- save() - Method in class com.BombingGames.WurfelEngine.Core.CVar.CVarSystem
-
saves CVars to file
- save(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
-
saves every chunk on the map
- save(File, int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
-
- save(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.ChunkMap
-
saves every chunk on the map
- save(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.CompleteMap
-
- screenToGame(int, int) - Method in class com.BombingGames.WurfelEngine.Core.GameView
-
Returns the approximated game position belonging to a point on the screen.
- screenToGameBasic(int, int) - Method in class com.BombingGames.WurfelEngine.Core.GameView
-
Returns deepest layer.
- screenXtoView(int, Camera) - Method in class com.BombingGames.WurfelEngine.Core.GameView
-
Reverts the perspective and transforms it into a coordiante which can be used in the game logic.
- screenYtoView(int, Camera) - Method in class com.BombingGames.WurfelEngine.Core.GameView
-
Reverts the projection and transforms it into a coordinate which can be used in the game logic.
- Sea - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
-
A Sea Block which has a "waves" effect.
- Sea(byte) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Sea
-
- select(int, int, int, int) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
-
Select every entity in this area.
- selectFromBlocks() - Method in enum com.BombingGames.WurfelEngine.MapEditor.Toolbar.Tool
-
- selectFromEntities() - Method in enum com.BombingGames.WurfelEngine.MapEditor.Toolbar.Tool
-
- Selection - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
-
The seletion indicator in the level editor.
- Selection() - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Selection
-
- setActive(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Camera
-
enable or disable the camera
- setAnimation(EntityAnimation) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
-
Give the entity an animation.
- setApplicationName(String) - Static method in class com.BombingGames.WurfelEngine.Core.WorkingDirectory
-
set a custom name, should be the name of the game
- setAzimuth(float) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.GlobalLightSource
-
The longitudinal position
- setBlock(RenderBlock) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
-
Replace a block.
- setBlock(Coordinate, CoreData) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
-
Replace a block.
- setBlock(RenderBlock) - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
-
sets a block in the map. if position is under the map does nothing.
- setBlock(Coordinate, CoreData) - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
-
- setBlock(RenderBlock) - Method in class com.BombingGames.WurfelEngine.Core.Map.ChunkMap
-
- setBlock(Coordinate, CoreData) - Method in class com.BombingGames.WurfelEngine.Core.Map.ChunkMap
-
- setBlock(RenderBlock) - Method in class com.BombingGames.WurfelEngine.Core.Map.CompleteMap
-
- setBlock(Coordinate, CoreData) - Method in class com.BombingGames.WurfelEngine.Core.Map.CompleteMap
-
- setBlock(RenderBlock) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
-
Set a block in the map where the coordinate is pointing to.
- setBlock(CoreData) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
-
Set a block in the map where the coordinate is pointing to.
- setBlock(CoreData) - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableGUI
-
- setBorders(int, int, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Iterators.DataIterator
-
sets index position borders during iterations.
- setBounce(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedBlock
-
play the animation back and forth
- setCamera(Camera) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.PlayerWithWeapon
-
Set the camera which is renderin the player to calculate the aiming.
- setCamera(Camera) - Method in class com.BombingGames.WurfelEngine.Extensions.Minimap
-
Set a camera which will be represented on the minimap.
- setCameraMoveVector(float, float) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
-
- setCameraSpeed(float) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
-
- setClippedLeft() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
- setClippedRight() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
- setClippedTop() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
- setColiding(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
- setColor(Color) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
-
give the object a tint.
- setColor(Color) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Particle
-
- setController(Controller) - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
-
- setCursor(int) - Method in class com.BombingGames.WurfelEngine.Core.EngineView
-
- setCustomBlockFactory(CustomBlocks) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.CoreData
-
If you want to define custom id's >39
- setCustomCommands(CommandsInterface) - Method in class com.BombingGames.WurfelEngine.Core.Console
-
Set the factory for custom commands for delegation.
- setCustomMapCVarRegistration(CustomMapCVarRegistration) - Static method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
-
Set a custom registration of cvars before they are loaded.
- setCustomSpritesheet(String) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
-
Set your custom spritesheet path. the suffix will be added
- setCVarSystem(CVarSystem) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
-
should be set if you want to have custom.
- setDamage(byte) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
-
- setDamageoverlayOpacity(float) - Method in class com.BombingGames.WurfelEngine.Core.Camera
-
- setDamageSounds(String[]) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
- setDebug(boolean) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
-
Should diagrams be rendered showing the data of the LE.
- setDefaultGenerator(Generator) - Static method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
-
- setDefaultValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.BooleanCVar
-
- setDefaultValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.CVar
-
- setDefaultValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.FloatCVar
-
- setDefaultValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.IntCVar
-
- setDefaultValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.StringCVar
-
- setDestructionSound(String) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
set the sound to be played if a block gets destroyed.
- setDimensionZ(int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
-
Set the height of the object.
- setDirection(Vector3) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
-
- setEntity(String, Class<? extends AbstractEntity>) - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableGUI
-
- setExplosive(int) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
-
- setFallingSound(String) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Sets the sound to be played when falling.
- setFire(Wav.Sound) - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
-
- setFloating(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Should the object be affected by gravity?
- setFriction(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Automatically slows speed down.
- setFullscreen(boolean) - Static method in class com.BombingGames.WurfelEngine.WE
-
You can switch to fullscreen.
- setFullWindow(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Camera
-
Set to true if the camera's output should cover the whole window
- setGameplayRef(GameplayScreen) - Method in interface com.BombingGames.WurfelEngine.Core.CommandsInterface
-
the gameplay on which the commands are executed
- setGameplayRef(GameplayScreen) - Method in class com.BombingGames.WurfelEngine.Core.Console
-
- setGameSpeed(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
-
Set the speed of the world.
- setGenerator(Generator) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
-
Set the generator used for generating maps
- setGraphicsId(byte) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
-
the id of the sprite. should be the same as id but in some cases some objects share their sprites.
- setHasSides(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
Is the block a true block with three sides or does it get rendered by a single sprite?
- setHealth(byte) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
-
clamps to [0..1000]
- setHealth(Coordinate, byte) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.CoreData
-
value between 0-100
- setHealth(byte) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.CoreData
-
value between 0-100.
- setHealth(Coordinate, byte, byte, byte) - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.CustomBlocks
-
define what should happen if you alter the health.
- setHeight(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
-
- setHeight(float) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.GlobalLightSource
-
The Latitude posiiton.
- setHidden(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
-
Hide an object.
- setHighlight(int) - Static method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
-
- setHorMovement(Vector2) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Set the horizontal movement and keeps z
- setId(byte) - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableGUI
-
- setImpactSprite(int) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
-
Set the sprite which get spawned when the bullet hits.
- setIndestructible(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
- setJumpingSound(String) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Set the value of jumpingSound
- setLandingSound(String) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Set sound played when the character lands on the feet.
- setLightlevel(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
-
- setLightlevel(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.CoreData
-
- setLightlevel(float) - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.HasID
-
Set the brightness of the object.
- setMainMenu(AbstractMainMenu) - Static method in class com.BombingGames.WurfelEngine.WE
-
Pass the mainMenu which gets displayed when you call launch().
- setMap(AbstractMap) - Static method in class com.BombingGames.WurfelEngine.Core.Controller
-
- setMaxDistance(int) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
-
- setMode(PlaceMode) - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableGUI
-
- setMovement(Vector2) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Sets speed and direction combined in one vector.
- setMovement(Vector3) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Sets speed and direction.
- setMusic(String) - Method in class com.BombingGames.WurfelEngine.Core.EngineView
-
Loads new music and plays them if a loudness is set.
- setMusicLoudness(float) - Method in class com.BombingGames.WurfelEngine.Core.EngineView
-
- setName(String) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
-
- setNormal(Side) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Selection
-
- setObstacle(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
-
Make the object to an obstacle or passable.
- setOpen(GameView, boolean) - Method in class com.BombingGames.WurfelEngine.Core.Map.LoadMenu
-
Open/close the window
- setOrientation(Vector2) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Turns an object in a different direction.
- setOrientation(int) - Method in class com.BombingGames.WurfelEngine.Core.GameView
-
Set the new value for the current orientation.
- setParent(MovableEntity) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
-
- setPosition(AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
-
- setPosition(AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
-
Set the coordinates without safety check.
- setPosition(AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
- setPosition(AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Selection
-
- setPositionRelativeToCoord(float, float, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
-
Relative to the current coordiante field set the offset.
- setReload(Wav.Sound) - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
-
- setReverseMap(boolean) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
-
- setRotation(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
-
- setRunningSound(String) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Set the sound to be played when running.
- setSaveToDisk(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
-
Temp objects should not be saved.
- setScaling(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
-
- setScreen(WEScreen) - Static method in class com.BombingGames.WurfelEngine.WE
-
Set a screen as active.
- setScreenSize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.Camera
-
updates the screen size
- setSound(Sound) - Static method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
-
- setSpeed(float) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
-
- setSpeedHorizontal(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Set the speed and only take x and y into account.
- setSpeedIncludingZ(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Set the speed.
- setSpritesheetBig(TextureAtlas) - Static method in class com.BombingGames.WurfelEngine.shooting.Weapon
-
- setStartingZ(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Iterators.AbstractMapIterator
-
the z level where the iteration starts
- setStepSound1Grass(String) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
- setText(String) - Method in class com.BombingGames.WurfelEngine.Core.Console
-
Set the text in the box.
- setTone(Color) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.GlobalLightSource
-
- setToNight() - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
-
- setToNoon() - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
-
- setTopLimitZ(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Iterators.AbstractMapIterator
-
set the top/last limit of the iteration (including).
- setTopLimitZ(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Iterators.DataIterator
-
set the top/last limit of the iteration (including).
- setTrackedEnt(ArrayList<AbstractEntity>) - Method in class com.BombingGames.WurfelEngine.Extensions.Minimap
-
- setType(Particle.ParticleType) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Particle
-
- setValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.BooleanCVar
-
- setValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.CVar
-
- setValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.FloatCVar
-
- setValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.IntCVar
-
- setValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.StringCVar
-
- setValue(byte) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
-
Set the value of the object.
- setValue(byte) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.CoreData
-
- setValue(byte) - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableGUI
-
- setView(GameView) - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
-
- setView(GameView) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
-
- setVisible(boolean) - Method in class com.BombingGames.WurfelEngine.Core.DevTools
-
Set the FPSdiag visible.
- setVolume(String, long, float) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
-
Set the volume of a playing instance.
- setWalkingAnimationCycling(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Bounce back and forth (1,2,3,2,1,2 etc.) or cycle (1,2,3,1,2,3 etc.)
- setWalkingSpeedIndependentAnimation(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Enable this to have a walking cycle even if not moving
- setWalkingStepMode(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Set step mode or disable step mode. if no step mode plays animation back and forth.
- setWaterSound(String) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Set the value of waterSound
- setX(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
-
Set the coordiantes X component.
- setX(float) - Method in class com.BombingGames.WurfelEngine.MapEditor.BlockDrawable
-
- setY(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
-
Set the coordiantes Y component.
- setZ(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
-
Set the coordinates Z component.
- setZ(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
-
- setZoom(float) - Method in class com.BombingGames.WurfelEngine.Core.Camera
-
Set the zoom factor and regenerates the sprites.
- setZRenderingLimit(int) - Method in class com.BombingGames.WurfelEngine.Core.Camera
-
If the limit is set to the map's height or more it becomes deactivated.
- shake(float, float) - Method in class com.BombingGames.WurfelEngine.Core.Camera
-
shakes the screen
- shoot() - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
-
shoots the weapon
- shouldBeDisposed() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
-
- shouldBeDisposedFromMap() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
-
- show() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
-
- show() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
-
- show() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuController
-
- show() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuView
-
- show() - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
-
- show() - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
-
- show() - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableSelector
-
- showBlocks() - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableSelector
-
- showEntities() - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableSelector
-
- showMainMenu() - Static method in class com.BombingGames.WurfelEngine.WE
-
Starts the actual game using the gameplayScreen you initialized with initGame(Controller controller, GameView view).
- Side - Enum in com.BombingGames.WurfelEngine.Core.Gameobjects
-
- SimpleEntity - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
-
A simple basic entity.
- SimpleEntity(byte) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.SimpleEntity
-
- SimpleEntity(byte, byte) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.SimpleEntity
-
- SoundEngine - Class in com.BombingGames.WurfelEngine.Core.SoundEngine
-
Manages the sounds in the game world.
- SoundEngine() - Constructor for class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
-
- spawn(Point) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
-
add this entity to the map-> let it spawn
- spawn(Point) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Explosion
-
explodes
- spawn(Coordinate) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
places the object on the map.
- spawn(Point) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Selection
-
- spawned() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
-
Is the object active on the map?
- SQRT12 - Static variable in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
-
half of square root of two
- SQRT2 - Static variable in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
-
square root of two
- start() - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.Animatable
-
Starts the animation.
- start() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedBlock
-
Starts the animation.
- start() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.EntityAnimation
-
- startGame() - Static method in class com.BombingGames.WurfelEngine.WE
-
Starts the actual game using the custom gameplayScreen.
- staticDispose() - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
-
disposes static fields
- staticDispose() - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
- staticUpdate(float) - Static method in class com.BombingGames.WurfelEngine.Core.Controller
-
update every static update method
- step() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
performs a step.
- stop() - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.Animatable
-
Stops the animation.
- stop() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedBlock
-
Stops the animation.
- stop() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.EntityAnimation
-
- stop(String) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
-
Stops all instances of this soundIterator.
- stop(String, long) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
-
Stops a specifiy instance of the soundIterator.
- StringCVar - Class in com.BombingGames.WurfelEngine.Core.CVar
-
- StringCVar(String) - Constructor for class com.BombingGames.WurfelEngine.Core.CVar.StringCVar
-
- supressWarning() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
-
If you want to hide the warning message call this method.
- switchSetup(Controller, GameView) - Static method in class com.BombingGames.WurfelEngine.WE
-
Use this if you want to continue to use already initialized controller and view.
- switchSetupWithInit(Controller, GameView) - Static method in class com.BombingGames.WurfelEngine.WE
-
Use this if you want to use different controller and views.
- switchToGame(boolean) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
-
Leave editor