Package | Description |
---|---|
com.BombingGames.WurfelEngine | |
com.BombingGames.WurfelEngine.Core | |
com.BombingGames.WurfelEngine.Core.BasicMainMenu |
This package provies a basic main menu.
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com.BombingGames.WurfelEngine.MapEditor |
Modifier and Type | Method and Description |
---|---|
static void |
WE.initAndStartGame(Controller controller,
GameView view,
LoadingScreen customLoadingScreen)
Initialize the main game with you custom controller and view.
|
static void |
WE.switchSetup(Controller controller,
GameView view)
Use this if you want to continue to use already initialized controller and view.
|
static void |
WE.switchSetupWithInit(Controller controller,
GameView view)
Use this if you want to use different controller and views.
|
Modifier and Type | Method and Description |
---|---|
Controller |
GameView.getController() |
Controller |
GameplayScreen.getController() |
Modifier and Type | Method and Description |
---|---|
void |
GameView.init(Controller controller)
Loades some files and set up everything.
|
void |
GameplayScreen.setController(Controller controller) |
Constructor and Description |
---|
GameplayScreen(Controller controller,
GameView view,
LoadingScreen loadingScreen)
Create the gameplay state.
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Modifier and Type | Method and Description |
---|---|
java.lang.Class<? extends Controller> |
BasicMenuItem.getGameController() |
Modifier and Type | Method and Description |
---|---|
void |
GameViewWithCamera.init(Controller controller) |
Constructor and Description |
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BasicMenuItem(int index,
java.lang.String label,
java.lang.Class<? extends Controller> gameController,
java.lang.Class<? extends GameView> gameView)
Create a new menu Item which can launch a game.
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Modifier and Type | Class and Description |
---|---|
class |
MapEditorController |
Modifier and Type | Method and Description |
---|---|
Controller |
MapEditorController.getGameplayController() |
Modifier and Type | Method and Description |
---|---|
void |
MapEditorView.init(Controller controller) |
Constructor and Description |
---|
MapEditorController(GameView gameplayView,
Controller gameplayController)
Create an editor controller with coresponding gameplay classes.
|