public class BenchmarkBall extends AbstractEntity
NAMELIST
GAME_DIAGLENGTH, GAME_DIAGLENGTH2, GAME_EDGELENGTH, OBJECTTYPESCOUNT, SCREEN_DEPTH, SCREEN_DEPTH2, SCREEN_DEPTH4, SCREEN_HEIGHT, SCREEN_HEIGHT2, SCREEN_HEIGHT4, SCREEN_WIDTH, SCREEN_WIDTH2, SCREEN_WIDTH4, VALUESCOUNT
Constructor and Description |
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BenchmarkBall(Point point)
Creates a Benchmark ball.
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Modifier and Type | Method and Description |
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void |
update(float delta)
Updates the logic of the object.
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dispose, exist, getCategory, getDepth, getName, getPos, onGround, setHeight, setPos, shouldBeDisposed
getDimensionZ, getDrawCalls, getId, getLightlevel, getPixmap, getSprite, getSprites, getSpritesheet, getValue, increaseDrawCalls, isClipped, isHidden, isObstacle, isTransparent, loadSheet, prepareColor, render, render, render, render, render, render, render, resetDrawCalls, setClipped, setDimensionZ, setHidden, setLightlevel, setObstacle, setTransparent, setValue, staticDispose, updateStaticUpdates
public BenchmarkBall(Point point)
point
- public void update(float delta)
AbstractGameObject
update
in class AbstractGameObject
delta
- time since last update