Class and Description |
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Model
A model represents a 3D assets.
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Class and Description |
---|
Attribute
Extend this class to implement a material attribute.
|
Attributes |
Environment |
Material |
Model
A model represents a 3D assets.
|
ModelInstance
An instance of a
Model , allows to specify global transform and modify the materials, as it
has a copy of the model's materials. |
Renderable
A renderable defines a world transform, the
Mesh to render
along with the offset into the mesh's indices and the number of indices to use plus the
primitive type to render the part of the mesh with. |
RenderableProvider
Returns a list of
Renderable instances to be rendered by a ModelBatch . |
Shader |
Class and Description |
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Attribute
Extend this class to implement a material attribute.
|
Class and Description |
---|
Model
A model represents a 3D assets.
|
Class and Description |
---|
Material |
Renderable
A renderable defines a world transform, the
Mesh to render
along with the offset into the mesh's indices and the number of indices to use plus the
primitive type to render the part of the mesh with. |
Class and Description |
---|
Attributes |
Renderable
A renderable defines a world transform, the
Mesh to render
along with the offset into the mesh's indices and the number of indices to use plus the
primitive type to render the part of the mesh with. |
Shader |
Class and Description |
---|
Material |
Model
A model represents a 3D assets.
|
ModelInstance
An instance of a
Model , allows to specify global transform and modify the materials, as it
has a copy of the model's materials. |
Renderable
A renderable defines a world transform, the
Mesh to render
along with the offset into the mesh's indices and the number of indices to use plus the
primitive type to render the part of the mesh with. |
Shader |