public class Particle extends MovableEntity
Modifier and Type | Class and Description |
---|---|
static class |
Particle.ParticleType |
GAME_DIAGLENGTH, GAME_DIAGLENGTH2, GAME_EDGELENGTH, GAME_EDGELENGTH2, OBJECTTYPESNUM, VALUESNUM, VIEW_DEPTH, VIEW_DEPTH2, VIEW_DEPTH4, VIEW_HEIGHT, VIEW_HEIGHT2, VIEW_HEIGHT4, VIEW_WIDTH, VIEW_WIDTH2, VIEW_WIDTH4, ZAXISSHORTENING
Constructor and Description |
---|
Particle() |
Particle(byte id) |
Particle(byte id,
float maxtime) |
Modifier and Type | Method and Description |
---|---|
void |
setColor(com.badlogic.gdx.graphics.Color color)
give the object a tint.
|
void |
setType(Particle.ParticleType type) |
void |
update(float dt)
Updates the character.
|
addMovement, addMovement, addToHor, clone, damage, getAiming, getFriction, getLandingSound, getMovement, getMovementHor, getOrientation, getSpeed, getSpeedHor, heal, isColiding, isFloating, isIndestructible, isInLiquid, isOnGround, jump, jump, onCollide, onLand, render, setColiding, setDamageSounds, setFallingSound, setFloating, setFriction, setHorMovement, setIndestructible, setJumpingSound, setLandingSound, setMovement, setMovement, setOrientation, setRunningSound, setSpeedHorizontal, setSpeedIncludingZ, setStepSound1Grass, setWalkingAnimationCycling, setWalkingSpeedIndependentAnimation, setWalkingStepMode, setWaterSound, step
disableShadow, dispose, disposeFromMap, enableShadow, getAnimation, getCategory, getDimensionZ, getName, getPosition, getRegisteredEntities, isGettingSaved, isInMemoryArea, isObstacle, isTransparent, registerEngineEntities, registerEntity, setAnimation, setDimensionZ, setHeight, setName, setObstacle, setPosition, setSaveToDisk, shouldBeDisposed, shouldBeDisposedFromMap, spawn, spawned
getAtlasRegion, getColor, getCoreData, getDepth, getDrawCalls, getHealth, getId, getLightlevel, getPixmap, getRotation, getScaling, getSprite, getSpriteId, getSprites, getSpritesheet, getSpritesheetPath, getTextureDiffuse, getTextureNormal, getValue, increaseDrawCalls, isHidden, loadSheet, render, render, render, resetDrawCalls, setCustomSpritesheet, setGraphicsId, setHealth, setHidden, setLightlevel, setRotation, setScaling, setValue, staticDispose
public Particle()
public Particle(byte id)
public Particle(byte id, float maxtime)
id
- maxtime
- TTL in mspublic void setType(Particle.ParticleType type)
public void setColor(com.badlogic.gdx.graphics.Color color)
AbstractGameObject
setColor
in class AbstractGameObject
public void update(float dt)
MovableEntity
update
in class MovableEntity
dt
- time since last update in ms