public class TableToolkit extends
Constructor and Description |
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TableToolkit() |
Modifier and Type | Method and Description |
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void |
addChild(Actor parent,
Actor child) |
void |
addDebugRectangle(com.badlogic.gdx.scenes.scene2d.ui.TableLayout layout,
Debug type,
float x,
float y,
float w,
float h) |
void |
clearDebugRectangles(com.badlogic.gdx.scenes.scene2d.ui.TableLayout layout) |
void |
freeCell(Cell cell) |
float |
getHeight(Actor widget) |
float |
getMaxHeight(Actor actor) |
float |
getMaxWidth(Actor actor) |
float |
getMinHeight(Actor actor) |
float |
getMinWidth(Actor actor) |
float |
getPrefHeight(Actor actor) |
float |
getPrefWidth(Actor actor) |
float |
getWidth(Actor widget) |
Cell |
obtainCell(com.badlogic.gdx.scenes.scene2d.ui.TableLayout layout) |
void |
removeChild(Actor parent,
Actor child) |
public Cell obtainCell(com.badlogic.gdx.scenes.scene2d.ui.TableLayout layout)
public void freeCell(Cell cell)
public float getMinWidth(Actor actor)
public float getMinHeight(Actor actor)
public float getPrefWidth(Actor actor)
public float getPrefHeight(Actor actor)
public float getMaxWidth(Actor actor)
public float getMaxHeight(Actor actor)
public float getWidth(Actor widget)
public float getHeight(Actor widget)
public void clearDebugRectangles(com.badlogic.gdx.scenes.scene2d.ui.TableLayout layout)
public void addDebugRectangle(com.badlogic.gdx.scenes.scene2d.ui.TableLayout layout, Debug type, float x, float y, float w, float h)