public static class DefaultShader.Config
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
java.lang.String |
fragmentShader
The uber fragment shader to use, null to use the default fragment shader.
|
int |
numBones
The number of bones to use
|
int |
numDirectionalLights
The number of directional lights to use
|
int |
numPointLights
The number of point lights to use
|
int |
numSpotLights
The number of spot lights to use
|
java.lang.String |
vertexShader
The uber vertex shader to use, null to use the default vertex shader.
|
Constructor and Description |
---|
DefaultShader.Config() |
DefaultShader.Config(java.lang.String vertexShader,
java.lang.String fragmentShader) |
public java.lang.String vertexShader
public java.lang.String fragmentShader
public int numDirectionalLights
public int numPointLights
public int numSpotLights
public int numBones