public class ObjLoader extends ModelLoader<ObjLoader.ObjLoaderParameters>
Modifier and Type | Class and Description |
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static class |
ObjLoader.ObjLoaderParameters |
items
Constructor and Description |
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ObjLoader() |
ObjLoader(FileHandleResolver resolver) |
Modifier and Type | Method and Description |
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Model |
loadModel(FileHandle fileHandle,
boolean flipV)
Directly load the model on the calling thread.
|
protected ModelData |
loadModelData(FileHandle file,
boolean flipV) |
ModelData |
loadModelData(FileHandle file,
ObjLoader.ObjLoaderParameters parameters)
Directly load the raw model data on the calling thread.
|
Model |
loadObj(FileHandle file)
Deprecated.
Use
ModelLoader.loadModel(FileHandle) instead.Loads a Wavefront OBJ file from a given file handle. |
Model |
loadObj(FileHandle file,
boolean flipV)
Deprecated.
Use
loadModel(FileHandle, boolean) instead.Loads a Wavefront OBJ file from a given file handle. |
getDependencies, loadAsync, loadModel, loadModel, loadModel, loadModel, loadModelData, loadSync
resolve
public ObjLoader()
public ObjLoader(FileHandleResolver resolver)
public Model loadObj(FileHandle file)
ModelLoader.loadModel(FileHandle)
instead.Loads a Wavefront OBJ file from a given file handle.
file
- the FileHandlepublic Model loadObj(FileHandle file, boolean flipV)
loadModel(FileHandle, boolean)
instead.Loads a Wavefront OBJ file from a given file handle.
file
- the FileHandleflipV
- whether to flip the v texture coordinate (Blender, Wings3D, et al)public Model loadModel(FileHandle fileHandle, boolean flipV)
AssetManager
.public ModelData loadModelData(FileHandle file, ObjLoader.ObjLoaderParameters parameters)
ModelLoader
loadModelData
in class ModelLoader<ObjLoader.ObjLoaderParameters>
protected ModelData loadModelData(FileHandle file, boolean flipV)