Package | Description |
---|---|
com.BombingGames.WurfelEngine | |
com.BombingGames.WurfelEngine.Core | |
com.BombingGames.WurfelEngine.Core.BasicMainMenu |
This package provies a basic main menu.
|
com.BombingGames.WurfelEngine.Core.Gameobjects |
Game Objects are objects like entities and block which can be found in the map.
|
com.BombingGames.WurfelEngine.Core.LightEngine | |
com.BombingGames.WurfelEngine.Core.Loading | |
com.BombingGames.WurfelEngine.Core.Map | |
com.BombingGames.WurfelEngine.Core.SoundEngine | |
com.BombingGames.WurfelEngine.Extensions | |
com.BombingGames.WurfelEngine.MapEditor | |
com.BombingGames.WurfelEngine.shooting |
Class and Description |
---|
AbstractMainMenu
The game state of the Main Menu.
|
Console
The message system can manage&show messages (Line).
|
Controller
A controller manages the map and the game data.
|
EngineView
A view which is not dependend on the currently active game.
|
GameplayScreen
The GameplayScreen State.
|
GameView
The GameView manages everything what should be drawn in an active game in game space.
|
WEScreen
A WEScreen is a
Screen which supports Wurfel Engine features liek the Console . |
Class and Description |
---|
Camera
Creates a virtual camera wich displays the game world on the viewport.
|
CommandsInterface
An interface for objeccts which can execute a Wurfel Engine command.
|
Controller
A controller manages the map and the game data.
|
DevTools
Shows data for developers.
|
GameManager
A test to group view and controllers.
|
GameplayScreen
The GameplayScreen State.
|
GameView
The GameView manages everything what should be drawn in an active game in game space.
|
View
A view is an object which renders the data.
|
WEScreen
A WEScreen is a
Screen which supports Wurfel Engine features liek the Console . |
WorkingDirectory.OS |
Class and Description |
---|
AbstractMainMenu
The game state of the Main Menu.
|
Controller
A controller manages the map and the game data.
|
GameManager
A test to group view and controllers.
|
GameView
The GameView manages everything what should be drawn in an active game in game space.
|
View
A view is an object which renders the data.
|
WEScreen
A WEScreen is a
Screen which supports Wurfel Engine features liek the Console . |
Class and Description |
---|
Camera
Creates a virtual camera wich displays the game world on the viewport.
|
GameView
The GameView manages everything what should be drawn in an active game in game space.
|
View
A view is an object which renders the data.
|
Class and Description |
---|
GameView
The GameView manages everything what should be drawn in an active game in game space.
|
Class and Description |
---|
WEScreen
A WEScreen is a
Screen which supports Wurfel Engine features liek the Console . |
Class and Description |
---|
Camera
Creates a virtual camera wich displays the game world on the viewport.
|
GameView
The GameView manages everything what should be drawn in an active game in game space.
|
Class and Description |
---|
GameView
The GameView manages everything what should be drawn in an active game in game space.
|
Class and Description |
---|
Camera
Creates a virtual camera wich displays the game world on the viewport.
|
GameView
The GameView manages everything what should be drawn in an active game in game space.
|
Class and Description |
---|
Controller
A controller manages the map and the game data.
|
GameManager
A test to group view and controllers.
|
GameView
The GameView manages everything what should be drawn in an active game in game space.
|
View
A view is an object which renders the data.
|
Class and Description |
---|
GameView
The GameView manages everything what should be drawn in an active game in game space.
|