public class ModelData
extends java.lang.Object
ModelLoader
, contains meshes, materials, nodes and animations. OpenGL resources like textures or vertex
buffer objects are not stored. Instead, a ModelData instance needs to be converted to a Model first.Modifier and Type | Field and Description |
---|---|
Array<ModelAnimation> |
animations |
java.lang.String |
id |
Array<ModelMaterial> |
materials |
Array<ModelMesh> |
meshes |
Array<ModelNode> |
nodes |
short[] |
version |
Constructor and Description |
---|
ModelData() |
Modifier and Type | Method and Description |
---|---|
void |
addMesh(ModelMesh mesh) |
public java.lang.String id
public final short[] version
public final Array<ModelMaterial> materials
public final Array<ModelAnimation> animations
public void addMesh(ModelMesh mesh)