Package | Description |
---|---|
com.badlogic.gdx.graphics.g3d.utils |
Modifier and Type | Field and Description |
---|---|
AnimationController.AnimationDesc |
AnimationController.current
The animation currently playing.
|
AnimationController.AnimationDesc |
AnimationController.previous
The animation which previously played.
|
AnimationController.AnimationDesc |
AnimationController.queued
The animation queued to be played when the
AnimationController.current animation is completed. |
Modifier and Type | Field and Description |
---|---|
protected Pool<AnimationController.AnimationDesc> |
AnimationController.animationPool |
Modifier and Type | Method and Description |
---|---|
protected AnimationController.AnimationDesc |
AnimationController.action(AnimationController.AnimationDesc anim,
float transitionTime)
Apply an action animation on top of the current animation.
|
protected AnimationController.AnimationDesc |
AnimationController.action(Animation anim,
int loopCount,
float speed,
AnimationController.AnimationListener listener,
float transitionTime)
Apply an action animation on top of the current animation.
|
AnimationController.AnimationDesc |
AnimationController.action(java.lang.String id,
int loopCount,
float speed,
AnimationController.AnimationListener listener,
float transitionTime)
Apply an action animation on top of the current animation.
|
protected AnimationController.AnimationDesc |
AnimationController.animate(AnimationController.AnimationDesc anim,
float transitionTime)
Changes the current animation by blending the new on top of the old during the transition time.
|
protected AnimationController.AnimationDesc |
AnimationController.animate(Animation anim,
int loopCount,
float speed,
AnimationController.AnimationListener listener,
float transitionTime)
Changes the current animation by blending the new on top of the old during the transition time.
|
AnimationController.AnimationDesc |
AnimationController.animate(java.lang.String id,
AnimationController.AnimationListener listener,
float transitionTime)
Changes the current animation by blending the new on top of the old during the transition time.
|
AnimationController.AnimationDesc |
AnimationController.animate(java.lang.String id,
float transitionTime)
Changes the current animation by blending the new on top of the old during the transition time.
|
AnimationController.AnimationDesc |
AnimationController.animate(java.lang.String id,
int loopCount,
AnimationController.AnimationListener listener,
float transitionTime)
Changes the current animation by blending the new on top of the old during the transition time.
|
AnimationController.AnimationDesc |
AnimationController.animate(java.lang.String id,
int loopCount,
float speed,
AnimationController.AnimationListener listener,
float transitionTime)
Changes the current animation by blending the new on top of the old during the transition time.
|
protected AnimationController.AnimationDesc |
AnimationController.queue(AnimationController.AnimationDesc anim,
float transitionTime)
Queue an animation to be applied when the current is finished.
|
protected AnimationController.AnimationDesc |
AnimationController.queue(Animation anim,
int loopCount,
float speed,
AnimationController.AnimationListener listener,
float transitionTime)
Queue an animation to be applied when the current is finished.
|
AnimationController.AnimationDesc |
AnimationController.queue(java.lang.String id,
int loopCount,
float speed,
AnimationController.AnimationListener listener,
float transitionTime)
Queue an animation to be applied when the
AnimationController.current animation is finished. |
protected AnimationController.AnimationDesc |
AnimationController.setAnimation(AnimationController.AnimationDesc anim)
Set the active animation, replacing any current animation.
|
protected AnimationController.AnimationDesc |
AnimationController.setAnimation(Animation anim,
int loopCount,
float speed,
AnimationController.AnimationListener listener)
Set the active animation, replacing any current animation.
|
AnimationController.AnimationDesc |
AnimationController.setAnimation(java.lang.String id)
Set the active animation, replacing any current animation.
|
AnimationController.AnimationDesc |
AnimationController.setAnimation(java.lang.String id,
AnimationController.AnimationListener listener)
Set the active animation, replacing any current animation.
|
AnimationController.AnimationDesc |
AnimationController.setAnimation(java.lang.String id,
int loopCount)
Set the active animation, replacing any current animation.
|
AnimationController.AnimationDesc |
AnimationController.setAnimation(java.lang.String id,
int loopCount,
AnimationController.AnimationListener listener)
Set the active animation, replacing any current animation.
|
AnimationController.AnimationDesc |
AnimationController.setAnimation(java.lang.String id,
int loopCount,
float speed,
AnimationController.AnimationListener listener)
Set the active animation, replacing any current animation.
|
Modifier and Type | Method and Description |
---|---|
protected AnimationController.AnimationDesc |
AnimationController.action(AnimationController.AnimationDesc anim,
float transitionTime)
Apply an action animation on top of the current animation.
|
protected AnimationController.AnimationDesc |
AnimationController.animate(AnimationController.AnimationDesc anim,
float transitionTime)
Changes the current animation by blending the new on top of the old during the transition time.
|
void |
AnimationController.AnimationListener.onEnd(AnimationController.AnimationDesc animation)
Gets called when an animation is completed.
|
void |
AnimationController.AnimationListener.onLoop(AnimationController.AnimationDesc animation)
Gets called when an animation is looped.
|
protected AnimationController.AnimationDesc |
AnimationController.queue(AnimationController.AnimationDesc anim,
float transitionTime)
Queue an animation to be applied when the current is finished.
|
protected AnimationController.AnimationDesc |
AnimationController.setAnimation(AnimationController.AnimationDesc anim)
Set the active animation, replacing any current animation.
|