Wurfel Engine is a free 2.5D isometric Java game engine using libGDX.
Wurfel Engine is licensed under a BSD3 license which means you can use it for free, even commercially.
Windows, Mac, Linux are fully supported. It can even run on Android (only a prototype, no support yet).
Wurfel Engine renders only what is visible and uses algorithms specially designed for isometric block worlds.
It is also only under 4 MB in file size (+7 MB libGDX).
A never before seen light engine dynamically shades your blocks in real time at almost no resource costs.
Wurfel Engine already includes many useful features like weapons.
Create maps as big as you want - like in Minecraft
Take advantage of a 3D world to build the world you dreamed of.
Shape you world on the fly with the build in WYSIWYG map editor.
You can switch directly between editor and game.
Find more details on the features or contact the development team.
Do you want to develop games or contribute to the engine?
Download the Wurfel Engine SDK (source, jars, docs etc.):
Contribute to development: GitHub repo
Add your e-mail address to the list to stay informed about the upcoming game or bigger announcements about the engine.
If you may be further interested you can download my scientific paper explaining the engine (v1.0, German).
Wurfel Engine's development costs in time and money are equivalent to about 50,000 € and I am giving you everything for free.
Say thanks by donating to a poor student (me).