GL_ADD, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA_TEST, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_BACK, GL_BLEND, GL_BLUE_BITS, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ARRAY, GL_COLOR_BUFFER_BIT, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_TEST, GL_DIFFUSE, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_EMISSION, GL_EQUAL, GL_EQUIV, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, GL_INCR, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_LIGHTS, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODULATE, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMALIZE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_OES_compressed_paletted_texture, GL_OES_read_format, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PALETTE4_R5_G6_B5_OES, GL_PALETTE4_RGB5_A1_OES, GL_PALETTE4_RGB8_OES, GL_PALETTE4_RGBA4_OES, GL_PALETTE4_RGBA8_OES, GL_PALETTE8_R5_G6_B5_OES, GL_PALETTE8_RGB5_A1_OES, GL_PALETTE8_RGB8_OES, GL_PALETTE8_RGBA4_OES, GL_PALETTE8_RGBA8_OES, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINTS, GL_POLYGON_OFFSET_FILL, GL_POSITION, GL_PROJECTION, GL_QUADRATIC_ATTENUATION, GL_RED_BITS, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESCALE_NORMAL, GL_RGB, GL_RGBA, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_SET, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_TEST, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_XOR, GL_ZERO
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MAX_ANISOTROPY_EXT
Modifier and Type | Method and Description |
---|---|
void |
glBindBuffer(int target,
int buffer) |
void |
glBufferData(int target,
int size,
java.nio.Buffer data,
int usage) |
void |
glBufferSubData(int target,
int offset,
int size,
java.nio.Buffer data) |
void |
glClipPlanef(int plane,
float[] equation,
int offset) |
void |
glClipPlanef(int plane,
java.nio.FloatBuffer equation) |
void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha) |
void |
glColorPointer(int size,
int type,
int stride,
int pointer) |
void |
glDeleteBuffers(int n,
int[] buffers,
int offset) |
void |
glDeleteBuffers(int n,
java.nio.IntBuffer buffers) |
void |
glDrawElements(int mode,
int count,
int type,
int indices) |
void |
glGenBuffers(int n,
int[] buffers,
int offset) |
void |
glGenBuffers(int n,
java.nio.IntBuffer buffers) |
void |
glGetBooleanv(int pname,
boolean[] params,
int offset) |
void |
glGetBooleanv(int pname,
java.nio.IntBuffer params) |
void |
glGetBufferParameteriv(int target,
int pname,
int[] params,
int offset) |
void |
glGetBufferParameteriv(int target,
int pname,
java.nio.IntBuffer params) |
void |
glGetClipPlanef(int pname,
float[] eqn,
int offset) |
void |
glGetClipPlanef(int pname,
java.nio.FloatBuffer eqn) |
void |
glGetFloatv(int pname,
float[] params,
int offset) |
void |
glGetFloatv(int pname,
java.nio.FloatBuffer params) |
void |
glGetLightfv(int light,
int pname,
float[] params,
int offset) |
void |
glGetLightfv(int light,
int pname,
java.nio.FloatBuffer params) |
void |
glGetMaterialfv(int face,
int pname,
float[] params,
int offset) |
void |
glGetMaterialfv(int face,
int pname,
java.nio.FloatBuffer params) |
void |
glGetPointerv(int pname,
java.nio.Buffer[] params) |
void |
glGetTexEnviv(int env,
int pname,
int[] params,
int offset) |
void |
glGetTexEnviv(int env,
int pname,
java.nio.IntBuffer params) |
void |
glGetTexParameterfv(int target,
int pname,
float[] params,
int offset) |
void |
glGetTexParameterfv(int target,
int pname,
java.nio.FloatBuffer params) |
void |
glGetTexParameteriv(int target,
int pname,
int[] params,
int offset) |
void |
glGetTexParameteriv(int target,
int pname,
java.nio.IntBuffer params) |
boolean |
glIsBuffer(int buffer) |
boolean |
glIsEnabled(int cap) |
boolean |
glIsTexture(int texture) |
void |
glNormalPointer(int type,
int stride,
int pointer) |
void |
glPointParameterf(int pname,
float param) |
void |
glPointParameterfv(int pname,
float[] params,
int offset) |
void |
glPointParameterfv(int pname,
java.nio.FloatBuffer params) |
void |
glPointSizePointerOES(int type,
int stride,
java.nio.Buffer pointer) |
void |
glTexCoordPointer(int size,
int type,
int stride,
int pointer) |
void |
glTexEnvi(int target,
int pname,
int param) |
void |
glTexEnviv(int target,
int pname,
int[] params,
int offset) |
void |
glTexEnviv(int target,
int pname,
java.nio.IntBuffer params) |
void |
glTexParameterfv(int target,
int pname,
float[] params,
int offset) |
void |
glTexParameterfv(int target,
int pname,
java.nio.FloatBuffer params) |
void |
glTexParameteri(int target,
int pname,
int param) |
void |
glTexParameteriv(int target,
int pname,
int[] params,
int offset) |
void |
glTexParameteriv(int target,
int pname,
java.nio.IntBuffer params) |
void |
glVertexPointer(int size,
int type,
int stride,
int pointer) |
glAlphaFunc, glClientActiveTexture, glColor4f, glColorPointer, glDeleteTextures, glDisableClientState, glEnableClientState, glFogf, glFogfv, glFogfv, glFrustumf, glGenTextures, glGetIntegerv, glLightf, glLightfv, glLightfv, glLightModelf, glLightModelfv, glLightModelfv, glLoadIdentity, glLoadMatrixf, glLoadMatrixf, glLogicOp, glMaterialf, glMaterialfv, glMaterialfv, glMatrixMode, glMultiTexCoord4f, glMultMatrixf, glMultMatrixf, glNormal3f, glNormalPointer, glOrthof, glPointSize, glPolygonMode, glPopMatrix, glPushMatrix, glRotatef, glSampleCoverage, glScalef, glShadeModel, glTexCoordPointer, glTexEnvf, glTexEnvfv, glTexEnvfv, glTranslatef, glVertexPointer
glActiveTexture, glBindTexture, glBlendFunc, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDisable, glDrawArrays, glDrawElements, glEnable, glFinish, glFlush, glFrontFace, glGenTextures, glGetError, glGetIntegerv, glGetString, glHint, glLineWidth, glPixelStorei, glPolygonOffset, glReadPixels, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexParameterf, glTexSubImage2D, glViewport
static final int GL_OES_VERSION_1_0
static final int GL_MAX_ELEMENTS_VERTICES
static final int GL_MAX_ELEMENTS_INDICES
static final int GL_POLYGON_SMOOTH_HINT
static final int GL_VERSION_ES_CM_1_0
static final int GL_VERSION_ES_CL_1_0
static final int GL_VERSION_ES_CM_1_1
static final int GL_VERSION_ES_CL_1_1
static final int GL_CLIP_PLANE0
static final int GL_CLIP_PLANE1
static final int GL_CLIP_PLANE2
static final int GL_CLIP_PLANE3
static final int GL_CLIP_PLANE4
static final int GL_CLIP_PLANE5
static final int GL_CURRENT_COLOR
static final int GL_CURRENT_NORMAL
static final int GL_CURRENT_TEXTURE_COORDS
static final int GL_POINT_SIZE
static final int GL_POINT_SIZE_MIN
static final int GL_POINT_SIZE_MAX
static final int GL_POINT_FADE_THRESHOLD_SIZE
static final int GL_POINT_DISTANCE_ATTENUATION
static final int GL_LINE_WIDTH
static final int GL_CULL_FACE_MODE
static final int GL_FRONT_FACE
static final int GL_SHADE_MODEL
static final int GL_DEPTH_RANGE
static final int GL_DEPTH_WRITEMASK
static final int GL_DEPTH_CLEAR_VALUE
static final int GL_DEPTH_FUNC
static final int GL_STENCIL_CLEAR_VALUE
static final int GL_STENCIL_FUNC
static final int GL_STENCIL_VALUE_MASK
static final int GL_STENCIL_FAIL
static final int GL_STENCIL_PASS_DEPTH_FAIL
static final int GL_STENCIL_PASS_DEPTH_PASS
static final int GL_STENCIL_REF
static final int GL_STENCIL_WRITEMASK
static final int GL_MATRIX_MODE
static final int GL_VIEWPORT
static final int GL_MODELVIEW_STACK_DEPTH
static final int GL_PROJECTION_STACK_DEPTH
static final int GL_TEXTURE_STACK_DEPTH
static final int GL_MODELVIEW_MATRIX
static final int GL_PROJECTION_MATRIX
static final int GL_TEXTURE_MATRIX
static final int GL_ALPHA_TEST_FUNC
static final int GL_ALPHA_TEST_REF
static final int GL_BLEND_DST
static final int GL_BLEND_SRC
static final int GL_LOGIC_OP_MODE
static final int GL_SCISSOR_BOX
static final int GL_COLOR_CLEAR_VALUE
static final int GL_COLOR_WRITEMASK
static final int GL_MAX_CLIP_PLANES
static final int GL_POLYGON_OFFSET_UNITS
static final int GL_POLYGON_OFFSET_FACTOR
static final int GL_TEXTURE_BINDING_2D
static final int GL_VERTEX_ARRAY_SIZE
static final int GL_VERTEX_ARRAY_TYPE
static final int GL_VERTEX_ARRAY_STRIDE
static final int GL_NORMAL_ARRAY_TYPE
static final int GL_NORMAL_ARRAY_STRIDE
static final int GL_COLOR_ARRAY_SIZE
static final int GL_COLOR_ARRAY_TYPE
static final int GL_COLOR_ARRAY_STRIDE
static final int GL_TEXTURE_COORD_ARRAY_SIZE
static final int GL_TEXTURE_COORD_ARRAY_TYPE
static final int GL_TEXTURE_COORD_ARRAY_STRIDE
static final int GL_VERTEX_ARRAY_POINTER
static final int GL_NORMAL_ARRAY_POINTER
static final int GL_COLOR_ARRAY_POINTER
static final int GL_TEXTURE_COORD_ARRAY_POINTER
static final int GL_SAMPLE_BUFFERS
static final int GL_SAMPLES
static final int GL_SAMPLE_COVERAGE_VALUE
static final int GL_SAMPLE_COVERAGE_INVERT
static final int GL_GENERATE_MIPMAP_HINT
static final int GL_GENERATE_MIPMAP
static final int GL_ACTIVE_TEXTURE
static final int GL_CLIENT_ACTIVE_TEXTURE
static final int GL_ARRAY_BUFFER
static final int GL_ELEMENT_ARRAY_BUFFER
static final int GL_ARRAY_BUFFER_BINDING
static final int GL_ELEMENT_ARRAY_BUFFER_BINDING
static final int GL_VERTEX_ARRAY_BUFFER_BINDING
static final int GL_NORMAL_ARRAY_BUFFER_BINDING
static final int GL_COLOR_ARRAY_BUFFER_BINDING
static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
static final int GL_STATIC_DRAW
static final int GL_DYNAMIC_DRAW
static final int GL_BUFFER_SIZE
static final int GL_BUFFER_USAGE
static final int GL_SUBTRACT
static final int GL_COMBINE
static final int GL_COMBINE_RGB
static final int GL_COMBINE_ALPHA
static final int GL_RGB_SCALE
static final int GL_ADD_SIGNED
static final int GL_INTERPOLATE
static final int GL_CONSTANT
static final int GL_PRIMARY_COLOR
static final int GL_PREVIOUS
static final int GL_OPERAND0_RGB
static final int GL_OPERAND1_RGB
static final int GL_OPERAND2_RGB
static final int GL_OPERAND0_ALPHA
static final int GL_OPERAND1_ALPHA
static final int GL_OPERAND2_ALPHA
static final int GL_ALPHA_SCALE
static final int GL_SRC0_RGB
static final int GL_SRC1_RGB
static final int GL_SRC2_RGB
static final int GL_SRC0_ALPHA
static final int GL_SRC1_ALPHA
static final int GL_SRC2_ALPHA
static final int GL_DOT3_RGB
static final int GL_DOT3_RGBA
static final int GL_POINT_SIZE_ARRAY_OES
static final int GL_POINT_SIZE_ARRAY_TYPE_OES
static final int GL_POINT_SIZE_ARRAY_STRIDE_OES
static final int GL_POINT_SIZE_ARRAY_POINTER_OES
static final int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
static final int GL_POINT_SPRITE_OES
static final int GL_COORD_REPLACE_OES
static final int GL_OES_point_size_array
static final int GL_OES_point_sprite
void glClipPlanef(int plane, float[] equation, int offset)
void glClipPlanef(int plane, java.nio.FloatBuffer equation)
void glGetClipPlanef(int pname, float[] eqn, int offset)
void glGetClipPlanef(int pname, java.nio.FloatBuffer eqn)
void glGetFloatv(int pname, float[] params, int offset)
void glGetFloatv(int pname, java.nio.FloatBuffer params)
void glGetLightfv(int light, int pname, float[] params, int offset)
void glGetLightfv(int light, int pname, java.nio.FloatBuffer params)
void glGetMaterialfv(int face, int pname, float[] params, int offset)
void glGetMaterialfv(int face, int pname, java.nio.FloatBuffer params)
void glGetTexParameterfv(int target, int pname, float[] params, int offset)
void glGetTexParameterfv(int target, int pname, java.nio.FloatBuffer params)
void glPointParameterf(int pname, float param)
void glPointParameterfv(int pname, float[] params, int offset)
void glPointParameterfv(int pname, java.nio.FloatBuffer params)
void glTexParameterfv(int target, int pname, float[] params, int offset)
void glTexParameterfv(int target, int pname, java.nio.FloatBuffer params)
void glBindBuffer(int target, int buffer)
void glBufferData(int target, int size, java.nio.Buffer data, int usage)
void glBufferSubData(int target, int offset, int size, java.nio.Buffer data)
void glColor4ub(byte red, byte green, byte blue, byte alpha)
void glDeleteBuffers(int n, int[] buffers, int offset)
void glDeleteBuffers(int n, java.nio.IntBuffer buffers)
void glGetBooleanv(int pname, boolean[] params, int offset)
void glGetBooleanv(int pname, java.nio.IntBuffer params)
void glGetBufferParameteriv(int target, int pname, int[] params, int offset)
void glGetBufferParameteriv(int target, int pname, java.nio.IntBuffer params)
void glGenBuffers(int n, int[] buffers, int offset)
void glGenBuffers(int n, java.nio.IntBuffer buffers)
void glGetPointerv(int pname, java.nio.Buffer[] params)
void glGetTexEnviv(int env, int pname, int[] params, int offset)
void glGetTexEnviv(int env, int pname, java.nio.IntBuffer params)
void glGetTexParameteriv(int target, int pname, int[] params, int offset)
void glGetTexParameteriv(int target, int pname, java.nio.IntBuffer params)
boolean glIsBuffer(int buffer)
boolean glIsEnabled(int cap)
boolean glIsTexture(int texture)
void glTexEnvi(int target, int pname, int param)
void glTexEnviv(int target, int pname, int[] params, int offset)
void glTexEnviv(int target, int pname, java.nio.IntBuffer params)
void glTexParameteri(int target, int pname, int param)
void glTexParameteriv(int target, int pname, int[] params, int offset)
void glTexParameteriv(int target, int pname, java.nio.IntBuffer params)
void glPointSizePointerOES(int type, int stride, java.nio.Buffer pointer)
void glVertexPointer(int size, int type, int stride, int pointer)
void glColorPointer(int size, int type, int stride, int pointer)
void glNormalPointer(int type, int stride, int pointer)
void glTexCoordPointer(int size, int type, int stride, int pointer)
void glDrawElements(int mode, int count, int type, int indices)