Package | Description |
---|---|
com.badlogic.gdx.assets.loaders | |
com.badlogic.gdx.graphics | |
com.badlogic.gdx.graphics.g2d | |
com.badlogic.gdx.graphics.glutils |
Modifier and Type | Field and Description |
---|---|
TextureData |
TextureLoader.TextureParameter.textureData
TextureData for textures created on the fly, optional.
|
Modifier and Type | Field and Description |
---|---|
protected TextureData[] |
Cubemap.data |
Modifier and Type | Method and Description |
---|---|
protected static TextureData |
GLTexture.createTextureData(FileHandle file,
boolean useMipMaps) |
protected static TextureData |
GLTexture.createTextureData(FileHandle file,
Pixmap.Format format,
boolean useMipMaps) |
TextureData |
Texture.getTextureData() |
TextureData |
Cubemap.getTextureData(Cubemap.CubemapSide side) |
Modifier and Type | Method and Description |
---|---|
void |
Cubemap.load(Cubemap.CubemapSide side,
TextureData data)
Sets the specified side of this cubemap to the specified
TextureData , overwriting any previous
data set to that side. |
void |
Texture.load(TextureData data) |
void |
Cubemap.load(TextureData positiveX,
TextureData negativeX,
TextureData positiveY,
TextureData negativeY,
TextureData positiveZ,
TextureData negativeZ)
Sets the sides of this cubemap to the specified
TextureData . |
protected void |
Cubemap.unsafeLoad(Cubemap.CubemapSide side,
TextureData data)
Sets the specified side of this cubemap to the specified
TextureData , overwriting any previous
data set to that side. |
protected static void |
GLTexture.uploadImageData(int target,
TextureData data) |
Constructor and Description |
---|
Cubemap(TextureData positiveX,
TextureData negativeX,
TextureData positiveY,
TextureData negativeY,
TextureData positiveZ,
TextureData negativeZ)
Construct a Cubemap with the specified
TextureData 's for the sides |
Texture(TextureData data) |
Modifier and Type | Class and Description |
---|---|
class |
PixmapPacker.ManagedPixmapTextureData |
Modifier and Type | Class and Description |
---|---|
class |
ETC1TextureData |
class |
FileTextureData |
class |
FloatTextureData
A
TextureData implementation which should be used to create float textures. |
class |
PixmapTextureData |