Modifier and Type | Class and Description |
---|---|
class |
ParticleEffectPool |
Modifier and Type | Class and Description |
---|---|
protected static class |
ModelBatch.RenderablePool |
Modifier and Type | Method and Description |
---|---|
void |
ModelInstance.getRenderables(Array<Renderable> renderables,
Pool<Renderable> pool)
Traverses the Node hierarchy and collects
Renderable instances for every node with a graphical representation. |
void |
RenderableProvider.getRenderables(Array<Renderable> renderables,
Pool<Renderable> pool)
Returns
Renderable instances. |
protected void |
ModelInstance.getRenderables(Node node,
Array<Renderable> renderables,
Pool<Renderable> pool) |
Modifier and Type | Method and Description |
---|---|
void |
ParticleSystem.getRenderables(Array<Renderable> renderables,
Pool<Renderable> pool) |
Modifier and Type | Method and Description |
---|---|
void |
BillboardParticleBatch.getRenderables(Array<Renderable> renderables,
Pool<Renderable> pool) |
void |
ModelInstanceParticleBatch.getRenderables(Array<Renderable> renderables,
Pool<Renderable> pool) |
void |
PointSpriteParticleBatch.getRenderables(Array<Renderable> renderables,
Pool<Renderable> pool) |
Modifier and Type | Field and Description |
---|---|
protected Pool<AnimationController.AnimationDesc> |
AnimationController.animationPool |
Modifier and Type | Method and Description |
---|---|
protected static void |
BaseAnimationController.applyAnimation(ObjectMap<Node,BaseAnimationController.Transform> out,
Pool<BaseAnimationController.Transform> pool,
float alpha,
Animation animation,
float time)
Helper method to apply one animation to either an objectmap for blending or directly to the bones.
|
Modifier and Type | Method and Description |
---|---|
Array<GridPoint2> |
Bresenham2.line(int startX,
int startY,
int endX,
int endY,
Pool<GridPoint2> pool,
Array<GridPoint2> output)
Returns a list of
GridPoint2 instances along the given line, at integer coordinates. |
Modifier and Type | Field and Description |
---|---|
protected Pool<Body> |
World.freeBodies
pool for bodies
|
protected Pool<Fixture> |
World.freeFixtures
pool for fixtures
|
Modifier and Type | Method and Description |
---|---|
Pool |
Action.getPool() |
Modifier and Type | Method and Description |
---|---|
void |
Action.setPool(Pool pool)
Sets the pool that the action will be returned to when removed from the actor.
|
Modifier and Type | Class and Description |
---|---|
class |
ReflectionPool<T>
Pool that creates new instances of a type using reflection.
|
Modifier and Type | Method and Description |
---|---|
static <T> Pool<T> |
Pools.get(java.lang.Class<T> type)
Returns a new or existing pool for the specified type, stored in a Class to
Pool map. |
static <T> Pool<T> |
Pools.get(java.lang.Class<T> type,
int max)
Returns a new or existing pool for the specified type, stored in a Class to
Pool map. |
Modifier and Type | Method and Description |
---|---|
static <T> void |
Pools.set(java.lang.Class<T> type,
Pool<T> pool)
Sets an existing pool for the specified type, stored in a Class to
Pool map. |