Package | Description |
---|---|
com.badlogic.gdx.graphics.g3d.utils |
Modifier and Type | Method and Description |
---|---|
BaseAnimationController.Transform |
BaseAnimationController.Transform.idt() |
BaseAnimationController.Transform |
BaseAnimationController.Transform.lerp(BaseAnimationController.Transform target,
float alpha) |
BaseAnimationController.Transform |
BaseAnimationController.Transform.lerp(Vector3 targetT,
Quaternion targetR,
Vector3 targetS,
float alpha) |
BaseAnimationController.Transform |
BaseAnimationController.Transform.set(BaseAnimationController.Transform other) |
BaseAnimationController.Transform |
BaseAnimationController.Transform.set(Vector3 t,
Quaternion r,
Vector3 s) |
Modifier and Type | Method and Description |
---|---|
BaseAnimationController.Transform |
BaseAnimationController.Transform.lerp(BaseAnimationController.Transform target,
float alpha) |
BaseAnimationController.Transform |
BaseAnimationController.Transform.set(BaseAnimationController.Transform other) |
Modifier and Type | Method and Description |
---|---|
protected static void |
BaseAnimationController.applyAnimation(ObjectMap<Node,BaseAnimationController.Transform> out,
Pool<BaseAnimationController.Transform> pool,
float alpha,
Animation animation,
float time)
Helper method to apply one animation to either an objectmap for blending or directly to the bones.
|
protected static void |
BaseAnimationController.applyAnimation(ObjectMap<Node,BaseAnimationController.Transform> out,
Pool<BaseAnimationController.Transform> pool,
float alpha,
Animation animation,
float time)
Helper method to apply one animation to either an objectmap for blending or directly to the bones.
|