- earthquake(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
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a method who gives random blocks offset
- EngineView - Class in com.BombingGames.WurfelEngine.Core
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A view which is not dependend on the currently active game.
- EngineView() - Constructor for class com.BombingGames.WurfelEngine.Core.EngineView
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- enter() - Method in class com.BombingGames.WurfelEngine.Core.Console
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- enter() - Method in class com.BombingGames.WurfelEngine.Core.Controller
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- enter() - Method in interface com.BombingGames.WurfelEngine.Core.GameManager
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Should be called when the manager becomes active.
- enter() - Method in class com.BombingGames.WurfelEngine.Core.GameView
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- EntitySpawner - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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The entitty spawner spawns an entity when a character steps on it.
- EntitySpawner(int, Coordinate) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.EntitySpawner
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- equipWeapon(int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.PlayerWithWeapon
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Gives the player a weapon.
- executeCommand(String) - Method in class com.BombingGames.WurfelEngine.Core.Console
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Tries executing a command
- exist() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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add this entity to the map-> let it exist
- existing() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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Is the object active on the map?
- exit() - Method in class com.BombingGames.WurfelEngine.Core.Controller
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should get called when you leave the editor
- exit() - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
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- explode() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.ExplosiveBarrel
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Explodes the barrel.
- ExplosiveBarrel - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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An example for a special block: barrel block which can explode
- ExplosiveBarrel(int, Coordinate) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.ExplosiveBarrel
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Create a explosive barrel.