- main(String[]) - Static method in class com.BombingGames.WurfelEngine.DesktopLauncher
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- map - Variable in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
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- map - Variable in class com.BombingGames.WurfelEngine.Core.Map.Iterators.AbstractMapIterator
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- MapButton - Class in com.BombingGames.WurfelEngine.Core.Map
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A button which creates a new save if you click on it
- MapButton(String) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.MapButton
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- MapEditorController - Class in com.BombingGames.WurfelEngine.MapEditor
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- MapEditorController() - Constructor for class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
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USe this constructor if there are no specific gameplay classes.
- MapEditorController(GameView, Controller) - Constructor for class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
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Create an editor controller with coresponding gameplay classes.
- MapEditorView - Class in com.BombingGames.WurfelEngine.MapEditor
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- MapEditorView() - Constructor for class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
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- MemoryMapIterator - Class in com.BombingGames.WurfelEngine.Core.Map.Iterators
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Iterates over the blocks in memory.
- MemoryMapIterator(AbstractMap, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Iterators.MemoryMapIterator
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- MenuController - Class in com.BombingGames.WurfelEngine.Core.BasicMainMenu
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The controller of the main Menu manages the data.
- MenuController(BasicMenuItem[]) - Constructor for class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuController
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Creates a new Controller
- MenuView - Class in com.BombingGames.WurfelEngine.Core.BasicMainMenu
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The View manages the graphical ouput and input.
- MenuView(MenuController) - Constructor for class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuView
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Creates alpha View.
- Minimap - Class in com.BombingGames.WurfelEngine.Extensions
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A minimap is a view that draws the map from top in a small window.
- Minimap(int, int) - Constructor for class com.BombingGames.WurfelEngine.Extensions.Minimap
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Create a minimap.
- Minimap(Camera, int, int) - Constructor for class com.BombingGames.WurfelEngine.Extensions.Minimap
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Create a minimap.
- modificationCheck() - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
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should be executed after the update method
- modified() - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
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set the modified flag to true. usually not manually called.
- MovableEntity - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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A clas used mainly for characters or object which can walk around.
- MovableEntity(byte) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
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Simple MovableEntity with no animation.
- MovableEntity(byte, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
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Constructor of MovableEntity.
- MovableEntity(MovableEntity) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
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copy constructor
- move(int, int) - Method in class com.BombingGames.WurfelEngine.Core.Camera
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Move xIndex and yIndex coordinate