A B C D E F G H I J L M N O P R S T U V W 

A

AbstractCharacter - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
A character is an entity wich can walk around.
AbstractCharacter(int, int, Point) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractCharacter
Constructor of AbstractCharacter.
AbstractEntity - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
An entity is a game object wich is self aware that means it knows it's position.
AbstractEntity(int, Point) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
Create an abstractEntity.
AbstractGameObject - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
An object is something wich can be found in the game world.
AbstractGameObject(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Creates an object.
AbstractPosition - Class in com.BombingGames.WurfelEngine.Core.Map
A
AbstractPosition(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
With custom reference
AbstractPosition() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
With the currently loaded top left chunk.
act(float) - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingBar
 
action() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
 
add(String) - Method in class com.BombingGames.WurfelEngine.Core.MsgSystem
Adds a message with the sender "System"
add(String, String) - Method in class com.BombingGames.WurfelEngine.Core.MsgSystem
 
add(String, String, int) - Method in class com.BombingGames.WurfelEngine.Core.MsgSystem
 
addCamera(Camera) - Method in class com.BombingGames.WurfelEngine.Core.View
Add a camera.
addInputProcessor(InputProcessor) - Static method in class com.BombingGames.WurfelEngine.Core.View
Add an inputProcessor to the views.
addVector(float[]) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
 
addVector(Vector3) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
 
addVector(float, float, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
 
addVector(float[]) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Add a vector to the coordinates.
addVector(Vector3) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
 
addVector(float, float, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Add a vector to the coordinates.
addVector(float[]) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
Add a vector to the position
addVector(Vector3) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
Add a vector to the position
addVector(float, float, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
 
AirGenerator - Class in com.BombingGames.WurfelEngine.Core.Map.Generators
 
AirGenerator() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Generators.AirGenerator
 
Animatable - Interface in com.BombingGames.WurfelEngine.Core.Gameobjects
An object wich is animatable.
AnimatedBlock - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
A block who has an animation.
AnimatedBlock(int, int[], boolean, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedBlock
Create this Block with an array wich has the time of every animation step in ms in it.
AnimatedEntity - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
An entity wich is animated.
AnimatedEntity(int, int, AbstractPosition, int[], boolean, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedEntity
Create an entity with an animation with an array wich has the time of every animation step in ms in it.
A B C D E F G H I J L M N O P R S T U V W