITCHING_PROTOCOLS - Static variable in class com.badlogic.gdx.net.HttpStatus
-
101 Switching Protocols (HTTP/1.1 - RFC 2616)
- SC_TEMPORARY_REDIRECT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
307 Temporary Redirect (HTTP/1.1 - RFC 2616)
- SC_UNAUTHORIZED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
401 Unauthorized (HTTP/1.0 - RFC 1945)
- SC_UNPROCESSABLE_ENTITY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
422 Unprocessable Entity (WebDAV - RFC 2518)
- SC_UNSUPPORTED_MEDIA_TYPE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
415 Unsupported Media Type (HTTP/1.1 - RFC 2616)
- SC_USE_PROXY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
305 Use Proxy (HTTP/1.1 - RFC 2616)
- scale(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Sets the font's scale relative to the current scale.
- scale - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- scale(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the sprite's scale relative to the current scale.
- scale(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the sprite's scale relative to the current scale.
- scale - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- scale - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- scale - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeKeyframe
-
the scale, in local space relative to the parent
- scale - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
the scale, relative to the parent, not modified by animations
- scale - Variable in class com.badlogic.gdx.graphics.g3d.model.NodeKeyframe
-
the scale, given in local space relative to the parent
- scale - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- scale(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Multiplies the current transformation matrix by a scale matrix.
- scale(float, float, float) - Method in class com.badlogic.gdx.graphics.Mesh
-
Method to scale the positions in the mesh.
- scale(float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix with a scale matrix.
- scale(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix with a scale matrix.
- scale(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with a scale matrix.
- scale(float) - Method in class com.badlogic.gdx.math.Polygon
-
Applies additional scaling to the polygon by the supplied amount.
- scale(float) - Method in class com.badlogic.gdx.math.Polyline
-
- scale(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
- scale(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds the specified scale to the current scale.
- scale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds the specified scale to the current scale.
- scaleBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Scales the actor instantly.
- scaleBy(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- scaleBy(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- ScaleByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Scales an actor's scale to a relative size.
- ScaleByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- scaleDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- scaleTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Scales the actor instantly.
- scaleTo(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- scaleTo(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- ScaleToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the actor's scale from its current value to a specific value.
- ScaleToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- scaleX - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- scaleY - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- Scaling - Enum in com.badlogic.gdx.utils
-
Various scaling types for fitting one rectangle into another.
- schedule(Timer.Task, float) - Static method in class com.badlogic.gdx.utils.Timer
-
- schedule(Timer.Task, float, float) - Static method in class com.badlogic.gdx.utils.Timer
-
- schedule(Timer.Task, float, float, int) - Static method in class com.badlogic.gdx.utils.Timer
-
- scheduleTask(Timer.Task, float) - Method in class com.badlogic.gdx.utils.Timer
-
Schedules a task to occur once after the specified delay.
- scheduleTask(Timer.Task, float, float) - Method in class com.badlogic.gdx.utils.Timer
-
Schedules a task to occur once after the specified delay and then repeatedly at the specified interval until cancelled.
- scheduleTask(Timer.Task, float, float, int) - Method in class com.badlogic.gdx.utils.Timer
-
Schedules a task to occur once after the specified delay and then a number of additional times at the specified interval.
- ScissorStack - Class in com.badlogic.gdx.scenes.scene2d.utils
-
- ScissorStack() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
- scl(float) - Method in class com.badlogic.gdx.math.Matrix3
-
Scale the matrix in the both the x and y components by the scalar value.
- scl(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.
- scl(Vector3) - Method in class com.badlogic.gdx.math.Matrix3
-
Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.
- scl(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
- scl(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
- scl(float) - Method in class com.badlogic.gdx.math.Matrix4
-
- scl(float) - Method in interface com.badlogic.gdx.math.Vector
-
Scales this vector by a scalar
- scl(T) - Method in interface com.badlogic.gdx.math.Vector
-
Scales this vector by another vector
- scl(float) - Method in class com.badlogic.gdx.math.Vector2
-
Multiplies this vector by a scalar
- scl(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Multiplies this vector by a scalar
- scl(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
Multiplies this vector by a vector
- scl(float) - Method in class com.badlogic.gdx.math.Vector3
-
Scales this vector by the given value
- scl(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
Scales this vector by the given vector3's values
- scl(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Scales this vector by the given values
- Screen - Interface in com.badlogic.gdx
-
Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.
- ScreenAdapter - Class in com.badlogic.gdx
-
Convenience implementation of
Screen
.
- ScreenAdapter() - Constructor for class com.badlogic.gdx.ScreenAdapter
-
- screenToLocalCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Transforms the specified point in screen coordinates to the actor's local coordinate system.
- screenToStageCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Transforms the screen coordinates to stage coordinates.
- ScreenUtils - Class in com.badlogic.gdx.utils
-
Class with static helper methods that provide access to the default OpenGL FrameBuffer.
- ScreenUtils() - Constructor for class com.badlogic.gdx.utils.ScreenUtils
-
- scroll(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- scroll(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Offsets the region relative to the current region.
- scrolled(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- scrolled(int) - Method in class com.badlogic.gdx.input.RemoteSender
-
- scrolled(int) - Method in class com.badlogic.gdx.InputAdapter
-
- scrolled(int) - Method in class com.badlogic.gdx.InputMultiplexer
-
- scrolled(int) - Method in interface com.badlogic.gdx.InputProcessor
-
Called when the mouse wheel was scrolled.
- scrolled(int) - Method in class com.badlogic.gdx.InputProcessorQueue
-
- scrolled(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
-
Called when the mouse wheel has been scrolled.
- scrolled(int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Applies a mouse scroll event to the stage and returns true if an actor in the scene
handled
the
event.
- scrollFactor - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The weight for each scrolled amount.
- scrollFocusChanged(FocusListener.FocusEvent, Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
-
- ScrollPane - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.
- ScrollPane(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane(Actor, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane(Actor, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane(Actor, ScrollPane.ScrollPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane.ScrollPaneStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- ScrollPane.ScrollPaneStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- ScrollPane.ScrollPaneStyle(Drawable, Drawable, Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- ScrollPane.ScrollPaneStyle(ScrollPane.ScrollPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- scrollStyle - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- scrollTarget - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether to update the target on scroll
- scrollTo(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Sets the scroll offset so the specified rectangle is fully in view, if possible.
- scrollToCenter(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Sets the scroll offset so the specified rectangle is fully in view and centered vertically in the scroll pane, if possible.
- scrollX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Called whenever the x scroll amount is changed.
- scrollY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Called whenever the y scroll amount is changed.
- SEARCH - Static variable in class com.badlogic.gdx.Input.Keys
-
- Segment - Class in com.badlogic.gdx.math.collision
-
A Segment is a line in 3-space having a staring and an ending position.
- Segment(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.Segment
-
Constructs a new Segment from the two points given.
- Segment(float, float, float, float, float, float) - Constructor for class com.badlogic.gdx.math.collision.Segment
-
Constructs a new Segment from the two points given.
- select(Predicate<T>) - Method in class com.badlogic.gdx.utils.Array
-
Returns an iterable for the selected items in the array.
- select(T[], Comparator<T>, int, int) - Method in class com.badlogic.gdx.utils.QuickSelect
-
- Select - Class in com.badlogic.gdx.utils
-
This class is for selecting a ranked element (kth ordered statistic) from
an unordered list in faster time than sorting the whole array.
- Select() - Constructor for class com.badlogic.gdx.utils.Select
-
- select(T[], Comparator<T>, int, int) - Method in class com.badlogic.gdx.utils.Select
-
- selectAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- SelectBox - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.
- SelectBox(Object[], Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- SelectBox(Object[], Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- SelectBox(Object[], SelectBox.SelectBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- SelectBox.SelectBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- SelectBox.SelectBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- SelectBox.SelectBoxStyle(BitmapFont, Color, Drawable, ScrollPane.ScrollPaneStyle, List.ListStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- SelectBox.SelectBoxStyle(SelectBox.SelectBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- selectIndex(T[], Comparator<T>, int, int) - Method in class com.badlogic.gdx.utils.Select
-
- selection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- selection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
Optional.
- selection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
Optional.
- selectRanked(Comparator<T>, int) - Method in class com.badlogic.gdx.utils.Array
-
Selects the nth-lowest element from the Array according to Comparator ranking.
- selectRankedIndex(Comparator<T>, int) - Method in class com.badlogic.gdx.utils.Array
-
- SEMICOLON - Static variable in class com.badlogic.gdx.Input.Keys
-
- sendBufferSize - Variable in class com.badlogic.gdx.net.SocketHints
-
The SO_SNDBUF (send buffer) size in bytes.
- sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in class com.badlogic.gdx.net.NetJavaImpl
-
- sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in interface com.badlogic.gdx.Net
-
- sendUpdate() - Method in class com.badlogic.gdx.input.RemoteSender
-
- sequence(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action, Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action, Action, Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action...) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- SequenceAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Executes a number of actions one at a time.
- SequenceAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SequenceAction(Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SequenceAction(Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SequenceAction(Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SequenceAction(Action, Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SequenceAction(Action, Action, Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SerializationException - Exception in com.badlogic.gdx.utils
-
Indicates an error during serialization due to misconfiguration or during deserialization due to invalid input data.
- SerializationException() - Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- SerializationException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- SerializationException(String) - Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- SerializationException(Throwable) - Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- ServerSocket - Interface in com.badlogic.gdx.net
-
A server socket that accepts new incoming connections, returning
Socket
instances.
- ServerSocketHints - Class in com.badlogic.gdx.net
-
- ServerSocketHints() - Constructor for class com.badlogic.gdx.net.ServerSocketHints
-
- set(Color) - Method in class com.badlogic.gdx.graphics.Color
-
Sets this color to the given color.
- set(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
-
- set(int) - Method in class com.badlogic.gdx.graphics.Color
-
- set(BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
-
- set(PolygonSprite) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- set(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Make this sprite a copy in every way of the specified sprite
- set(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add a attribute to this material.
- set(Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add multiple attributes to this material.
- set(Attribute, Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add multiple attributes to this material.
- set(Attribute, Attribute, Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add multiple attributes to this material.
- set(Attribute...) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add an array of attributes to this material.
- set(Iterable<Attribute>) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add an array of attributes to this material.
- set() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
Binds the material's texture to the OpenGL context and changes the glBlendFunc to the values used by it.
- set(float[]) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- set(AmbientCubemap) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- set(Color) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- set(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- set(DirectionalLight) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- set(Color, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- set(float, float, float, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- set(Color, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- set(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- set(PointLight) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- set(Color, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- set(float, float, float, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- set(Color, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- set(float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- set(float[]) - Method in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- set(AmbientCubemap) - Method in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- set(Color) - Method in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- set(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- set(int, Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, Matrix3) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, Vector2) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, Color) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, float) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, TextureDescriptor) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, GLTexture) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(BaseShader, int, Renderable, Attributes) - Method in interface com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter
-
- set(BaseShader, int, Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
-
- set(BaseShader, int, Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.Bones
-
- set(Vector3, Quaternion, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- set(BaseAnimationController.Transform) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- set(Vector3, Vector3, Color, Vector2) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- set(MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- set(T, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- set(TextureDescriptor<V>) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- set(T...) - Method in class com.badlogic.gdx.math.Bezier
-
- set(T[], int, int) - Method in class com.badlogic.gdx.math.Bezier
-
- set(Array<T>, int, int) - Method in class com.badlogic.gdx.math.Bezier
-
- set(T[], int, boolean) - Method in class com.badlogic.gdx.math.BSpline
-
- set(T[], boolean) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- set(float, float, float) - Method in class com.badlogic.gdx.math.Circle
-
- set(Vector2, float) - Method in class com.badlogic.gdx.math.Circle
-
- set(Circle) - Method in class com.badlogic.gdx.math.Circle
-
- set(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the given bounding box.
- set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the given minimum and maximum vector.
- set(Vector3[]) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the bounding box minimum and maximum vector from the given points.
- set(List<Vector3>) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the bounding box minimum and maximum vector from the given points.
- set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.collision.Ray
-
Sets the starting position and the direction of this ray.
- set(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.collision.Ray
-
Sets this ray from the given starting position and direction.
- set(Ray) - Method in class com.badlogic.gdx.math.collision.Ray
-
Sets the starting position and direction from the given ray
- set(float, float, float, float) - Method in class com.badlogic.gdx.math.Ellipse
-
- set(Ellipse) - Method in class com.badlogic.gdx.math.Ellipse
-
- set(GridPoint2) - Method in class com.badlogic.gdx.math.GridPoint2
-
- set(int, int) - Method in class com.badlogic.gdx.math.GridPoint2
-
- set(GridPoint3) - Method in class com.badlogic.gdx.math.GridPoint3
-
- set(int, int, int) - Method in class com.badlogic.gdx.math.GridPoint3
-
- set(Matrix3) - Method in class com.badlogic.gdx.math.Matrix3
-
Copies the values from the provided matrix to this matrix.
- set(Matrix4) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this 3x3 matrix to the top left 3x3 corner of the provided 4x4 matrix.
- set(Matrix4) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to the given matrix.
- set(float[]) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to the given matrix as a float array.
- set(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix representing the quaternion.
- set(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix representing the quaternion.
- set(Vector3, Quaternion, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Set this matrix to the specified translation, rotation and scale.
- set(Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the four columns of the matrix which correspond to the x-, y- and z-axis of the vector space this matrix creates as
well as the 4th column representing the translation of any point that is multiplied by this matrix.
- set(Matrix3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to the given 3x3 matrix.
- set(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Plane
-
Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.
- set(float, float, float, float) - Method in class com.badlogic.gdx.math.Plane
-
Sets the plane normal and distance
- set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Plane
-
Sets the plane to the given point and normal.
- set(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Plane
-
- set(Plane) - Method in class com.badlogic.gdx.math.Plane
-
Sets this plane from the given plane
- set(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the components of the quaternion
- set(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion components from the given quaternion.
- set(Vector3, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion components from the given axis and angle around that axis.
- set(float, float, float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
- set(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the values of the given rectangle to this rectangle.
- set(T) - Method in interface com.badlogic.gdx.math.Vector
-
Sets this vector from the given vector
- set(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
Sets this vector from the given vector
- set(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Sets the components of this vector
- set(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Sets the vector to the given components
- set(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
Sets the components of the given vector
- set(float[]) - Method in class com.badlogic.gdx.math.Vector3
-
Sets the components from the array.
- set(Vector2, float) - Method in class com.badlogic.gdx.math.Vector3
-
Sets the components of the given vector and z-component
- set(Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
-
Set this as an isolated edge.
- set(float, float, float, float) - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
-
Set this as an isolated edge.
- set(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
-
Copy vertices.
- set(float[]) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
-
Copy vertices from the given float array.
- set(float[], int, int) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
-
Copy vertices from the given float array, taking into account the offset and length.
- set(int, T) - Method in class com.badlogic.gdx.utils.Array
-
- set(int) - Method in class com.badlogic.gdx.utils.Bits
-
- set(int, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- set(int, char) - Method in class com.badlogic.gdx.utils.CharArray
-
- set(int, T) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- set(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- set(int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- set(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
- set(double) - Method in class com.badlogic.gdx.utils.JsonValue
-
- set(long) - Method in class com.badlogic.gdx.utils.JsonValue
-
- set(boolean) - Method in class com.badlogic.gdx.utils.JsonValue
-
- set(String, Object) - Method in class com.badlogic.gdx.utils.JsonWriter
-
- set(int, long) - Method in class com.badlogic.gdx.utils.LongArray
-
- set(Iterable<T>, Predicate<T>) - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterable
-
- set(Iterable<T>, Predicate<T>) - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- set(Iterator<T>, Predicate<T>) - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- set(Object, int, Object) - Static method in class com.badlogic.gdx.utils.reflect.ArrayReflection
-
Sets the value of the indexed component in the supplied array to the supplied value.
- set(Object, Object) - Method in class com.badlogic.gdx.utils.reflect.Field
-
Sets the value of the field on the supplied object.
- set(int, short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- set(int, T) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- setAccessible(boolean) - Method in class com.badlogic.gdx.utils.reflect.Constructor
-
- setAccessible(boolean) - Method in class com.badlogic.gdx.utils.reflect.Field
-
- setAccessible(boolean) - Method in class com.badlogic.gdx.utils.reflect.Method
-
- setAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- setAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
Sets the wrapped action.
- setAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- setActive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- setActive(boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Set the active state of the body.
- setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Sets the actor this action will be used for.
- setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- setAdditive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- SetAlgorithm(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setAlign(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setAligned(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
Sets the vertical alignment of the children.
- setAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setAlignment(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
Sets the horizontal alignment of the children.
- setAlpha(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- setAlwaysActive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- setAmount(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- setAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
-
- setAmount(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- setAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- setAmount(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- setAmountHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- setAmountWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- setAmountX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- setAmountX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- setAmountY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- setAmountY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- setAngle(float) - Method in class com.badlogic.gdx.math.Vector2
-
Sets the angle of the vector in degrees relative to the x-axis, towards the positive y-axis (typically counter-clockwise).
- setAngularDamping(float) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Set the angular damping of the body.
- setAngularVelocity(float) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Set the angular velocity.
- setAnimateDuration(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- setAnimateInterpolation(Interpolation) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- setAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimation(String, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimation(String, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimation(String, int, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimation(String, int, float, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimation(Animation, int, float, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimation(AnimationController.AnimationDesc) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAsBox(float, float) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
-
Build vertices to represent an axis-aligned box.
- setAsBox(float, float, Vector2, float) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
-
Build vertices to represent an oriented box.
- setAssetManager(AssetManager) - Static method in class com.badlogic.gdx.graphics.Texture
-
- setAttached(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setAttribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- setAttributef(String, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the given attribute
- setAutoBind(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
-
- setAutoClearForces(boolean) - Method in class com.badlogic.gdx.physics.box2d.World
-
Set flag to control automatic clearing of forces after each time step.
- setAwake(boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Set the sleep state of the body.
- setAxis(Vector2) - Static method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setBackground(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Sets the background drawable from the skin.
- setBackground(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- setBackgroundFPS(int) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- setBehind(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setBlend(int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- setBlendFunction(int, int) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Sets the blending function to be used when rendering sprites.
- setBlendFunction(int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Sets the blending function to be used when rendering sprites.
- setBlending(int, int) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the blending parameters for this decal
- setBlending(boolean, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- setBlending(Pixmap.Blending) - Static method in class com.badlogic.gdx.graphics.Pixmap
-
- setBlendMode(TiledMapTile.BlendMode) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- setBlendMode(TiledMapTile.BlendMode) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- setBlendMode(TiledMapTile.BlendMode) - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- setBlinkTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setBottomHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the draw-time height of the three bottom edge patches
- setBottomHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setBottomHeight(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
- setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
- setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setBounds(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Set bounds the x, y, width, and height.
- setBubbles(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
If true, after the event is fired on the target actor, it will also be fired on each of the parent actors, all the way to
the root.
- setBullet(boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Should this body be treated like a bullet for continuous collision detection?
- setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Sets the button to listen for, all other buttons are ignored.
- setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Sets the button to listen for, all other buttons are ignored.
- setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
Sets the button to listen for, all other buttons are ignored.
- setCamera(Camera) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- setCamera(Camera) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- setCamera(Camera) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Sets the stage's camera.
- setCancelTouchFocus(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setCapture(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- setCapture(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- setCapture(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- setCatchBackKey(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setCatchBackKey(boolean) - Method in interface com.badlogic.gdx.Input
-
Sets whether the BACK button on Android should be caught.
- setCatchMenuKey(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setCatchMenuKey(boolean) - Method in interface com.badlogic.gdx.Input
-
Sets whether the MENU button on Android should be caught.
- setCell(int, int, TiledMapTileLayer.Cell) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- setCenter(float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
Moves this rectangle so that its center point is located at a given position
- setCenter(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
Moves this rectangle so that its center point is located at a given position
- setCharacter(char) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setCharAt(int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Sets the character at the index
.
- setChecked(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- setChecked(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
Sets the first
TextButton
with the specified text to checked.
- setClamp(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
For flick scroll, prevents scrolling out of the widget's bounds.
- setClip(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Causes the contents to be clipped if they exceed the table widget bounds.
- setClipboard(Clipboard) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setCol(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setCol(Color) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- setColor(Color, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the color of the specified characters.
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Copy given color.
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Sets the color used to tint images when they are added to the PolygonSpriteBatch.
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the color used to tint this sprite.
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Sets the color used to tint images when they are added to the SpriteBatch.
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Sets the color used to tint images when they are added to the SpriteCache.
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the color of all four vertices to the specified color
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the color used to tint this decal.
- setColor(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- setColor(Color) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Set the color used if no vertex color is provided, or null to not use a default color.
- setColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Set the color used if no vertex color is provided.
- setColor(Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Sets the
Color
to be used by shapes.
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Sets the
Color
to be used by shapes.
- setColor(int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Sets the color for the following drawing operations
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Sets the color for the following drawing operations.
- setColor(Color) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Sets the color for the following drawing operations.
- setColor(Color) - Method in class com.badlogic.gdx.maps.MapObject
-
- setColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
Sets the color to modify.
- setColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
Sets the color to modify.
- setColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setColors(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- setContactFilter(ContactFilter) - Method in class com.badlogic.gdx.physics.box2d.World
-
Register a contact filter to provide specific control over collision.
- setContactListener(ContactListener) - Method in class com.badlogic.gdx.physics.box2d.World
-
Register a contact event listener.
- setContent(String) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets the content to be used in the HTTP request.
- setContent(InputStream, long) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets the content as a stream to be used for a POST for example, to transmit custom data.
- setContents(String) - Method in interface com.badlogic.gdx.utils.Clipboard
-
Sets the content of the system clipboard.
- setContinuous(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setContinuousPhysics(boolean) - Method in class com.badlogic.gdx.physics.box2d.World
-
Enable/disable continuous physics.
- setContinuousRendering(boolean) - Method in interface com.badlogic.gdx.Graphics
-
Sets whether to render continuously.
- setCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
Sets the number of times to repeat.
- setCullFace(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- setCullingArea(Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Children completely outside of this rectangle will not be drawn.
- setCullingArea(Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setCullingArea(Rectangle) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Cullable
-
- setCursor(Cursor) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- setCursorCatched(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setCursorCatched(boolean) - Method in interface com.badlogic.gdx.Input
-
Only viable on the desktop.
- setCursorImage(Pixmap, int, int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setCursorImage(Pixmap, int, int) - Method in interface com.badlogic.gdx.Input
-
Only viable on the desktop.
- setCursorPosition(int, int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setCursorPosition(int, int) - Method in interface com.badlogic.gdx.Input
-
Only viable on the desktop.
- setCursorPosition(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Sets the cursor position and clears any selection.
- SetCutValue(int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- setDampingRatio(float) - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
-
Set/get damping ratio.
- setDampingRatio(float) - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
-
Set/get the damping ratio (dimensionless).
- setDeadzone(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- SetDecoderProperties(byte[]) - Method in class com.badlogic.gdx.utils.compression.lzma.Decoder
-
- setDefaultSerializer(Json.Serializer) - Method in class com.badlogic.gdx.utils.Json
-
- setDegreesPerPixel(float) - Method in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
-
Sets how many degrees to rotate per pixel the mouse moved.
- setDensity(float) - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Set the density of this fixture.
- setDepthMask(boolean) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- setDepthTest(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- setDepthTest(int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- setDestructionListener(DestructionListener) - Method in class com.badlogic.gdx.physics.box2d.World
-
Register a destruction listener.
- SetDictionarySize(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setDimensions(float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the width and height in world units
- setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setDisabled(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Disableable
-
- setDisplayMode(int, int) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- setDisplayMode(Graphics.DisplayMode) - Method in interface com.badlogic.gdx.Graphics
-
- setDisplayMode(int, int, boolean) - Method in interface com.badlogic.gdx.Graphics
-
Tries to set the display mode width the given width and height in pixels.
- setDragActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- setDragActorPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- setDragTime(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Time in milliseconds that a drag must take before a drop will be considered valid.
- setDrawAABBs(boolean) - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setDrawable(Skin, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setDrawable(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setDrawBodies(boolean) - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setDrawContacts(boolean) - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setDrawInactiveBodies(boolean) - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setDrawJoints(boolean) - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setDrawVelocities(boolean) - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setDuration(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- setDuration(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
Sets the length of the delay in seconds.
- setDuration(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
Sets the length of the transition in seconds.
- setEdges(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- setElementType(Class, String, Class) - Method in class com.badlogic.gdx.utils.Json
-
- setEllipse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
When true the text will be truncated with an ellipse if it does not fit within the width of the label.
- setEnabled(boolean) - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Enable/disable this contact.
- setEnabled(Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Sets the style on the actor to disabled or enabled.
- setEnd(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
Sets the value to transition to.
- setEnd(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Sets the value to transition to.
- setEndColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
Sets the color to transition to.
- SetEndMarkerMode(boolean) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setEnforcePotImages(boolean) - Static method in class com.badlogic.gdx.graphics.GLTexture
-
- setErrorListener(AssetErrorListener) - Method in class com.badlogic.gdx.assets.AssetManager
-
- setEulerAngles(float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion to the given euler angles.
- setExpanded(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- setFadeScrollBars(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
When true the scroll bars fade out after some time of not being used.
- setFillParent(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- setFillParent(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- setFillParent(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- setFilter(Texture.TextureFilter, Texture.TextureFilter) - Method in class com.badlogic.gdx.graphics.GLTexture
-
- setFilter(Pixmap.Filter) - Static method in class com.badlogic.gdx.graphics.Pixmap
-
- setFilterData(Filter) - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Set the contact filtering data.
- setFirstWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setFixedRotation(boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Set this body to have fixed rotation.
- setFixedWidthGlyphs(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Makes the specified glyphs fixed width.
- setFlickScroll(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setFlingTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
For flick scroll, sets the amount of time in seconds that a fling will continue to scroll.
- setFlip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- setFlip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setFlipHorizontally(boolean) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
Sets whether to flip the tile horizontally.
- setFlipVertically(boolean) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
Sets whether to flip the tile vertically.
- setFocused(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- setFocusTraversal(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
If true (the default), tab/shift+tab will move to the next text field.
- setFontScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setFontScale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setFontScaleX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setFontScaleY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setForceScroll(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Forces enabling scrollbars (for non-flick scroll) and overscrolling (for flick scroll) in a direction, even if the contents
do not exceed the bounds in that direction.
- setForegroundFPS(int) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- setFrequency(float) - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
-
Set/get frequency in Hz.
- setFrequency(float) - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
-
Set/get the frequency in Hertz.
- setFriction(float) - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Override the default friction mixture.
- setFriction(float) - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Set the coefficient of friction.
- setFromAxes(float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the Quaternion from the given x-, y- and z-axis which have to be orthonormal.
- setFromAxis(Vector3, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion components from the given axis and angle around that axis.
- setFromAxis(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion components from the given axis and angle around that axis.
- setFromCross(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Quaternion
-
Set this quaternion to the rotation between two vectors.
- setFromCross(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Set this quaternion to the rotation between two vectors.
- setFromEulerAngles(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a rotation matrix from the given euler angles.
- setFromMatrix(Matrix4) - Method in class com.badlogic.gdx.math.Quaternion
-
- setGlyph(int, BitmapFont.Glyph) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- setGravity(Vector2) - Method in class com.badlogic.gdx.physics.box2d.World
-
Change the global gravity vector.
- setGravityScale(float) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Sets the gravity scale of the body
- setGroupStrategy(GroupStrategy) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- setHeader(String, String) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets a header to this HTTP request.
- setHeight(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the height in world units
- setHeight(float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the height of this rectangle
- setHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- setHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setHiddenFPS(int) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- setHigh(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setHigh(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setHighMax(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setHighMin(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setIcon(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Sets an icon that will be drawn to the left of the actor.
- setIconSpacing(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Sets the amount of horizontal space between the node actors and icons.
- setId(int) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- setId(int) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- setId(int) - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- setIgnoreUnknownFields(boolean) - Method in class com.badlogic.gdx.utils.Json
-
- setImagePath(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Sets the indices of this IndexArray, discarding the old indices.
- setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- setIndices(short[], int, int) - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- setIndices(short[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Sets the indices of this Mesh
- setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Sets the indices of this Mesh.
- setInputProcessor(InputProcessor) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setInputProcessor(InputProcessor) - Method in interface com.badlogic.gdx.Input
-
Sets the
InputProcessor
that will receive all touch and key input events.
- setInterpolation(Interpolation) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- setInvalidDragActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- setItems(Object[]) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setItems(Object[]) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- setKeepWithinStage(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setKerning(int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- setKey(int, K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- setKeyboardFocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Sets the actor that will receive key events.
- setKeyCode(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setLayoutEnabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- setLayoutEnabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- setLayoutEnabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- setLayoutEnabled(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
Enables or disables the layout for this actor and all child actors, recursively.
- SetLcLpPb(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setLeftWidth(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the draw-time width of the three left edge patches
- setLeftWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setLeftWidth(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setLength(float) - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
-
Set/get the natural length.
- setLength(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Sets the current length to a new value.
- setLevel(int) - Method in class com.badlogic.gdx.utils.Logger
-
Sets the log level.
- setLimits(float, float) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Set the joint limits, usually in meters.
- setLimits(float, float) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Set the joint limits in radians.
- setLinearDamping(float) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Set the linear damping of the body.
- setLinearVelocity(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Set the linear velocity of the center of mass.
- setLinearVelocity(float, float) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Set the linear velocity of the center of mass.
- setListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- setListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- setListenerActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- setLoader(Class<T>, AssetLoader<T, P>) - Method in class com.badlogic.gdx.assets.AssetManager
-
- setLoader(Class<T>, String, AssetLoader<T, P>) - Method in class com.badlogic.gdx.assets.AssetManager
-
- setLogLevel(int) - Method in interface com.badlogic.gdx.Application
-
Sets the log level.
- setLogLevel(int) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- setLogLevel(int) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- setLogLevel(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- setLogLevel(int) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- setLogLevel(int) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- setLogLevel(int) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- setLongPressSeconds(float) - Method in class com.badlogic.gdx.input.GestureDetector
-
- setLooping(boolean) - Method in interface com.badlogic.gdx.audio.Music
-
Sets whether the music stream is looping.
- setLooping(long, boolean) - Method in interface com.badlogic.gdx.audio.Sound
-
Sets the sound instance with the given id to be looping.
- setLow(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setLow(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setLowMax(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setLowMin(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setMap(TiledMap) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- setMassData(MassData) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Set the mass properties to override the mass properties of the fixtures.
- SetMatchFinder(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setMaxCheckCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
Sets the maximum number of buttons that can be checked.
- setMaxFlingDelay(long) - Method in class com.badlogic.gdx.input.GestureDetector
-
- setMaxForce(float) - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
-
Set the maximum friction force in N.
- setMaxForce(float) - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
-
Set/get the maximum force in Newtons.
- setMaxLength(float) - Method in class com.badlogic.gdx.physics.box2d.joints.RopeJoint
-
Set the maximum length of the rope.
- setMaxLength(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setMaxListCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Set the max number of items to display when the select box is opened.
- setMaxMotorForce(float) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Set the maximum motor force, usually in N.
- setMaxMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Set the maximum motor torque, usually in N-m.
- setMaxMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
Set/Get the maximum motor force, usually in N-m.
- setMaxParticleCount(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setMaxSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setMaxTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
-
Set the maximum friction torque in N*m.
- setMessageText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Sets the text that will be drawn in the text field if no text has been entered.
- setMiddleHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the height of the middle row of the patch.
- setMiddleWidth(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the width of the middle column of the patch.
- setMinCheckCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
Sets the minimum number of buttons that must be checked.
- setMinHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setMinHeight(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setMinParticleCount(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setMinSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setMinWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setMinWidth(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setModal(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setMotorSpeed(float) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Set the motor speed, usually in meters per second.
- setMotorSpeed(float) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Set the motor speed in radians per second.
- setMotorSpeed(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
Set the motor speed, usually in radians per second.
- setMovable(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setMultiLineText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n).
- setMultiLineText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n).
- setMultiSelect(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- setName(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setName(String) - Method in class com.badlogic.gdx.maps.MapLayer
-
- setName(String) - Method in class com.badlogic.gdx.maps.MapObject
-
- setName(String) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- setName(String) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets a name for easier identification of the actor in application code.
- setName(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
- setNext(JsonValue) - Method in class com.badlogic.gdx.utils.JsonValue
-
- setNextVertex(Vector2) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Establish connectivity to a vertex that follows the last vertex.
- setNextVertex(float, float) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Establish connectivity to a vertex that follows the last vertex.
- setNor(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setNor(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- SetNumFastBytes(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setObject(Object) - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- setObject(Actor, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- setObject(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Sets an application specific object for this node.
- setObject(Object) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- setOnCompletionListener(Music.OnCompletionListener) - Method in interface com.badlogic.gdx.audio.Music
-
Register a callback to be invoked when the end of a music stream has been reached during playback.
- setOnlyFontChars(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setOnscreenKeyboard(TextField.OnscreenKeyboard) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setOnscreenKeyboardVisible(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setOnscreenKeyboardVisible(boolean) - Method in interface com.badlogic.gdx.Input
-
Sets the on-screen keyboard visible if available.
- setOpacity(float) - Method in class com.badlogic.gdx.maps.MapLayer
-
- setOpacity(float) - Method in class com.badlogic.gdx.maps.MapObject
-
- setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the origin in relation to the sprite's position for scaling and rotation.
- setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the origin in relation to the sprite's position for scaling and rotation.
- setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setOrigin(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Sets the origin point to which all of the polygon's local vertices are relative to.
- setOrigin(float, float) - Method in class com.badlogic.gdx.math.Polyline
-
- setOrigin(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the originx and originy.
- setOriginX(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setOriginX(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setOriginY(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setOriginY(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setOutputType(JsonWriter.OutputType) - Method in class com.badlogic.gdx.utils.Json
-
- setOutputType(JsonWriter.OutputType) - Method in class com.badlogic.gdx.utils.JsonWriter
-
- setOverNode(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- setOverscroll(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
For flick scroll, if true the widget can be scrolled slightly past its bounds and will animate back to its bounds when
scrolling is stopped.
- setOwnedResources(Array<? extends Disposable>) - Method in class com.badlogic.gdx.maps.tiled.TiledMap
-
Used by loaders to set resources when loading the map
directly, without
AssetManager
.
- setOwnsTexture(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Sets whether the font owns the texture or not.
- setPadBottom(int) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPadding(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the padding for content inside this ninepatch.
- setPadding(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Sets the amount of horizontal space between the nodes and the left/right edges of the tree.
- setPadLeft(int) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPadRight(int) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPadTop(int) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPan(float, float) - Method in interface com.badlogic.gdx.audio.Music
-
Sets the panning and volume of this music stream.
- setPan(long, float, float) - Method in interface com.badlogic.gdx.audio.Sound
-
- setParent(Group) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Called by the framework when an actor is added to or removed from a group.
- setParent(Group) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- setPasswordCharacter(char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Sets the password character for the text field.
- setPasswordMode(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
If true, the text in this text field will be shown as bullet characters.
- setPatch(NinePatch) - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
-
- setPitch(long, float) - Method in interface com.badlogic.gdx.audio.Sound
-
- setPixel(int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- setPlayMode(int) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Sets the animation play mode.
- setPointer(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setPolygon(Polygon) - Method in class com.badlogic.gdx.maps.objects.PolygonMapObject
-
- setPolyline(Polyline) - Method in class com.badlogic.gdx.maps.objects.PolylineMapObject
-
- setPool(Pool) - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Sets the pool that the action will be returned to when removed from the actor.
- setPos(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setPos(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the position of the text, relative to the position when the cached text was created.
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the position where the sprite will be drawn.
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the position where the sprite will be drawn.
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setPosition(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the position to the given world coordinates
- setPosition(Vector2) - Method in class com.badlogic.gdx.math.Circle
-
Sets the x and y-coordinates of circle center from vector
- setPosition(float, float) - Method in class com.badlogic.gdx.math.Circle
-
Sets the x and y-coordinates of circle center
- setPosition(Vector2) - Method in class com.badlogic.gdx.math.Ellipse
-
Sets the x and y-coordinates of ellipse center from vector
- setPosition(float, float) - Method in class com.badlogic.gdx.math.Ellipse
-
Sets the x and y-coordinates of ellipse center
- setPosition(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Sets the polygon's position within the world.
- setPosition(float, float) - Method in class com.badlogic.gdx.math.Polyline
-
- setPosition(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the x and y-coordinates of the bottom left corner from vector
- setPosition(float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the x and y-coordinates of the bottom left corner
- setPosition(Vector2) - Method in class com.badlogic.gdx.physics.box2d.CircleShape
-
Sets the position of the shape
- setPosition(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Transform
-
Sets the position of this transform
- setPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- setPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the x and y.
- setPrev(JsonValue) - Method in class com.badlogic.gdx.utils.JsonValue
-
- setPrevVertex(Vector2) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Establish connectivity to a vertex that precedes the first vertex.
- setPrevVertex(float, float) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Establish connectivity to a vertex that precedes the first vertex.
- setPriority(long, int) - Method in interface com.badlogic.gdx.audio.Sound
-
Sets the priority of a sound currently being played back.
- setProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputProcessorQueue
-
- setProcessors(Array<InputProcessor>) - Method in class com.badlogic.gdx.InputMultiplexer
-
- SetProgress(long, long) - Method in interface com.badlogic.gdx.utils.compression.ICodeProgress
-
- setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Sets the projection matrix to be used by this PolygonSpriteBatch.
- setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Sets the projection matrix to be used by this SpriteBatch.
- setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Sets the projection matrix to be used for rendering.
- setRadius(float) - Method in class com.badlogic.gdx.math.Circle
-
Sets the radius of circle
- setRadius(float) - Method in class com.badlogic.gdx.physics.box2d.Shape
-
Sets the radius of this shape
- setRange(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
Sets the range of this slider.
- setRatio(float) - Method in class com.badlogic.gdx.physics.box2d.joints.GearJoint
-
Set/Get the gear ratio.
- setRefCount(int) - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- setReferenceCount(String, int) - Method in class com.badlogic.gdx.assets.AssetManager
-
Sets the reference count of an asset.
- setRegion(PolygonRegion) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setRegion(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setRegion(Texture) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Sets the texture and sets the coordinates to the size of the specified texture.
- setRegion(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegion(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegion(TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Sets the texture and coordinates to the specified region.
- setRegion(TextureRegion, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Sets the texture to that of the specified region and sets the coordinates relative to the specified region.
- setRegion(TextureRegion) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- setRegionHeight(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegionWidth(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegionX(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegionY(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRelatedActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setRelatedActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- setRelative(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setRemoveActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
Sets the actor to remove.
- setRenderable(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.model.NodePart
-
Convenience method to set the material, meshpart and bones values of the renderable.
- setRestitution(float) - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Override the default restitution mixture.
- setRestitution(float) - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Set the coefficient of restitution.
- setReverse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
When true, the action's progress will go from 100% to 0%.
- setReverse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
If true, the children will be ordered from right to left rather than the default left to right.
- setReverse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
If true, the children will be ordered from bottom to top rather than the default top to bottom.
- setRightAligned(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setRightWidth(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the draw-time width of the three right edge patches
- setRightWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setRightWidth(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setRotation(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setRotation(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the rotation of the sprite in degrees.
- setRotation(Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the rotation of this decal based on the (normalized) direction and up vector.
- setRotation(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setRotation(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
Sets the rotation of this cell, in degrees.
- setRotation(float) - Method in class com.badlogic.gdx.math.Polygon
-
Sets the polygon to be rotated by the supplied degrees.
- setRotation(float) - Method in class com.badlogic.gdx.math.Polyline
-
- setRotation(float) - Method in class com.badlogic.gdx.physics.box2d.Transform
-
Sets the rotation of this transform
- setRotation(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
-
- setRotation(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setRotationX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the rotation on the local X axis to the specified angle
- setRotationY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the rotation on the local Y axis to the specified angle
- setRotationZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the rotation on the local Z axis to the specified angle
- setRound(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
If true (the default), positions and sizes are rounded to integers.
- setRunnable(Runnable) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Scales the font by the specified amount in both directions.
Note that smoother scaling can be achieved if the texture backing the BitmapFont is using
Texture.TextureFilter.Linear
.
- setScale(int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the sprite's scale for both X and Y uniformly.
- setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the sprite's scale for both X and Y.
- setScale(float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets scale along both the x and y axis
- setScale(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets scale along both the x and y axis
- setScale(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Sets the amount of scaling to be applied to the polygon.
- setScale(float, float) - Method in class com.badlogic.gdx.math.Polyline
-
- setScale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- setScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- setScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
-
- setScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the scalex and scaley.
- setScale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the scalex and scaley.
- setScaleX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets scale along the x axis
- setScaleX(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setScaleX(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setScaleY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets scale along the y axis
- setScaleY(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setScaleY(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setScaling(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setScaling(Scaling) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setScreen(Screen) - Method in class com.badlogic.gdx.Game
-
Sets the current screen.
- setScrollAmount(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setScrollBarPositions(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Set the position of the vertical and horizontal scroll bars (if they exist).
- setScrollbarsOnTop(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
When false (the default), the widget is clipped so it is not drawn under the scrollbars.
- setScrollFocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Sets the actor that will receive scroll events.
- setScrollingDisabled(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Disables scrolling in a direction.
- setScrollPercentX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setScrollPercentY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setScrollX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setScrollY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setSecondWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setSelectable(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
Sets whether this List's items are selectable.
- setSelectable(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- setSelectedIndex(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setSelection(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
Sets the selection to the item if found, else sets the selection to nothing.
- setSelection(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Sets the selected item via it's index
- setSelection(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- setSelection(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Sets the selected text.
- setSelection(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- setSelection(Array<Tree.Node>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- setSensor(boolean) - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Set if this fixture is a sensor.
- setSerializer(Class<T>, Json.Serializer<T>) - Method in class com.badlogic.gdx.utils.Json
-
- setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Sets the shader to be used in a GLES 2.0 environment.
- setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Sets the shader to be used in a GLES 2.0 environment.
- setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- setShape(ParticleEmitter.SpawnShape) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- setSide(ParticleEmitter.SpawnEllipseSide) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the size of the sprite when drawn, before scaling and rotation are applied.
- setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the size of the sprite when drawn, before scaling and rotation are applied.
- setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setSize(float, float) - Method in class com.badlogic.gdx.math.Ellipse
-
Sets the width and height of this ellipse
- setSize(float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the width and height of this rectangle
- setSize(float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the squared size of this rectangle
- setSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- setSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the width and height.
- setSkin(Skin) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- setSleepingAllowed(boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
You can disable sleeping on this body.
- setSmoothScrolling(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setSnapToValues(float[], float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
Will make this slider snap to the specified values, if the knob is within the threshold
- setSpacing(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
Sets the space between children.
- setSpacing(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
Sets the space between children.
- setSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setSpringDampingRatio(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
Set/Get the spring damping ratio
- setSpringFrequencyHz(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
Set/Get the spring frequency in hertz.
- setSprite(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setSprite(Sprite) - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- setStage(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Called by the framework when this actor or any parent is added to a group that is in the stage.
- setStage(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- setStage(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- setStageX(float) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setStageY(float) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setStart(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
Sets the value to transition from.
- setStart(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Sets the value to transition from.
- setStepSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
Sets the step size of the slider
- SetStream(InputStream) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- SetStream(OutputStream) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- SetStream(InputStream) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- SetStream(OutputStream) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- setStyle(Label.LabelStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setStyle(List.ListStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setStyle(ScrollPane.ScrollPaneStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setStyle(SelectBox.SelectBoxStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- setStyle(Slider.SliderStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- setStyle(SplitPane.SplitPaneStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- setStyle(TextField.TextFieldStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setStyle(Touchpad.TouchpadStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- setStyle(Tree.TreeStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- setStyle(Window.WindowStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setTangentSpeed(float) - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Set the tangent speed.
- setTapCountInterval(float) - Method in class com.badlogic.gdx.input.GestureDetector
-
- setTapCountInterval(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- setTapSquareSize(int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- setTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- setTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Sets the distance a touch must travel before being considered a drag.
- setTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- setTarget(Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
-
Use this to update the target point.
- setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- setTargetActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
Sets the actor to add an action to.
- setTargetActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
Sets the actor to add a listneer to.
- setTargetActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
Sets the actor to remove an action from.
- setTargetActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
Sets the actor to remove a listner from.
- setText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds glyphs for the specified text.
- setText(CharSequence, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds glyphs for the specified text.
- setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- setText(CharSequence) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setText(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- setTextFieldFilter(TextField.TextFieldFilter) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setTextFieldListener(TextField.TextFieldListener) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setTexture(Texture) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setTextureRegion(TextureRegion) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the texture region
- setTextureRegion(TextureRegion) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setTile(TiledMapTile) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
Sets the tile to be used for this cell.
- setTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
Sets the time spent waiting for the delay.
- setTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
Sets the transition time so far.
- setTimeline(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- setTimeline(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setTimeOut(int) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets the time to wait for the HTTP request to be processed, use 0 block until it is done.
- setTitle(String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- setTitle(String) - Method in interface com.badlogic.gdx.Graphics
-
Sets the title of the window.
- setTitle(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setTitleAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setToggleSelect(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- setToLookAt(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a look at matrix with a direction and an up vector.
- setToLookAt(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a look at matrix with the given position, target and up vector.
- setToOrtho(boolean) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
Sets this camera to an orthographic projection using a viewport fitting the screen resolution, centered at
(Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2), with the y-axis pointing up or down.
- setToOrtho(boolean, float, float) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
Sets this camera to an orthographic projection, centered at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up
or down.
- setToOrtho(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to an orthographic projection like glOrtho (http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml) following
the OpenGL equivalent
- setToOrtho2D(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height.
- setToOrtho2D(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height, having a near
and far plane.
- setTopHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the draw-time height of the three top edge patches
- setTopHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setTopHeight(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setToProjection(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a projection matrix with a near- and far plane, a field of view in degrees and an aspect ratio.
- setToRotation(float) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
- setToRotation(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix around the given axis.
- setToRotation(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix around the given axis.
- setToRotation(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Set the matrix to a rotation matrix between two vectors.
- setToRotation(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Set the matrix to a rotation matrix between two vectors.
- setToScaling(float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to a scaling matrix.
- setToScaling(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a scaling matrix
- setToScaling(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a scaling matrix
- setToTranslation(float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to a translation matrix.
- setToTranslation(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to a translation matrix.
- setToTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
translation vector.
- setToTranslation(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
translation vector.
- setToTranslationAndScaling(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the
translation vector in the 4th column and the scaling vector in the diagonal.
- setToTranslationAndScaling(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the
translation vector in the 4th column and the scaling vector in the diagonal.
- setTouchable(Touchable) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- setTouchable(Touchable) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Determines how touch events are distributed to this actor.
- setToWorld(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
- setTransform(Vector2, float) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Set the position of the body's origin and rotation.
- setTransform(float, float, float) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Set the position of the body's origin and rotation.
- setTransform(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
When true (the default), the SpriteBatch is transformed so children are drawn in their parent's coordinate system.
- setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Sets the transform matrix to be used by this PolygonSpriteBatch.
- setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Sets the transform matrix to be used by this SpriteBatch.
- setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- setTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the 4th column to the translation vector.
- setType(BodyDef.BodyType) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Set the type of this body.
- setType(InputEvent.Type) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setType(FocusListener.FocusEvent.Type) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- SetType(int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- setType(JsonValue.ValueType) - Method in class com.badlogic.gdx.utils.JsonValue
-
- setTypeName(String) - Method in class com.badlogic.gdx.utils.Json
-
Sets the name of the JSON field to store the Java class name or class tag when required to avoid ambiguity during
deserialization.
- setU(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setU(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setU2(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setU2(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setUncheckLast(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
If true, when the maximum number of buttons are checked and an additional button is checked, the last button to be checked
is unchecked so that the maximum is not exceeded.
- setUniform1fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform1fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform2fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform2fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform3fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform3fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform4fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform4fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, Vector2) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, Vector2) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, Vector3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, Vector3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformi(String, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformi(int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformi(String, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformi(int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformi(String, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformi(int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformi(String, int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformi(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix(String, Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform matrix with the given name.
- setUniformMatrix(String, Matrix4, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform matrix with the given name.
- setUniformMatrix(int, Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix(int, Matrix4, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix(String, Matrix3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform matrix with the given name.
- setUniformMatrix(String, Matrix3, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform matrix with the given name.
- setUniformMatrix(int, Matrix3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix(int, Matrix3, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix3fv(String, FloatBuffer, int, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets an array of uniform matrices with the given name.
- setUniformMatrix4fv(String, FloatBuffer, int, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets an array of uniform matrices with the given name.
- setUniformMatrix4fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix4fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setup(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
-
- setupFadeScrollBars(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setupOverscroll(float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
For flick scroll, sets the overscroll distance in pixels and the speed it returns to the widget's bounds in seconds.
- setupTexture() - Method in class com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
-
Override this method in a derived class to set up the backing texture as you like.
- setupTexture() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
Override this method in a derived class to set up the backing texture as you like.
- setUrl(String) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets the URL of the HTTP request.
- setUseHardwareMipMap(boolean) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
-
- setUseIntegerPositions(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Specifies whether to use integer positions or not.
- setUseIntegerPositions(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Specifies whether to use integer positions or not.
- setUsePrototypes(boolean) - Method in class com.badlogic.gdx.utils.Json
-
- setUserData(Object) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Set the user data
- setUserData(Object) - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Sets custom user data.
- setUserData(Object) - Method in class com.badlogic.gdx.physics.box2d.Joint
-
Set the user data
- setUV(float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setUV(Vector2) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setUVRange(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- setUVRange(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Set range of texture coordinates used (default is 0,0,1,1).
- setV(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setV(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setV2(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setV2(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setValidDragActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- setValue(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- setValue(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
Sets the current float value.
- setValue(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Sets the current int value.
- setValue(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
Sets the slider position, rounded to the nearest step size and clamped to the minumum and maximim values.
- setValue(int, V) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- setValue(T, float) - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- setVelocity(float) - Method in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
-
Sets the velocity in units per second for moving forward, backward and strafing left/right.
- setVelocityThreshold(float) - Static method in class com.badlogic.gdx.physics.box2d.World
-
Sets the box2d velocity threshold globally, for all World instances.
- setVelocityX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setVelocityY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setVertexAttribute(String, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the vertex attribute with the given name.
- setVertexAttribute(int, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setVertexAttribute(String, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the vertex attribute with the given name.
- setVertexAttribute(int, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setVertical(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
Sets the vertices of this VertexData, discarding the old vertex data.
- setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Sets the vertices of this VertexData, discarding the old vertex data.
- setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Sets the vertices of this VertexData, discarding the old vertex data.
- setVertices(float[], int, int) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Sets the vertices of this VertexData, discarding the old vertex data.
- setVertices(float[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Sets the vertices of this Mesh.
- setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Sets the vertices of this Mesh.
- setVertices(float[]) - Method in class com.badlogic.gdx.math.Polygon
-
Sets the polygon's local vertices relative to the origin point, without any scaling, rotating or translations being applied.
- setView(OrthographicCamera) - Method in interface com.badlogic.gdx.maps.MapRenderer
-
Sets the projection matrix and viewbounds from the given camera.
- setView(Matrix4, float, float, float, float) - Method in interface com.badlogic.gdx.maps.MapRenderer
-
Sets the projection matrix for rendering, as well as the bounds of the map
which should be rendered.
- setView(OrthographicCamera) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- setView(Matrix4, float, float, float, float) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- setViewport(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Sets up the stage size using a viewport that fills the entire screen without keeping the aspect ratio.
- setViewport(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Sets up the stage size using a viewport that fills the entire screen.
- setViewport(float, float, boolean, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Sets up the stage size and viewport.
- setVisible(boolean) - Method in class com.badlogic.gdx.maps.MapLayer
-
- setVisible(boolean) - Method in class com.badlogic.gdx.maps.MapObject
-
- setVisible(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- setVisible(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
If false, the actor will not be drawn and will not receive touch events.
- setVolume(float) - Method in interface com.badlogic.gdx.audio.AudioDevice
-
Sets the volume in the range [0,1].
- setVolume(float) - Method in interface com.badlogic.gdx.audio.Music
-
Sets the volume of this music stream.
- setVolume(long, float) - Method in interface com.badlogic.gdx.audio.Sound
-
- setVSync(boolean) - Method in interface com.badlogic.gdx.Graphics
-
Enable/Disable vsynching.
- setWarmStarting(boolean) - Method in class com.badlogic.gdx.physics.box2d.World
-
Enable/disable warm starting.
- setWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Sets the
Actor
embedded in this scroll pane.
- setWidth(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the width in world units
- setWidth(float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the width of this rectangle
- setWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- setWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setWrap(Texture.TextureWrap, Texture.TextureWrap) - Method in class com.badlogic.gdx.graphics.GLTexture
-
- setWrap(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
If false, the text will only wrap where it contains newlines (\n).
- setWrappedText(CharSequence, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n) and is automatically
wrapped within the specified width.
- setWrappedText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n) and is automatically
wrapped within the specified width.
- setWriter(Writer) - Method in class com.badlogic.gdx.utils.Json
-
Sets the writer where JSON output will go.
- setX(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the x position where the sprite will be drawn.
- setX(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the x position where the sprite will be drawn.
- setX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the position on the x axis
- setX(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setX(float) - Method in class com.badlogic.gdx.math.Circle
-
Sets the x-coordinate of circle center
- setX(float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the x-coordinate of the bottom left corner
- setX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- setX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- setX(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setY(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the y position where the sprite will be drawn.
- setY(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the y position where the sprite will be drawn.
- setY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the position on the y axis
- setY(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setY(float) - Method in class com.badlogic.gdx.math.Circle
-
Sets the y-coordinate of circle center
- setY(float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the y-coordinate of the bottom left corner
- setY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- setY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- setY(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setYDown(boolean) - Method in class com.badlogic.gdx.maps.tiled.renderers.HexagonalTiledMapRenderer
-
- setYSpacing(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Sets the amount of vertical space between nodes.
- setZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the position on the z axis
- setZIndex(int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the z-index of this actor.
- shader - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
-
the
Shader
to be used to render this Renderable, may be null.
- Shader - Interface in com.badlogic.gdx.graphics.g3d
-
- ShaderProgram - Class in com.badlogic.gdx.graphics.glutils
-
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
- ShaderProgram(String, String) - Constructor for class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Construcs a new ShaderProgram and immediately compiles it.
- ShaderProgram(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- shaderProvider - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- ShaderProvider - Interface in com.badlogic.gdx.graphics.g3d.utils
-
- shaders - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
-
- ShadowMap - Interface in com.badlogic.gdx.graphics.g3d.environment
-
- shadowMap - Variable in class com.badlogic.gdx.graphics.g3d.Environment
-
Deprecated.
Experimental, likely to change, do not use!
- shadowMap - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- shape - Variable in class com.badlogic.gdx.physics.box2d.Fixture
-
the shape, initialized lazy
- shape - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
-
The shape, this must be set.
- Shape - Class in com.badlogic.gdx.physics.box2d
-
A shape is used for collision detection.
- Shape() - Constructor for class com.badlogic.gdx.physics.box2d.Shape
-
- Shape.Type - Enum in com.badlogic.gdx.physics.box2d
-
Enum describing the type of a shape
- ShapeRenderer - Class in com.badlogic.gdx.graphics.glutils
-
Renders points, lines, rectangles, filled rectangles and boxes.
- ShapeRenderer() - Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- ShapeRenderer(int) - Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- ShapeRenderer.ShapeType - Enum in com.badlogic.gdx.graphics.glutils
-
- SharedLibraryLoader - Class in com.badlogic.gdx.utils
-
Loads shared libraries from a natives jar file (desktop) or arm folders (Android).
- SharedLibraryLoader() - Constructor for class com.badlogic.gdx.utils.SharedLibraryLoader
-
- SharedLibraryLoader(String) - Constructor for class com.badlogic.gdx.utils.SharedLibraryLoader
-
Fetches the natives from the given natives jar file.
- SHIFT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- SHIFT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- ShiftLow() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- Shininess - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- shininess - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- shininess - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- shininess - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- ShininessAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- ShortArray - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered short array.
- ShortArray() - Constructor for class com.badlogic.gdx.utils.ShortArray
-
Creates an ordered array with a capacity of 16.
- ShortArray(int) - Constructor for class com.badlogic.gdx.utils.ShortArray
-
Creates an ordered array with the specified capacity.
- ShortArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.ShortArray
-
- ShortArray(ShortArray) - Constructor for class com.badlogic.gdx.utils.ShortArray
-
Creates a new array containing the elements in the specific array.
- ShortArray(short[]) - Constructor for class com.badlogic.gdx.utils.ShortArray
-
Creates a new ordered array containing the elements in the specified array.
- ShortArray(boolean, short[], int, int) - Constructor for class com.badlogic.gdx.utils.ShortArray
-
Creates a new array containing the elements in the specified array.
- shouldCollide(Fixture, Fixture) - Method in interface com.badlogic.gdx.physics.box2d.ContactFilter
-
- shouldExit() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- show() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- show(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Packs
the dialog and adds it to the stage, centered.
- show(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
-
- show(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.OnscreenKeyboard
-
- show() - Method in interface com.badlogic.gdx.Screen
-
Called when this screen becomes the current screen for a
Game
.
- show() - Method in class com.badlogic.gdx.ScreenAdapter
-
- shrink() - Method in class com.badlogic.gdx.utils.Array
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class com.badlogic.gdx.utils.ArrayMap
-
Reduces the size of the backing arrays to the size of the actual number of entries.
- shrink() - Method in class com.badlogic.gdx.utils.BooleanArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class com.badlogic.gdx.utils.CharArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class com.badlogic.gdx.utils.FloatArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink(int) - Method in class com.badlogic.gdx.utils.IdentityMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink() - Method in class com.badlogic.gdx.utils.IntArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.IntMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.IntSet
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink() - Method in class com.badlogic.gdx.utils.LongArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink(int) - Method in class com.badlogic.gdx.utils.LongMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.ObjectSet
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink() - Method in class com.badlogic.gdx.utils.ShortArray
-
Reduces the size of the backing array to the size of the actual items.
- shuffle() - Method in class com.badlogic.gdx.utils.Array
-
- shuffle() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- shuffle() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.CharArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.FloatArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.IntArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.LongArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.ShortArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- sibling(String) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a handle to the sibling with the specified name.
- sibling(String) - Method in class com.badlogic.gdx.files.FileHandleStream
-
- SimpleOrthoGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
Minimalistic grouping strategy useful for orthogonal scenes where the camera faces the negative z axis.
- SimpleOrthoGroupStrategy() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- sin(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the sine in radians from a lookup table.
- SIN - Static variable in class com.badlogic.gdx.physics.box2d.Transform
-
- sinDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the sine in radians from a lookup table.
- sine - Static variable in class com.badlogic.gdx.math.Interpolation
-
- sineIn - Static variable in class com.badlogic.gdx.math.Interpolation
-
- sineOut - Static variable in class com.badlogic.gdx.math.Interpolation
-
- size() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
- SIZE - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Size of the decal in floats.
- size() - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- SIZE - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- size() - Method in class com.badlogic.gdx.InputMultiplexer
-
- size() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- size(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds the specified size to the current size.
- size(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds the specified size to the current size.
- size - Variable in class com.badlogic.gdx.utils.Array
-
- size - Variable in class com.badlogic.gdx.utils.ArrayMap
-
- size - Variable in class com.badlogic.gdx.utils.BinaryHeap
-
- size - Variable in class com.badlogic.gdx.utils.BooleanArray
-
- size - Variable in class com.badlogic.gdx.utils.CharArray
-
- size - Variable in class com.badlogic.gdx.utils.FloatArray
-
- size - Variable in class com.badlogic.gdx.utils.IdentityMap
-
- size - Variable in class com.badlogic.gdx.utils.IntArray
-
- size - Variable in class com.badlogic.gdx.utils.IntFloatMap
-
- size - Variable in class com.badlogic.gdx.utils.IntIntMap
-
- size - Variable in class com.badlogic.gdx.utils.IntMap
-
- size - Variable in class com.badlogic.gdx.utils.IntSet
-
- size - Variable in class com.badlogic.gdx.utils.JsonValue
-
- size() - Method in class com.badlogic.gdx.utils.JsonValue
-
Deprecated.
Use the size property instead. Returns this number of children in the array or object.
- size - Variable in class com.badlogic.gdx.utils.LongArray
-
- size - Variable in class com.badlogic.gdx.utils.LongMap
-
- size - Variable in class com.badlogic.gdx.utils.ObjectFloatMap
-
- size - Variable in class com.badlogic.gdx.utils.ObjectIntMap
-
- size - Variable in class com.badlogic.gdx.utils.ObjectMap
-
- size - Variable in class com.badlogic.gdx.utils.ObjectSet
-
- size - Variable in class com.badlogic.gdx.utils.ShortArray
-
- size() - Method in class com.badlogic.gdx.utils.SortedIntList
-
- sizeBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Sizes the actor instantly.
- sizeBy(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sizeBy(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- SizeByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Moves an actor from its current size to a relative size.
- SizeByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- sizeChanged() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Called when the actor's size has been changed.
- sizeChanged() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- sizeChanged() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- sizeTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Sizes the actor instantly.
- sizeTo(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sizeTo(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- SizeToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Moves an actor from its current size to a specific size.
- SizeToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- Skin - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
- Skin() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Creates an empty skin.
- Skin(FileHandle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Creates a skin containing the resources in the specified skin JSON file.
- Skin(FileHandle, TextureAtlas) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Creates a skin containing the resources in the specified skin JSON file and the texture regions from the specified atlas.
- Skin(TextureAtlas) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Creates a skin containing the texture regions from the specified atlas.
- Skin.TintedDrawable - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Skin.TintedDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
-
- SkinLoader - Class in com.badlogic.gdx.assets.loaders
-
- SkinLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader
-
- SkinLoader.SkinParameter - Class in com.badlogic.gdx.assets.loaders
-
- SkinLoader.SkinParameter(String) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- Skip(int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- skipBytes(int) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- SLASH - Static variable in class com.badlogic.gdx.Input.Keys
-
- slerp(Quaternion, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Spherical linear interpolation between this quaternion and the other quaternion, based on the alpha value in the range
[0,1].
- slerp(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
Spherically interpolates between this vector and the target vector by alpha which is in the range [0,1].
- Slider - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A slider is a horizontal indicator that allows a user to set a value.
- Slider(float, float, float, boolean, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- Slider(float, float, float, boolean, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- Slider(float, float, float, boolean, Slider.SliderStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
Creates a new slider.
- Slider.SliderStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
The style for a slider, see
Slider
.
- Slider.SliderStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
- Slider.SliderStyle(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
- Slider.SliderStyle(Slider.SliderStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
- SnapshotArray<T> - Class in com.badlogic.gdx.utils
-
- SnapshotArray() - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(Array) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(boolean, int, Class) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(Class) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(int) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(T[]) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- Socket - Interface in com.badlogic.gdx.net
-
A client socket that talks to a server socket via some
Net.Protocol
.
- SocketHints - Class in com.badlogic.gdx.net
-
- SocketHints() - Constructor for class com.badlogic.gdx.net.SocketHints
-
- SOFT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- SOFT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- sort() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Sort the attributes by their ID
- sort(Camera, Array<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
-
- sort(Camera, Array<Renderable>) - Method in interface com.badlogic.gdx.graphics.g3d.utils.RenderableSorter
-
Sorst the array of
Renderable
instances based on some criteria,
e.g.
- sort() - Method in class com.badlogic.gdx.utils.Array
-
Sorts this array.
- sort(Comparator<T>) - Method in class com.badlogic.gdx.utils.Array
-
Sorts the array.
- sort() - Method in class com.badlogic.gdx.utils.CharArray
-
- sort() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- sort(Comparator<T>) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- sort() - Method in class com.badlogic.gdx.utils.FloatArray
-
- sort() - Method in class com.badlogic.gdx.utils.IntArray
-
- sort() - Method in class com.badlogic.gdx.utils.LongArray
-
- sort() - Method in class com.badlogic.gdx.utils.ShortArray
-
- sort() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- sort(Comparator<T>) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- Sort - Class in com.badlogic.gdx.utils
-
Provides methods to sort arrays of objects.
- Sort() - Constructor for class com.badlogic.gdx.utils.Sort
-
- sort(Array<T>) - Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[]) - Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[], int, int) - Method in class com.badlogic.gdx.utils.Sort
-
- sort(Array<T>, Comparator<T>) - Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[], Comparator<T>) - Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[], Comparator<T>, int, int) - Method in class com.badlogic.gdx.utils.Sort
-
- sorted - Variable in class com.badlogic.gdx.graphics.g3d.Attributes
-
- SortedIntList<E> - Class in com.badlogic.gdx.utils
-
A sorted double linked list which uses ints for indexing
- SortedIntList() - Constructor for class com.badlogic.gdx.utils.SortedIntList
-
Creates an ascending list
- SortedIntList.Node<E> - Class in com.badlogic.gdx.utils
-
- SortedIntList.Node() - Constructor for class com.badlogic.gdx.utils.SortedIntList.Node
-
- sorter - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- Sound - Interface in com.badlogic.gdx.audio
-
A Sound is a short audio clip that can be played numerous times in parallel.
- SoundLoader - Class in com.badlogic.gdx.assets.loaders
-
- SoundLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SoundLoader
-
- SoundLoader.SoundParameter - Class in com.badlogic.gdx.assets.loaders
-
- SoundLoader.SoundParameter() - Constructor for class com.badlogic.gdx.assets.loaders.SoundLoader.SoundParameter
-
- sourceFunction - Variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
Specifies how the (incoming) red, green, blue, and alpha source blending factors are computed (default: GL_SRC_ALPHA)
- SPACE - Static variable in class com.badlogic.gdx.Input.Keys
-
- spaceWidth - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- spanCount - Variable in class com.badlogic.gdx.math.BSpline
-
- spanCount - Variable in class com.badlogic.gdx.math.CatmullRomSpline
-
- Specular - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- Specular - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- specular - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- SpecularAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- SpecularAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- specularColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- specularColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- specularTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- specularTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- speed - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
-
The speed at which to play the animation (can be negative), 1.0 for normal speed.
- sphere(float, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- sphere(Matrix4, float, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- sphere(float, float, float, int, int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- sphere(Matrix4, float, float, float, int, int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- sphere(float, float, float, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a sphere
- sphere(Matrix4, float, float, float, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a sphere
- sphere(float, float, float, int, int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a sphere
- sphere(Matrix4, float, float, float, int, int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a sphere
- Sphere - Class in com.badlogic.gdx.math.collision
-
Encapsulates a 3D sphere with a center and a radius
- Sphere(Vector3, float) - Constructor for class com.badlogic.gdx.math.collision.Sphere
-
Constructs a sphere with the given center and radius
- sphereInFrustum(Vector3, float) - Method in class com.badlogic.gdx.math.Frustum
-
Returns whether the given sphere is in the frustum.
- sphereInFrustumWithoutNearFar(Vector3, float) - Method in class com.badlogic.gdx.math.Frustum
-
Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane.
- SphericalHarmonics - Class in com.badlogic.gdx.graphics.g3d.environment
-
- SphericalHarmonics() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- SphericalHarmonics(float[]) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- split(int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Helper function to create tiles out of this TextureRegion starting from the top left corner going to the left and ending at
the bottom right corner.
- split(Texture, int, int) - Static method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Helper function to create tiles out of the given
Texture
starting from the top left corner going to the left and
ending at the bottom right corner.
- SplitPane - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A container that contains two widgets and is divided either horizontally or vertically.
- SplitPane(Actor, Actor, boolean, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- SplitPane(Actor, Actor, boolean, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- SplitPane(Actor, Actor, boolean, SplitPane.SplitPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- SplitPane.SplitPaneStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- SplitPane.SplitPaneStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
-
- SplitPane.SplitPaneStyle(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
-
- SplitPane.SplitPaneStyle(SplitPane.SplitPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
-
- splits - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
The ninepatch splits, or null if not a ninepatch.
- splits - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- splitTriangle(float[], Plane, Intersector.SplitTriangle) - Static method in class com.badlogic.gdx.math.Intersector
-
Splits the triangle by the plane.
- Sprite - Class in com.badlogic.gdx.graphics.g2d
-
Holds the geometry, color, and texture information for drawing 2D sprites using
SpriteBatch
.
- Sprite() - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates an uninitialized sprite.
- Sprite(Texture) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite with width, height, and texture region equal to the size of the texture.
- Sprite(Texture, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite with width, height, and texture region equal to the specified size.
- Sprite(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite with width, height, and texture region equal to the specified size.
- Sprite(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite based on a specific TextureRegion, the new sprite's region is a copy of the parameter region - altering one
does not affect the other
- Sprite(TextureRegion, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture
region.
- Sprite(Sprite) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite that is a copy in every way of the specified sprite.
- SpriteBatch - Class in com.badlogic.gdx.graphics.g2d
-
A SpriteBatch is used to draw 2D rectangles that reference a texture (region).
- SpriteBatch() - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Constructs a new SpriteBatch with a size of 1000, one buffer, and the default shader.
- SpriteBatch(int) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Constructs a SpriteBatch with one buffer and the default shader.
- SpriteBatch(int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Constructs a new SpriteBatch with one buffer.
- SpriteBatch(int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Constructs a SpriteBatch with the default shader.
- SpriteBatch(int, int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Constructs a new SpriteBatch.
- spriteBatch - Variable in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- SpriteCache - Class in com.badlogic.gdx.graphics.g2d
-
Draws 2D images, optimized for geometry that does not change.
- SpriteCache() - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Creates a cache that uses indexed geometry and can contain up to 1000 images.
- SpriteCache(int, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Creates a cache with the specified size, using a default shader if OpenGL ES 2.0 is being used.
- SpriteCache(int, ShaderProgram, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Creates a cache with the specified size and OpenGL ES 2.0 shader.
- SpriteDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
-
- SpriteDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
Creates an unitialized SpriteDrawable.
- SpriteDrawable(Sprite) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- SpriteDrawable(SpriteDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- srcBlendFactor - Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- srcX - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- srcY - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- Stack - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
- Stack() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- stack(Actor...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell to the table with the specified actors in a
Stack
.
- Stage - Class in com.badlogic.gdx.scenes.scene2d
-
A 2D scene graph containing hierarchies of
actors
.
- Stage() - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
-
Creates a stage with a
viewport
equal to the device screen resolution.
- Stage(float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
-
Creates a stage with the specified
viewport
that doesn't keep the aspect ratio.
- Stage(float, float, boolean) - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
-
Creates a stage with the specified
viewport
.
- Stage(float, float, boolean, SpriteBatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
-
- Stage.TouchFocus - Class in com.badlogic.gdx.scenes.scene2d
-
Internal class for managing touch focus.
- Stage.TouchFocus() - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage.TouchFocus
-
- stageBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
Optional.
- stageToLocalCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Transforms the specified point in the stage's coordinates to the actor's local coordinate system.
- stageToScreenCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Transforms the stage coordinates to screen coordinates.
- standardDeviation() - Method in class com.badlogic.gdx.math.WindowedMean
-
- STAR - Static variable in class com.badlogic.gdx.Input.Keys
-
- start() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
Starts the game loop after the application internals have been initialized.
- start() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- start() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- start() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- start() - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Start counting, call this method just before performing the task you want to keep track of.
- start() - Method in class com.badlogic.gdx.utils.Timer
-
Starts the timer if it was stopped.
- startArray(String) - Method in class com.badlogic.gdx.utils.JsonReader
-
- startObject(String) - Method in class com.badlogic.gdx.utils.JsonReader
-
- StateInit() - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateIsCharState(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateUpdateChar(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateUpdateMatch(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateUpdateRep(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateUpdateShortRep(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StaticTiledMapTile - Class in com.badlogic.gdx.maps.tiled.tiles
-
- StaticTiledMapTile(TextureRegion) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
Creates a static tile with the given region
- StaticTiledMapTile(StaticTiledMapTile) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
Copy constructor
- stencil - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
number of bits for depth and stencil buffer
- stencil - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
-
whether to use a stencil buffer
- stencil - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- stencilFormat - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
-
the stencil buffer format, None is default
- step(float, int, int) - Method in class com.badlogic.gdx.physics.box2d.World
-
Take a time step.
- stop() - Method in interface com.badlogic.gdx.audio.Music
-
Stops a playing or paused Music instance.
- stop() - Method in interface com.badlogic.gdx.audio.Sound
-
Stops playing all instances of this sound.
- stop(long) - Method in interface com.badlogic.gdx.audio.Sound
-
- stop() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- stop() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- stop() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
Marks this event has being stopped.
- stop() - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Stop counting, call this method right after you performed the task you want to keep track of.
- stop() - Method in class com.badlogic.gdx.utils.Timer
-
Stops the timer, tasks will not be executed and time that passes will not be applied to the task delays.
- stopped() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
Called when the game loop has stopped.
- stopThread() - Method in class com.badlogic.gdx.utils.PauseableThread
-
Stops this thread
- StreamUtils - Class in com.badlogic.gdx.utils
-
Provides utility methods to copy streams
- StreamUtils() - Constructor for class com.badlogic.gdx.utils.StreamUtils
-
- string(String, String) - Method in class com.badlogic.gdx.utils.JsonReader
-
- StringBuilder - Class in com.badlogic.gdx.utils
-
A StringBuilder
that implements equals and hashcode.
- StringBuilder() - Constructor for class com.badlogic.gdx.utils.StringBuilder
-
Constructs an instance with an initial capacity of 16
.
- StringBuilder(int) - Constructor for class com.badlogic.gdx.utils.StringBuilder
-
Constructs an instance with the specified capacity.
- StringBuilder(CharSequence) - Constructor for class com.badlogic.gdx.utils.StringBuilder
-
Constructs an instance that's initialized with the contents of the specified CharSequence
.
- StringBuilder(StringBuilder) - Constructor for class com.badlogic.gdx.utils.StringBuilder
-
- StringBuilder(String) - Constructor for class com.badlogic.gdx.utils.StringBuilder
-
Constructs an instance that's initialized with the contents of the specified String
.
- sub(Color) - Method in class com.badlogic.gdx.graphics.Color
-
Subtracts the given color from this color
- sub(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
-
- sub(T) - Method in interface com.badlogic.gdx.math.Vector
-
Substracts the given vector from this vector.
- sub(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
Subtracts the given vector from this vector.
- sub(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Substracts the other vector from this vector.
- sub(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
Subtracts the given vector from this vector
- sub(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Subtracts the other vector from this vector.
- sub(float) - Method in class com.badlogic.gdx.math.Vector3
-
Subtracts the given value from all components of this vector
- submit(AsyncTask<T>) - Method in class com.badlogic.gdx.utils.async.AsyncExecutor
-
Submits a Runnable
to be executed asynchronously.
- subSequence(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns a CharSequence
of the subsequence from the start
index to the end
index.
- substring(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns the String value of the subsequence from the start
index to the current end.
- substring(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns the String value of the subsequence from the start
index to the end
index.
- suffix - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
-
- supportsDisplayModeChange() - Method in interface com.badlogic.gdx.Graphics
-
- supportsExtension(String) - Method in interface com.badlogic.gdx.Graphics
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.Array
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.CharArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.LongArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- swapActor(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Swaps two actors by index.
- swapActor(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Swaps two actors.
- swing - Static variable in class com.badlogic.gdx.math.Interpolation
-
- swingIn - Static variable in class com.badlogic.gdx.math.Interpolation
-
- swingOut - Static variable in class com.badlogic.gdx.math.Interpolation
-
- SWITCH_CHARSET - Static variable in class com.badlogic.gdx.Input.Keys
-
- SYM - Static variable in class com.badlogic.gdx.Input.Keys
-
- SynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
-
- SynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SynchronousAssetLoader
-
- T - Static variable in class com.badlogic.gdx.Input.Keys
-
- TAB - Static variable in class com.badlogic.gdx.Input.Keys
-
- Table - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A group that sizes and positions children using table constraints.
- Table() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- Table(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- Table - Static variable in class com.badlogic.gdx.utils.compression.CRC
-
- TableToolkit - Class in com.badlogic.gdx.scenes.scene2d.ui
-
The libgdx implementation of the table layout functionality.
- TableToolkit() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TableToolkit
-
- Tangent() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- Tangent - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- TANGENT_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
default name for tangent attribute
- tangentImpulse - Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- tap(float, float, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
-
- tap(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- tap(float, float, int, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
Called when a tap occured.
- tap(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- target - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
-
- target - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The target to rotate around.
- target - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
-
The initial world target point.
- tcpNoDelay - Variable in class com.badlogic.gdx.net.SocketHints
-
True to enable TCP_NODELAY (disable/enable Nagle's algorithm).
- tempDirectory(String) - Static method in class com.badlogic.gdx.files.FileHandle
-
- tempFile(String) - Static method in class com.badlogic.gdx.files.FileHandle
-
- TemporalAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Base class for actions that transition over time using the percent complete.
- TemporalAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- TemporalAction(float) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- TemporalAction(float, Interpolation) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- testPoint(Vector3) - Method in class com.badlogic.gdx.math.Plane
-
Returns on which side the given point lies relative to the plane and its normal.
- testPoint(float, float, float) - Method in class com.badlogic.gdx.math.Plane
-
Returns on which side the given point lies relative to the plane and its normal.
- testPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Test a point for containment in this fixture.
- testPoint(float, float) - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Test a point for containment in this fixture.
- texCoord(float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- texCoord(float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
Specifies the texture coordinates of the current vertex
- texCoord(float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- TEXCOORD_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
default name for texcoords attributes, append texture unit number
- TexCoords(int) - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- text(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds a label to the content table.
- text(String, Label.LabelStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds a label to the content table.
- text(Label) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds the given Label to the content table
- text(String) - Method in class com.badlogic.gdx.utils.XmlReader
-
- text(Object) - Method in class com.badlogic.gdx.utils.XmlWriter
-
- TextButton - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A button with a child
Label
to display text.
- TextButton(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- TextButton(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- TextButton(String, TextButton.TextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- TextButton.TextButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TextButton.TextButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- TextButton.TextButtonStyle(Drawable, Drawable, Drawable, BitmapFont) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- TextButton.TextButtonStyle(TextButton.TextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- textEquals(CharSequence) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- TextField - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A single-line text input field.
- TextField(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField(String, TextField.TextFieldStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField.DefaultOnscreenKeyboard - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TextField.DefaultOnscreenKeyboard() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
-
- TextField.OnscreenKeyboard - Interface in com.badlogic.gdx.scenes.scene2d.ui
-
An interface for onscreen keyboards.
- TextField.TextFieldFilter - Interface in com.badlogic.gdx.scenes.scene2d.ui
-
Interface for filtering characters entered into the text field.
- TextField.TextFieldFilter.DigitsOnlyFilter - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TextField.TextFieldFilter.DigitsOnlyFilter() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
-
- TextField.TextFieldListener - Interface in com.badlogic.gdx.scenes.scene2d.ui
-
Interface for listening to typed characters.
- TextField.TextFieldStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TextField.TextFieldStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- TextField.TextFieldStyle(BitmapFont, Color, Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- TextField.TextFieldStyle(TextField.TextFieldStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- texture - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- texture - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- texture - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- Texture - Class in com.badlogic.gdx.graphics
-
A Texture wraps a standard OpenGL ES texture.
- Texture(String) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(FileHandle) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(FileHandle, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(Pixmap) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(Pixmap, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(Pixmap, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(TextureData) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture.TextureFilter - Enum in com.badlogic.gdx.graphics
-
- Texture.TextureWrap - Enum in com.badlogic.gdx.graphics
-
- TextureAtlas - Class in com.badlogic.gdx.graphics.g2d
-
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
- TextureAtlas() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Creates an empty atlas to which regions can be added.
- TextureAtlas(String) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Loads the specified pack file using
Files.FileType.Internal
, using the parent directory of the pack file to find the page
images.
- TextureAtlas(FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Loads the specified pack file, using the parent directory of the pack file to find the page images.
- TextureAtlas(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas(TextureAtlas.TextureAtlasData) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas.AtlasRegion - Class in com.badlogic.gdx.graphics.g2d
-
Describes the region of a packed image and provides information about the original image before it was packed.
- TextureAtlas.AtlasRegion(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
- TextureAtlas.AtlasRegion(TextureAtlas.AtlasRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
- TextureAtlas.AtlasSprite - Class in com.badlogic.gdx.graphics.g2d
-
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.
- TextureAtlas.AtlasSprite(TextureAtlas.AtlasRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- TextureAtlas.AtlasSprite(TextureAtlas.AtlasSprite) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- TextureAtlas.TextureAtlasData - Class in com.badlogic.gdx.graphics.g2d
-
- TextureAtlas.TextureAtlasData(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- TextureAtlas.TextureAtlasData.Page - Class in com.badlogic.gdx.graphics.g2d
-
- TextureAtlas.TextureAtlasData.Page(FileHandle, boolean, Pixmap.Format, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- TextureAtlas.TextureAtlasData.Region - Class in com.badlogic.gdx.graphics.g2d
-
- TextureAtlas.TextureAtlasData.Region() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- TextureAtlasLoader - Class in com.badlogic.gdx.assets.loaders
-
- TextureAtlasLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
-
- TextureAtlasLoader.TextureAtlasParameter - Class in com.badlogic.gdx.assets.loaders
-
- TextureAtlasLoader.TextureAtlasParameter() - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
-
- TextureAtlasLoader.TextureAtlasParameter(boolean) - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
-
- textureAtlasPath - Variable in class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- TextureAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- TextureAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- TextureAttribute(long, TextureDescriptor<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- TextureAttribute(long, Texture) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- TextureAttribute(TextureAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- textureBinder - Variable in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
used to bind textures
- TextureBinder - Interface in com.badlogic.gdx.graphics.g3d.utils
-
Responsible for binding textures, may implement a strategy to avoid binding a texture
unnecessarily.
- TextureCoordinates - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- textureData - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
TextureData for textures created on the fly, optional.
- TextureData - Interface in com.badlogic.gdx.graphics
-
Used by a
Texture
to load the pixel data.
- TextureData.TextureDataType - Enum in com.badlogic.gdx.graphics
-
- textureDesc - Variable in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
- textureDescription - Variable in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- textureDescription - Variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- TextureDescriptor<T extends GLTexture> - Class in com.badlogic.gdx.graphics.g3d.utils
-
- TextureDescriptor(T, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- TextureDescriptor(T) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- TextureDescriptor() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- textureFile - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- TextureLoader - Class in com.badlogic.gdx.assets.loaders
-
- TextureLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader
-
- TextureLoader.TextureLoaderInfo - Class in com.badlogic.gdx.assets.loaders
-
- TextureLoader.TextureLoaderInfo() - Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader.TextureLoaderInfo
-
- TextureLoader.TextureParameter - Class in com.badlogic.gdx.assets.loaders
-
- TextureLoader.TextureParameter() - Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- textureMagFilter - Variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters
-
The TextureFilter to use for magnification, if forceTextureFilter is enabled
- textureMagFilter - Variable in class com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters
-
The TextureFilter to use for magnification
- TextureMapObject - Class in com.badlogic.gdx.maps.objects
-
- TextureMapObject() - Constructor for class com.badlogic.gdx.maps.objects.TextureMapObject
-
Creates empty texture map object
- TextureMapObject(TextureRegion) - Constructor for class com.badlogic.gdx.maps.objects.TextureMapObject
-
Creates texture map object with the given region
- textureMinFilter - Variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters
-
The TextureFilter to use for minification, if forceTextureFilter is enabled
- textureMinFilter - Variable in class com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters
-
The TextureFilter to use for minification
- TextureProvider - Interface in com.badlogic.gdx.graphics.g3d.utils
-
- TextureProvider.AssetTextureProvider - Class in com.badlogic.gdx.graphics.g3d.utils
-
- TextureProvider.AssetTextureProvider(AssetManager) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.AssetTextureProvider
-
- TextureProvider.FileTextureProvider - Class in com.badlogic.gdx.graphics.g3d.utils
-
- TextureProvider.FileTextureProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.FileTextureProvider
-
- TextureRegion - Class in com.badlogic.gdx.graphics.g2d
-
Defines a rectangular area of a texture.
- TextureRegion() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Constructs a region with no texture and no coordinates defined.
- TextureRegion(Texture) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Constructs a region the size of the specified texture.
- TextureRegion(Texture, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- TextureRegion(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- TextureRegion(Texture, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- TextureRegion(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Constructs a region with the same texture and coordinates of the specified region.
- TextureRegion(TextureRegion, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Constructs a region with the same texture as the specified region and sets the coordinates relative to the specified region.
- textureRegion - Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- TextureRegionDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
-
- TextureRegionDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
Creates an unitialized TextureRegionDrawable.
- TextureRegionDrawable(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- TextureRegionDrawable(TextureRegionDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- textures - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- ThreadUtils - Class in com.badlogic.gdx.utils.async
-
Utilities for threaded programming.
- ThreadUtils() - Constructor for class com.badlogic.gdx.utils.async.ThreadUtils
-
- tick() - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Updates the time and load counters and resets the time.
- tick(float) - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Updates the time and load counters and resets the time.
- tick() - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- tick(float) - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- TideMapLoader - Class in com.badlogic.gdx.maps.tiled
-
- TideMapLoader() - Constructor for class com.badlogic.gdx.maps.tiled.TideMapLoader
-
- TideMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.TideMapLoader
-
- TideMapLoader.Parameters - Class in com.badlogic.gdx.maps.tiled
-
- TideMapLoader.Parameters() - Constructor for class com.badlogic.gdx.maps.tiled.TideMapLoader.Parameters
-
- TiledDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Draws a
TextureRegion
repeatedly to fill the area, instead of stretching it.
- TiledDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- TiledDrawable(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- TiledDrawable(TextureRegionDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- TiledMap - Class in com.badlogic.gdx.maps.tiled
-
- TiledMap() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMap
-
Creates empty TiledMap
- TiledMapRenderer - Interface in com.badlogic.gdx.maps.tiled
-
- TiledMapTile - Interface in com.badlogic.gdx.maps.tiled
-
- TiledMapTile.BlendMode - Enum in com.badlogic.gdx.maps.tiled
-
- TiledMapTileLayer - Class in com.badlogic.gdx.maps.tiled
-
- TiledMapTileLayer(int, int, int, int) - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
Creates TiledMap layer
- TiledMapTileLayer.Cell - Class in com.badlogic.gdx.maps.tiled
-
- TiledMapTileLayer.Cell() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- TiledMapTileSet - Class in com.badlogic.gdx.maps.tiled
-
- TiledMapTileSet() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
Creates empty tileset
- TiledMapTileSets - Class in com.badlogic.gdx.maps.tiled
-
- TiledMapTileSets() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
Creates empty collection of tilesets
- time - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
-
The current animation time.
- time - Variable in class com.badlogic.gdx.utils.PerformanceCounter
-
The time value of this counter
- Timer - Class in com.badlogic.gdx.utils
-
Executes tasks in the future on the main loop thread.
- Timer() - Constructor for class com.badlogic.gdx.utils.Timer
-
- Timer.Task - Class in com.badlogic.gdx.utils
-
Runnable with a cancel method.
- Timer.Task() - Constructor for class com.badlogic.gdx.utils.Timer.Task
-
- timeScale(float, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- TimeScaleAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Multiplies the delta of an action.
- TimeScaleAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
-
- TimeUtils - Class in com.badlogic.gdx.utils
-
Wrapper around System.nanoTime() and System.currentTimeMillis().
- TimeUtils() - Constructor for class com.badlogic.gdx.utils.TimeUtils
-
- tint - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- titleFont - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
- titleFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
Optional.
- tmp - Static variable in class com.badlogic.gdx.graphics.Color
-
Deprecated.
- tmp() - Method in class com.badlogic.gdx.graphics.Color
-
Returns a temporary copy of this color.
- tmp - Variable in class com.badlogic.gdx.math.Matrix4
-
- tmp - Static variable in class com.badlogic.gdx.math.Rectangle
-
Static temporary rectangle.
- tmp - Static variable in class com.badlogic.gdx.math.Vector3
-
Deprecated.
Static temporary vector. Use with care! Use only when sure other code will not also use this.
- tmp() - Method in class com.badlogic.gdx.math.Vector3
-
Deprecated.
NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g. other methods might call this
as well.
- tmp2 - Static variable in class com.badlogic.gdx.math.Rectangle
-
Static temporary rectangle.
- tmp2 - Static variable in class com.badlogic.gdx.math.Vector3
-
Deprecated.
Static temporary vector. Use with care! Use only when sure other code will not also use this.
- tmp2() - Method in class com.badlogic.gdx.math.Vector3
-
Deprecated.
NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g. other methods might call this
as well.
- tmp3 - Static variable in class com.badlogic.gdx.math.Vector3
-
Deprecated.
Static temporary vector. Use with care! Use only when sure other code will not also use this.
- tmpV - Variable in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
- TmxMapLoader - Class in com.badlogic.gdx.maps.tiled
-
- TmxMapLoader() - Constructor for class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
- TmxMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
Creates loader
- TmxMapLoader.Parameters - Class in com.badlogic.gdx.maps.tiled
-
- TmxMapLoader.Parameters() - Constructor for class com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters
-
- toArray() - Method in class com.badlogic.gdx.utils.Array
-
Returns the items as an array.
- toArray(Class) - Method in class com.badlogic.gdx.utils.Array
-
- toArray() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- toArray() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- toArray() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- toArray() - Method in class com.badlogic.gdx.utils.CharArray
-
- toArray() - Method in class com.badlogic.gdx.utils.FloatArray
-
- toArray() - Method in class com.badlogic.gdx.utils.IdentityMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.IdentityMap.Values
-
Returns a new array containing the remaining values.
- toArray(Array<V>) - Method in class com.badlogic.gdx.utils.IdentityMap.Values
-
Adds the remaining values to the specified array.
- toArray() - Method in class com.badlogic.gdx.utils.IntArray
-
- toArray() - Method in class com.badlogic.gdx.utils.IntFloatMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.IntFloatMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.IntIntMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.IntIntMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.IntMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.IntMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.IntSet.IntSetIterator
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.LongArray
-
- toArray() - Method in class com.badlogic.gdx.utils.LongMap.Keys
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.LongMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
-
Returns a new array containing the remaining values.
- toArray(Array<V>) - Method in class com.badlogic.gdx.utils.ObjectMap.Values
-
Adds the remaining values to the specified array.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectSet.SetIterator
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.ShortArray
-
- toBack() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Changes the z-order for this actor so it is in back of all siblings.
- toCoordinates(Actor, Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
Sets actorCoords to this event's coordinates relative to the specified actor.
- toFloatBits() - Method in class com.badlogic.gdx.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
- toFloatBits(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
- toFloatBits(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
- toFront() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Changes the z-order for this actor so it is in front of all siblings.
- toGdx2DPixmapFormat(Pixmap.Format) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
-
- toggle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
Toggles the checked state.
- toIntBits() - Method in class com.badlogic.gdx.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR.
- toIntBits(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR.
- toJson(Object) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Class) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, FileHandle) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Writer) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Writer) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Class, Writer) - Method in class com.badlogic.gdx.utils.Json
-
- toMatrix(float[]) - Method in class com.badlogic.gdx.math.Quaternion
-
Fills a 4x4 matrix with the rotation matrix represented by this quaternion.
- toMatrix4(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- toNormalMatrix() - Method in class com.badlogic.gdx.math.Matrix4
-
removes the translational part and transposes the matrix.
- top - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- top() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- top - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- TOP_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- TOP_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- TOP_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- toScreenCoordinates(Vector2, Matrix4) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Transforms the coordinates to screen coordinates.
- toString() - Method in class com.badlogic.gdx.assets.AssetDescriptor
-
- toString() - Method in class com.badlogic.gdx.files.FileHandle
-
- toString() - Method in class com.badlogic.gdx.Graphics.BufferFormat
-
- toString() - Method in class com.badlogic.gdx.graphics.Color
-
Returns the color encoded as hex string with the format RRGGBBAA.
- toString() - Method in class com.badlogic.gdx.Graphics.DisplayMode
-
- toString() - Method in class com.badlogic.gdx.graphics.g3d.Attribute
-
- toString() - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- toString() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
- toString() - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- toString() - Method in class com.badlogic.gdx.math.Circle
-
- toString() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- toString() - Method in class com.badlogic.gdx.math.collision.Ray
- toString() - Method in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- toString() - Method in class com.badlogic.gdx.math.Matrix3
-
- toString() - Method in class com.badlogic.gdx.math.Matrix4
-
- toString() - Method in class com.badlogic.gdx.math.Plane
-
- toString() - Method in class com.badlogic.gdx.math.Quaternion
- toString() - Method in class com.badlogic.gdx.math.Rectangle
-
- toString() - Method in class com.badlogic.gdx.math.Vector2
-
- toString() - Method in class com.badlogic.gdx.math.Vector3
-
- toString() - Method in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- toString() - Method in class com.badlogic.gdx.utils.Array
-
- toString(String) - Method in class com.badlogic.gdx.utils.Array
-
- toString() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- toString() - Method in class com.badlogic.gdx.utils.BinaryHeap.Node
-
- toString() - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- toString() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- toString() - Method in class com.badlogic.gdx.utils.CharArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.CharArray
-
- toString() - Method in class com.badlogic.gdx.utils.FloatArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.FloatArray
-
- toString() - Method in class com.badlogic.gdx.utils.IdentityMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.IdentityMap
-
- toString() - Method in class com.badlogic.gdx.utils.IntArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.IntArray
-
- toString() - Method in class com.badlogic.gdx.utils.IntFloatMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- toString() - Method in class com.badlogic.gdx.utils.IntIntMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.IntIntMap
-
- toString() - Method in class com.badlogic.gdx.utils.IntMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.IntMap
-
- toString() - Method in class com.badlogic.gdx.utils.IntSet.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.IntSet
-
- toString() - Method in class com.badlogic.gdx.utils.JsonValue
-
- toString() - Method in class com.badlogic.gdx.utils.LongArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.LongArray
-
- toString() - Method in class com.badlogic.gdx.utils.LongMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.LongMap
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectMap
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectSet
-
- toString(String) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- toString() - Method in class com.badlogic.gdx.utils.OrderedMap
-
- toString() - Method in class com.badlogic.gdx.utils.PerformanceCounter
- toString(StringBuilder) - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Creates a string in the form of "name [time: value, load: value]"
- toString(StringBuilder) - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- toString() - Method in class com.badlogic.gdx.utils.ShortArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.ShortArray
-
- toString() - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns the current String representation.
- toString() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- toString(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- total - Variable in class com.badlogic.gdx.math.FloatCounter
-
The sum of all values
- total - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- totalRenderCalls - Variable in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Number of rendering calls, ever.
- totalRenderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Number of rendering calls, ever.
- TOUCH_DOWN - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- TOUCH_DRAGGED - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- TOUCH_UP - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- touchable(Touchable) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- Touchable - Enum in com.badlogic.gdx.scenes.scene2d
-
Determines how touch input events are distributed to an actor and any children.
- TouchableAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- TouchableAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- touchDown(float, float, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
-
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- touchDown(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- touchDown(float, float, int, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDown(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
-
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.InputAdapter
-
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
-
- touchDown(int, int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
-
Called when the screen was touched or a mouse button was pressed.
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.InputProcessorQueue
-
- touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
-
Called when a mouse button or a finger touch goes down on the actor.
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Applies a touch down event to the stage and returns true if an actor in the scene
handled
the event.
- touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDragged(float, float, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.InputAdapter
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
-
- touchDragged(int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
-
Called when a finger or the mouse was dragged.
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.InputProcessorQueue
-
- touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
-
Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the mouse
button or touch.
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Applies a touch moved event to the stage and returns true if an actor in the scene
handled
the event.
- touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- Touchpad - Class in com.badlogic.gdx.scenes.scene2d.ui
-
An on-screen joystick.
- Touchpad(float, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- Touchpad(float, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- Touchpad(float, Touchpad.TouchpadStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- Touchpad.TouchpadStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Touchpad.TouchpadStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
-
- Touchpad.TouchpadStyle(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
-
- Touchpad.TouchpadStyle(Touchpad.TouchpadStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
-
- touchSleepTime - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
the time in milliseconds to sleep after each event in the touch handler, set this to 16ms to get rid of touch flooding on
pre Android 2.0 devices.
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchUp(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
-
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.InputAdapter
-
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
-
- touchUp(int, int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
-
Called when a finger was lifted or a mouse button was released.
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.InputProcessorQueue
-
- touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
-
Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse
button or touch.
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Applies a touch up event to the stage and returns true if an actor in the scene
handled
the event.
- touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- toWindowCoordinates(Camera, Matrix4, Vector2) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
Transforms a point to real window coordinates (as oposed to OpenGL ES window coordinates), where the origin is in the top
left and the the y-axis is pointing downwards
- tra() - Method in class com.badlogic.gdx.math.Matrix4
-
Transposes the matrix.
- trackedTextures - Variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- trafficClass - Variable in class com.badlogic.gdx.net.SocketHints
-
The traffic class describes the type of connection that shall be established.
- transform(Matrix4) - Method in class com.badlogic.gdx.graphics.Camera
-
Transform the position, direction and up vector by the given matrix
- transform - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
the world transform
- transform(Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
-
Method to transform the positions in the mesh.
- transform(Matrix4, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
- transform(Matrix4, float[], int, int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Method to transform the positions in the float array.
- transform(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
-
Transforms the given vector using this quaternion
- Transform - Class in com.badlogic.gdx.physics.box2d
-
Encodes a Box2D transform.
- Transform() - Constructor for class com.badlogic.gdx.physics.box2d.Transform
-
- Transform(Vector2, float) - Constructor for class com.badlogic.gdx.physics.box2d.Transform
-
Constructs a new Transform instance with the given position and angle
- transformationOffset - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
The transformation offset can be used to change the pivot point for rotation and scaling.
- transformUV(Matrix3) - Method in class com.badlogic.gdx.graphics.Mesh
-
Method to transform the texture coordinates in the mesh.
- transformUV(Matrix3, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
- transformUV(Matrix3, float[], int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Method to transform the texture coordinates (UV) in the float array.
- transformVertices() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Transforms the position component of the vertices using properties such as position, scale, etc.
- transitionCurrentTime - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
The current transition time.
- transitionTargetTime - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
The target transition time.
- translate(float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Moves the camera by the given amount on each axis.
- translate(Vector3) - Method in class com.badlogic.gdx.graphics.Camera
-
Moves the camera by the given vector.
- translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the position of the text, relative to its current position.
- translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the position relative to the current position where the sprite will be drawn.
- translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the position relative to the current position where the sprite will be drawn.
- translate(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Translates by the specified amount of units
- translate(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Multiplies the current transformation matrix by a translation matrix.
- translate(float, float) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
Moves the camera by the given amount on each axis.
- translate(Vector2) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
Moves the camera by the given vector.
- translate(float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix by a translation matrix.
- translate(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix by a translation matrix.
- translate(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix by a translation matrix.
- translate(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix by a translation matrix.
- translate(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Translates the polygon's position by the specified horizontal and vertical amounts.
- translate(float, float) - Method in class com.badlogic.gdx.math.Polyline
-
- translate(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- translateButton - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The button for translating the camera along the up/right plane
- translateTarget - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether to update the target on translation
- translateUnits - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The units to translate the camera when moved the full width or height of the screen.
- translateX(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the x position relative to the current position where the sprite will be drawn.
- translateX(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the x position relative to the current position where the sprite will be drawn.
- translateX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Moves by the specified amount of units along the x axis
- translateY(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the y position relative to the current position where the sprite will be drawn.
- translateY(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the y position relative to the current position where the sprite will be drawn.
- translateY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Moves by the specified amount of units along the y axis
- translateZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Moves by the specified amount of units along the z axis
- translation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- translation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeKeyframe
-
the translation, in local space relative to the parent
- translation - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
the translation, relative to the parent, not modified by animations
- translation - Variable in class com.badlogic.gdx.graphics.g3d.model.NodeKeyframe
-
the translation, given in local space, relative to the parent
- translation - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- transparency - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- transparencyDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- transpose() - Method in class com.badlogic.gdx.math.Matrix3
-
Transposes the current matrix.
- Tree - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A tree widget where each node has an icon, actor, and child nodes.
- Tree(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- Tree(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- Tree(Tree.TreeStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- Tree.Node - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Tree.Node(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- Tree.TreeStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Tree.TreeStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- Tree.TreeStyle(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- Tree.TreeStyle(Tree.TreeStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- triangle(short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- triangle(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- triangle(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- triangle(Vector3, Color, Vector3, Color, Vector3, Color) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- triangle(short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a triangle by indices.
- triangle(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a triangle.
- triangle(Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a triangle.
- triangle(Vector3, Color, Vector3, Color, Vector3, Color) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a triangle.
- triangle(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Draws a triangle in x/y plane.
- triangle(float, float, float, float, float, float, Color, Color, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Draws a triangle in x/y plane with coloured corners.
- triangleCentroid(float, float, float, float, float, float, Vector2) - Static method in class com.badlogic.gdx.math.GeometryUtils
-
- trim(ShortArray, float[], float[], int, int) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
-
Removes all triangles with a centroid outside the specified hull, which may be concave.
- trimToSize() - Method in class com.badlogic.gdx.utils.StringBuilder
-
Trims off any extra capacity beyond the current length.
- trn(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
Adds a translational component to the matrix in the 3rd column.
- trn(float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
Adds a translational component to the matrix in the 3rd column.
- trn(Vector3) - Method in class com.badlogic.gdx.math.Matrix3
-
Adds a translational component to the matrix in the 3rd column.
- trn(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Adds a translational component to the matrix in the 4th column.
- trn(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Adds a translational component to the matrix in the 4th column.
- truncate(int) - Method in class com.badlogic.gdx.utils.Array
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Reduces the size of the arrays to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.CharArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- truncate(int) - Method in class com.badlogic.gdx.utils.FloatArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.IntArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.LongArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.ShortArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- type - Variable in class com.badlogic.gdx.assets.AssetDescriptor
-
- type - Variable in class com.badlogic.gdx.files.FileHandle
-
- type() - Method in class com.badlogic.gdx.files.FileHandle
-
- type - Variable in class com.badlogic.gdx.graphics.g3d.Attribute
-
The type of this attribute
- Type - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- Type - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- type - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- type - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
The body type: static, kinematic, or dynamic.
- type - Variable in class com.badlogic.gdx.physics.box2d.JointDef
-
The joint type is set automatically for concrete joint types.
- type() - Method in class com.badlogic.gdx.utils.JsonValue
-
- v - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- V - Static variable in class com.badlogic.gdx.Input.Keys
-
- V1 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- V1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- v2 - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- V2 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- V2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- V3 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- V3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- V4 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- V4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- val - Variable in class com.badlogic.gdx.math.Matrix3
-
- val - Variable in class com.badlogic.gdx.math.Matrix4
-
- valid - Variable in class com.badlogic.gdx.utils.PerformanceCounter
-
Flag to indicate that the current value is valid, you need to set this to true if using your own timing mechanism
- validate(BaseShader, int, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
-
- validate(BaseShader, int, Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Validator
-
- validate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- validate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- validate() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
Ensures the actor has been laid out.
- vals - Variable in class com.badlogic.gdx.physics.box2d.Transform
-
- value - Variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- value - Variable in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- value - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Set a multipurpose value which can be queried and used for things like group identification.
- value - Variable in class com.badlogic.gdx.math.FloatCounter
-
The current windowed mean value
- value - Variable in class com.badlogic.gdx.utils.IdentityMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.IntFloatMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.IntIntMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.IntMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.IntSet.Entry
-
- value(Object) - Method in class com.badlogic.gdx.utils.JsonWriter
-
- value - Variable in class com.badlogic.gdx.utils.LongMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.ObjectFloatMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.ObjectIntMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.ObjectMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
-
Value held
- valueAt(T, float) - Method in class com.badlogic.gdx.math.Bezier
-
- valueAt(T, float) - Method in class com.badlogic.gdx.math.BSpline
-
- valueAt(T, int, float) - Method in class com.badlogic.gdx.math.BSpline
-
- valueAt(T, float) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- valueAt(T, int, float) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- valueAt(T, float) - Method in interface com.badlogic.gdx.math.Path
-
- valueOf(String) - Static method in enum com.badlogic.gdx.Application.ApplicationType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.Files.FileType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in class com.badlogic.gdx.graphics.Color
-
Returns a new color from a hex string with the format RRGGBBAA.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial.MaterialType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.Graphics.GraphicsType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Mesh.VertexDataType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Blending
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Filter
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.TextureData.TextureDataType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.Input.Orientation
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.Input.Peripheral
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.maps.tiled.TiledMapTile.BlendMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.math.Plane.PlaneSide
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.Net.Protocol
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.physics.box2d.BodyDef.BodyType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.physics.box2d.Manifold.ManifoldType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.physics.box2d.Shape.Type
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.InputEvent.Type
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.Touchable
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent.Type
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.utils.JsonValue.ValueType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.utils.Scaling
-
Returns the enum constant of this type with the specified name.
- values() - Static method in enum com.badlogic.gdx.Application.ApplicationType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.Files.FileType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial.MaterialType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.Graphics.GraphicsType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Mesh.VertexDataType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Blending
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Filter
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.TextureData.TextureDataType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.Input.Orientation
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.Input.Peripheral
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.maps.tiled.TiledMapTile.BlendMode
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.math.Plane.PlaneSide
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.Net.Protocol
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.physics.box2d.BodyDef.BodyType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.physics.box2d.Manifold.ManifoldType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.physics.box2d.Shape.Type
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.scenes.scene2d.InputEvent.Type
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.scenes.scene2d.Touchable
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent.Type
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values - Variable in class com.badlogic.gdx.utils.ArrayMap
-
- values() - Method in class com.badlogic.gdx.utils.ArrayMap
-
Returns an iterator for the values in the map.
- values() - Method in class com.badlogic.gdx.utils.IdentityMap
-
Returns an iterator for the values in the map.
- values() - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns an iterator for the values in the map.
- values() - Method in class com.badlogic.gdx.utils.IntIntMap
-
Returns an iterator for the values in the map.
- values() - Method in class com.badlogic.gdx.utils.IntMap
-
Returns an iterator for the values in the map.
- values() - Static method in enum com.badlogic.gdx.utils.JsonValue.ValueType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Method in class com.badlogic.gdx.utils.LongMap
-
Returns an iterator for the values in the map.
- values() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Returns an iterator for the values in the map.
- values() - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Returns an iterator for the values in the map.
- values() - Method in class com.badlogic.gdx.utils.ObjectMap
-
Returns an iterator for the values in the map.
- values() - Method in class com.badlogic.gdx.utils.OrderedMap
-
- values() - Static method in enum com.badlogic.gdx.utils.Scaling
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- valueTypes - Static variable in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
-
- Vector<T extends Vector<T>> - Interface in com.badlogic.gdx.math
-
Encapsulates a general vector.
- Vector2 - Class in com.badlogic.gdx.math
-
Encapsulates a 2D vector.
- Vector2() - Constructor for class com.badlogic.gdx.math.Vector2
-
Constructs a new vector at (0,0)
- Vector2(float, float) - Constructor for class com.badlogic.gdx.math.Vector2
-
Constructs a vector with the given components
- Vector2(Vector2) - Constructor for class com.badlogic.gdx.math.Vector2
-
Constructs a vector from the given vector
- Vector3 - Class in com.badlogic.gdx.math
-
Encapsulates a 3D vector.
- Vector3() - Constructor for class com.badlogic.gdx.math.Vector3
-
Constructs a vector at (0,0,0)
- Vector3(float, float, float) - Constructor for class com.badlogic.gdx.math.Vector3
-
Creates a vector with the given components
- Vector3(Vector3) - Constructor for class com.badlogic.gdx.math.Vector3
-
Creates a vector from the given vector
- Vector3(float[]) - Constructor for class com.badlogic.gdx.math.Vector3
-
Creates a vector from the given array.
- Vector3(Vector2, float) - Constructor for class com.badlogic.gdx.math.Vector3
-
Creates a vector from the given vector and z-component
- velocity - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- velocityDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- version - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- Version - Class in com.badlogic.gdx
-
The version of libgdx
- Version() - Constructor for class com.badlogic.gdx.Version
-
- VERSION - Static variable in class com.badlogic.gdx.Version
-
the current version of libgdx in the major.minor.minorer format
- VERSION_HI - Static variable in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
-
- VERSION_LO - Static variable in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
-
- vertex(Vector3, Vector3, Color, Vector2) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- vertex(float...) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- vertex(MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- vertex(float...) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add one or more vertices, returns the index of the last vertex added.
- vertex(Vector3, Vector3, Color, Vector2) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a vertex, returns the index.
- vertex(MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a vertex, returns the index.
- vertex(float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- vertex(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
Specifies the position of the current vertex and finalizes it.
- vertex(Vector3) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- vertex(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- VertexArray - Class in com.badlogic.gdx.graphics.glutils
-
Convenience class for working with OpenGL vertex arrays.
- VertexArray(int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexArray
-
Constructs a new interleaved VertexArray
- VertexArray(int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexArray
-
Constructs a new interleaved VertexArray
- VertexAttribute - Class in com.badlogic.gdx.graphics
-
A single vertex attribute defined by its
VertexAttributes.Usage
, its number of components and its shader alias.
- VertexAttribute(int, int, String) - Constructor for class com.badlogic.gdx.graphics.VertexAttribute
-
Constructs a new VertexAttribute.
- VertexAttribute(int, int, String, int) - Constructor for class com.badlogic.gdx.graphics.VertexAttribute
-
Constructs a new VertexAttribute.
- VertexAttributes - Class in com.badlogic.gdx.graphics
-
Instances of this class specify the vertex attributes of a mesh.
- VertexAttributes(VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.VertexAttributes
-
Constructor, sets the vertex attributes in a specific order
- VertexAttributes.Usage - Class in com.badlogic.gdx.graphics
-
The usage of a vertex attribute.
- VertexAttributes.Usage() - Constructor for class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- VertexBufferObject - Class in com.badlogic.gdx.graphics.glutils
-
A
VertexData
implementation based on OpenGL vertex buffer objects.
- VertexBufferObject(boolean, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Constructs a new interleaved VertexBufferObject.
- VertexBufferObject(boolean, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Constructs a new interleaved VertexBufferObject.
- VertexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
-
A
VertexData
implementation based on OpenGL vertex buffer objects.
- VertexBufferObjectSubData(boolean, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Constructs a new interleaved VertexBufferObject.
- VertexData - Interface in com.badlogic.gdx.graphics.glutils
-
A VertexData instance holds vertices for rendering with OpenGL.
- vertexShader - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
-
The uber vertex shader to use, null to use the default vertex shader.
- vertexSize - Variable in class com.badlogic.gdx.graphics.VertexAttributes
-
the size of a single vertex in bytes
- VerticalGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A group that lays out its children on top of each other in a single column.
- VerticalGroup() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- vertices - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- vertices - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
-
- vibrate(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- vibrate(long[], int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- vibrate(int) - Method in interface com.badlogic.gdx.Input
-
Vibrates for the given amount of time.
- vibrate(long[], int) - Method in interface com.badlogic.gdx.Input
-
Vibrate with a given pattern.
- view - Variable in class com.badlogic.gdx.graphics.Camera
-
the view matrix
- viewBounds - Variable in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- viewportHeight - Variable in class com.badlogic.gdx.graphics.Camera
-
the viewport height
- viewportWidth - Variable in class com.badlogic.gdx.graphics.Camera
-
the viewport width
- viewTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- viewTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- visible(boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- VisibleAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- VisibleAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- visualScrollX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Called whenever the visual x scroll amount is changed.
- visualScrollY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Called whenever the visual y scroll amount is changed.
- VOLUME_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
-
- VOLUME_UP - Static variable in class com.badlogic.gdx.Input.Keys
-
- vScroll - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- vScrollKnob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- vWrap - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- vWrap - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- vWrap - Variable in class com.badlogic.gdx.graphics.GLTexture
-