- editorHasMapCopy() - Static method in class com.BombingGames.WurfelEngine.WE
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- enableShadow() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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- EngineView - Class in com.BombingGames.WurfelEngine.Core
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A view which is not dependend on the currently active game.
- EngineView() - Constructor for class com.BombingGames.WurfelEngine.Core.EngineView
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- enter() - Method in class com.BombingGames.WurfelEngine.Core.Console
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when a message is entered
- enter() - Method in class com.BombingGames.WurfelEngine.Core.Controller
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- enter() - Method in interface com.BombingGames.WurfelEngine.Core.GameManager
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Should be called when the manager becomes active.
- enter() - Method in class com.BombingGames.WurfelEngine.Core.GameView
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- EntityAnimation - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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An animation interface for entitys.
- EntityAnimation(int[], boolean, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.EntityAnimation
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Create an entity with an animation with an array wich has the time of every animation step in ms in it.
- EntityDrawable - Class in com.BombingGames.WurfelEngine.MapEditor
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- EntityDrawable(Class<? extends AbstractEntity>) - Constructor for class com.BombingGames.WurfelEngine.MapEditor.EntityDrawable
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- EntityShadow - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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- EntityShadow(AbstractEntity) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.EntityShadow
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- equals(Object) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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- equals(Object) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
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- equipWeapon(byte) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.PlayerWithWeapon
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Gives the player a weapon.
- executeCommand(String) - Method in interface com.BombingGames.WurfelEngine.Core.CommandsInterface
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Delegates commands like a factory method but does not spawn objects.
- executeCommand(String) - Method in class com.BombingGames.WurfelEngine.Core.Console
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Tries executing a command.
- exit() - Method in class com.BombingGames.WurfelEngine.Core.Controller
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- exit() - Method in interface com.BombingGames.WurfelEngine.Core.GameManager
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Should get called when you leave the editor.
- exit() - Method in class com.BombingGames.WurfelEngine.Core.GameView
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- exit() - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
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- Explosion - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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- Explosion() - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Explosion
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simple explosion without screen shake.
- Explosion(int, byte, Camera) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Explosion
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