Package | Description |
---|---|
com.BombingGames.WurfelEngine.Core | |
com.BombingGames.WurfelEngine.Core.Gameobjects | |
com.BombingGames.WurfelEngine.shooting |
Modifier and Type | Method and Description |
---|---|
AbstractGameObject |
RenderDataDTO.getGameObject() |
Constructor and Description |
---|
RenderDataDTO(AbstractGameObject object,
AbstractPosition pos)
Create an Renderobject with a regular Block in the map
|
Modifier and Type | Class and Description |
---|---|
class |
AbstractCharacter
A character is an entity wich can walk around.
|
class |
AbstractEntity
An entity is a game object wich is self aware that means it knows it's position.
|
class |
AnimatedBlock
A block who has an animation.
|
class |
AnimatedEntity
An entity wich is animated.
|
class |
BenchmarkBall |
class |
Block
A Block is a wonderful piece of information and a geometrical object.
|
class |
EntitySpawner
The entitty spawner spawns an entity when a character steps on it.
|
class |
ExplosiveBarrel
An example for a special block: barrel block which can explode
|
class |
PlayerWithWeapon
The WeaponPlayer is a character who can walk and shoot.
|
class |
Sea
A Sea Block which has a "waves" effect.
|
class |
SimpleEntity
A simple basic entity.
|
Modifier and Type | Class and Description |
---|---|
class |
Bullet |