- parent - Variable in class com.BombingGames.WurfelEngine.Core.CVar.CVar
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- Particle - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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- Particle() - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Particle
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- Particle(byte) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Particle
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- Particle(byte, float) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Particle
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- Particle.ParticleType - Enum in com.BombingGames.WurfelEngine.Core.Gameobjects
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- pause() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
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- pause() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
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- pause() - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
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- pause() - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
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- PlacableGUI - Class in com.BombingGames.WurfelEngine.MapEditor
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Shows the current "color"(block) selection in the editor.
- PlacableGUI(Stage, Selection, boolean) - Constructor for class com.BombingGames.WurfelEngine.MapEditor.PlacableGUI
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- PlacableSelector - Class in com.BombingGames.WurfelEngine.MapEditor
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A table containing all blocks where you can choose your block.
- PlacableSelector(PlacableGUI, boolean) - Constructor for class com.BombingGames.WurfelEngine.MapEditor.PlacableSelector
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- PlaceMode - Enum in com.BombingGames.WurfelEngine.MapEditor
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- play(String) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
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- play(String, AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
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Plays soundIterator with decreasing volume depending on distance.
- play(String, float) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
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- play(String, float, float) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
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- play(String, float, float, float) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
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- PlayerWithWeapon - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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The WeaponPlayer is a character who can walk and shoot.
- PlayerWithWeapon(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.PlayerWithWeapon
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Creates a player.
- Point - Class in com.BombingGames.WurfelEngine.Core.Map
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A point is a single position in the game world not bound to the grid.
- Point(AbstractMap, float, float, float) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Point
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Creates a point refering to a position in the game world.
- Point(Point) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Point
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Copy-constructor.
- postUpdate(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
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Called after the view update to catch changes caused by the view
- postUpdate(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.ChunkMap
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Called after the view update to catch changes caused by the view
- postUpdate(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.CompleteMap
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- print() - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
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prints the map to console
- print() - Method in class com.BombingGames.WurfelEngine.Core.Map.ChunkMap
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prints the map to console
- print() - Method in class com.BombingGames.WurfelEngine.Core.Map.CompleteMap
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- processModification() - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
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- PseudoGrey - Class in com.BombingGames.WurfelEngine.Core.LightEngine
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Algorithm by Rich Franzen, 22 July 1999
mailto:rich@r0k.us
(c) 1999, Rich Franzen
- PseudoGrey() - Constructor for class com.BombingGames.WurfelEngine.Core.LightEngine.PseudoGrey
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