- ignoreGameSpeed(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedEntity
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ignores the delta time of the game world. use this if you want to have an animation independent of game speed (e.g. slow motion.)
- increaseDrawCalls() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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When calling sprite.draw this hsould also be called for statistics.
- init() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
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- init(Controller) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.GameViewWithCamera
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- init() - Method in class com.BombingGames.WurfelEngine.Core.Controller
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This method works like a constructor.
- init(Generator) - Method in class com.BombingGames.WurfelEngine.Core.Controller
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This method works like a constructor.
- init(Controller) - Method in class com.BombingGames.WurfelEngine.Core.GameView
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Loades some files and set up everything.
- init() - Method in interface com.BombingGames.WurfelEngine.Core.MainMenuInterface
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Use init like the constructor.
- init(GameView) - Method in class com.BombingGames.WurfelEngine.Core.Map.LoadMenu
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- init() - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
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- init(Controller) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
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- init() - Static method in class com.BombingGames.WurfelEngine.shooting.Bullet
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- init() - Static method in class com.BombingGames.WurfelEngine.shooting.Weapon
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- initGame(Controller, GameView, Configuration) - Static method in class com.BombingGames.WurfelEngine.WE
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Initialize the main game with you custom controller and view.
- initLoadingQueque(AssetManager) - Method in class com.BombingGames.WurfelEngine.Core.Configuration
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Add asstes to loading queque.
- Intersection - Class in com.BombingGames.WurfelEngine.Core.Map
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- Intersection(Point, Vector3, float) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Intersection
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- isActive() - Method in class com.BombingGames.WurfelEngine.Core.Console
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Is the window open?
- isChunkSwitchAllowed() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
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Set if the map should load or generate new chunks when the camera reaches an end of the map.
- isClicked() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
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Check if the mouse clicked the menuItem.
- isClipped() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Is the object clipped?
- isColiding() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractMovableEntity
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- isFloating() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractMovableEntity
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Is the object be affected by gravity?
- isFullscreen() - Static method in class com.BombingGames.WurfelEngine.WE
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Check if the game is running in fullscreen.
- isFullWindow() - Method in class com.BombingGames.WurfelEngine.Core.Camera
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Does the cameras output cover the whole screen?
- isHidden() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Returns true, when set as hidden.
- isInitalized() - Method in class com.BombingGames.WurfelEngine.Core.Controller
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- isInitalized() - Method in interface com.BombingGames.WurfelEngine.Core.GameManager
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- isInitalized() - Method in class com.BombingGames.WurfelEngine.Core.GameView
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- isInLiquid() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractMovableEntity
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Is the character standing in a liquid?
- IslandGenerator - Class in com.BombingGames.WurfelEngine.Core.Map.Generators
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Fenerates islands
- IslandGenerator() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Generators.IslandGenerator
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- isLiquid() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
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Check if the block is liquid.
- isObstacle() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Is this object an obstacle or can you pass through?
- isRenderingData() - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
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- IsSelfAware - Interface in com.BombingGames.WurfelEngine.Core.Gameobjects
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An object that knows his own position IsSelfAware.
- isTransparent() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Can light travel through object?
- isVisible() - Method in class com.BombingGames.WurfelEngine.Core.DevTools
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Is the diagramm visible?