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U

unfocusInputProcessor() - Method in class com.BombingGames.WurfelEngine.Core.EngineView
Reset that every input processor works again.
update(int) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuController
updates screen logic
update(float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuView
 
update() - Method in class com.BombingGames.WurfelEngine.Core.Camera
Updates the camera.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Console
Updates the Message System.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Controller
Main method which is called every refresh.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.DevTools
Updates the diagramm
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Updates the logic of the object.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractMovableEntity
Updates the character.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedBlock
updates the block and the animation.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedEntity
updates the entity and the animation.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.BenchmarkBall
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.EntitySpawner
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.PlayerWithWeapon
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Sea
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Selection
 
update(GameView, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Selection
Updates thhe selection using the screen position of the cursor.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.SimpleEntity
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.GameView
Updates every camera and everything else which must be updated.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.GlobalLightSource
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
 
update(float) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
 
update(float) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
 
update(float) - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
Manages the weapon
updateAndRender(float) - Static method in class com.BombingGames.WurfelEngine.WE
updates and render the global things e.g. the console
updateStaticUpdates(float) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Place you static update methods here.
useFog() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
Should the blocks get rendered with fog?
useLightEngine() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
 
useScalePrototype() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
 
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