public class MapEditorView extends GameView
Constructor and Description |
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MapEditorView() |
Modifier and Type | Method and Description |
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protected com.badlogic.gdx.math.Vector2 |
getCameraMoveVector() |
void |
init(Controller controller)
Loades some files and set up everything.
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void |
onEnter()
override to specify what should happen when the mangager becomes active
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void |
render()
Main method which is called every time and renders everything.
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protected void |
setCameraMoveVector(float x,
float y) |
protected void |
setCameraSpeed(float speed) |
void |
update(float dt)
Updates every camera and everything else which must be updated.
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addCamera, classInit, dispose, drawString, drawString, drawText, enter, exit, getBatch, getCameras, getController, getEqualizationScale, getLoadMenu, getOrientation, getShapeRenderer, getStage, isInitalized, resize, screenToGame, screenToGameBasic, screenXtoView, screenYtoView, setOrientation, viewToScreenX, viewToScreenY
debugRendering, getShader, init, loadShaders
public void init(Controller controller)
GameView
public void onEnter()
GameView
onEnter
in interface GameManager
onEnter
in class GameView
protected void setCameraSpeed(float speed)
speed
- protected void setCameraMoveVector(float x, float y)
x
- in view space (?)y
- in view space (?)protected com.badlogic.gdx.math.Vector2 getCameraMoveVector()
public void render()
GameView