Package | Description |
---|---|
com.BombingGames.WurfelEngine.Core.Gameobjects |
Game Objects are objects like entities and block which can be found in the map.
|
com.BombingGames.WurfelEngine.Core.LightEngine | |
com.BombingGames.WurfelEngine.Core.Map.Iterators | |
com.BombingGames.WurfelEngine.shooting |
Modifier and Type | Class and Description |
---|---|
class |
AbstractEntity
An entity is a game object wich is self aware that means it knows it's position.
|
class |
AbstractGameObject
An AbstractGameObject is something wich can be found in the game world.
|
class |
AnimatedBlock
A block who has an animation.
|
class |
BenchmarkBall |
class |
BlockDirt |
class |
Controllable |
class |
CoreData
A small block object hich stores only id and value and is only used for storing in memory.
|
class |
EntityShadow |
class |
Explosion |
class |
MovableEntity
A clas used mainly for characters or object which can walk around.
|
class |
Particle |
class |
PlayerWithWeapon
The WeaponPlayer is a character who can walk and shoot.
|
class |
RenderBlock
A RenderBlock is a wonderful piece of information and a geometrical object.
|
class |
Sea
A Sea Block which has a "waves" effect.
|
class |
Selection
The seletion indicator in the level editor.
|
class |
SimpleEntity
A simple basic entity.
|
Modifier and Type | Method and Description |
---|---|
void |
LightEngine.calcSimpleLight(HasID[][][] data)
Calculates the light level based on the sun shining straight from the top
|
Modifier and Type | Method and Description |
---|---|
HasID |
DataIterator.next() |
Constructor and Description |
---|
DataIterator(HasID[][][] data,
int startingZ,
int limitZ) |
Modifier and Type | Class and Description |
---|---|
class |
Bullet
A bullet is a moving object which can destroy and damage entities or the world.
|