lettering of Wurfelengine some logos of used technologys

Wurfel Engine is an open source 2.5D isometric Java game engine used for the game Caveland.


Open Source

Wurfel Engine is licensed under a BSD3 license which means you can use it for free, even commercially.

Cross platform

Windows, Mac, Linux are fully supported.


Wurfel Engine renders only what is visible and uses algorithms specially designed for isometric block worlds.
It is also only under 3 MB in file size (+7 MB libGDX library).


A powerful and efficient light engine allows to shade the scene vertex based or via normal map shading.
Wurfel Engine already includes many useful features e.g. weapons.

Unlimited map sizes

Using chunks the map can be streamed.
Wurfel Engine uses a 3D world to build the world of your dreams.


With the build in WYSIWYG map editor players or level designers can shape an immersive world with immediate feedback.

Use and Learn

Download the Wurfel Engine SDK (source, jars, docs etc.):

If you may be further interested in the technology used in Wurfel Engine, you can read my article on Gamasutra.

If you want to support the development or say thanks for my efforts to share my work with the world, I would appreciate if you buy my game or click on the buttons below.