public class TextureRegionDrawable extends BaseDrawable
TextureRegion
.Constructor and Description |
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TextureRegionDrawable()
Creates an unitialized TextureRegionDrawable.
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TextureRegionDrawable(TextureRegion region) |
TextureRegionDrawable(TextureRegionDrawable drawable) |
Modifier and Type | Method and Description |
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void |
draw(SpriteBatch batch,
float x,
float y,
float width,
float height)
Draws this drawable at the specified bounds.
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TextureRegion |
getRegion() |
void |
setRegion(TextureRegion region) |
getBottomHeight, getLeftWidth, getMinHeight, getMinWidth, getRightWidth, getTopHeight, setBottomHeight, setLeftWidth, setMinHeight, setMinWidth, setRightWidth, setTopHeight
public TextureRegionDrawable()
public TextureRegionDrawable(TextureRegion region)
public TextureRegionDrawable(TextureRegionDrawable drawable)
public void draw(SpriteBatch batch, float x, float y, float width, float height)
Drawable
SpriteBatch.getColor()
, possibly by
mixing its own color.draw
in interface Drawable
draw
in class BaseDrawable
public void setRegion(TextureRegion region)
public TextureRegion getRegion()