v 1.7 - changed depth sorting algorithm for improved sorting results - improved map loading speed by using multithreading - the sound engine now uses stereo sound - improved rendering speed ambient occlusion via hardware interpolation reduced overdraw by not rendering invisible parts of the block’s sides - added entity component design pattern - improved console can now show more then one last command can show the last command even after a restart - devtools show frame time instead of FPS - the entities selection rectangle is now rendered at the correct position for non-FullHD resolutions - improved world collision especially with the bottom of the blocks now it’s not possible to jump into a block - removed clone() methods - replaced block value slider in editor with text field - improved undo/redo in editor - z-level filtering in editor more continuous v1.6 - more stable FPS by saving the clipping analysis in the chunks and copy that to the rendering - Launch commands added: you can give the engine launch commands which are performed once the engine is running - light sources added to light engine via vertex shading - various bugfixes - package names in lowercase - some minor API changes v1.5.6 - fixed bug where a mising icon was loaded v1.5.5 === latest version - improved console GUI - reimplemented basic vertext shading (not properly working again), use normal map rendering instead - added upper limit to game objects to be rendered - fixed visuals of basic main menu - improved CPU performance - fixed bug with wrong clipping for second camera - drastically reduced memory size for chunks V1.4 - added CVar system - added support for multiple views on completly different places on the map - rewrote chunk handling - improved z value of coordinate class - improved chunk loading speed - improved music handling - added simple sound engine for volume control based on position - replaced intelligent hidden surface removal by simple algorithm - added normal map rendering - deprecated vertex based rendering - added Wurfel Engine intro screen - added support for separate tools for left and right mouse button in map editor - added entity selection tool to map editor tools v1.3 - removed block offset - improved map loading speed - improved/added entitiy methods - added blood overlay - supports latest libGDX version - improved shader - improved performance - Experimental: function to rotate view v1.2 - Level editor - use as library v1.1 - light engine - some other nice changes v1.0 - initial release