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C

calcSimpleLight() - Static method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
Calculates the light level based on the sun shining straight from the top
Camera - Class in com.BombingGames.WurfelEngine.Core
Creates a virtual camera wich displays the game world on the viewport.
Camera() - Constructor for class com.BombingGames.WurfelEngine.Core.Camera
Creates a fullscale camera pointing at the middle of the map.
Camera(int, int, int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Camera
Creates a camera pointing at the middle of the map.
Camera(Coordinate, int, int, int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Camera
Create a camera focusin a specific coordinate.
Camera(AbstractEntity, int, int, int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Camera
Creates a camera focusing an entity.
Cell - Class in com.BombingGames.WurfelEngine.Core.Map
A cell is field in the map containing a block.
Cell() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Cell
Create a new cell containing air.
Cell(int) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Cell
Create a new block in this cell.
Cell(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Cell
Create a new block in this cell.
Cell(int, int, Coordinate) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Cell
Create a new block in this cell.
Chunk - Class in com.BombingGames.WurfelEngine.Core.Map
A Chunk is filled with many Blocks and is a part of the map.
Chunk() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Chunk
Creates a Chunk filled with empty cells (likely air).
Chunk(int, int, int, String, Generator) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Chunk
Creates a chunk.
Chunk(int, int, Generator) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Chunk
Creates a chunk.
CHUNKFILESUFFIX - Static variable in class com.BombingGames.WurfelEngine.Core.Map.Chunk
The suffix of a chunk files.
clampToMap() - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Clamps x and y coordiantes if outside of map.
classInit() - Static method in class com.BombingGames.WurfelEngine.Core.View
Shoud be called before the object get initialized.
clearBeforeRendering() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
clearing the screen is ~5-10% slower than without.
clone() - Method in class com.BombingGames.WurfelEngine.Core.Map.Cell
 
clone() - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
Clones the map.
com.BombingGames.WurfelEngine - package com.BombingGames.WurfelEngine
 
com.BombingGames.WurfelEngine.Core - package com.BombingGames.WurfelEngine.Core
 
com.BombingGames.WurfelEngine.Core.BasicMainMenu - package com.BombingGames.WurfelEngine.Core.BasicMainMenu
This package provies a basic main menu.
com.BombingGames.WurfelEngine.Core.Gameobjects - package com.BombingGames.WurfelEngine.Core.Gameobjects
 
com.BombingGames.WurfelEngine.Core.LightEngine - package com.BombingGames.WurfelEngine.Core.LightEngine
 
com.BombingGames.WurfelEngine.Core.Loading - package com.BombingGames.WurfelEngine.Core.Loading
 
com.BombingGames.WurfelEngine.Core.Map - package com.BombingGames.WurfelEngine.Core.Map
 
com.BombingGames.WurfelEngine.Core.Map.Generators - package com.BombingGames.WurfelEngine.Core.Map.Generators
 
com.BombingGames.WurfelEngine.MapEditor - package com.BombingGames.WurfelEngine.MapEditor
 
com.BombingGames.WurfelEngine.shooting - package com.BombingGames.WurfelEngine.shooting
 
Configuration - Class in com.BombingGames.WurfelEngine.Core
The configuration should include most of the game's specific options.
Configuration() - Constructor for class com.BombingGames.WurfelEngine.Core.Configuration
 
construct(String, String[]) - Static method in class com.BombingGames.WurfelEngine.WE
Create a new instance of the engine.
Controller - Class in com.BombingGames.WurfelEngine.Core
A controller manages the map and the game data.
Controller() - Constructor for class com.BombingGames.WurfelEngine.Core.Controller
 
Coordinate - Class in com.BombingGames.WurfelEngine.Core.Map
A coordinate is a reference to a specific cell in the map.
Coordinate(int, int, int, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Creates a coordiante refering to a position on the map.
Coordinate(int, int, float, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Creates a coordiante.
Coordinate(Coordinate) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Creates a new coordinate from an existing coordinate
cpy() - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
 
cpy() - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
 
cpy() - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
 
create() - Method in class com.BombingGames.WurfelEngine.WE
You don't have to manually call this method.
createBasicInstance(int) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
You can create a basic block if its id is not reserved.
createDepthList() - Method in class com.BombingGames.WurfelEngine.Core.Camera
Fills the map into a list and sorts it in the order of the rendering, called the "depthlist".
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