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R

raycast(Vector3, float, Camera, boolean) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
Trace a ray through the map until ray hits non air block.
register(String, CVar.CVarFlags, CVarSystem) - Method in class com.BombingGames.WurfelEngine.Core.CVar.CVar
Registering should only be done by the game or the engine in init phase.
register(CVar, String, CVar.CVarFlags) - Method in class com.BombingGames.WurfelEngine.Core.CVar.CVarSystem
Registering should only be done by the game or the engine in init phase.
register(CVarSystem) - Method in interface com.BombingGames.WurfelEngine.Core.Map.CustomMapCVarRegistration
 
register(String, String) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
Registers a soundIterator.
registerEngineEntities() - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
Registers engine entities in a map.
registerEntity(String, Class<? extends AbstractEntity>) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
Register a class of entities.
reload() - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
reloads the weapon
remove() - Method in class com.BombingGames.WurfelEngine.Core.Map.Iterators.AbstractMapIterator
Should not be used because there should be no cases where you remove elements from the map.
remove() - Method in class com.BombingGames.WurfelEngine.Core.Map.Iterators.DataIterator
 
render(BitmapFont, SpriteBatch, ShapeRenderer) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
Renders the menu item.
render(boolean) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuView
renders the scene
render(GameView, Camera) - Method in class com.BombingGames.WurfelEngine.Core.Camera
Renders the viewport
render(GameView) - Method in class com.BombingGames.WurfelEngine.Core.DevTools
Renders the diagramm
render(GameView, Camera) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Draws an object in the color of the light engine and with the lightlevel.
render(GameView, Camera, Color) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Draws an object if it is not hidden and not clipped.
render(GameView, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Renders at a custom position.
render(GameView, int, int, Color) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Renders at a custom position with a custom light.
render(GameView, Camera) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.EntityShadow
 
render(GameView, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
 
render(GameView, Camera) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
 
render(GameView, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
Render the whole block at a custom position.
render(GameView, int, int, Color, boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
Renders the whole block at a custom position.
render() - Method in class com.BombingGames.WurfelEngine.Core.GameView
Main method which is called every time and renders everything.
render(GameView) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
Shows the data of the light engine in diagramms.
render(float) - Method in class com.BombingGames.WurfelEngine.Core.WEScreen
 
render(GameView) - Method in class com.BombingGames.WurfelEngine.Extensions.Minimap
Renders the Minimap.
render() - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
 
render(MapEditorView) - Method in class com.BombingGames.WurfelEngine.MapEditor.Navigation
 
render(ShapeRenderer) - Method in class com.BombingGames.WurfelEngine.MapEditor.Toolbar
renders the toolbar outline
renderBig(GameView, int, int) - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
Renders a big version of the image
RenderBlock - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
A RenderBlock is a wonderful piece of information and a geometrical object.
RenderBlock(byte) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
 
RenderBlock(byte, byte) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
 
renderImpl(float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
 
renderImpl(float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
 
renderImpl(float) - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
 
renderImpl(float) - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
 
renderImpl(float) - Method in class com.BombingGames.WurfelEngine.Core.WEScreen
 
renderSide(GameView, Camera, AbstractPosition, Side, boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
Render a side of a block at the position of the coordinates.
renderSide(View, int, int, Side) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
Ignores lightlevel.
renderSide(View, int, int, Side, Color) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
Draws a side of a block at a custom position.
resetCameraAccesCounter() - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
Set that no camera is accessing this chunk.
resetDrawCalls() - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Reset couner for this frame
resetInputProcessors() - Method in class com.BombingGames.WurfelEngine.Core.EngineView
Resets the input processors.
resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
 
resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
 
resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.Camera
Should be called when resized
resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
 
resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.GameView
should be called when the window get resized
resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
 
restoreFromRoot(File, int, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
 
resume() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
 
resume() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
 
resume() - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
 
resume() - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
 
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