- launch() - Static method in class com.BombingGames.WurfelEngine.WE
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Start the engine.
- LightEngine - Class in com.BombingGames.WurfelEngine.Core.LightEngine
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This Light engine calculates phong shading for three normals over the day.
- LightEngine() - Constructor for class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
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- LightEngine(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
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- loadConfigFromFile() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
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Load engine configuration from a file
- loadEditor(boolean) - Static method in class com.BombingGames.WurfelEngine.WE
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Switch into the map editor
- LoadingBar - Class in com.BombingGames.WurfelEngine.Core.Loading
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- LoadingBar(Animation) - Constructor for class com.BombingGames.WurfelEngine.Core.Loading.LoadingBar
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- LoadingScreen - Class in com.BombingGames.WurfelEngine.Core.Loading
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Class under public domain.
- LoadingScreen(Configuration) - Constructor for class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
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- loadMap(String) - Static method in class com.BombingGames.WurfelEngine.Core.Controller
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Tries loading a map.
- LoadMenu - Class in com.BombingGames.WurfelEngine.Core.Map
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A menu for choosing a map.
- LoadMenu() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.LoadMenu
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Setups the window.
- loadSheet() - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Load the spritesheet from memory.