- AbstractEntity - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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An entity is a game object wich is self aware that means it knows it's position.
- AbstractEntity(int, Point) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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Create an abstractEntity.
- AbstractGameObject - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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An AbstractGameObject is something wich can be found in the game world.
- AbstractGameObject(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Creates an object.
- AbstractMovableEntity - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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A character is an entity wich can walk around.
- AbstractMovableEntity(int, int, Point) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractMovableEntity
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Constructor of AbstractCharacter.
- AbstractPosition - Class in com.BombingGames.WurfelEngine.Core.Map
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A
- AbstractPosition(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
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With custom reference
- AbstractPosition() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
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With the currently loaded top left chunk.
- act(float) - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingBar
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- action() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
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- add(String) - Method in class com.BombingGames.WurfelEngine.Core.Console
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Adds a message with the sender "System"
- add(String, String) - Method in class com.BombingGames.WurfelEngine.Core.Console
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- add(String, String, int) - Method in class com.BombingGames.WurfelEngine.Core.Console
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- addCamera(Camera) - Method in class com.BombingGames.WurfelEngine.Core.GameView
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Add a camera.
- addInputProcessor(InputProcessor) - Method in class com.BombingGames.WurfelEngine.Core.EngineView
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Add an inputProcessor to the views.
- addVector(float[]) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
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- addVector(Vector3) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
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- addVector(float, float, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
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- addVector(float[]) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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Add a vector to the coordinates.
- addVector(Vector3) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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- addVector(float, float, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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Add a vector to the coordinates.
- addVector(float[]) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
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Add a vector to the position
- addVector(Vector3) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
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Add a vector to the position
- addVector(float, float, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
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- AirGenerator - Class in com.BombingGames.WurfelEngine.Core.Map.Generators
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A simple generator who returns only air.
- AirGenerator() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Generators.AirGenerator
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- Animatable - Interface in com.BombingGames.WurfelEngine.Core.Gameobjects
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An object wich is animatable.
- AnimatedBlock - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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A block who has an animation.
- AnimatedBlock(int, int[], boolean, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedBlock
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Create this Block with an array wich has the time of every animation step in ms in it.
- AnimatedEntity - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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An entity wich is animated.
- AnimatedEntity(int, int, AbstractPosition, int[], boolean, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedEntity
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Create an entity with an animation with an array wich has the time of every animation step in ms in it.