Wurfel Engine is an open source 2.5D isometric Java game engine used for the game Caveland.
Wurfel Engine is licensed under a BSD3 license which means you can use it for free, even commercially.
Windows, Mac, Linux are fully supported. It can even run on Android (only a prototype, no support yet).
Wurfel Engine renders only what is visible and uses algorithms specially designed for isometric block worlds.
It is also only under 3 MB in file size (+7 MB libGDX).
A powerfull and efficient light engine allows to shade the scene vertex based or via normal map shading.
Wurfel Engine already includes many useful features e.g. weapons.
Supports maps as big as the world - like in Minecraft
Wurfel Engine uses a 3D world to build the world of your dreams.
With the build in WYSIWYG map editor players or level designers can shape an immersive world with direct feedback.
Download the Wurfel Engine SDK (source, jars, docs etc.):
If you may be further interested in the technology used in Wurfel Engine, you can read my article on Gamasutra.
If you want to support the development or say thanks for my efforts to share my work with the world, I would appreciate if you buy my game or click on the buttons below.